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C# Levels类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Levels的典型用法代码示例。如果您正苦于以下问题:C# Levels类的具体用法?C# Levels怎么用?C# Levels使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Levels类属于命名空间,在下文中一共展示了Levels类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: GameplayScreen

        public GameplayScreen(Game1 game, Vector2 worldSize, Levels currentLevel)
            : base(game)
        {
            this.worldSize = worldSize;
            eCurrentLevel = currentLevel;

            heatmapWriteTimer = 0;

            //Make the tree a bit wider for outer walls.
            quadTree = new QuadTree(new Rectangle(
                -10, -10, (int)worldSize.X + 20, (int)worldSize.Y + 20));

            //Add the 4 walls on the outside of the world.
            Components.Add(new Wall(GDGame, new Vector2(-10, -10), new Vector2(worldSize.X + 10, 0)));
            Components.Add(new Wall(GDGame, new Vector2(worldSize.X, -10), new Vector2(worldSize.X + 10, worldSize.Y)));
            Components.Add(new Wall(GDGame, new Vector2(0, worldSize.Y), new Vector2(worldSize.X + 10, worldSize.Y + 10)));
            Components.Add(new Wall(GDGame, new Vector2(-10, 0), new Vector2(0, worldSize.Y + 10)));

            //Add the player to world.
            Components.Add(Player = new PlayerBall(GDGame, new Vector2(300, 300)));

            //Give the camera the new world size.
            GDGame.Camera.WorldSize = worldSize + new Vector2(0, 100);

            gameOver = won = false;
            GDGame.IsMouseVisible = false;
        }
开发者ID:Whojoo,项目名称:Bubble-popper,代码行数:27,代码来源:GameplayScreen.cs


示例2: Write

 protected override void Write(Levels level, DContext context, string url, int column, int lineNr, Func<string> messageBuilder)
 {
     if (level < Levels.Info)
         return;
     lineNr = Math.Max(0, lineNr);
     column = Math.Max(0, column);
     switch (level)
     {
         //case Levels.Info:
         //        log.LogMessage(messageBuilder());
         //    break;
         case Levels.Info: //TODO: get LogMessage to work.
         case Levels.Warning:
             if (url != null)
                 log.LogWarning(null, null, null, url, lineNr, column, 0, 0, messageBuilder());
             else
                 log.LogWarning(messageBuilder());
             break;
         case Levels.Error:
             if (url != null)
                 log.LogError(null, null, null, url, lineNr, column, 0, 0, messageBuilder());
             else
                 log.LogError(messageBuilder());
             break;
     }
 }
开发者ID:Xtremrules,项目名称:dot42,代码行数:26,代码来源:CompilerService.cs


示例3: Write

 /// <summary>
 /// Record the given log entry if the level is sufficient.
 /// </summary>
 protected override void Write(Levels level, DContext context, string url, int column, int lineNr, Func<string> messageBuilder)
 {
     if (level < Levels.Error)
         return;
     outputPane.EnsureLoaded();
     outputPane.LogLine(FormatLevel(level) + messageBuilder());
 }
开发者ID:rfcclub,项目名称:dot42,代码行数:10,代码来源:OutputPaneLog.cs


示例4: Message

 /* ----------------------------------------------------------------- */
 ///
 /// constructor
 ///
 /// Exception、およびその派生クラス(例外クラス)が引数に指定された
 /// 場合、Message の内容は指定されたメッセージレベルによって異なる。
 /// Info, Warn, Error, Fatal の場合は、指定された例外クラスの
 /// Message のみとなる。Trace, Debug の場合は、それに加えて
 /// 例外クラスの型名、およびスタックトレースも含まれる。
 ///
 /* ----------------------------------------------------------------- */
 public Message(Levels level, Exception e)
 {
     _level = level;
     _time = System.DateTime.Now;
     if (level == Levels.Trace || level == Levels.Debug) _message = e.ToString();
     else _message = e.Message;
 }
开发者ID:neojjang,项目名称:cubepdf,代码行数:18,代码来源:Message.cs


示例5: LevelManager

        public LevelManager( Levels startingLevel, Level levelObj)
        {
            m_levelDictionary = new Dictionary<Levels,Level>();

            m_currentLevel = startingLevel;
            m_levelDictionary.Add( Levels.JungTown, levelObj );
        }
开发者ID:BoyuanZhang,项目名称:monogame_sword,代码行数:7,代码来源:LevelManager.cs


