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C# ImageFrameReadyEventArgs类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中ImageFrameReadyEventArgs的典型用法代码示例。如果您正苦于以下问题:C# ImageFrameReadyEventArgs类的具体用法?C# ImageFrameReadyEventArgs怎么用?C# ImageFrameReadyEventArgs使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ImageFrameReadyEventArgs类属于命名空间,在下文中一共展示了ImageFrameReadyEventArgs类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: nui_ColorFrameReady

 void nui_ColorFrameReady(object sender, ImageFrameReadyEventArgs e)
 {
     // 32-bit per pixel, RGBA image
     PlanarImage Image = e.ImageFrame.Image;
     video.Source = BitmapSource.Create(
         Image.Width, Image.Height, 96, 96, PixelFormats.Bgr32, null, Image.Bits, Image.Width * Image.BytesPerPixel);
 }
开发者ID:lordjoe,项目名称:kinectlibrary,代码行数:7,代码来源:MainWindow.xaml.cs


示例2: DepthFrameReady

        private void DepthFrameReady(object sender, ImageFrameReadyEventArgs e)
        {
            PlanarImage p = e.ImageFrame.Image;

            Color[] DepthColor = new Color[p.Height * p.Width];

            float maxDist = 4000;
            float minDist = 850;
            float distOffset = maxDist - minDist;

            depthImg = new Texture2D(GraphicsDevice, p.Width, p.Height);

            int index = 0;
            for (int y = 0; y < p.Height; y++)
            {
                for (int x = 0; x < p.Width; x++, index += 2)
                {
                    int n = (y * p.Width + x) * 2;
                    int distance = (p.Bits[n + 0] | p.Bits[n + 1] << 8);
                    if (y == 100)
                        Console.Write(distance + ", ");
                    byte intensity = (byte)(255 - (255 * Math.Max(distance - minDist, 0) / (distOffset)));
                    DepthColor[y * p.Width + x] = new Color(intensity, intensity, intensity);

                }
            }
            depthImg.SetData(DepthColor);
        }
开发者ID:ewencluley,项目名称:KinectTest1,代码行数:28,代码来源:KinectBACKUP.cs


示例3: nui_VideoFrameReady

        //****************************//
        void nui_VideoFrameReady(object sender, ImageFrameReadyEventArgs evt)
        {
            PlanarImage imgKinect = evt.ImageFrame.Image;

            imageRGB.Source = BitmapSource.Create(imgKinect.Width, imgKinect.Height, 96, 96, PixelFormats.Bgr32,
                                                    null, imgKinect.Bits, imgKinect.Width * imgKinect.BytesPerPixel);
        }
开发者ID:Psykoangel,项目名称:csharp_projects-repo,代码行数:8,代码来源:MainWindow.xaml.cs


示例4: nui_DepthFrameReady

        /// <summary>Fires when a depth frame is ready.</summary>
        protected void nui_DepthFrameReady(object sender, ImageFrameReadyEventArgs e)
        {
            // Convert depth frame to video frame to render it
            PlanarImage Image = e.ImageFrame.Image;
            byte[] convertedDepthFrame = util.convertDepthFrame(Image.Bits, ref depthFrame32);
            image2.Source = BitmapSource.Create(Image.Width, Image.Height, 96, 96, PixelFormats.Bgr32, null, convertedDepthFrame, Image.Width * 4);

            // Clear extraneous canvas elements (bones)
            if (canvas1.Children.Count > 9 && handler.JointHistory[(int)JointID.HandLeft].Count > 0 && handler.JointHistory[(int)JointID.HandRight].Count > 0)
                canvas1.Children.RemoveRange(9, canvas1.Children.Count - 9);

            // Draw hand tracking lines and circle
            /*if (handler.JointHistory[(int)JointID.HandLeft].Count > 0)
                DrawCircle(handler.JointHistory[(int)JointID.HandLeft].Last());
            if (handler.JointHistory[(int)JointID.HandRight].Count > 0)
                DrawCircle(handler.JointHistory[(int)JointID.HandRight].Last());
            for (int i = 0; i < handler.JointHistory[(int)JointID.HandLeft].Count - 1; i++)
                DrawLine(handler.JointHistory[(int)JointID.HandLeft][i], handler.JointHistory[(int)JointID.HandLeft][i + 1]);
            for (int i = 0; i < handler.JointHistory[(int)JointID.HandRight].Count - 1; i++)
                DrawLine(handler.JointHistory[(int)JointID.HandRight][i], handler.JointHistory[(int)JointID.HandRight][i + 1]);*/

