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C# HotSpotBase类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中HotSpotBase的典型用法代码示例。如果您正苦于以下问题:C# HotSpotBase类的具体用法?C# HotSpotBase怎么用?C# HotSpotBase使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



HotSpotBase类属于命名空间,在下文中一共展示了HotSpotBase类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: OnHotSpotDrag

 /// <summary>
 /// Called while the user drags a hotspot that belongs to this shape
 /// </summary>
 /// <param name="hotSpot"></param>
 /// <param name="view"></param>
 /// <param name="fDeltaX"></param>
 /// <param name="fDeltaY"></param>
 public override void OnHotSpotDrag(HotSpotBase hotSpot, VisionViewBase view, float fDeltaX, float fDeltaY)
 {
     if (hotSpot == _hotSpotX)
     Size = new Vector2F(_hotSpotX.CurrentDistance, Size.Y); // update for the view
       if (hotSpot == _hotSpotY)
     Size = new Vector2F(Size.X, _hotSpotY.CurrentDistance); // update for the view
       if(hotSpot == _hotSpotXY)
       {
     float ratio = Size.Y / Size.X;
     float newX = _hotSpotXY.CurrentDistance / (float)System.Math.Sqrt(ratio * ratio + 1.0f);
     float newY = ratio * newX;
     Size = new Vector2F(newX, newY);
       }
 }
开发者ID:romance-ii,项目名称:projectanarchy,代码行数:21,代码来源:MobileWaterShape.cs


示例2: OnHotSpotDrag

        public override void OnHotSpotDrag(HotSpotBase hotSpot, VisionViewBase view, float fDeltaX, float fDeltaY)
        {
            base.OnHotSpotDrag(hotSpot, view, fDeltaX, fDeltaY);

              // set on engine instance while dragging to see the effect
              if (hotSpot == _hotSpotWindSpeed)
              {
            if (HasEngineInstance())
              EnginePGroup.SetWindSpeed(_hotSpotWindSpeed.CurrentPosition, _bLocalSpaceWind);
              }
              else if (hotSpot == _hotSpotLightSamplingOffset)
              {
            if (HasEngineInstance())
              EnginePGroup.SetLightSamplingOffset(_hotSpotLightSamplingOffset.CurrentPosition);
              }
        }
开发者ID:elemen,项目名称:projectanarchy,代码行数:16,代码来源:ParticleGroupShape.cs


示例3: OnHotSpotEvaluatePosition

 public override void OnHotSpotEvaluatePosition(HotSpotBase hotSpot)
 {
     base.OnHotSpotEvaluatePosition(hotSpot);
       if (hotSpot == _hotSpotWindSpeed)
       {
     hotSpot.Visible = ShowWindSpeedWidget;
     if (!_hotSpotWindSpeed.IsDragging)
     {
       if (WindInLocalSpace)
     _hotSpotWindSpeed.StartPosition = RotationMatrix * _windSpeed;
       else
     _hotSpotWindSpeed.StartPosition = _windSpeed;
     }
       }
       else if (hotSpot == _hotSpotLightSamplingOffset)
       {
     hotSpot.Visible = ShowLightSamplingOffsetWidget;
     if (!_hotSpotLightSamplingOffset.IsDragging)
       _hotSpotLightSamplingOffset.StartPosition = _lightSamplingOffset;
       }
 }
开发者ID:elemen,项目名称:projectanarchy,代码行数:21,代码来源:ParticleGroupShape.cs


