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C# IWindowInfo类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中IWindowInfo的典型用法代码示例。如果您正苦于以下问题:C# IWindowInfo类的具体用法?C# IWindowInfo怎么用?C# IWindowInfo使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



IWindowInfo类属于命名空间,在下文中一共展示了IWindowInfo类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: NewTabEventArgs

 bool ILifeSpanHandler.OnBeforePopup(IWebBrowser browserControl, IBrowser browser, IFrame frame, string targetUrl, string targetFrameName, WindowOpenDisposition targetDisposition, bool userGesture, IPopupFeatures popupFeatures, IWindowInfo windowInfo, IBrowserSettings browserSettings, ref bool noJavascriptAccess, out IWebBrowser newBrowser)
 {
     newBrowser = null;
     //browserControl.Load(targetUrl);
     OpenInNewTab?.Invoke(this, new NewTabEventArgs(targetUrl)); //this breaks when there are multiple window.open calls from JS.
     return true;
 }
开发者ID:joe-williams-cccu,项目名称:OSIRTv2,代码行数:7,代码来源:LifespanHandler.cs


示例2: SampleBrowser

		public SampleBrowser(Context context, IGraphicsContext graphicsContext, IWindowInfo windowInfo)
		{
			// TODO: Complete member initialization
			this.androidContext = context;
			this.GLGraphicsContext = graphicsContext;
			this.GlWindowInfo = windowInfo;
		}
开发者ID:ryan-bunker,项目名称:axiom3d,代码行数:7,代码来源:SampleBrowser.Droid.cs


示例3: iPhoneOSGraphicsContext

        internal iPhoneOSGraphicsContext(ContextHandle handle, IWindowInfo window, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags)
        {
            // ignore mode, window

            iPhoneOSGraphicsContext shared = sharedContext as iPhoneOSGraphicsContext;

            EAGLRenderingAPI version = 0;
            if (major == 1 && minor == 1)
                version = EAGLRenderingAPI.OpenGLES1;
            else if (major == 2 && minor == 0)
                version = EAGLRenderingAPI.OpenGLES2;
            else if (major == 3 && minor == 0)
                version = EAGLRenderingAPI.OpenGLES3;
            else
                throw new ArgumentException (string.Format("Unsupported GLES version {0}.{1}.", major, minor));

            if (handle.Handle == IntPtr.Zero) {
                EAGLContext = shared != null && shared.EAGLContext != null
                    ? new EAGLContext(version, shared.EAGLContext.ShareGroup)
                    : new EAGLContext(version);
                contextHandle = new ContextHandle(EAGLContext.Handle);
            } else {
                EAGLContext = (EAGLContext) Runtime.GetNSObject (handle.Handle);
                contextHandle = handle;
            }
        }
开发者ID:renanyoy,项目名称:mono-opentk,代码行数:26,代码来源:iPhoneOSGraphicsContext.cs


示例4: AglContext

        public AglContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext)
        {
            Debug.Print("Context Type: {0}", shareContext);
            Debug.Print("Window info: {0}", window);

            this.graphics_mode = mode;
            this.carbonWindow = (CarbonWindowInfo)window;

            if (shareContext is AglContext)
                shareContextRef = ((AglContext)shareContext).Handle.Handle;
			if (shareContext is GraphicsContext)
			{
				ContextHandle shareHandle = shareContext != null ?
					(shareContext as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero;

				shareContextRef = shareHandle.Handle;
			}

			if (shareContextRef == IntPtr.Zero)
			{
				Debug.Print("No context sharing will take place.");
			}

            CreateContext(mode, carbonWindow, shareContextRef, true);
        }
开发者ID:dakahler,项目名称:alloclave,代码行数:25,代码来源:AglContext.cs