示例6: Awake

    private Levels levels;              // Reference to levels script

	void Awake() 
    {
        camera_script = GameObject.FindGameObjectWithTag(Tags.main_cam).GetComponent<CameraSetup>();
        levels = GetComponent<Levels>();
        brick_array = new GameObject[20, 20];
        max_types = 2;
	}
开发者ID:the-ivan,项目名称:old-unity-project-neon-breakout,代码行数:9,代码来源:Grid.cs


示例7: onHit

        public override void onHit(Levels.Level l)
        {
            OffsetY -= 5;

            HitSound.Play();

            if (HeldItem != null)
            {
                l.Items.Add(HeldItem);
                l.ParticleSystems.Add(new Particles.ParticleSystemCoin(Position.X, Position.Y));
                coins--;
                if(coins == 0)
                    HeldItem = null;
            }

            if(coins == 0)
            {
                SolidBlock temp = new SolidBlock(Position.X / 24, Position.Y / 24);
                temp.OffsetY -= 5;

                l.Blocks.Add(temp);

                this.destroy(l);
            }
        }
开发者ID:JohnP42,项目名称:super-luigi,代码行数:25,代码来源:CoinBlock.cs


示例8: CheckShip

        // Checks collision of the given object against the edges of the level
        public void CheckShip(Object toCheck, Levels.SpaceLevel level)
        {
            bool currentHit = false;
            Vector2 translationVector, centerDiff;
            translationVector = Vector2.Zero;
            centerDiff = new Vector2(level.GetLevelWidth() - toCheck.GetCenter().X, level.GetLevelHeight() - toCheck.GetCenter().Y);
            if (CheckIntersection(toCheck.collisionPolygons, level.collisionPolygons, centerDiff, ref translationVector, true))
            {
                toCheck.SetPosition(new Vector2(toCheck.GetPosition().X + translationVector.X, toCheck.GetPosition().Y + translationVector.Y));
                currentHit = true; ;
            }

            if (!currentHit)
            {
                //If they are not currently intersecting, check if they will intersect
                Vector2 oldPosition1 = toCheck.GetPosition();
                toCheck.SetPosition(new Vector2(oldPosition1.X + toCheck.Velocity.X, oldPosition1.Y + toCheck.Velocity.Y));
                bool futureRet = CheckIntersection(toCheck.collisionPolygons, level.collisionPolygons, centerDiff, ref translationVector, true);

                if (futureRet)
                {
                    // Set the position back now that the future collision has been checked
                    toCheck.SetPosition(oldPosition1);
                    currentHit = true;
                }
            }
            if (currentHit)
            {
                float speed = toCheck.Velocity.Length();
                toCheck.Velocity = Vector2.Normalize(translationVector);
                toCheck.Velocity *= speed;
            }
        }
开发者ID:RandomCache,项目名称:LightningBug,代码行数:34,代码来源:Collision.cs


示例9: Write

 protected override void Write(Levels level, DContext context, string url, int column, int lineNr, string msg, Exception exception, object[] args)
 {
     if (level < Levels.Warning)
         return;
     if ((msg == null) && (exception != null)) msg = exception.Message;
     if (msg == null)
         return;
     lineNr = Math.Max(0, lineNr);
     column = Math.Max(0, column);
     switch (level)
     {
         case Levels.Warning:
             if (url != null)
                 log.LogWarning(null, null, null, url, lineNr, column, 0, 0, msg, args);
             else
                 log.LogWarning(msg, args);
             break;
         case Levels.Error:
             if (url != null)
                 log.LogError(null, null, null, url, lineNr, column, 0, 0, msg, args);
             else
                 log.LogError(msg, args);
             break;
     }
 }
开发者ID:rfcclub,项目名称:dot42,代码行数:25,代码来源:CompilerService.cs


