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C# IRealmClient类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中IRealmClient的典型用法代码示例。如果您正苦于以下问题:C# IRealmClient类的具体用法?C# IRealmClient怎么用?C# IRealmClient使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



IRealmClient类属于命名空间,在下文中一共展示了IRealmClient类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: HandleTextEmote

        public static void HandleTextEmote(IRealmClient client, RealmPacketIn packet)
        {
            var chr = client.ActiveCharacter;
            if (!chr.CanMove || !chr.CanInteract) return;

            var emote = (TextEmote)packet.ReadUInt32();
            packet.SkipBytes(4);
            var targetId = packet.ReadEntityId();
            var target = chr.Map.GetObject(targetId) as INamed;
            if (target != null)
            {
                SendTextEmote(chr, emote, target);
            }

            EmoteType animation;
            EmoteDBC.EmoteRelationReader.Entries.TryGetValue((int)emote, out animation);

            switch (animation)
            {
                //The client seems to handle these on its own.
                case EmoteType.StateSleep:
                case EmoteType.StateSit:
                case EmoteType.StateKneel:
                case EmoteType.StateDance:
                    chr.EmoteState = animation;
                    break;
                default:
                    chr.Emote(animation);
                    break;
            }

            //todo: Achievement and scripting hooks/events.
        }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:33,代码来源:EmoteHandler.cs


示例2: HandleGossipHello

		public static void HandleGossipHello(IRealmClient client, RealmPacketIn packet)
		{
			var targetEntityId = packet.ReadEntityId();

			var chr = client.ActiveCharacter;
			var target = chr.Region.GetObject(targetEntityId) as Unit;

			if (target == null)
				return;

			if (chr.GossipConversation != null)
			{
				chr.GossipConversation = null;
			}

			var menu = target.GossipMenu;
			if (menu == null)
				return;

			if (target is NPC)
			{
				if (!((NPC)target).CanInteractWith(chr))
				{
					return;
				}
			}
			else if (!chr.Role.IsStaff)
			{
				return;
			}
			chr.OnInteract(target);
			var conversation = new GossipConversation(menu, chr, target, menu.KeepOpen);
			client.ActiveCharacter.GossipConversation = conversation;
			conversation.DisplayCurrentMenu();
		}
开发者ID:pallmall,项目名称:WCell,代码行数:35,代码来源:GossipHandler.cs


示例3: HandleGossipSelectOption

		public static void HandleGossipSelectOption(IRealmClient client, RealmPacketIn packet)
		{
			var targetEntityId = packet.ReadEntityId();
			var unknown = packet.ReadUInt32();				// usually Zero, sometimes in the thousands for quest givers, Same as the first int sent in SMSG_GOSSIP_MESSAGE
			var selectedOption = packet.ReadUInt32();

		    string extra = string.Empty;
			if (packet.Position < packet.Length)
			{
				extra = packet.ReadCString();
			}

			var chr = client.ActiveCharacter;
			var worldObject = chr.Region.GetObject(targetEntityId);

			if (worldObject == null)
				return;

			var conversation = chr.GossipConversation;

			if (conversation == null || conversation.Speaker != worldObject)
				return;

			conversation.HandleSelectedItem(selectedOption, extra);
		}
开发者ID:pallmall,项目名称:WCell,代码行数:25,代码来源:GossipHandler.cs


示例4: NameQueryRequest

		public static void NameQueryRequest(IRealmClient client, RealmPacketIn packet)
		{
			var id = packet.ReadEntityId();

			ILivingEntity entity = client.ActiveCharacter;

			if (entity.EntityId.Low != id.Low)
			{
				entity = World.GetNamedEntity(id.Low) as ILivingEntity;
			}

			if (entity != null)
			{
				SendNameQueryReply(client, entity);
			}
			else
			{
				RealmServer.IOQueue.AddMessage(new Message(() =>
				{
					var record = CharacterRecord.LoadRecordByEntityId(id.Low);
					if (record == null)
					{
						s_log.Warn("{0} queried name of non-existing Character: " + id, client);
					}
					else
					{
						SendNameQueryReply(client, record);
					}
				}));
			}
		}
开发者ID:Jeroz,项目名称:WCell,代码行数:31,代码来源:QueryHandler.cs