示例5: X11Input

 public X11Input(IWindowInfo attach)
 {
     if (attach == null)
     throw new ArgumentException("A valid parent window must be defined, in order to create an X11Input driver.");
       X11WindowInfo x11WindowInfo = (X11WindowInfo) attach;
       this.mouse.Description = "Default X11 mouse";
       this.mouse.DeviceID = IntPtr.Zero;
       this.mouse.NumberOfButtons = 5;
       this.mouse.NumberOfWheels = 1;
       this.dummy_mice_list.Add(this.mouse);
       using (new XLock(x11WindowInfo.Display))
       {
     API.DisplayKeycodes(x11WindowInfo.Display, ref this.firstKeyCode, ref this.lastKeyCode);
     IntPtr keyboardMapping = API.GetKeyboardMapping(x11WindowInfo.Display, (byte) this.firstKeyCode, this.lastKeyCode - this.firstKeyCode + 1, ref this.keysyms_per_keycode);
     this.keysyms = new IntPtr[(this.lastKeyCode - this.firstKeyCode + 1) * this.keysyms_per_keycode];
     Marshal.PtrToStructure(keyboardMapping, (object) this.keysyms);
     API.Free(keyboardMapping);
     KeyboardDevice keyboardDevice = new KeyboardDevice();
     this.keyboard.Description = "Default X11 keyboard";
     this.keyboard.NumberOfKeys = this.lastKeyCode - this.firstKeyCode + 1;
     this.keyboard.DeviceID = IntPtr.Zero;
     this.dummy_keyboard_list.Add(this.keyboard);
     bool supported;
     Functions.XkbSetDetectableAutoRepeat(x11WindowInfo.Display, true, out supported);
       }
 }
开发者ID:tanis2000,项目名称:FEZ,代码行数:26,代码来源:X11Input.cs


示例6: CreateGLContext

 public override IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
 {
     WinWindowInfo winWindowInfo = (WinWindowInfo) window;
       IntPtr display = this.GetDisplay(winWindowInfo.DeviceContext);
       EglWindowInfo window1 = new EglWindowInfo(winWindowInfo.WindowHandle, display);
       return (IGraphicsContext) new EglContext(handle, window1, shareContext, major, minor, flags);
 }
开发者ID:Zeludon,项目名称:FEZ,代码行数:7,代码来源:EglWinPlatformFactory.cs


示例7: CreateGLContext

 public override OpenTK.Graphics.IGraphicsContext CreateGLContext(
     GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering,
     int major, int minor, GraphicsContextFlags flags)
 {
     flags |= GraphicsContextFlags.Embedded;
     return base.CreateGLContext(mode, window, shareContext, directRendering, major, minor, flags);
 }
开发者ID:PieterMarius,项目名称:PhysicsEngine,代码行数:7,代码来源:EglSdl2PlatformFactory.cs


示例8: CreateGLContext

 public override IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
 {
     X11WindowInfo x11_win = (X11WindowInfo)window;
     //EglWindowInfo egl_win = new OpenTK.Platform.Egl.EglWindowInfo(x11_win.WindowHandle, Egl.GetDisplay(x11_win.Display));
     EglWindowInfo egl_win = new OpenTK.Platform.Egl.EglWindowInfo(x11_win.WindowHandle, Egl.GetDisplay(new IntPtr(0)));
     return new EglContext(handle, egl_win, shareContext, major, minor, flags);
 }
开发者ID:dellis1972,项目名称:opentk,代码行数:7,代码来源:EglX11PlatformFactory.cs


示例9: Draw

        public override void Draw( IWindowInfo info, Bitmap framebuffer )
        {
            using( FastBitmap bmp = new FastBitmap( framebuffer, true ) ) {
                IntPtr scan0 = bmp.Scan0;
                int size = bmp.Width * bmp.Height * 4;

                IntPtr colorSpace = OSX.API.CGColorSpaceCreateDeviceRGB();
                IntPtr provider = OSX.API.CGDataProviderCreateWithData( IntPtr.Zero, scan0, size, IntPtr.Zero );
                const uint flags = 4 | (2 << 12);
                IntPtr image = OSX.API.CGImageCreate( bmp.Width, bmp.Height, 8, 8 * 4, bmp.Stride,
                                                     colorSpace, flags, provider, IntPtr.Zero, 0, 0 );
                IntPtr context = IntPtr.Zero;
                OSStatus err = OSX.API.QDBeginCGContext( windowPort, ref context );
                OSX.API.CheckReturn( err );

