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C# JointType类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中JointType的典型用法代码示例。如果您正苦于以下问题:C# JointType类的具体用法?C# JointType怎么用?C# JointType使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



JointType类属于命名空间,在下文中一共展示了JointType类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: OrientedJoint

 /// <summary>
 /// Initializes a new instance of the <see cref="Trame.Implementation.Skeleton.OrientedJoint"/> class.
 /// </summary>
 /// <param name="type">Type.</param>
 /// <param name="valid">If set to <c>true</c> valid.</param>
 public OrientedJoint(JointType type, bool valid)
 {
     this.type = type;
     this.isValid = valid;
     orientation = new Vector4();
     point = new Vector3();
 }
开发者ID:i2e-haw-hamburg,项目名称:trame,代码行数:12,代码来源:OrientedJoint.cs


示例2: readarmangle

        public int readarmangle(Skeleton[] skeldata, JointType joint1, JointType joint2, int ang1)
        {
            ang1 = 0;
            Vector2 joint1pos = new Vector2(0, 0);
            Vector2 joint2pos = new Vector2(0, 0);

            int ang = 0;

            foreach (Skeleton data in skeldata)
            {
                if (data.TrackingState == SkeletonTrackingState.Tracked)
                {
                    foreach (Joint joint in data.Joints)
                    {
                        if (joint.JointType == joint1)
                        {
                            joint1pos.X = joint.Position.X;
                            joint1pos.Y = joint.Position.Y;
                        }
                        if (joint.JointType == joint2)
                        {
                            joint2pos.X = joint.Position.X;
                            joint2pos.Y = joint.Position.Y;
                        }
                    }

                    Vector2 anglevec = joint1pos - joint2pos;
                    ang = (int)MathHelper.ToDegrees((float)Math.Atan2(anglevec.X, anglevec.Y));
                    if (ang < 0) ang += 360;

                }
            }
            return ang;
        }
开发者ID:jwhalen93,项目名称:CSR,代码行数:34,代码来源:Calculations.cs


示例3: ConnectedJoint

 public ConnectedJoint(JointType jointType, int jointID)
 {
     this.jointType = jointType;
     this.jointID = jointID;
     this.nextJoint = null;
     this.childGestureRulesCollection = new List<ChildGestureRules>();
 }
开发者ID:rjabaker,项目名称:Skynet,代码行数:7,代码来源:ConnectedJoint.cs


示例4: Add

        public void Add(Skeleton skeleton, JointType jointType)
        {
            var trackingID = skeleton.TrackingId;
            var position = skeleton.Joints.Where(j => j.JointType == jointType).First().Position.ToVector3();

            Add(position, trackingID);
        }
开发者ID:Hitchhikrr,项目名称:harley,代码行数:7,代码来源:ContextTracker.cs


示例5: UpdateSkeleton

 public void UpdateSkeleton(JointType jt, IJoint j)
 {
     lock (_joints)
     {
         _joints[jt] = j;
     }
 }
开发者ID:i2e-haw-hamburg,项目名称:trame.skeleton,代码行数:7,代码来源:InMapSkeleton.cs


示例6: Plot

        void Plot(JointType centerID, JointType baseID, JointCollection joints)
        {
            float centerX;
            float centerY;

            GetCoordinates(centerID, joints, out centerX, out centerY);

            float baseX;
            float baseY;

            GetCoordinates(baseID, joints, out baseX, out baseY);

            double diameter = Math.Abs(baseY - centerY);

            Ellipse ellipse = new Ellipse
            {
                Width = diameter,
                Height = diameter,
                HorizontalAlignment = HorizontalAlignment.Left,
                VerticalAlignment = VerticalAlignment.Top,
                StrokeThickness = 4.0,
                Stroke = new SolidColorBrush(Colors.Green),
                StrokeLineJoin = PenLineJoin.Round
            };

            Canvas.SetLeft(ellipse, centerX - ellipse.Width / 2);
            Canvas.SetTop(ellipse, centerY - ellipse.Height / 2);

            rootCanvas.Children.Add(ellipse);
        }
开发者ID:Hitchhikrr,项目名称:harley,代码行数:30,代码来源:SkeletonDisplayManager.cs


