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C# IPoint3D类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中IPoint3D的典型用法代码示例。如果您正苦于以下问题:C# IPoint3D类的具体用法?C# IPoint3D怎么用?C# IPoint3D使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



IPoint3D类属于命名空间,在下文中一共展示了IPoint3D类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Target

		public void Target( IPoint3D p )
		{
			if ( !Caster.CanSee( p ) )
			{
				Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
			}
			else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
			{
				SpellHelper.Turn( Caster, p );

				SpellHelper.GetSurfaceTop( ref p );

				int dx = Caster.Location.X - p.X;
				int dy = Caster.Location.Y - p.Y;
				int rx = (dx - dy) * 44;
				int ry = (dx + dy) * 44;

				bool eastToWest;

				if ( rx >= 0 && ry >= 0 )
					eastToWest = false;
				else if ( rx >= 0 )
					eastToWest = true;
				else if ( ry >= 0 )
					eastToWest = true;
				else
					eastToWest = false;

				Effects.PlaySound( p, Caster.Map, 0x20B );

				int itemID = eastToWest ? 0x3967 : 0x3979;

				TimeSpan duration = TimeSpan.FromSeconds( 3.0 + (Caster.Skills[SkillName.Magery].Value / 3.0) );

				for ( int i = -2; i <= 2; ++i )
				{
					Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z );
					bool canFit = SpellHelper.AdjustField( ref loc, Caster.Map, 12, false );

					if ( !canFit )
						continue;

					Item item = new InternalItem( Caster, itemID, loc, Caster.Map, duration );
				
					int hours, minutes;

					Server.Items.Clock.GetTime( Caster.Map, loc.X, loc.Y, out hours, out minutes );

					if(hours >= 6 && hours < 22 && item.Light != LightType.Empty && !SpellHelper.IsFeluccaDungeon(item.Map, item.Location)) //its daytime disable light
						item.Light = LightType.Empty;
					else
						item.Light = LightType.Circle300;
					item.ProcessDelta();

					Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5048 );
				}
			}

			FinishSequence();
		}
开发者ID:zerodowned,项目名称:angelisland,代码行数:60,代码来源:ParalyzeField.cs


示例2: Target

		public void Target(IPoint3D p)
		{
			Map map = Caster.Map;

			SpellHelper.GetSurfaceTop(ref p);

			if (map == null || !map.CanSpawnMobile(p.X, p.Y, p.Z))
			{
				Caster.SendLocalizedMessage(501942); // That location is blocked.
			}
			else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
			{
				TimeSpan duration;

				if (Caster.EraAOS)
				{
					duration = TimeSpan.FromSeconds(60.0);
				}
				else if (Caster.EraUOR)
				{
					duration = TimeSpan.FromSeconds(Utility.Random(60, 20));
				}
				else
				{
					// HACK: Convert to T2A mechanics.
					duration = TimeSpan.FromSeconds(Utility.Random(60, 20));
				}

				BaseCreature.Summon(new EnergyVortex(), false, Caster, new Point3D(p), 0x212, duration);
			}

			FinishSequence();
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:33,代码来源:EnergyVortex.cs


示例3: DoFireEffect

        public void DoFireEffect(IPoint3D target)
        {
            Point3D from;
            switch (CannonDirection)
            {
                case CannonDirection.North:
                    from = new Point3D(X, Y - 1, Z);
                    break;
                case CannonDirection.East:
                    from = new Point3D(X + 1, Y, Z);
                    break;
                case CannonDirection.South:
                    from = new Point3D(X, Y + 1, Z);
                    break;
                default:
                    from = new Point3D(X - 1, Y, Z);
                    break;
            }

            Effects.SendLocationEffect(from, Map, 0x36B0, 16, 1);
            Effects.PlaySound(from, Map, 0x11D);

            Effects.SendLocationEffect(target, Map, 0x36B0, 16, 1);
            Effects.PlaySound(target, Map, 0x11D);
        }
开发者ID:rokann,项目名称:JustUO,代码行数:25,代码来源:Cannon.cs


