本文整理汇总了C#中IALReverb类的典型用法代码示例。如果您正苦于以下问题:C# IALReverb类的具体用法?C# IALReverb怎么用?C# IALReverb使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
IALReverb类属于命名空间,在下文中一共展示了IALReverb类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: SetReverbLateDiffusion
public void SetReverbLateDiffusion(IALReverb reverb, float value)
{
// No-op, duh.
}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs
示例2: SetReverbRoomFilterMain
public void SetReverbRoomFilterMain(IALReverb reverb, float value)
{
// No known mapping :(
}
开发者ID:SaviorXTanren,项目名称:FNA,代码行数:4,代码来源:OpenALDevice.cs
示例3: SetReverbWetDryMix
public void SetReverbWetDryMix(IALReverb reverb, float value)
{
// No known mapping :(
}
开发者ID:SaviorXTanren,项目名称:FNA,代码行数:4,代码来源:OpenALDevice.cs
示例4: SetReverbRearDelay
public void SetReverbRearDelay(IALReverb reverb, float value)
{
// No known mapping :(
}
开发者ID:SaviorXTanren,项目名称:FNA,代码行数:4,代码来源:OpenALDevice.cs
示例5: SetReverbReflectionsGain
public void SetReverbReflectionsGain(IALReverb reverb, float value)
{
// Cutting off possible float values above 3.16, for EFX -flibit
EFX.alEffectf(
(reverb as OpenALReverb).EffectHandle,
EFX.AL_EAXREVERB_REFLECTIONS_GAIN,
Math.Min(
XACTCalculator.CalculateAmplitudeRatio(value),
3.16f
)
);
#if VERBOSE_AL_DEBUGGING
CheckALError();
#endif
}
开发者ID:SaviorXTanren,项目名称:FNA,代码行数:15,代码来源:OpenALDevice.cs
示例6: SetReverbLowEQCutoff
public void SetReverbLowEQCutoff(IALReverb reverb, float value)
{
EFX.alEffectf(
(reverb as OpenALReverb).EffectHandle,
EFX.AL_EAXREVERB_LFREFERENCE,
(value * 50.0f) + 50.0f
);
#if VERBOSE_AL_DEBUGGING
CheckALError();
#endif
}
开发者ID:SaviorXTanren,项目名称:FNA,代码行数:11,代码来源:OpenALDevice.cs
示例7: SetReverbPositionLeft
public void SetReverbPositionLeft(IALReverb reverb, float value)
{
// No known mapping :(
}
开发者ID:SaviorXTanren,项目名称:FNA,代码行数:4,代码来源:OpenALDevice.cs
示例8: SetReverbGain
public void SetReverbGain(IALReverb reverb, float value)
{
// No-op, duh.
}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs
示例9: SetReverbDecayTime
public void SetReverbDecayTime(IALReverb reverb, float value)
{
// No-op, duh.
}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs
示例10: SetReverbRoomFilterHighFrequency
public void SetReverbRoomFilterHighFrequency(IALReverb reverb, float value)
{
// No-op, duh.
}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs
示例11: SetReverbReflectionsGain
public void SetReverbReflectionsGain(IALReverb reverb, float value)
{
// No-op, duh.
}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs
示例12: SetReverbRoomFilterMain
public void SetReverbRoomFilterMain(IALReverb reverb, float value)
{
// No-op, duh.
}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs
示例13: SetReverbRearDelay
public void SetReverbRearDelay(IALReverb reverb, float value)
{
// No-op, duh.
}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs
示例14: SetReverbHighEQCutoff
public void SetReverbHighEQCutoff(IALReverb reverb, float value)
{
// No-op, duh.
}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs
示例15: SetReverbHighEQGain
public void SetReverbHighEQGain(IALReverb reverb, float value)
{
EFX.alEffectf(
(reverb as OpenALReverb).EffectHandle,
EFX.AL_EAXREVERB_GAINHF,
XACTCalculator.CalculateAmplitudeRatio(
value - 8.0f
)
);
#if VERBOSE_AL_DEBUGGING
CheckALError();
#endif
}
开发者ID:SaviorXTanren,项目名称:FNA,代码行数:13,代码来源:OpenALDevice.cs
示例16: SetReverbDensity
public void SetReverbDensity(IALReverb reverb, float value)
{
// No-op, duh.
}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs
示例17: SetReverbLateDiffusion
public void SetReverbLateDiffusion(IALReverb reverb, float value)
{
// Same as early diffusion, whatever... -flibit
EFX.alEffectf(
(reverb as OpenALReverb).EffectHandle,
EFX.AL_EAXREVERB_DIFFUSION,
value / 15.0f
);
#if VERBOSE_AL_DEBUGGING
CheckALError();
#endif
}
开发者ID:SaviorXTanren,项目名称:FNA,代码行数:12,代码来源:OpenALDevice.cs
示例18: SetReverbRoomSize
public void SetReverbRoomSize(IALReverb reverb, float value)
{
// No-op, duh.
}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs
示例19: SetReverbLowEQGain
public void SetReverbLowEQGain(IALReverb reverb, float value)
{
// Cutting off volumes from 0db to 4db! -flibit
EFX.alEffectf(
(reverb as OpenALReverb).EffectHandle,
EFX.AL_EAXREVERB_GAINLF,
Math.Min(
XACTCalculator.CalculateAmplitudeRatio(
value - 8.0f
),
1.0f
)
);
#if VERBOSE_AL_DEBUGGING
CheckALError();
#endif
}
开发者ID:SaviorXTanren,项目名称:FNA,代码行数:17,代码来源:OpenALDevice.cs
示例20: SetReverbWetDryMix
public void SetReverbWetDryMix(IALReverb reverb, float value)
{
// No-op, duh.
}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs
注:本文中的IALReverb类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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