示例5: RepairItem

		public static void RepairItem(IRealmClient client, NPC armorer, EntityId itemId, bool useGuildFunds)
		{
			var curChar = client.ActiveCharacter;

			uint totalCost = 0;
			if (itemId.Low != 0)
			{
				// Repairing an individual item.
				var item = GetItemByEntityId(curChar, itemId);
				if (item == null)
					return;
				if (!ArmorerCheatChecks(curChar, armorer, item))
					return;
				totalCost += RepairItem(curChar, armorer, item, useGuildFunds);
			}
			else
			{
				// Case Repair all
				if (!ArmorerCheatChecks(curChar, armorer))
					return;
				totalCost += RepairAllItems(curChar, armorer, useGuildFunds);
			}

			if (useGuildFunds)
			{
				/****************************
				 * TODO: record the funds usage in the guild log
				 ****************************/
			}
		}
开发者ID:KroneckerX,项目名称:WCell,代码行数:30,代码来源:ArmorerMgr.cs


示例6: HandleStopWatchingFaction

		public static void HandleStopWatchingFaction(IRealmClient client, RealmPacketIn packet)
		{
		    var reputationIndex = (FactionReputationIndex)packet.ReadInt32();
		    bool isInactive = packet.ReadBoolean();

            client.ActiveCharacter.Reputations.SetInactive(reputationIndex, isInactive);
		}
开发者ID:KroneckerX,项目名称:WCell,代码行数:7,代码来源:FactionHandler.cs


示例7: HandleJoin

		public static void HandleJoin(IRealmClient client, RealmPacketIn packet)
		{
			var roles = packet.ReadUInt32();
			packet.SkipBytes(2);

			var dungeonsCount = packet.ReadByte();
			if (dungeonsCount == 0)
				return;

			for (byte i = 0; i < dungeonsCount; ++i)
			{
				// dungeons id/type
				var packedDungeon = packet.ReadUInt32(); 
				var id = packedDungeon & 0x00FFFFFF;
				var type = packedDungeon & 0xFF000000;
			}

			byte counter2 = packet.ReadByte();
			packet.SkipBytes(counter2); // lua: GetLFGInfoLocal

			string comment = packet.ReadCString();

			//SendLfgJoinResult();
			//SendLfgUpdate();
		}
开发者ID:KroneckerX,项目名称:WCell,代码行数:25,代码来源:LFGHandler.cs


示例8: GroupAccept

        public static void GroupAccept(IRealmClient client, RealmPacketIn packet)
        {
            var invitee = client.ActiveCharacter;

            var listInviters = Singleton<RelationMgr>.Instance.GetPassiveRelations(invitee.EntityId.Low,
                                                                                   CharacterRelationType.GroupInvite);

            var invite = listInviters.FirstOrDefault();

            //Check if we got invited
            if (invite == null)
                return;

            //Removes the group invite relation between the inviter and invitee
            RelationMgr.Instance.RemoveRelation(invite);

            var inviter = World.GetCharacter(invite.CharacterId);
            if (inviter == null)
                return;

            //If the inviter isnt in a group already we create a new one
            var inviterGroup = inviter.Group ?? new PartyGroup(inviter);

            //Add the invitee to the group
            inviterGroup.AddMember(invitee, true);
        }
开发者ID:Stika,项目名称:WCell,代码行数:26,代码来源:GroupHandler.cs


示例9: HandleCancel

		public static void HandleCancel(IRealmClient client, RealmPacketIn packet)
		{
			if (client.ActiveCharacter.Duel != null)
			{
				client.ActiveCharacter.Duel.Finish(DuelWin.Knockout, client.ActiveCharacter);
			}
		}
开发者ID:ray2006,项目名称:WCell,代码行数:7,代码来源:DuelHandler.cs


示例10: HandleCreateTicketPacket

		public static void HandleCreateTicketPacket(IRealmClient client, RealmPacketIn packet)
		{
			var chr = client.ActiveCharacter;
			if (chr.Ticket == null)
			{
				var map = (MapId)packet.ReadUInt32();
				var x = packet.ReadFloat();
				var y = packet.ReadFloat();
				var z = packet.ReadFloat();
				var msg = packet.ReadCString();
				var type = (TicketType)packet.ReadUInt32(); // prev. unk0

				var unk1 = packet.ReadByte(); // unk1, 1
				var unk2 = packet.ReadUInt32(); // unk2, 0
				var unk3 = packet.ReadUInt32(); // unk3, 0

				var ticket = new Ticket(chr, msg, type);

