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C# InternalItem类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中InternalItem的典型用法代码示例。如果您正苦于以下问题:C# InternalItem类的具体用法?C# InternalItem怎么用?C# InternalItem使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



InternalItem类属于命名空间,在下文中一共展示了InternalItem类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: AnkhEast

        public AnkhEast( bool bloodied )
            : base(bloodied ? 0x1E5D : 0x4)
        {
            Movable = false;

            m_Item = new InternalItem( bloodied, this );
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:7,代码来源:Ankhs.cs


示例2: LargeForgeWest

		public LargeForgeWest() : base( 0x199A )
		{
			Movable = false;

			m_Item = new InternalItem( this );
			m_Item2 = new InternalItem2( this );
		}
开发者ID:jsrn,项目名称:MidnightWatchServer,代码行数:7,代码来源:LargeForge.cs


示例3: Target

           public void Target( IPoint3D p )
      {
         if ( !Caster.CanSee( p ) )
         {
            Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
         }
         else if ( CheckSequence() )
         {
            SpellHelper.Turn( Caster, p );

            SpellHelper.GetSurfaceTop( ref p );


            Effects.PlaySound( p, Caster.Map, 0x382 );

          
               Point3D loc = new Point3D( p.X, p.Y, p.Z );
         	Item item = new InternalItem( loc, Caster.Map, Caster );
         
            	
            
               

            }
         

         FinishSequence();
      }
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:28,代码来源:RestorativeSoilSpell.cs


示例4: Target

      public void Target( Mobile m ) 
      { 
         if ( !Caster.CanSee( m ) ) 
         { 
            Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. 
         } 
         else if ( CheckHSequence( m ) ) 
         { 
            SpellHelper.Turn( Caster, m ); 

           speak=m.Squelched;

            m.PlaySound( 0x19 ); 
       m.Paralyze( TimeSpan.FromSeconds( 20.0 ) ); 
            m.FixedParticles( 0x375A, 2, 10, 5027, 0x3D, 2, EffectLayer.Waist ); 
       m.Hidden = true; 
         	m.Squelched = true;

            { 
               Point3D loc = new Point3D( m.X, m.Y, m.Z ); 

               Item item = new InternalItem( loc, Caster.Map, Caster,m , speak ); 

            } 


         } 

         FinishSequence(); 
      } 
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:30,代码来源:BlendWithForrestSpell.cs


示例5: Tapestry1N

        public Tapestry1N()
            : base(0xEAA)
        {
            Movable = false;

            m_Item = new InternalItem( this );
        }
开发者ID:BackupTheBerlios,项目名称:sunuo-svn,代码行数:7,代码来源:Tapestry.cs


示例6: AnkhNorth

        public AnkhNorth(bool bloodied)
            : base(bloodied ? 0x1E5D : 0x4)
        {
            this.Movable = false;

            this.m_Item = new InternalItem(bloodied, this);
        }
开发者ID:FreeReign,项目名称:forkuo,代码行数:7,代码来源:Ankhs.cs


示例7: DuelWall

        public DuelWall( bool northsouth, Mobile from, Mobile to )
            : base(0x80)
        {
            m_From = from;
            m_To = to;
            Movable = false;

            if( northsouth )
            {
                m_Item1 = new InternalItem( this, 1, 0 );
                m_Item2 = new InternalItem( this, -1, 0 );
                m_XOffset1 = 1;
                m_XOffset2 = -1;
                m_YOffset1 = 0;
                m_YOffset2 = 0;
            }
            else
            {
                m_Item1 = new InternalItem( this, 0, 1 );
                m_Item2 = new InternalItem( this, 0, -1 );
                m_XOffset1 = 0;
                m_XOffset2 = 0;
                m_YOffset1 = 1;
                m_YOffset2 = -1;
            }

            m_Timer = new InternalTimer( this, TimeSpan.FromSeconds( 10.0 ), m_From, m_To );
            m_Timer.Start();

            m_End = DateTime.Now + TimeSpan.FromSeconds( 3.0 );

            Effects.PlaySound( new Point3D( X, Y, Z ), Map, 0x1F6 );
        }
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:33,代码来源:DuelWall.cs