示例10: Awake

    private string level_name;                  // Custom level name
    // TODO: custom level names regex check for invalid chars

	void Awake ()
	{
		camera_script        = GameObject.FindGameObjectWithTag(Tags.main_cam).GetComponent<CameraSetup>();
        level_builder_script = GameObject.FindGameObjectWithTag(Tags.game_manager).GetComponent<LevelBuilder>();
        grid_script          = GameObject.FindGameObjectWithTag(Tags.game_manager).GetComponent<Grid>();
        levels_script        = GameObject.FindGameObjectWithTag(Tags.game_manager).GetComponent<Levels>();
	}
开发者ID:the-ivan,项目名称:old-unity-project-neon-breakout,代码行数:10,代码来源:LevelEditor.cs


示例11: Log

 /// <summary>
 /// Logs the specified message.
 /// </summary>
 /// <param name="message">The message.</param>
 /// <param name="exception">The exception.</param>
 private static void Log(Levels level, object message, Exception exception) {
     string msg = message == null ? string.Empty : message.ToString();
     if(exception != null) {
         msg += ", Exception: " + exception.Message;
     }
     _logs.Add(new KeyValuePair<Levels, string>(level, msg));
 }
开发者ID:BilliamBrown,项目名称:ServiceStack,代码行数:12,代码来源:TestLogger.cs


示例12: SetMyProperties

 protected override void SetMyProperties()
 {
     myFirstName = properties.myFirstname;
     health = properties.health;
     timeBetweenShoot = properties.timeBetweenShoots;
     initialForce = properties.initialForce;
     level = Levels.Level2;
 }
开发者ID:gujjugando,项目名称:CollegeTDProject,代码行数:8,代码来源:BombTower.cs


示例13: Result

 private Result(Levels level, int? line, int? column, int? selectionStart, int? selectionLength, string message)
 {
     this._level = level;
     this._line = line.HasValue ? line.Value : (int?)null;
     this._column = column.HasValue ? column.Value : (int?)null;
     this._selectionStart = selectionStart.HasValue ? selectionStart.Value : (int?)null;
     this._selectionLength = selectionLength.HasValue ? selectionLength.Value : (int?)null;
     this._message = (message == null) ? "" : message;
 }
开发者ID:bgarrels,项目名称:betterpoeditor,代码行数:9,代码来源:Tidy.cs


示例14: MapLevels2Json

 public LevelsJson MapLevels2Json(Levels json)
 {
     return new LevelsJson()
     {
         Beginner = json.Beginner,
         Expert = json.Expert,
         Intermediate = json.Intermediate
     };
 }
开发者ID:Quorning,项目名称:SpotFinder,代码行数:9,代码来源:MapSpot2Json.cs


示例15: CreateCode

 public void CreateCode(Levels levels, System.IO.Stream stream)
 {
     foreach (Level nivel in levels)
     {
         string code;
         nivel.Ordena();
         code = nivel.ToString(Version.DameVersion(CPUVersion.CPC));
         stream.Write(Encoding.UTF8.GetBytes(code), 0, Encoding.UTF8.GetByteCount(code));
     }
 }
开发者ID:AugustoRuiz,项目名称:UWOL,代码行数:10,代码来源:ZXCodeGenerator.cs


示例16: CreateCode

        public void CreateCode(Levels levels, System.IO.Stream stream)
        {
            BinaryWriter writer = new BinaryWriter(stream);

            for (int levelNum = 0; levelNum < levels.Count && levelNum < 41; levelNum++)
            {
                Level lvl = levels[levelNum];

                byte nextByte;

                nextByte = (byte)(((byte)lvl.TileFondo << 6) |
                              ((byte)lvl.PaperColor << 3) |
                              ((byte)lvl.InkColor));

                writer.Write(nextByte);
                int i = 0;
                for (i = 0; i < lvl.Plataformas.Count; i++)
                {
                    Plataforma plat = lvl.Plataformas[i];
                    nextByte = (byte)(((byte)plat.Longitud) << 4 | ((byte)plat.TipoPlataforma) << 1 | ((byte)plat.Direccion));
                    writer.Write(nextByte);
                    nextByte = (byte)(((byte)plat.X) << 4 | ((byte)plat.Y));
                    writer.Write(nextByte);
                }
                for (; i < Version.DameVersion(CPUVersion.ZX).MaxPlataformas; i++)
                {
                    writer.Write((byte)0);
                    writer.Write((byte)0);
                }