示例4: OnHotSpotDragEnd

 /// <summary>
 /// Called when the user releases the mouse button on a hotspot
 /// </summary>
 /// <param name="hotSpot"></param>
 /// <param name="view"></param>
 public override void OnHotSpotDragEnd(HotSpotBase hotSpot, VisionViewBase view)
 {
     if (hotSpot==_hotSpotSizeX)
       {
     if (_hotSpotSizeX.HasChanged)
     {
       float fNewSize = _hotSpotSizeX.CurrentDistance;
       this.BoxSizeX = _hotSpotSizeX.StartDistance; // set old value for the action
       EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this,"BoxSizeX",fNewSize)); // send an action which sets the property from old value to new one
     }
       }
       if (hotSpot==_hotSpotSizeY)
       {
     if (_hotSpotSizeY.HasChanged)
     {
       float fNewSize = _hotSpotSizeY.CurrentDistance;
       this.BoxSizeY = _hotSpotSizeY.StartDistance; // set old value for the action
       EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this,"BoxSizeY",fNewSize)); // send an action which sets the property from old value to new one
     }
       }
       if (hotSpot==_hotSpotSizeZ)
       {
     if (_hotSpotSizeZ.HasChanged)
     {
       float fNewSize = _hotSpotSizeZ.CurrentDistance;
       this.BoxSizeZ = _hotSpotSizeZ.StartDistance; // set old value for the action
       EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this,"BoxSizeZ",fNewSize)); // send an action which sets the property from old value to new one
     }
       }
 }
开发者ID:romance-ii,项目名称:projectanarchy,代码行数:35,代码来源:TriggerBoxShape.cs


示例5: OnHotSpotRender

        /// <summary>
        /// Overridden function
        /// </summary>
        /// <param name="hotSpot"></param>
        /// <param name="view"></param>
        /// <param name="mode"></param>
        public override void OnHotSpotRender(HotSpotBase hotSpot, VisionViewBase view, ShapeRenderMode mode)
        {
            base.OnHotSpotRender (hotSpot, view, mode);

              // render gravity as arrow
              if (hotSpot==_hotSpotGravity)
              {
            view.RenderArrow(Position, _hotSpotGravity.Position, VisionColors.Yellow, 4.0f, 2.0f * EditorManager.Settings.GlobalUnitScaling);
              }
        }
开发者ID:bgarrels,项目名称:projectanarchy,代码行数:16,代码来源:ClothObjectShape.cs


示例6: OnHotSpotEvaluatePosition

 /// <summary>
 /// Called every frame and per hotspot that belongs to the shape
 /// </summary>
 /// <param name="hotSpot"></param>
 public override void OnHotSpotEvaluatePosition(HotSpotBase hotSpot)
 {
     if (hotSpot==_hotSpotSizeX)
       {
     _hotSpotSizeX.Axis = this.XAxis;
     _hotSpotSizeX.Visible = true;
     if (!_hotSpotSizeX.IsDragging)
       _hotSpotSizeX.StartDistance = this.SizeX;
       }
       if (hotSpot==_hotSpotSizeY)
       {
     _hotSpotSizeY.Axis = this.YAxis;
     _hotSpotSizeY.Visible = true;
     if (!_hotSpotSizeY.IsDragging)
       _hotSpotSizeY.StartDistance = this.SizeY;
       }
       if (hotSpot==_hotSpotSizeZ)
       {
     _hotSpotSizeZ.Axis = this.ZAxis;
     _hotSpotSizeZ.Visible = true;
     if (!_hotSpotSizeZ.IsDragging)
       _hotSpotSizeZ.StartDistance = this.SizeZ;
       }
 }
开发者ID:elemen,项目名称:projectanarchy,代码行数:28,代码来源:HeightFieldGeneratorShape.cs


示例7: OnHotSpotDrag

 /// <summary>
 /// Called while the user drags a hotspot that belongs to this shape
 /// </summary>
 /// <param name="hotSpot"></param>
 /// <param name="view"></param>
 /// <param name="fDeltaX"></param>
 /// <param name="fDeltaY"></param>
 public override void OnHotSpotDrag(HotSpotBase hotSpot, VisionViewBase view, float fDeltaX, float fDeltaY)
 {
     if (hotSpot==_hotSpotSizeX)
     this.BoxSizeX = _hotSpotSizeX.CurrentDistance;
       if (hotSpot==_hotSpotSizeY)
     this.BoxSizeY = _hotSpotSizeY.CurrentDistance;
       if (hotSpot==_hotSpotSizeZ)
     this.BoxSizeZ = _hotSpotSizeZ.CurrentDistance;
 }
开发者ID:romance-ii,项目名称:projectanarchy,代码行数:16,代码来源:TriggerBoxShape.cs