示例4: Target

        public void Target(IPoint3D p)
        {
            if (!Caster.CanSee(p))
            {
                Caster.SendLocalizedMessage(500237); // Target can not be seen.
            }
            else if (SphereSpellTarget is BaseWand)
            {
                BaseWand bw = SphereSpellTarget as BaseWand;
                bw.RechargeWand(Caster, this);
            }
            else if (CheckSequence())
            {
                SpellHelper.GetSurfaceTop(ref p);

                Map map = Caster.Map;

                if (map != null)
                {
                    IPooledEnumerable eable = map.GetMobilesInRange(new Point3D(p), Core.AOS ? 2 : 3);

                    foreach (Mobile m in eable)
                        ProtectionSpell.ApplyProtectionEffect(m, Caster);

                    eable.Free();
                }
            }

            FinishSequence();
        }
开发者ID:FreeReign,项目名称:imaginenation,代码行数:30,代码来源:ArchProtection.cs


示例5: SetSource

		public virtual void SetSource(IPoint3D source)
		{
			if (IsDisposed || Source == source)
			{
				return;
			}

			if (source == null)
			{
				Source = null;
				return;
			}

			if (source is IEntity)
			{
				Source = (IEntity)source;
				Map = Source.Map;
				return;
			}

			if (Source is Mobile)
			{
				((Mobile)Source).Location = source.Clone3D();
				return;
			}

			if (Source is Item)
			{
				((Item)Source).Location = source.Clone3D();
				return;
			}

			Source = new Entity(Serial.Zero, source.Clone3D(), Source != null ? Source.Map : Map);
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:34,代码来源:EffectInfo.cs


示例6: Create

        public static EffectItem Create( IPoint3D p, IMap map, TimeSpan duration )
        {
            EffectItem item = null;

            for ( int i = m_Free.Count - 1; item == null && i >= 0; --i ) // We reuse new entries first so decay works better
            {
                EffectItem free = (EffectItem) m_Free[i];

                m_Free.RemoveAt( i );

                if ( !free.Deleted && free.Map == Map.Internal )
                    item = free;
            }

            if ( item == null )
            {
                item = new EffectItem();
            }
            else
            {
                item.ItemID = 1;
            }

            item.MoveToWorld( new Point3D( p ), map as Map );
            item.BeginFree( duration );

            return item;
        }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:28,代码来源:EffectItem.cs


示例7: Target

        public void Target(IPoint3D p)
        {
            if (!Caster.CanSee(p))
            {
                Caster.SendAsciiMessage("Target is not in line of sight.");
                DoFizzle();
            }
            else if (SphereSpellTarget is BaseWand)
            {
                BaseWand bw = SphereSpellTarget as BaseWand;
                bw.RechargeWand(Caster, this);
            }
            else if (CheckSequence())
            {
                FoodInfo foodInfo = m_Food[Utility.Random(m_Food.Length)];
                Item food = foodInfo.Create();
                Point3D loc = new Point3D(p);

                if (food != null)
                {
                    food.MoveToWorld(loc, Caster.Map);

                    // You magically create food in your backpack:
                    Caster.SendAsciiMessage("You create " + foodInfo.Name);

                    Caster.FixedParticles(0, 10, 5, 2003, EffectLayer.RightHand);
                    Caster.PlaySound(Sound);
                }
            }

            FinishSequence();
        }
开发者ID:FreeReign,项目名称:imaginenation,代码行数:32,代码来源:CreateFood.cs


示例8: Target

        public void Target( IPoint3D p )
        {
            if ( !Caster.CanSee( p ) )
            {
                Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
            }
            else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
            {
                SpellHelper.Turn( Caster, p );

                SpellHelper.GetSurfaceTop( ref p );

                Effects.PlaySound( p, Caster.Map, 0x243 );

                int stonex;
                int stoney;
                int stonez;

                Point3D loc = new Point3D( p.X, p.Y, p.Z );
                Item item = new InternalItema( loc, Caster.Map, Caster );
                stonex=p.X;
                stoney=p.Y-1;
                stonez=p.Z;
                Point3D loca = new Point3D( stonex, stoney, stonez );
                Item itema = new InternalItemb( loca, Caster.Map, Caster );
            }