示例7: getDataPoint

        public KinectDataPoint getDataPoint(JointType type, KinectUser user)
        {
            KinectDataPoint result = null;
            jointMap.TryGetValue(type, out result);

            return result;
        }
开发者ID:philiWeitz,项目名称:InteractionTechniques,代码行数:7,代码来源:SkeletonServiceStub.cs


示例8: GetRelativeVelocity

        /// <summary>
        /// Calculates the relative velocity of a joint referencing to a second one.</summary>
        /// <param name="steady">
        /// The referenctial JointType.</param>
        /// <param name="moving">
        /// The moving JointType of interest</param>
        /// <returns>
        /// Returns the relative velocity in meters</returns>
        public static double GetRelativeVelocity(JointType steady, JointType moving)
        {
            if (!(MainWindow.jointRecords.PositionExistsAt(steady, 0) && MainWindow.jointRecords.PositionExistsAt(steady, 1) &&
                MainWindow.jointRecords.PositionExistsAt(steady, 2) 
                && MainWindow.jointRecords.PositionExistsAt(moving, 0) && MainWindow.jointRecords.PositionExistsAt(moving, 1)
                && MainWindow.jointRecords.PositionExistsAt(moving, 2) ))
            {
                return 0;
            }

            CameraSpacePoint d0 = SubstractedPointsAt(steady, moving, 0);
            CameraSpacePoint d1 = SubstractedPointsAt(steady, moving, 1);

             if (!(MainWindow.jointRecords.PositionExistsAt(steady, 3) && MainWindow.jointRecords.PositionExistsAt(steady, 3)))
             {
                return DistanceBetweenPoints(d0, d1) / MainWindow.jointRecords.MillisBetweenPositions(moving, 1, 0);
             }
         
            CameraSpacePoint d2 = SubstractedPointsAt(steady, moving, 2);
            CameraSpacePoint d3 = SubstractedPointsAt(steady, moving, 3);

            return Median(
                DistanceBetweenPoints(d0, d1) * 1000.0 / MainWindow.jointRecords.MillisBetweenPositions(moving, 1, 0),
                DistanceBetweenPoints(d1, d2) * 1000.0 / MainWindow.jointRecords.MillisBetweenPositions(moving, 2, 1),
                DistanceBetweenPoints(d2, d3) * 1000.0 / MainWindow.jointRecords.MillisBetweenPositions(moving, 3, 2)
            );
        }
开发者ID:rachelriv,项目名称:Instrumovement,代码行数:35,代码来源:VelocityComputer.cs


示例9: DrawBone

        private void DrawBone(Skeleton skeleton, DrawingContext drawingContext, JointType jointType0,
                              JointType jointType1)
        {
            var joint0 = skeleton.Joints[jointType0];
            var joint1 = skeleton.Joints[jointType1];

            // If we can't find either of these joints, exit
            if (joint0.TrackingState == JointTrackingState.NotTracked ||
                joint1.TrackingState == JointTrackingState.NotTracked)
            {
                return;
            }

            // Don't draw if both points are inferred
            if (joint0.TrackingState == JointTrackingState.Inferred &&
                joint1.TrackingState == JointTrackingState.Inferred)
            {
                return;
            }

            // We assume all drawn bones are inferred unless BOTH joints are tracked
            Pen drawPen = _inferredBonePen;
            if (joint0.TrackingState == JointTrackingState.Tracked && joint1.TrackingState == JointTrackingState.Tracked)
            {
                drawPen = _trackedBonePen;
            }

            drawingContext.DrawLine(drawPen, SkeletonPointToScreen(joint0.Position),
                                    SkeletonPointToScreen(joint1.Position));
        }
开发者ID:merbla,项目名称:KinectUs,代码行数:30,代码来源:ShellViewModel.cs