示例8: OnHotSpotEvaluatePosition

 /// <summary>
 /// Called every frame and per hotspot that belongs to the shape
 /// </summary>
 /// <param name="hotSpot"></param>
 public override void OnHotSpotEvaluatePosition(HotSpotBase hotSpot)
 {
  #if (MESHGROUP_USE_LINKING)
   if (hotSpot==_hotSpotSizeX)
   {
     _hotSpotSizeX.Axis = Vector3F.XAxis;
     if (!_hotSpotSizeX.IsDragging)
       _hotSpotSizeX.StartDistance = this.BoxSizeX;
   }
   if (hotSpot==_hotSpotSizeY)
   {
     _hotSpotSizeY.Axis = Vector3F.YAxis;
     if (!_hotSpotSizeY.IsDragging)
       _hotSpotSizeY.StartDistance = this.BoxSizeY;
   }
   if (hotSpot==_hotSpotSizeZ)
   {
     _hotSpotSizeZ.Axis = Vector3F.ZAxis;
     if (!_hotSpotSizeZ.IsDragging)
       _hotSpotSizeZ.StartDistance = this.BoxSizeZ;
   }
  #endif
 }
开发者ID:hxzpily,项目名称:projectanarchy,代码行数:27,代码来源:StaticMeshGroupShape.cs


示例9: OnHotSpotDragEnd

 public override void OnHotSpotDragEnd(HotSpotBase hotSpot, VisionViewBase view)
 {
     base.OnHotSpotDragEnd(hotSpot, view);
     if (hotSpot == _hotSpotStartPoint)
     {
         Vector3F vNewPos = _hotSpotStartPoint.CurrentPosition + Position;
         _vStartPoint = _hotSpotStartPoint.StartPosition; // set old value for the action
         EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this, "StartPoint", vNewPos)); // send an action which sets the property from old value to new one
     }
     else if (hotSpot == _hotSpotEndPoint)
     {
         Vector3F vNewPos = _hotSpotEndPoint.CurrentPosition + Position;
         _vEndPoint = _hotSpotEndPoint.StartPosition; // set old value for the action
         EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this, "EndPoint", vNewPos)); // send an action which sets the property from old value to new one
     }
 }
开发者ID:RexBaribal,项目名称:projectanarchy,代码行数:16,代码来源:HavokNavMeshTestPathShape.cs


示例10: OnHotSpotDragBegin

 /// <summary>
 /// Called when user starts dragging a hotspot that belongs to this shape
 /// </summary>
 /// <param name="hotSpot"></param>
 /// <param name="view"></param>
 public override void OnHotSpotDragBegin(HotSpotBase hotSpot, VisionViewBase view)
 {
  #if (MESHGROUP_USE_LINKING)
   if (hotSpot==_hotSpotSizeX)
     _hotSpotSizeX.StartDistance = this.BoxSizeX;
   if (hotSpot==_hotSpotSizeY)
     _hotSpotSizeY.StartDistance = this.BoxSizeY;
   if (hotSpot==_hotSpotSizeZ)
     _hotSpotSizeZ.StartDistance = this.BoxSizeZ;
  #endif
 }
开发者ID:hxzpily,项目名称:projectanarchy,代码行数:16,代码来源:StaticMeshGroupShape.cs


示例11: OnHotSpotDrag

 /// <summary>
 /// Called while the user drags a hotspot that belongs to this shape
 /// </summary>
 /// <param name="hotSpot"></param>
 /// <param name="view"></param>
 /// <param name="fDeltaX"></param>
 /// <param name="fDeltaY"></param>
 public override void OnHotSpotDrag(HotSpotBase hotSpot, VisionViewBase view, float fDeltaX, float fDeltaY)
 {
  #if (MESHGROUP_USE_LINKING)
   if (hotSpot==_hotSpotSizeX)
     this.BoxSizeX = _hotSpotSizeX.CurrentDistance; 
   if (hotSpot==_hotSpotSizeY)
     this.BoxSizeY = _hotSpotSizeY.CurrentDistance; 
   if (hotSpot==_hotSpotSizeZ)
     this.BoxSizeZ = _hotSpotSizeZ.CurrentDistance; 
  #endif
 }
开发者ID:hxzpily,项目名称:projectanarchy,代码行数:18,代码来源:StaticMeshGroupShape.cs