                OSX.HIRect rect = new OSX.HIRect();
                rect.Origin.X = 0; rect.Origin.Y = 0;
                rect.Size.X = bmp.Width; rect.Size.Y = bmp.Height;

                OSX.API.CGContextDrawImage( context, rect, image );
                OSX.API.CGContextSynchronize( context );
                err = OSX.API.QDEndCGContext( windowPort, ref context );
                OSX.API.CheckReturn( err );

                OSX.API.CGImageRelease( image );
                OSX.API.CGDataProviderRelease( provider );
                OSX.API.CGColorSpaceRelease( colorSpace );
            }
        }
开发者ID:andrewphorn,项目名称:ClassicalSharp,代码行数:29,代码来源:PlatformDrawer.cs


示例10: CreateGLContext

 public override IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
 {
     WinWindowInfo win_win = (WinWindowInfo)window;
     IntPtr egl_display = GetDisplay(win_win.DeviceContext);
     EglWindowInfo egl_win = new OpenTK.Platform.Egl.EglWindowInfo(win_win.WindowHandle, egl_display);
     return new EglContext(handle, egl_win, shareContext, major, minor, flags);
 }
开发者ID:challal,项目名称:scallion,代码行数:7,代码来源:EglWinPlatformFactory.cs


示例11: AglContext

        public AglContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext,
            GetInt xoffset, GetInt yoffset)
        {
            Debug.Print("Share context: {0}", shareContext);
            Debug.Print("Window info: {0}", window);
            IntPtr shareContextRef = IntPtr.Zero;

            XOffset = xoffset;
            YOffset = yoffset;

            carbonWindow = window;

            if (shareContext is AglContext)
            {
                shareContextRef = ((AglContext)shareContext).Handle.Handle;
            }
            else if (shareContext is GraphicsContext)
            {
                ContextHandle shareHandle = shareContext != null ? (shareContext as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero;
                shareContextRef = shareHandle.Handle;
            }

            if (shareContextRef == IntPtr.Zero)
            {
                Debug.Print("No context sharing will take place.");
            }

            CreateContext(mode, carbonWindow, shareContextRef, true);
        }
开发者ID:nagyist,项目名称:opentk,代码行数:29,代码来源:AglContext.cs


示例12: CreateGraphicsContext

 public static IGraphicsContext CreateGraphicsContext(GraphicsMode mode, IWindowInfo window, int major, int minor, GraphicsContextFlags flags)
 {
     GraphicsContext graphicsContext = new GraphicsContext(mode, window, major, minor, flags);
       graphicsContext.MakeCurrent(window);
       graphicsContext.LoadAll();
       return (IGraphicsContext) graphicsContext;
 }
开发者ID:tanis2000,项目名称:FEZ,代码行数:7,代码来源:Utilities.cs


示例13: OnBeforePopup

        public bool OnBeforePopup(IWebBrowser rpBrowserControl, IBlinkBrowser rpBrowser, IFrame rpFrame, string rpTargetUrl, string rpTargetFrameName, WindowOpenDisposition rpTargetDisposition, bool rpUserGesture, IPopupFeatures rpPopupFeatures, IWindowInfo rpWindowInfo, IBrowserSettings rpBrowserSettings, ref bool rrpNoJavascriptAccess, out IWebBrowser ropNewBrowser)
        {
            rpBrowserControl.Load(rpTargetUrl);

            ropNewBrowser = rpBrowserControl;
            return true;
        }
开发者ID:amatukaze,项目名称:HeavenlyWind.Browser.Blink,代码行数:7,代码来源:BlinkLifeSpanHandler.cs


示例14: X11GLContext

        public X11GLContext(GraphicsMode mode, IWindowInfo window)
        {
            if (mode == null)
                throw new ArgumentNullException("mode");
            if (window == null)
                throw new ArgumentNullException("window");