示例10: DesenharMaosUsuario

        public static void DesenharMaosUsuario(
            this SkeletonFrame pQuadro,
            KinectSensor pKinectSensor,
            Canvas pCanvasParaDesenhar,
            Brush pCorDesenho,
            JointType pMaoParaDesenhar)
        {
            if (pKinectSensor == null)
                throw new ArgumentNullException("kinectSensor");

            if (pCanvasParaDesenhar == null)
                throw new ArgumentNullException("canvasParaDesenhar");

            Skeleton lEsqueleto = ObterEsqueletoUsuario(pQuadro);

            if (lEsqueleto != null)
            {
                EsqueletoUsuarioAuxiliar lEsqueletoUsuarioAuxiliar = new EsqueletoUsuarioAuxiliar(pKinectSensor);

                //desenha mao direita
                //lEsqueletoUsuarioAuxiliar.DesenharUmaMaoPintura(
                //    lEsqueleto.Joints[JointType.HandRight],
                //    pCanvasParaDesenhar,
                //    Brushes.Aquamarine);

                //desenha mao esquerda
                lEsqueletoUsuarioAuxiliar.DesenharUmaMaoPintura(
                        //lEsqueleto.Joints[JointType.HandRight],
                        lEsqueleto.Joints[pMaoParaDesenhar],
                        pCanvasParaDesenhar,
                        pCorDesenho);

            }
        }
开发者ID:nunesrenato86,项目名称:TCC,代码行数:34,代码来源:Extensao.cs


示例11: AdjacentJointPair

        public AdjacentJointPair(JointType left, JointType right, double thresholdHeight)
        {
            JointTypes = Tuple.Create(left, right);
            ThresholdHeight = thresholdHeight;

            DeactivateJointPair();
        }
开发者ID:techx,项目名称:old-techfair-kinect-booth,代码行数:7,代码来源:AdjacentJointPair.cs


示例12: SwipeCondition

 public SwipeCondition(Person p, JointType leftOrRightHand)
     : base(p)
 {
     _index = 0;
     _hand = leftOrRightHand;
     _checker = new Checker(p);
 }
开发者ID:JastAir,项目名称:Kinect,代码行数:7,代码来源:SwipeCondition.cs


示例13: MainWindow

 // MainWindow Constructor
 public MainWindow()
 {
     InitializeComponent();
     // Instantiate the wave player
     _player = new SineWavePlayer();
     // Set up the UI
     freqLabel.Content = _player.Frequency;
     ampLabel.Content = _player.Amplitude;
     for (int i = 0; i < _player.frequencyDict.Count; i++)
     {
         keyBox.Items.Add(_player.frequencyDict.ElementAt(i).Key);
     }
     keyBox.SelectedIndex = 0;
     // Initialize the wave player
     ChangeKey();
     _player.Frequency = _player.MinFreq;
     // Set the starting handedness
     _freqHand = JointType.HandRight;
     _ampHand = JointType.HandLeft;
     // Draw the guides
     _freqInterval = guideCanvas.Height / 12;
     //_ampInterval = guideCanvas.Height / 4;
     DrawGuides();
     // Instantiate and initialize the KinectHelper
     _helper = new KinectHelper(true, false, true);
     _helper.ToggleSeatedMode(true);
     _helper.SkeletonDataChanged += new KinectHelper.SkeletonDataChangedEvent(SkeletonDataChange);
     skeletonImage.Source = _helper.skeletonBitmap;
     rgbImage.Source = _helper.colorBitmap;
 }
开发者ID:bencentra,项目名称:kinect-theremin,代码行数:31,代码来源:MainWindow.xaml.cs


示例14: GestureRecognizer

 /// <summary>
 /// constructor with frames and threshold
 /// </summary>
 /// <param name="frames">framesToCompare</param>
 /// <param name="thresh">threshold</param>
 /// <param name="jointToTrack">default joint</param>
 public GestureRecognizer(int frames, double threshold, JointType jointToTrack)
 {
     _framesToCompare = frames;
     _threshold = threshold;
     _trackedJoint = jointToTrack;
     _coordinatesList = new List<SkeletonPoint>();
 }
开发者ID:Apolotary,项目名称:Kinesthesia,代码行数:13,代码来源:GestureRecognizer.cs