示例8: Effect

        public void Effect( Point3D loc, Map map, bool checkMulti )
        {
            if ( map == null || (!Core.AOS && Caster.Map != map) )
            {
                Caster.SendLocalizedMessage( 1005570 ); // You can not gate to another facet.
            }
            else if ( !map.CanFit( loc.X, loc.Y, loc.Z, 16 ) )
            {
                Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
            }
            else if ( (checkMulti && SpellHelper.CheckMulti( loc, map )) )
            {
                Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
            }
            else if ( !SpellHelper.CheckTravel( Caster, loc, map, TravelType.Gate ) && Caster.AccessLevel == AccessLevel.Player )
            {
                Caster.PlaySound( 0x5C );
            }
            else if ( CheckSequence() )
            {
                Caster.SendLocalizedMessage( 501024 ); // You open a magical gate to another location

                Effects.PlaySound( Caster.Location, Caster.Map, 0x20E );

                InternalItem firstGate = new InternalItem( loc, map );
                firstGate.MoveToWorld( Caster.Location, Caster.Map );

                Effects.PlaySound( loc, map, 0x20E );

                InternalItem secondGate = new InternalItem( Caster.Location, Caster.Map );
                secondGate.MoveToWorld( loc, map );
            }

            FinishSequence();
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:35,代码来源:GateTravel.cs


示例9: Target

		public void Target( IPoint3D p )
		{
			if ( !Caster.CanSee( p ) )
			{
				Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
			}
			else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
			{
				SpellHelper.Turn( Caster, p );

				SpellHelper.GetSurfaceTop( ref p );

				int dx = Caster.Location.X - p.X;
				int dy = Caster.Location.Y - p.Y;
				int rx = (dx - dy) * 44;
				int ry = (dx + dy) * 44;

				bool eastToWest;

				if ( rx >= 0 && ry >= 0 )
				{
					eastToWest = false;
				}
				else if ( rx >= 0 )
				{
					eastToWest = true;
				}
				else if ( ry >= 0 )
				{
					eastToWest = true;
				}
				else
				{
					eastToWest = false;
				}

				Effects.PlaySound( p, Caster.Map, 0x20B );

				TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Magery].Value * 0.28 + 2.0 ); // (28% of magery) + 2.0 seconds

				int itemID = eastToWest ? 0x3946 : 0x3956;

				for ( int i = -2; i <= 2; ++i )
				{
					Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z );
					bool canFit = SpellHelper.AdjustField( ref loc, Caster.Map, 12, false );

					if ( !canFit )
						continue;

					Item item = new InternalItem( loc, Caster.Map, duration, itemID, Caster );
					item.ProcessDelta();

					Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5051 );
				}
			}

			FinishSequence();
		}
开发者ID:Grimoric,项目名称:RunUO.T2A,代码行数:59,代码来源:EnergyField.cs


示例10: Deserialize

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            m_Item = reader.ReadItem() as InternalItem;
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:8,代码来源:Ankhs.cs


示例11: LargeForgeEast

        public LargeForgeEast()
            : base(0x197A)
        {
            this.Movable = false;

            this.m_Item = new InternalItem(this);
            this.m_Item2 = new InternalItem2(this);
        }
开发者ID:FreeReign,项目名称:forkuo,代码行数:8,代码来源:LargeForge.cs


示例12: Target

		public void Target( IPoint3D p )
		{
			if( !Caster.CanSee( p ) )
			{
				Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
			}
			else if( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
			{
				SpellHelper.Turn( Caster, p );

				SpellHelper.GetSurfaceTop( ref p );

				int dx = Caster.Location.X - p.X;
				int dy = Caster.Location.Y - p.Y;
				int rx = (dx - dy) * 44;
				int ry = (dx + dy) * 44;

				bool eastToWest;

				if( rx >= 0 && ry >= 0 )
				{
					eastToWest = false;
				}
				else if( rx >= 0 )
				{
					eastToWest = true;
				}
				else if( ry >= 0 )
				{
					eastToWest = true;
				}
				else
				{
					eastToWest = false;
				}

				Effects.PlaySound( p, Caster.Map, 0x1F6 );

				for( int i = -1; i <= 1; ++i )
				{
					Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z );
					bool canFit = SpellHelper.AdjustField( ref loc, Caster.Map, 22, true );