				TicketMgr.Instance.AddTicket(ticket);
				chr.Ticket = ticket;
				SendCreateResponse(client, TicketInfoResponse.Saved);
			}
			else
			{
				SendCreateResponse(client, TicketInfoResponse.Fail);
			}
		}
开发者ID:KroneckerX,项目名称:WCell,代码行数:27,代码来源:TicketHandler.cs


示例11: HandleDungeonDifficulty

        public static void HandleDungeonDifficulty(IRealmClient client, RealmPacketIn packet)
        {
            var chr = client.ActiveCharacter;

            if (chr.Map.IsInstance)
            {
                // Cannot change difficulty while in instance
                return;
            }

            var difficultyIndex = packet.ReadUInt32();

            var group = chr.Group;
            if (group != null)
            {
                if (group.Leader.Character != chr)
                {
                    // Only leader can change difficulty
                    return;
                }
            }

            var instances = chr.Instances;
            if (instances.TryResetInstances())
            {
                if (group != null)
                {
                    group.DungeonDifficulty = difficultyIndex;
                }
                else
                {
                    chr.DungeonDifficulty = (DungeonDifficulty)difficultyIndex;
                }
            }
        }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:35,代码来源:InstanceHandler.cs


示例12: HandleRemoveGlyph

 public static void HandleRemoveGlyph(IRealmClient client, RealmPacketIn packet)
 {
     var slot = packet.ReadUInt32();
     var chr = client.ActiveCharacter;
     chr.RemoveGlyph((byte)slot);
     SendTalentGroupList(chr.Talents);
 }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:7,代码来源:TalentHandler.cs


示例13: HandleLoot

		public static void HandleLoot(IRealmClient client, RealmPacketIn packet)
		{
			var objId = packet.ReadEntityId();
			var chr = client.ActiveCharacter;
			var looter = chr.LooterEntry;
			var looted = chr.Region.GetObject(objId);

			if (looted != null)
			{
				looter.Release();		// make sure that the Character is not still looting something else

				var loot = looted.Loot;
				if (loot == null)
				{
					SendLootFail(chr, looted);
					// TODO: Kneel and unkneel?
				}
				else if (looter.MayLoot(loot))
				{
					// we are either already a looter or become a new one
					chr.CancelAllActions();
					looter.Loot = loot;

					SendLootResponse(chr, loot);
				}
				else
				{
					SendLootFail(chr, looted);
				}
			}
		}
开发者ID:pallmall,项目名称:WCell,代码行数:31,代码来源:LootHandler.cs


示例14: GroupInviteRequest

        public static void GroupInviteRequest(IRealmClient client, RealmPacketIn packet)
        {
            var inviteeName = packet.ReadCString();

            var inviter = client.ActiveCharacter;
            var group = inviter.Group;

            Character invitee;
            if (Group.CheckInvite(inviter, out invitee, inviteeName) == GroupResult.NoError)
            {
                var listInvitees = Singleton<RelationMgr>.Instance.GetRelations(inviter.EntityId.Low,
                                                                                CharacterRelationType.GroupInvite);

                if (group == null || listInvitees.Count < group.InvitesLeft)
                {
                    BaseRelation inviteRelation = RelationMgr.CreateRelation(inviter.EntityId.Low,
                                                                             invitee.EntityId.Low, CharacterRelationType.GroupInvite);

                    Singleton<RelationMgr>.Instance.AddRelation(inviteRelation);

                    // Target has been invited
                    Group.SendResult(inviter.Client, GroupResult.NoError, inviteeName);
                    SendGroupInvite(invitee.Client, inviter.Name);
                }
            }
        }
开发者ID:Stika,项目名称:WCell,代码行数:26,代码来源:GroupHandler.cs