示例15: GestureInProgress

    public void GestureInProgress(long userId, int userIndex, KinectGestures.Gestures gesture, 
		float progress, JointType joint, Vector3 screenPos)
    {
        //GestureInfo.guiText.text = string.Format("{0} Progress: {1:F1}%", gesture, (progress * 100));
        //		if(gesture == KinectGestures.Gestures.Click && progress > 0.3f)
        //		{
        //			string sGestureText = string.Format ("{0} {1:F1}% complete", gesture, progress * 100);
        //			if(GestureInfo != null)
        //				GestureInfo.guiText.text = sGestureText;
        //
        //			progressDisplayed = true;
        //		}
        //		else
        if((gesture == KinectGestures.Gestures.ZoomOut || gesture == KinectGestures.Gestures.ZoomIn) && progress > 0.5f)
        {
            string sGestureText = string.Format ("{0} detected, zoom={1:F1}%", gesture, screenPos.z * 100);
            if(GestureInfo != null)
                GestureInfo.guiText.text = sGestureText;

            progressDisplayed = true;
        }
        else if(gesture == KinectGestures.Gestures.Wheel && progress > 0.5f)
        {
            string sGestureText = string.Format ("{0} detected, angle={1:F1} deg", gesture, screenPos.z);
            if(GestureInfo != null)
                GestureInfo.guiText.text = sGestureText;

            progressDisplayed = true;
        }
    }
开发者ID:hazlett,项目名称:Parkinsons,代码行数:30,代码来源:MinecartGestureListener.cs


示例16: checkDrumHit

        internal void checkDrumHit(MainWindow.Player player, JointType joint)
        {
            //checkDrumHit code
            //MessageBox.Show(Convert.ToString(hitAreaStart[0][1]));
            if (player.skeleton != null && player.skeleton.Joints[joint].TrackingState == JointTrackingState.Tracked)
            {

                double posX = player.skeleton.Joints[joint].Position.X;
                double posY = player.skeleton.Joints[joint].Position.Y;
                double posZ = player.skeleton.Joints[joint].Position.Z;

                for (int i = 0; i <= hitArea[player.skeleton.TrackingId].Count - 1; i++)
                {
                    if (hitArea[player.skeleton.TrackingId][i].X1 < posX && hitArea[player.skeleton.TrackingId][i].X2 > posX && hitArea[player.skeleton.TrackingId][i].Y1 < posY && hitArea[player.skeleton.TrackingId][i].Y2 > posY && hitArea[player.skeleton.TrackingId][i].Z1 < posZ && hitArea[player.skeleton.TrackingId][i].Z2 > posZ)
                    {
                        if (!insideArea[player.skeleton.TrackingId][joint][i])
                        {
                            if (handMovements.difference != null)
                            {
                                if (handMovements.difference[player.skeleton.TrackingId][joint].Y < -0.01 || ((joint == JointType.FootLeft || joint == JointType.FootRight) && handMovements.difference[player.skeleton.TrackingId][joint].Z < -0.02))
                                {
                                    hitDrum("drum" + i);
                                    Debug.Print("HIT! " + i);
                                    insideArea[player.skeleton.TrackingId][joint][i] = true;
                                }
                            }
                        }
                    }
                    else
                    {
                        insideArea[player.skeleton.TrackingId][joint][i] = false;
                    }
                }
            }
        }
开发者ID:MattCrouch,项目名称:Moto,代码行数:35,代码来源:drumSpace.cs


示例17: DrawBone

        private void DrawBone(KinectSensor sensor, Skeleton skeleton, DrawingContext drawingContext, JointType jointType0, JointType jointType1)
        {
            Joint joint0 = skeleton.Joints[jointType0];
            Joint joint1 = skeleton.Joints[jointType1];

            // If we can't find either of these joints, exit
            if (joint0.TrackingState == JointTrackingState.NotTracked ||
                joint1.TrackingState == JointTrackingState.NotTracked)
            {
                return;
            }

            // Don't draw if both points are inferred
            if (joint0.TrackingState == JointTrackingState.Inferred &&
                joint1.TrackingState == JointTrackingState.Inferred)
            {
                return;
            }