					//Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5025 );

					if( !canFit )
						continue;

					Item item = new InternalItem( loc, Caster.Map, Caster );

					Effects.SendLocationParticles( item, 0x376A, 9, 10, 5025 );

					//new InternalItem( loc, Caster.Map, Caster );
				}
			}

			FinishSequence();
		}
开发者ID:greeduomacro,项目名称:hubroot,代码行数:58,代码来源:WallOfStone.cs


示例13: Deserialize

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
                case 1:
                    m_Chaos = reader.ReadBool();
                    break;
            }

            m_Item = reader.ReadItem() as InternalItem;
        }
开发者ID:greeduomacro,项目名称:divinity,代码行数:15,代码来源:Ankhs.cs


示例14: Target

      public void Target( Mobile m )
      {
         if ( !Caster.CanSee( m ) )
         {
            Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
         }
         else if ( CheckHSequence( m ) )
         {
            SpellHelper.Turn( Caster, m );

            double duration;

            // Algorithm: ((20% of AnimalTamin) + 7) seconds [- 50% if resisted] seems to work??
            duration = 7.0 + (Caster.Skills[DamageSkill].Value * 0.2);

            // Resist if Str + Dex / 2 is greater than CastSkill eg. AnimalLore seems to work??
            if ( ( Caster.Skills[CastSkill].Value ) < ( ( m.Str + m.Dex ) * 0.5 ) )
               duration *= 0.5;

            // no less than 0 seconds no more than 9 seconds
            if ( duration < 0.0 )
               duration = 0.0;
            if ( duration > 9.0 )
               duration = 9.0;

            m.PlaySound( 0x2A1 );

            m.Paralyze( TimeSpan.FromSeconds( duration ) );
            m.FixedParticles( 0x375A, 2, 10, 5027, 0x3D, 2, EffectLayer.Waist );

            {
               Point3D loc = new Point3D( m.X, m.Y, m.Z );

               Item item = new InternalItem( loc, Caster.Map, Caster );

            }


         }

         FinishSequence();
      }
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:42,代码来源:GraspingRootsSpell.cs


示例15: DecorativeSwordNorth

        public DecorativeSwordNorth()
            : base(0x1565)
        {
            Movable = false;

            m_Item = new InternalItem( this );
        }
开发者ID:BackupTheBerlios,项目名称:sunuo-svn,代码行数:7,代码来源:DecorativeWeapon.cs


示例16: InternalTimer

 public InternalTimer( InternalItem item )
     : base(TimeSpan.Zero, TimeSpan.FromSeconds( 1.0 ))
 {
     m_Item = item;
 }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:5,代码来源:BaseConflagrationPotion.cs


示例17: Target

        public void Target(IPoint3D p)
        {
            if (!Caster.CanSee(p))
            {
                Caster.SendAsciiMessage("Target is not in line of sight.");
                DoFizzle();
            }
            else if (SphereSpellTarget is BaseWand)
            {
                BaseWand bw = SphereSpellTarget as BaseWand;
                bw.RechargeWand(Caster, this);
            }
            else if (/*SpellHelper.CheckTown(p, Caster) && */CheckSequence())
            {
                SpellHelper.GetSurfaceTop(ref p);

                int dx = Caster.Location.X - p.X;
                int dy = Caster.Location.Y - p.Y;
                int rx = (dx - dy)*44;
                int ry = (dx + dy)*44;

                bool eastToWest;

                if (rx >= 0 && ry >= 0)
                {
                    eastToWest = false;
                }
                else if (rx >= 0)
                {
                    eastToWest = true;
                }
                else if (ry >= 0)
                {
                    eastToWest = true;
                }
                else
                {
                    eastToWest = false;
                }

                Effects.PlaySound(p, Caster.Map, Sound);

                int itemID = eastToWest ? 0x3915 : 0x3922;

                TimeSpan duration = TimeSpan.FromSeconds(3 + (Caster.Skills.Magery.Fixed/25));


                List<InternalItem> itemList = new List<InternalItem>();

                for (int i = -3; i <= 3; ++i)
                {
                    Point3D loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);