            // Calculate FPS
            ++totalFrames;
            if (lastTime < DateTime.Now.AddSeconds(-1)) {
                int frameDiff = totalFrames - lastFrames;
                lastFrames = totalFrames;
                lastTime = DateTime.Now;
                Title = "KinectNUI - " + frameDiff.ToString() + " FPS"; }
        }
开发者ID:rravisrinivas,项目名称:KNUI-Maps,代码行数:30,代码来源:MainWindow.xaml.cs


示例5: nui_VideoFrameReady

 public void nui_VideoFrameReady(object sender, ImageFrameReadyEventArgs e)
 {
     // Dump video stream to the Image element
     PlanarImage Image = e.ImageFrame.Image;
     image.Source = BitmapSource.Create(Image.Width, Image.Height, 96, 96,
         PixelFormats.Bgr32, null, Image.Bits, Image.Width * Image.BytesPerPixel);
 }
开发者ID:igordcard,项目名称:igordcard,代码行数:7,代码来源:MainWindow.xaml.cs


示例6: Update

        public void Update(ImageFrameReadyEventArgs e)
        {
            if (depthFrame32 == null)
            {
                depthFrame32 = new byte[e.ImageFrame.Image.Width * e.ImageFrame.Image.Height * 4];
            }

            ConvertDepthFrame(e.ImageFrame.Image.Bits);

            if (DepthBitmap == null)
            {
                DepthBitmap = new WriteableBitmap(e.ImageFrame.Image.Width, e.ImageFrame.Image.Height, 96, 96, PixelFormats.Bgra32, null);
            }

            DepthBitmap.Lock();

            int stride = DepthBitmap.PixelWidth * DepthBitmap.Format.BitsPerPixel / 8;
            Int32Rect dirtyRect = new Int32Rect(0, 0, DepthBitmap.PixelWidth, DepthBitmap.PixelHeight);
            DepthBitmap.WritePixels(dirtyRect, depthFrame32, stride, 0);

            DepthBitmap.AddDirtyRect(dirtyRect);
            DepthBitmap.Unlock();

            RaisePropertyChanged(()=>DepthBitmap);
        }
开发者ID:klosejiang,项目名称:Magic-Hands,代码行数:25,代码来源:DepthStreamManager.cs


示例7: kinect_DepthFrameReady

 void kinect_DepthFrameReady( object sender, ImageFrameReadyEventArgs e )
 {
     var source = e.ImageFrame.Image;
     image1.Source = BitmapSource.Create( source.Width, source.Height, 96, 96,
             PixelFormats.Gray16, null, ConvertGrayScale( source ).Bits,
             source.Width * source.BytesPerPixel );
 }
开发者ID:kaorun55,项目名称:kinect_sdk_sandbox,代码行数:7,代码来源:MainWindow.xaml.cs


示例8: runtime_VideoFrameReady

 void runtime_VideoFrameReady(object sender, ImageFrameReadyEventArgs e)
 {
     if (this.VideoFrameReady != null)
     {
         this.VideoFrameReady(this, e);
     }
 }
开发者ID:aabrohi,项目名称:kinect-kollage,代码行数:7,代码来源:NuiRuntimeAdapter.cs


示例9: runtime_DepthFrameReady

        void runtime_DepthFrameReady(object sender, ImageFrameReadyEventArgs e)
        {
            PlanarImage image = e.ImageFrame.Image;

            BitmapSource source = BitmapSource.Create(image.Width, image.Height, 96, 96,
                PixelFormats.Gray16, null, image.Bits, image.Width * image.BytesPerPixel);
            depthImage.Source = source;
        }
开发者ID:softwareguru,项目名称:KinectVideoApplication1,代码行数:8,代码来源:MainWindow.xaml.cs


示例10: Update

        public BitmapSource Update(ImageFrameReadyEventArgs e)
        {
            PlanarImage Image = e.ImageFrame.Image;