示例15: WhoListRequest

		public static void WhoListRequest(IRealmClient client, RealmPacketIn packet)
		{
			var search = new WhoSearch {
				MaxResultCount = WhoList.MaxResultCount,
				Faction = client.ActiveCharacter.Faction.Group,
				MinLevel = (byte)packet.ReadUInt32(),
				MaxLevel = (byte)packet.ReadUInt32(),
				Name = packet.ReadCString(),
				GuildName = packet.ReadCString(),
				RaceMask = (RaceMask2)packet.ReadUInt32(),
				ClassMask = (ClassMask2)packet.ReadUInt32()
			};

			uint zoneCount = packet.ReadUInt32();
			if (zoneCount > 0 && zoneCount <= 10)
			{
				for (int i = 0; i < zoneCount; i++)
					search.Zones.Add((ZoneId)packet.ReadUInt32());
			}

			uint nameCount = packet.ReadUInt32();
			if (nameCount > 0 && nameCount <= 10)
			{
				for (int i = 0; i < nameCount; i++)
					search.Names.Add(packet.ReadCString().ToLower());
			}

			//Performs the search and retrieves matching characters
			var characters = search.RetrieveMatchedCharacters();

			//Send the character list to the client
			SendWhoList(client, characters);
		}
开发者ID:pallmall,项目名称:WCell,代码行数:33,代码来源:WhoHandler.cs


示例16: HandleAction

		public static void HandleAction(IRealmClient client, RealmPacketIn packet)
		{
			var entityId = packet.ReadEntityId();

			var chr = client.ActiveCharacter;
			var pet = chr.Map.GetObject(entityId) as NPC;

			if (pet != null && pet == chr.ActivePet && pet.IsAlive)
			{
				var record = pet.PetRecord;
				if (record != null)
				{
					var data = (PetActionEntry)packet.ReadUInt32();

					switch (data.Type)
					{
						case PetActionType.SetMode:
							// mode
							pet.SetPetAttackMode(data.AttackMode);
							break;
						case PetActionType.SetAction:
							// action
							var targetAction = data.Action;
							pet.SetPetAction(targetAction);
							break;
						default:
							// spell cast
							var target = chr.Map.GetObject(packet.ReadEntityId());
							pet.CastPetSpell(data.SpellId, target);
							break;
					}
				}
			}
		}
开发者ID:KroneckerX,项目名称:WCell,代码行数:34,代码来源:PetHandler.cs


示例17: EnqueueClient

		/// <summary>
		/// Adds a client to the queue.
		/// </summary>
		/// <param name="client">the client to add to the queue</param>
		public static void EnqueueClient(IRealmClient client)
		{
			client.Account.IsEnqueued = true;
			s_queuedClients.Enqueue(client);

			LoginHandler.SendAuthQueueStatus(client);
		}
开发者ID:pallmall,项目名称:WCell,代码行数:11,代码来源:AuthQueue.cs


示例18: Accept

        public static void Accept(IRealmClient client, RealmPacketIn packet)
        {
            var invitee = client.ActiveCharacter;

            var listInviters = RelationMgr.Instance.GetPassiveRelations(invitee.EntityId.Low,
                                                                        CharacterRelationType.GuildInvite);

            var invite = listInviters.FirstOrDefault();

            if (invite == null)
                return;

            Character inviter = World.GetCharacter(invite.CharacterId);
            if (inviter == null)
                return;

            //Removes the guild invite relation between the inviter and invitee
            RelationMgr.Instance.RemoveRelation(invite);

            var guildMember = inviter.GuildMember;

            if (guildMember == null)
                return;

            var guild = guildMember.Guild;

            //Add the invitee to the guild
            guild.AddMember(invitee);
        }
开发者ID:Zakkgard,项目名称:WCell,代码行数:29,代码来源:GuildHandler.cs


示例19: AddIgnoreRequest

        public static void AddIgnoreRequest(IRealmClient client, RealmPacketIn packet)
        {
            string relCharacterName = packet.ReadCString();

            RelationMgr.Instance.AddRelation(client.ActiveCharacter, relCharacterName, 
											 string.Empty, CharacterRelationType.Ignored);
        }
开发者ID:pallmall,项目名称:WCell,代码行数:7,代码来源:RelationHandler.cs


示例20: HandleInstanceReset

 public static void HandleInstanceReset(IRealmClient client, RealmPacketIn packet)
 {
     if (client.ActiveCharacter != null && client.ActiveCharacter.HasInstanceCollection)
     {
         client.ActiveCharacter.Instances.TryResetInstances();
     }
 }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:7,代码来源:InstanceHandler.cs



注:本文中的IRealmClient类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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