示例12: OnHotSpotEvaluatePosition

        /// <summary>
        /// Called every frame and per hotspot that belongs to the shape
        /// </summary>
        /// <param name="hotSpot"></param>
        public override void OnHotSpotEvaluatePosition(HotSpotBase hotSpot)
        {
            if (hotSpot == _hotSpotX)
              {
            if (!_hotSpotX.IsDragging)
            {
              _hotSpotX.StartDistance = Size.X;
              _hotSpotX.Axis = this.XAxis;
            }
              }

              if (hotSpot == _hotSpotY)
              {
            if (!_hotSpotY.IsDragging)
            {
              _hotSpotY.StartDistance = Size.Y;
              _hotSpotY.Axis = this.YAxis;
            }
              }

              if (hotSpot == _hotSpotXY)
              {
            if (!_hotSpotXY.IsDragging)
            {
              _hotSpotXY.StartDistance = Size.GetLength();
              Vector3F axis = (this.YAxis * Size.Y + this.XAxis * Size.X);
              axis.Normalize();
              _hotSpotXY.Axis = axis;
            }
              }
        }
开发者ID:romance-ii,项目名称:projectanarchy,代码行数:35,代码来源:MobileWaterShape.cs


示例13: OnHotSpotDragEnd

        /// <summary>
        /// Called when the user releases the mouse button on a hotspot
        /// </summary>
        /// <param name="hotSpot"></param>
        /// <param name="view"></param>
        public override void OnHotSpotDragEnd(HotSpotBase hotSpot, VisionViewBase view)
        {
            if (hotSpot == _hotSpotX)
              {
            if (_hotSpotX.HasChanged)
            {
              float fNewX = _hotSpotX.CurrentDistance;
              Size = new Vector2F(_hotSpotX.StartDistance, Size.Y); // set old value for the action
              EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this, "Size", new Vector2F(fNewX, Size.Y))); // send an action which sets the property from old value to new one
            }
              }

              if (hotSpot == _hotSpotY)
              {
            if (_hotSpotY.HasChanged)
            {
              float fNewY = _hotSpotY.CurrentDistance;
              Size = new Vector2F(Size.X, _hotSpotY.StartDistance); // set old value for the action
              EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this, "Size", new Vector2F(Size.X, fNewY))); // send an action which sets the property from old value to new one
            }
              }

              if (hotSpot == _hotSpotXY)
              {
            if (_hotSpotXY.HasChanged)
            {
              float ratio = Size.Y / Size.X;
              //compute old value
              float oldX = _hotSpotXY.StartDistance / (float)System.Math.Sqrt(ratio * ratio + 1.0f);
              float oldY = oldX * ratio;
              Size = new Vector2F(oldX, oldY); // set old value for the action

              //compute new value
              float newX = _hotSpotXY.CurrentDistance / (float)System.Math.Sqrt(ratio * ratio + 1.0f);
              float newY = ratio * newX;
              EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this, "Size", new Vector2F(newX, newY))); // send an action which sets the property from old value to new one
            }
              }
        }
开发者ID:romance-ii,项目名称:projectanarchy,代码行数:44,代码来源:MobileWaterShape.cs


示例14: OnHotSpotDragBegin

        /// <summary>
        /// Called when user starts dragging a hotspot that belongs to this shape
        /// </summary>
        /// <param name="hotSpot"></param>
        /// <param name="view"></param>
        public override void OnHotSpotDragBegin(HotSpotBase hotSpot, VisionViewBase view)
        {
            if (hotSpot == _hotSpotX)
            _hotSpotX.StartDistance = Size.X;

              if (hotSpot == _hotSpotY)
            _hotSpotY.StartDistance = Size.Y;

              if (hotSpot == _hotSpotXY)
            _hotSpotXY.StartDistance = Size.GetLength();
        }
开发者ID:romance-ii,项目名称:projectanarchy,代码行数:16,代码来源:MobileWaterShape.cs


示例15: OnHotSpotDragEnd

 /// <summary>
 /// Overridden hot spot handle function
 /// </summary>
 /// <param name="hotSpot"></param>
 /// <param name="view"></param>
 public override void OnHotSpotDragEnd(HotSpotBase hotSpot, VisionViewBase view)
 {
     base.OnHotSpotDragEnd (hotSpot, view);
       if (hotSpot==_hotSpotLightGridOfs)
       {
     Vector3F vNewPos = _hotSpotLightGridOfs.CurrentPosition;
     LightGridSampleOfs = _hotSpotLightGridOfs.StartPosition; // set old value for the action
     EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this,"LightGridSampleOfs",vNewPos)); // send an action which sets the property from old value to new one
       }
 }
开发者ID:shuaiharry,项目名称:projectanarchy,代码行数:15,代码来源:EntityShape.cs