            FinishSequence();
        }
开发者ID:evildude807,项目名称:kaltar,代码行数:29,代码来源:LureStoneSpell.cs


示例9: Target

        public void Target(IPoint3D p)
        {
            Map map = Caster.Map;

            SpellHelper.GetSurfaceTop(ref p);

            if (SphereSpellTarget is BaseWand)
            {
                BaseWand bw = SphereSpellTarget as BaseWand;
                bw.RechargeWand(Caster, this);
            }
            else if ((map == null || !map.CanSpawnMobile(p.X, p.Y, p.Z)) && !(SphereSpellTarget is Mobile))
            {
                Caster.SendLocalizedMessage(501942); // That location is blocked.
            }
            else if (/*SpellHelper.CheckTown(p, Caster) && */CheckSequence())
            {
                TimeSpan duration;

                if (Core.AOS)
                    duration = TimeSpan.FromSeconds(90.0);
                else
                    duration = TimeSpan.FromSeconds(Utility.Random(300, 240));

                if (Caster.InLOS(p))
                    //BaseCreature.Summon(new Daemon(), false, Caster, new Point3D(p), 0x212, duration);
                    SpellHelper.Summon(new EarthElemental(), Caster, Sound, duration, false, false, new Point3D(p));
                else
                    Caster.SendAsciiMessage("You can't see that.");
            }

            FinishSequence();
        }
开发者ID:FreeReign,项目名称:imaginenation,代码行数:33,代码来源:EarthElemental.cs


示例10: Target

        public void Target( IPoint3D p )
        {
            if ( ( Caster.Followers + 5 ) > Caster.FollowersMax )
            {
                Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
                return;
            }

            Map map = Caster.Map;

            SpellHelper.GetSurfaceTop( ref p );

            if ( map == null || ( Caster.IsPlayer && !map.CanSpawnMobile( p.X, p.Y, p.Z ) ) )
            {
                Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
            }
            else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
            {
                int level = (int) ( GetBaseSkill( Caster ) + GetBoostSkill( Caster ) );

                TimeSpan duration = TimeSpan.FromSeconds( level / 4 );

                BaseCreature summon = new RisingColossus( level );
                BaseCreature.Summon( summon, false, Caster, new Point3D( p ), 0x656, duration );

                Effects.SendTargetParticles( summon, 0x3728, 10, 10, 0x13AA, (EffectLayer) 255 );
            }

            FinishSequence();
        }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:30,代码来源:RisingColossusSpell.cs


示例11: Target

           public void Target( IPoint3D p )
      {
         if ( !Caster.CanSee( p ) )
         {
            Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
         }
         else if ( CheckSequence() )
         {
            SpellHelper.Turn( Caster, p );

            SpellHelper.GetSurfaceTop( ref p );


            Effects.PlaySound( p, Caster.Map, 0x382 );

          
               Point3D loc = new Point3D( p.X, p.Y, p.Z );
         	Item item = new InternalItem( loc, Caster.Map, Caster );
         
            	
            
               

            }
         

         FinishSequence();
      }
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:28,代码来源:RestorativeSoilSpell.cs


示例12: EffectInfo

		public EffectInfo(
			IPoint3D source,
			Map map,
			int effectID,
			int hue = 0,
			int speed = 10,
			int duration = 10,
			EffectRender render = EffectRender.Normal,
			TimeSpan? delay = null,
			Action callback = null)
		{
			Map = map;
			EffectID = effectID;
			Hue = hue;
			Speed = speed;
			Duration = duration;
			Render = render;
			Delay = delay ?? TimeSpan.Zero;

			if (callback != null)
			{
				Callback += callback;
			}

			SetSource(source);
		}
开发者ID:greeduomacro,项目名称:RuneUO,代码行数:26,代码来源:EffectInfo.cs


示例13: Target

		public void Target( IPoint3D point )
		{
			Point3D p = new Point3D( point );
			Map map = Caster.Map;

			if ( map == null )
				return;