            ColorBitmap = BitmapSource.Create(Image.Width, Image.Height, 96, 96, PixelFormats.Bgr32, null, Image.Bits, Image.Width * Image.BytesPerPixel);

            RaisePropertyChanged(()=>ColorBitmap);

            return ColorBitmap;
        }
开发者ID:nhippenmeyer,项目名称:CS247,代码行数:10,代码来源:ColorStreamManager.cs


示例11: RuntimeColorFrameReady

        void RuntimeColorFrameReady(object sender, ImageFrameReadyEventArgs e)
        {
            ColorImage.Source = e.ImageFrame.ToBitmapSource();
			
			if (_saveColorFrame)
			{
				_saveColorFrame = false;
				e.ImageFrame.ToBitmapSource().Save(DateTime.Now.ToString("yyyyMMddHHmmss") + "_color.jpg", ImageFormat.Jpeg);

			}
        }
开发者ID:Cocotus,项目名称:kinect,代码行数:11,代码来源:MainWindow.xaml.cs


示例12: kinect_VideoFrameReady

 void kinect_VideoFrameReady( object sender, ImageFrameReadyEventArgs e )
 {
     // 抜かれた瞬間のKINECTは、InstanceIndex が -1 になる
     Runtime kinect = sender as Runtime;
     if ( (kinect != null) && (kinect.InstanceIndex >= 0) ) {
         PlanarImage srouce = e.ImageFrame.Image;
         Image dest = images[kinect.InstanceIndex];
         dest.Source = BitmapSource.Create( srouce.Width, srouce.Height, 96, 96,
             PixelFormats.Bgr32, null, srouce.Bits, srouce.Width * srouce.BytesPerPixel );
     }
 }
开发者ID:kaorun55,项目名称:kinect_sdk_sandbox,代码行数:11,代码来源:MainWindow.xaml.cs


示例13: nui_DepthFrameReady

        void nui_DepthFrameReady(object sender, ImageFrameReadyEventArgs e)
        {
            //Convert depth information for a pixel into color information
            byte[] ColoredBytes = GenerateColoredBytes(e.ImageFrame);

            //create an image based on returned colors

            PlanarImage image = e.ImageFrame.Image;
            image1.Source = BitmapSource.Create(image.Width, image.Height, 96, 96, PixelFormats.Bgr32, null,
                ColoredBytes, image.Width * PixelFormats.Bgr32.BitsPerPixel / 8);
        }
开发者ID:lalafang,项目名称:air-drums,代码行数:11,代码来源:KinectHandler.cs


示例14: nui_VideoFrameReady

 /// <summary>
 /// Event handler code for when the RGB camerastream is ready.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void nui_VideoFrameReady(object sender, ImageFrameReadyEventArgs e)
 {
     try
     {
         PlanarImage image = e.ImageFrame.Image;
         rgbImage.Source = BitmapSource.Create(image.Width, image.Height, 6, 6,
             PixelFormats.Bgr32, null, image.Bits, image.Width * image.BytesPerPixel);
     }
     catch (Exception ex)
     {
         rgbImage = null;
         MessageBox.Show(ex.Message);
     }
 }
开发者ID:jonathan-w,项目名称:Gesture-Detector,代码行数:19,代码来源:RGBCamera.cs


示例15: ColorImageReady

        void ColorImageReady(object sender, ImageFrameReadyEventArgs e)
        {
            PlanarImage planarImage = e.ImageFrame.Image;

            //An interopBitmap is a WPF construct that enables resetting the Bits of the image.
            //This is more efficient than doing a BitmapSource.Create call every frame.
            if (imageHelper == null)
            {
                imageHelper = new InteropBitmapHelper(planarImage.Width, planarImage.Height, planarImage.Bits);
                kinectColorImage.Source = imageHelper.InteropBitmap;
            }
            else
            {
                imageHelper.UpdateBits(planarImage.Bits);
            }
        }
开发者ID:guozanhua,项目名称:Kinect-Tracking-Project,代码行数:16,代码来源:KinectColorViewer.xaml.cs