            // We assume all drawn bones are inferred unless BOTH joints are tracked
            Pen drawPen = GetInferredPen(sensor);
            if (joint0.TrackingState == JointTrackingState.Tracked && joint1.TrackingState == JointTrackingState.Tracked)
            {
                drawPen = GetTrackedPen(sensor);
            }

            drawingContext.DrawLine(drawPen, Transform(sensor, joint0.Position), Transform(sensor, joint1.Position));
        }
开发者ID:virrkharia,项目名称:dynamight,代码行数:28,代码来源:OverviewWindow.xaml.cs


示例18: GetParentJoint

        // returns the parent joint of the given joint
        public static JointType GetParentJoint(JointType joint)
        {
            switch (joint)
            {
            case JointType.SpineBase:
                return JointType.SpineBase;

            case JointType.Neck:
                return JointType.SpineShoulder;

            case JointType.SpineShoulder:
                return JointType.SpineBase;

            case JointType.ShoulderLeft:
            case JointType.ShoulderRight:
                return JointType.SpineShoulder;

            case JointType.HipLeft:
            case JointType.HipRight:
                return JointType.SpineBase;

            case JointType.HandTipLeft:
            case JointType.ThumbLeft:
                return JointType.HandLeft;

            case JointType.HandTipRight:
            case JointType.ThumbRight:
                return JointType.HandRight;
            }

            return (JointType)((int)joint - 1);
        }
开发者ID:puzpuz,项目名称:LocomotionTest,代码行数:33,代码来源:KinectMathHelper.cs


示例19: KalmanJoint

 /// <summary>
 /// Create a Kalman smoothing joint with default configuration values.
 /// </summary>
 /// <param name="jointType">The joint type to create</param>
 public KalmanJoint(JointType jointType)
     : base(jointType)
 {
     var parms = new KalmanSmoothingParameters();
     _measurementUncertainty = new Vector3(parms.MeasurementUncertainty);
     _jitterRadius = parms.JitterRadius;
 }
开发者ID:KinectEx,项目名称:KinectEx,代码行数:11,代码来源:KalmanJoint.cs


示例20: DrawBone

        /// <summary>
        /// Draws a bone line between two joints
        /// </summary>
        /// <param name="skeleton">skeleton to draw bones from</param>
        /// <param name="drawingContext">drawing context to draw to</param>
        /// <param name="jointType0">joint to start drawing from</param>
        /// <param name="jointType1">joint to end drawing at</param>
        private static void DrawBone(Skeleton skeleton, Graphics drawingContext, JointType jointType0, JointType jointType1)
        {
            Joint joint0 = skeleton.Joints[jointType0];
            Joint joint1 = skeleton.Joints[jointType1];

            // If we can't find either of these joints, exit
            if (joint0.TrackingState == JointTrackingState.NotTracked ||
                joint1.TrackingState == JointTrackingState.NotTracked)
            {
                return;
            }

            // Don't draw if both points are inferred
            if (joint0.TrackingState == JointTrackingState.Inferred &&
                joint1.TrackingState == JointTrackingState.Inferred)
            {
                return;
            }

            // We assume all drawn bones are inferred unless BOTH joints are tracked
            Pen drawPen = new Pen(Brushes.Gray, 1);

            if (joint0.TrackingState == JointTrackingState.Tracked && joint1.TrackingState == JointTrackingState.Tracked)
            {
                drawPen = new Pen(Brushes.Green, 6);
            }

            drawingContext.DrawLine(drawPen,
                (int)SkeletonPointToScreen(joint0.Position).X,
                (int)SkeletonPointToScreen(joint0.Position).Y,
                (int)SkeletonPointToScreen(joint1.Position).X,
                (int)SkeletonPointToScreen(joint1.Position).Y);
        }
开发者ID:scherbinin,项目名称:Kinect,代码行数:40,代码来源:SkeletVisualizer.cs



注:本文中的JointType类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# Joystick类代码示例发布时间:2022-05-24
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C# Joint类代码示例发布时间:2022-05-24
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