                for (i = 0; i < lvl.Enemigos.Count; i++)
                {
                    Enemigo enem = lvl.Enemigos[i];
                    nextByte = (byte)(((byte)enem.TileVert) << 4 | ((byte)enem.TipoEnemigo) << 1 | ((byte)enem.Velocidad));
                    writer.Write(nextByte);
                    nextByte = (byte)(((byte)enem.TileIzq) << 4 | ((byte)enem.TileDer));
                    writer.Write(nextByte);
                }
                for (; i < Version.DameVersion(CPUVersion.ZX).MaxEnemigos; i++)
                {
                    writer.Write((byte)0);
                    writer.Write((byte)0);
                }
                for (i = 0; i < lvl.Monedas.Count; i++)
                {
                    Moneda moneda = lvl.Monedas[i];
                    nextByte = (byte)(((byte)moneda.X) << 4 | ((byte)moneda.Y));
                    writer.Write(nextByte);
                }
                for (; i < Version.DameVersion(CPUVersion.ZX).MaxMonedas; i++)
                {
                    writer.Write((byte)0);
                }
            }
        }
开发者ID:AugustoRuiz,项目名称:UWOL,代码行数:55,代码来源:ZXbinCodeGenerator.cs


示例17: tiles

        int xpos, ypos; //the location in tiles (xpos = column, ypos= row)

        #endregion Fields

        #region Constructors

        //float movingTime = (0);
        public PlayerCharacter(ContentManager myContent, SpriteBatch spriteBatch, int x, int y, Levels.Level currentLevel)
        {
            isMoving = false;
            environment = currentLevel;
            xpos = x;
            ypos = y;
            location = setlocation();
            sprite = new Sprite("playercharacter", true, location, myContent, spriteBatch);

            moveSpeed = ((float)environment.tileSize) / 24f;
        }
开发者ID:Shnagenburg,项目名称:MegaActionBattleQuest,代码行数:18,代码来源:PlayerCharacter.cs


示例18: ScoreMenu

 public ScoreMenu(Game1 game, float timeleft, int percentageBurned, int score, int collectables,
     Levels nextLevel, Levels currentLevel)
     : base(game, Keyboard.GetState(), GamePad.GetState(PlayerIndex.One))
 {
     this.totalTimeScore = timeleft * TimeScoreMod;
     this.totalBurnScore = score;
     this.percentageBurned = percentageBurned;
     this.totalCollectableScore = collectables * CollectableScoreMod;
     this.totalScore = this.totalTimeScore + this.totalBurnScore + this.totalCollectableScore;
     this.currentLevel = currentLevel;
     this.nextLevel = nextLevel;
 }
开发者ID:Whojoo,项目名称:LittleFlame,代码行数:12,代码来源:ScoreMenu.cs


示例19: Header

        /// <summary>
        /// Initializes a new instance of the <see cref="Header"/> class.
        /// </summary>
        /// <param name="messageId">The message id.</param>
        /// <param name="maxMessageSize">Size of the max message.</param>
        /// <param name="securityLevel">The security level.</param>
        /// <remarks>If you want an empty header, please use <see cref="Empty"/>.</remarks>
        public Header(Integer32 messageId, Integer32 maxMessageSize, Levels securityLevel)
        {
            if (maxMessageSize == null)
            {
                throw new ArgumentNullException("maxMessageSize");
            }

            _messageId = messageId;
            _maxSize = maxMessageSize;
            SecurityLevel = securityLevel;
            _flags = new OctetString(SecurityLevel);
            _securityModel = DefaultSecurityModel;
        }
开发者ID:bleissem,项目名称:sharpsnmplib,代码行数:20,代码来源:Header.cs


示例20: Room

        public Room(Levels level, int id, RoomTypes type, Items item, int upRoomIndex, int straightRoomIndex, int downRoomIndex)
        {
            Level = level;
            Id = id;
            RoomType = type;
            Item = item;
            IsItemCollected = false;
            RoomUpIndex = upRoomIndex;
            RoomStraightIndex = straightRoomIndex;
            RoomDownIndex = downRoomIndex;

            _enemies = new List<IEnemy>();
        }
开发者ID:poodull,项目名称:PinBrain,代码行数:13,代码来源:Room.cs



注:本文中的Levels类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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