                    IPooledEnumerable eable = Caster.Map.GetMobilesInRange(loc, 0);

                    foreach (Mobile m in eable)
                    {
                        if (m.AccessLevel != AccessLevel.Player || !m.Alive || (m is PlayerMobile && ((PlayerMobile)m).Young))
                            continue;

                        //Taran: The whole field counts as a harmful action, not just the target
                        if (m.Location.Z - loc.Z < 18 && m.Location.Z - loc.Z > -10)
                            Caster.DoHarmful(m);
                    }

                    InternalItem item = new InternalItem(itemID, loc, Caster, Caster.Map, duration, i);
                    itemList.Add(item);
                }

                if (SphereSpellTarget is Mobile)
                {
                    InternalItem castItem = new InternalItem(itemID, (SphereSpellTarget as Mobile).Location, Caster, Caster.Map, duration, 3);
                    castItem.OnMoveOver(SphereSpellTarget as Mobile);
                    //Caster.DoHarmful(SphereSpellTarget as Mobile); - This check is now made for each field tile

                    castItem.Delete();
                }

                if (itemList.Count > 0)
                    new SoundTimer(itemList, 517).Start();

                FinishSequence();
            }
        }
开发者ID:FreeReign,项目名称:imaginenation,代码行数:84,代码来源:PoisonField.cs


示例18: InternalTimer

                public InternalTimer(InternalItem item, TimeSpan delay, bool inLOS, bool canFit)
                    : base(delay, TimeSpan.FromSeconds(1.5))
                {
                    m_Item = item;
                    m_InLOS = inLOS;
                    m_CanFit = canFit;

                    Priority = TimerPriority.FiftyMS;
                }
开发者ID:FreeReign,项目名称:imaginenation,代码行数:9,代码来源:PoisonField.cs


示例19: Tapestry5W

		public Tapestry5W() : base( 0xFDF )
		{
			Movable = false;

			m_Item = new InternalItem( this );
		}
开发者ID:greeduomacro,项目名称:last-wish,代码行数:6,代码来源:Tapestry.cs


示例20: Effect

        public void Effect( Point3D loc, Map map, bool checkMulti )
        {
            if( map == null || (Core.AOS && Caster.Map != map) )
            {
                Caster.SendLocalizedMessage( 1005570 ); // You can not gate to another facet.
            }
            else if( !SpellHelper.CheckTravel( Caster, TravelCheckType.GateFrom ) )
            {
            }
            else if( !SpellHelper.CheckTravel( Caster, map, loc, TravelCheckType.GateTo ) )
            {
            }
            else if( Caster.Kills >= 5 && map != Map.Felucca )
            {
                Caster.SendLocalizedMessage( 1019004 ); // You are not allowed to travel there.
            }
            else if( Caster.Criminal )
            {
                Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
            }
            else if( SpellHelper.CheckCombat( Caster ) )
            {
                Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
            }
            //else if( !map.CanSpawnMobile( loc.X, loc.Y, loc.Z ) )
            //{
            //    Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
            //}
            //else if( (checkMulti && SpellHelper.CheckMulti( loc, map )) )
            //{
            //    Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
            //}
            else if ( Core.AOS && ( GateExistsAt( map, loc ) || GateExistsAt( Caster.Map, Caster.Location ) ) ) // SE restricted stacking gates
            {
                Caster.SendLocalizedMessage( 1071242 ); // There is already a gate there.
            }
            else if( CheckSequence() )
            {
                Caster.SendLocalizedMessage( 501024 ); // You open a magical gate to another location

                Effects.PlaySound( Caster.Location, Caster.Map, 0x20E );

                InternalItem firstGate = new InternalItem( loc, map );
                firstGate.MoveToWorld( Caster.Location, Caster.Map );

                Effects.PlaySound( loc, map, 0x20E );

                InternalItem secondGate = new InternalItem( Caster.Location, Caster.Map );
                secondGate.MoveToWorld( loc, map );

                ((Moongate)firstGate).PairedGate = secondGate;
                ((Moongate)secondGate).PairedGate = firstGate;
            }

            FinishSequence();
        }
开发者ID:ITLongwell,项目名称:Ulmeta,代码行数:56,代码来源:GateTravel.cs



注:本文中的InternalItem类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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