示例16: OnDepthFrameReady

        public void OnDepthFrameReady(ImageFrameReadyEventArgs e)
        {
            lock (this)
            {
                if (GraphicsDevice == null)
                    return;
                if (depthTexture == null)
                {
                    depthTexture = new Texture2D(GraphicsDevice, e.ImageFrame.Image.Width, e.ImageFrame.Image.Height);
                }
                PlanarImage Image = e.ImageFrame.Image;
                ConvertDepthFrame(Image.Bits);

                GraphicsDevice.Textures[0] = null;
                depthTexture.SetData(depthFrame32);
            }
        }
开发者ID:ProjPossibility,项目名称:USC-AccessibleKinect,代码行数:17,代码来源:Game1.cs


示例17: DepthImageReady

        private void DepthImageReady(object sender, ImageFrameReadyEventArgs e)
        {
            PlanarImage planarImage = e.ImageFrame.Image;
            byte[] convertedDepthBits = convertDepthFrame(planarImage.Bits);

            //An interopBitmap is a WPF construct that enables resetting the Bits of the image.
            //This is more efficient than doing a BitmapSource.Create call every frame.
            if (imageHelper == null)
            {
                imageHelper = new InteropBitmapHelper(planarImage.Width, planarImage.Height, convertedDepthBits);
                kinectDepthImage.Source = imageHelper.InteropBitmap;
            }
            else
            {
                imageHelper.UpdateBits(convertedDepthBits);
            }

            calculateFrameRate();
        }
开发者ID:guozanhua,项目名称:KINECT,代码行数:19,代码来源:KinectDepthViewer.xaml.cs


示例18: nuiRuntime_DepthFrameReady

        unsafe void nuiRuntime_DepthFrameReady(object sender, ImageFrameReadyEventArgs e)
        {
            var image = e.ImageFrame.Image;
            BitmapData bitmapData = this.CurrentValue.LockBits(new System.Drawing.Rectangle(0, 0, this.Width, this.Height), ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb);

            int pointer = 0;
            for (int y = 0; y < this.Height; y++)
            {
                byte* pDest = (byte*)bitmapData.Scan0.ToPointer() + y * bitmapData.Stride + bitmapData.Stride - 3;
                for (int x = 0; x < this.Width; x++, pointer += 2, pDest -= 3)
                {
                    int realDepth = image.Bits[pointer] | (image.Bits[pointer + 1] << 8);
                    byte intensity = (byte)(255 - (255 * realDepth / 0x0fff));
                    pDest[0] = intensity;
                    pDest[1] = intensity;
                    pDest[2] = intensity;
                }
            }
            this.CurrentValue.UnlockBits(bitmapData);
            this.OnNewDataAvailable();
        }
开发者ID:aabrohi,项目名称:kinect-kollage,代码行数:21,代码来源:SDKDepthBitmapDataSource.cs


示例19: nui_VideoFrameReady

 void nui_VideoFrameReady(object sender, ImageFrameReadyEventArgs e)
 {
     //Manually create BitmapSource for Video
     PlanarImage imageData = e.ImageFrame.Image;
     image1.Source = BitmapSource.Create(imageData.Width, imageData.Height, 96, 96, PixelFormats.Bgr32, null, imageData.Bits, imageData.Width * imageData.BytesPerPixel);
 }
开发者ID:adr2370,项目名称:Kinect-Target-Game,代码行数:6,代码来源:MainWindow.xaml.cs


示例20: kinectDevice_VideoFrameReady

        void kinectDevice_VideoFrameReady(object sender, ImageFrameReadyEventArgs e)
        {
            PlanarImage p = e.ImageFrame.Image;

            Color[] color = new Color[p.Height * p.Width];
            kinectRGBVideo = new Texture2D(mDevice, p.Width, p.Height);

            int index = 0;
            for (int y = 0; y < p.Height; y++)
            {
                for (int x = 0; x < p.Width; x++, index += 4)
                {
                    color[y * p.Width + x] = new Color(p.Bits[index + 2], p.Bits[index + 1], p.Bits[index + 0]);
                }
            }
            kinectRGBVideo.SetData<Color>(color);
        }
开发者ID:guozanhua,项目名称:FruitNinjaKinect,代码行数:17,代码来源:NinjaGame.cs



注:本文中的ImageFrameReadyEventArgs类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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