			HouseRegion r = Region.Find( p, map ).GetRegion( typeof( HouseRegion ) ) as HouseRegion;

			if ( r != null && r.House != null && !r.House.IsFriend( Caster ) )
				return;

			if ( !map.CanSpawnMobile( p.X, p.Y, p.Z ) )
			{
				Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
			}
			else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
			{
				TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills.Spellweaving.Value / 24 + 25 + FocusLevel * 2 );

				NatureFury nf = new NatureFury();
				BaseCreature.Summon( nf, false, Caster, p, 0x5CB, duration );

				new InternalTimer( nf ).Start();
			}

			FinishSequence();
		}
开发者ID:greeduomacro,项目名称:last-wish,代码行数:29,代码来源:NatureFury.cs


示例14: Target

        public void Target(IPoint3D p)
        {
            if (!Caster.CanSee(p))
            {
                Caster.SendLocalizedMessage(500237); // Target can not be seen.
            }
            else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
            {

                SpellHelper.Turn(Caster, p);

                SpellHelper.GetSurfaceTop(ref p);

                Effects.PlaySound(p, Caster.Map, 0x1DD);

                IEntity to = new Entity(Serial.Zero, new Point3D(p), Caster.Map);
                Effects.SendMovingParticles(Caster, to, 0xf53, 1, 0, false, false, 33, 3, 1260, 1, 0, EffectLayer.Head, 0x100);

                Point3D loc = new Point3D(p.X, p.Y, p.Z);

                NaturalFire fire = new NaturalFire(Caster.Location, Caster.Map, Caster);
                fire.MoveToWorld(loc, Caster.Map);
            }

            FinishSequence();
        }
开发者ID:evildude807,项目名称:kaltar,代码行数:26,代码来源:IgniteSpell.cs


示例15: CouldFit

		public bool CouldFit(IPoint3D p, Map map)
		{
			HouseTeleporterDeed deed = new HouseTeleporterDeed();
			bool res = deed.CouldFit(p, map);
			deed.Delete();
			return res;
		}
开发者ID:ITLongwell,项目名称:aedilis2server,代码行数:7,代码来源:AddonHouseTeleporter.cs


示例16: Path

		private static void Path( Mobile from, IPoint3D p, PathAlgorithm alg, string name, int zOffset )
		{
			m_OverrideAlgorithm = alg;

			long start = DateTime.Now.Ticks;
			MovementPath path = new MovementPath( from, new Point3D( p ) );
			long end = DateTime.Now.Ticks;
			double len = Math.Round( (end-start) / 10000.0, 2 );

			if ( !path.Success )
			{
				from.SendMessage( "{0} path failed: {1}ms", name, len );
			}
			else
			{
				from.SendMessage( "{0} path success: {1}ms", name, len );

				int x = from.X;
				int y = from.Y;
				int z = from.Z;

				for ( int i = 0; i < path.Directions.Length; ++i )
				{
					Movement.Movement.Offset( path.Directions[i], ref x, ref y );

					new RecallRune().MoveToWorld( new Point3D( x, y, z+zOffset ), from.Map );
				}
			}
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:29,代码来源:MovementPath.cs


示例17: Cylinder3D

 public Cylinder3D(IPoint3D center, int radius, bool hollow, bool endCaps)
     : base(center)
 {
     _Radius = radius;
     _Hollow = hollow;
     _EndCaps = endCaps;
 }
开发者ID:Vita-Nex,项目名称:Core,代码行数:7,代码来源:Cylinder3D.cs


示例18: PlaySound

        public static void PlaySound( IPoint3D p, Map map, int soundID )
        {
            if ( soundID <= -1 )
                return;

            if ( map != null )
            {
                Packet playSound = null;