            Debug.Print( "Creating X11GLContext context: " );
            currentWindow = (X11WindowInfo)window;
            Display = API.DefaultDisplay;
            XVisualInfo info = currentWindow.VisualInfo;
            Mode = GetGraphicsMode( info );
            // Cannot pass a Property by reference.
            ContextHandle = Glx.glXCreateContext(Display, ref info, IntPtr.Zero, true);

            if (ContextHandle == IntPtr.Zero) {
                Debug.Print("failed. Trying indirect... ");
                ContextHandle = Glx.glXCreateContext(Display, ref info, IntPtr.Zero, false);
            }

            if (ContextHandle != IntPtr.Zero)
                Debug.Print("Context created (id: {0}).", ContextHandle);
            else
                throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0.");

            if (!Glx.glXIsDirect(Display, ContextHandle))
                Debug.Print("Warning: Context is not direct.");
        }
开发者ID:Chameleonherman,项目名称:ClassicalSharp,代码行数:28,代码来源:X11GLContext.cs


示例15: AndroidGraphicsContext

		public AndroidGraphicsContext (GraphicsMode mode, IWindowInfo window, IGraphicsContext sharedContext,
										int major, int minor, GraphicsContextFlags flags)
		{
			if (major < 1 || major > 3)
				throw new ArgumentException (string.Format("Unsupported GLES version {0}.{1}.", major, minor));

			Init (mode, window, sharedContext, major, minor, flags);
		}
开发者ID:renanyoy,项目名称:mono-opentk,代码行数:8,代码来源:AndroidGraphicsContext.cs


示例16: AcquireContext

        public static IDisposable AcquireContext(IWindowInfo windowInfo = null)
        {
            Monitor.Enter(Lock);
            if (1 == ++ContextReferenceCount.Value)
                GLGraphicsContext.MakeCurrent(windowInfo ?? GLControl.WindowInfo);

            return new DisposableAction(FreeContext, true);
        }
开发者ID:kidaa,项目名称:Pulse,代码行数:8,代码来源:GLService.cs


示例17: AglContext

 public AglContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext)
 {
     if (handle == ContextHandle.Zero)
     throw new ArgumentException("handle");
       if (window == null)
     throw new ArgumentNullException("window");
       this.Handle = handle;
       this.carbonWindow = (CarbonWindowInfo) window;
 }
开发者ID:tanis2000,项目名称:FEZ,代码行数:9,代码来源:AglContext.cs


示例18: AglContext

        public AglContext(GraphicsMode mode, IWindowInfo window)
        {
            Debug.Print("Window info: {0}", window);

            Mode = mode;
            this.carbonWindow = (CarbonWindowInfo)window;

            CreateContext(mode, carbonWindow, true);
        }
开发者ID:Chameleonherman,项目名称:ClassicalSharp,代码行数:9,代码来源:AglContext.cs


示例19: SDL2GLContext

        public SDL2GLContext(IntPtr ctxhandle, IWindowInfo windowInfo)
        {
			Console.WriteLine("WARNING! Creating context in a way we don't quite understand.");
            SDL2WindowInfo currentWindow = (SDL2WindowInfo)windowInfo;
			window = currentWindow.WindowHandle;
			context = ctxhandle;
			Handle = new ContextHandle(context);
			MakeCurrent(windowInfo);
        }
开发者ID:sulix,项目名称:opentk-sdl2,代码行数:9,代码来源:SDL2GLContext.cs


示例20: CocoaContext

 public CocoaContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, int majorVersion, int minorVersion)
 {
     if (handle == ContextHandle.Zero)
         throw new ArgumentException("handle");
     if (window == null)
         throw new ArgumentNullException("window");
     
     Handle = handle;
     cocoaWindow = (CocoaWindowInfo)window;
 }
开发者ID:chantsunman,项目名称:opentk,代码行数:10,代码来源:CocoaContext.cs



注:本文中的IWindowInfo类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# IWindowManager类代码示例发布时间:2022-05-24
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