示例16: OnHotSpotEvaluatePosition

 public override void OnHotSpotEvaluatePosition(HotSpotBase hotSpot)
 {
     base.OnHotSpotEvaluatePosition(hotSpot);
     if (hotSpot == _hotSpotStartPoint && _hotSpotStartPoint.IsDragging)
     {
         StartPoint = _hotSpotStartPoint.CurrentPosition + Position;
     }
     else if (hotSpot == _hotSpotEndPoint && _hotSpotEndPoint.IsDragging)
     {
         EndPoint = _hotSpotEndPoint.CurrentPosition + Position;
     }
 }
开发者ID:RexBaribal,项目名称:projectanarchy,代码行数:12,代码来源:HavokNavMeshTestPathShape.cs


示例17: OnHotSpotEvaluatePosition

        /// <summary>
        /// Overridden hot spot handle function
        /// </summary>
        /// <param name="hotSpot"></param>
        public override void OnHotSpotEvaluatePosition(HotSpotBase hotSpot)
        {
            base.OnHotSpotEvaluatePosition (hotSpot);

              if (hotSpot==_hotSpotLightGridOfs)
              {
            _hotSpotLightGridOfs.Visible = this.ShowLightgridWidget;

            if (_hotSpotLightGridOfs.IsDragging) // update while dragging
              LightGridSampleOfs = _hotSpotLightGridOfs.CurrentPosition;
            else
              _hotSpotLightGridOfs.StartPosition = LightGridSampleOfs;
              }
        }
开发者ID:shuaiharry,项目名称:projectanarchy,代码行数:18,代码来源:EntityShape.cs


示例18: OnHotSpotRender

 public override void OnHotSpotRender(HotSpotBase hotSpot, VisionViewBase view, ShapeRenderMode mode)
 {
     base.OnHotSpotRender(hotSpot, view, mode);
     view.RenderLine(_hotSpotStartPoint.CurrentPosition + Position, _hotSpotEndPoint.CurrentPosition + Position, VisionColors.Grey, 2.0f);
 }
开发者ID:RexBaribal,项目名称:projectanarchy,代码行数:5,代码来源:HavokNavMeshTestPathShape.cs


示例19: OnHotSpotEvaluatePosition

 public override void OnHotSpotEvaluatePosition(HotSpotBase hotSpot)
 {
     base.OnHotSpotEvaluatePosition(hotSpot);
       if (hotSpot == _hotSpotWindSpeed)
       {
     if (!_hotSpotWindSpeed.IsDragging)
     {
       if (WindInLocalSpace)
     _hotSpotWindSpeed.StartPosition = RotationMatrix * _windSpeed;
       else
       _hotSpotWindSpeed.StartPosition = _windSpeed;
       }
     }
 }
开发者ID:hxzpily,项目名称:projectanarchy,代码行数:14,代码来源:ParticleGroupShape.cs


示例20: OnHotSpotDragEnd

 /// <summary>
 /// Called when the user releases the mouse button on a hotspot
 /// </summary>
 /// <param name="hotSpot"></param>
 /// <param name="view"></param>
 public override void OnHotSpotDragEnd(HotSpotBase hotSpot, VisionViewBase view)
 {
     if (hotSpot == _hotSpotAngle)
       {
     if (_hotSpotAngle.HasChanged)
     {
       float fNewAngle = _hotSpotAngle.CurrentAngle;
       HotSpotAngleValue = _hotSpotAngle.StartAngle; // set old angle for the action
       EditorManager.Actions.Add(new SetPropertyAction(this, "HotSpotAngleValue", fNewAngle)); // send an action which sets the property from old value to new one
     }
       }
 }
开发者ID:hxzpily,项目名称:projectanarchy,代码行数:17,代码来源:HotSpotShape.cs



注:本文中的HotSpotBase类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# HotSpotDistance类代码示例发布时间:2022-05-24
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