                IPooledEnumerable eable = map.GetClientsInRange( new Point3D( p ) );

                foreach ( NetState state in eable )
                {
                    state.Mobile.ProcessDelta();

                    if ( playSound == null )
                        playSound = Packet.Acquire( new PlaySound( soundID, p ) );

                    state.Send( playSound );
                }

                Packet.Release( playSound );

                eable.Free();
            }
        }
开发者ID:greeduomacro,项目名称:liberdade-uo-server,代码行数:26,代码来源:Effects.cs


示例19: Target

        public void Target( IPoint3D p )
        {
            IPoint3D orig = p;
            Map map = Caster.Map;

            SpellHelper.GetSurfaceTop( ref p );

            if ( Factions.Sigil.ExistsOn( Caster ) )
            {
                Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
            }
            else if ( Server.Misc.WeightOverloading.IsOverloaded( Caster ) )
            {
                Caster.SendLocalizedMessage( 502359, "", 0x22 ); // Thou art too encumbered to move.
            }
            else if ( !SpellHelper.CheckTravel( Caster, TravelCheckType.TeleportFrom ) )
            {
            }
            else if ( !SpellHelper.CheckTravel( Caster, map, new Point3D( p ), TravelCheckType.TeleportTo ) && ( Caster.Location.X != p.X || Caster.Location.Y != p.Y || Caster.Location.Z > p.Z) )
            {
            }
            else if( EnergyField(Caster.Location, new Point3D(p)))
            {
                SpellHelper.SendInvalidMessage(Caster, TravelCheckType.TeleportTo);
            }
            else if ( map == null || !map.CanSpawnMobile( p.X, p.Y, p.Z ) )
            {
                Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
            }
            else if ( SpellHelper.CheckMulti( new Point3D( p ), map ) )
            {
                Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
            }
            else if ( CheckSequence() )
            {
                SpellHelper.Turn( Caster, orig );

                Mobile m = Caster;

                Point3D from = m.Location;
                Point3D to = new Point3D( p );

                m.Location = to;
                m.ProcessDelta();

                if ( m.Player )
                {
                    Effects.SendLocationParticles( EffectItem.Create( from, m.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
                    Effects.SendLocationParticles( EffectItem.Create(   to, m.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
                }
                else
                {
                    m.FixedParticles( 0x376A, 9, 32, 0x13AF, EffectLayer.Waist );
                }

                m.PlaySound( 0x1FE );
            }

            FinishSequence();
        }
开发者ID:guy489,项目名称:runuot2a,代码行数:60,代码来源:Teleport.cs


示例20: Target

		public void Target( IPoint3D p )
		{
			if ( !Caster.CanSee( p ) )
			{
				Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
			}
			else if ( CheckSequence() )
			{
                // Scriptiz : si monstre, il ne perd pas de Mana !
                if (!(Caster is PlayerMobile)) Caster.Mana += 70;

				SpellHelper.Turn( Caster, p );

				SpellHelper.GetSurfaceTop( ref p );

				List<Mobile> targets = new List<Mobile>();

				Map map = Caster.Map;

				if ( map != null )
				{
					IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), 8 );

					foreach ( Mobile m in eable )
						if ( m is BaseCreature && (m as BaseCreature).IsDispellable && Caster.CanBeHarmful( m, false ) )
							targets.Add( m );

					eable.Free();
				}

				for ( int i = 0; i < targets.Count; ++i )
				{
					Mobile m = targets[i];

					BaseCreature bc = m as BaseCreature;

					if ( bc == null )
						continue;

					double dispelChance = (50.0 + ((100 * (Caster.Skills.Magery.Value - bc.DispelDifficulty)) / (bc.DispelFocus*2))) / 100;

					if ( dispelChance > Utility.RandomDouble() )
					{
						Effects.SendLocationParticles( EffectItem.Create( m.Location, m.Map, EffectItem.DefaultDuration ), 0x3728, 8, 20, 5042 );
						Effects.PlaySound( m, m.Map, 0x201 );

						m.Delete();
					}
					else
					{
						Caster.DoHarmful( m );

						m.FixedEffect( 0x3779, 10, 20 );
					}
				}
			}

			FinishSequence();
		}
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:59,代码来源:MassDispel.cs



注:本文中的IPoint3D类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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