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C# MyItemFlags类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中MyItemFlags的典型用法代码示例。如果您正苦于以下问题:C# MyItemFlags类的具体用法?C# MyItemFlags怎么用?C# MyItemFlags使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



MyItemFlags类属于命名空间,在下文中一共展示了MyItemFlags类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: CanStack

 public virtual bool CanStack(MyObjectBuilderType typeId, MyStringId subtypeId, MyItemFlags flags)
 {
     if (flags == Flags &&
         typeId == TypeId &&
         subtypeId == SubtypeId)
     {
         return true;
     }
     return false;
 }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:10,代码来源:MyObjectBuilder_PhysicalObject.cs


示例2: CanStack

 public override bool CanStack(MyObjectBuilderType typeId, MyStringHash subtypeId, MyItemFlags flags)
 {
     return false;
 }
开发者ID:austusross,项目名称:SpaceEngineers,代码行数:4,代码来源:MyObjectBuilder_BlockItem.cs


示例3: RemoveItemsOfType

 void VRage.Game.ModAPI.IMyInventory.RemoveItemsOfType(VRage.MyFixedPoint amount, SerializableDefinitionId contentId, MyItemFlags flags, bool spawn)
 {
     RemoveItemsOfType(amount, contentId, flags, spawn);
 }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:4,代码来源:MyInventory_ModAPI.cs


示例4: FindFirstPositionOfType

        private int? FindFirstPositionOfType(MyDefinitionId contentId, MyItemFlags flags = MyItemFlags.None)
        {
            for (int i = 0; i < m_items.Count; ++i)
            {
                var content = m_items[i].Content;
                if (content.GetObjectId() == contentId &&
                    content.Flags == flags) return i;
            }

            return null;
        }
开发者ID:liiir1985,项目名称:SpaceEngineers,代码行数:11,代码来源:MyInventory.cs


示例5: RemoveItemsOfType

 public override MyFixedPoint RemoveItemsOfType(MyFixedPoint amount, MyDefinitionId contentId, MyItemFlags flags = MyItemFlags.None, bool spawn = false)
 {
     return TransferOrRemove(this, amount, contentId, flags, null, spawn, onlyWhole: false);
 }
开发者ID:liiir1985,项目名称:SpaceEngineers,代码行数:4,代码来源:MyInventory.cs


示例6: GetItemAmount

 public int GetItemAmount(MyDefinitionId contentId, MyItemFlags flags = MyItemFlags.None)
 {
     foreach (var item in m_items)
     {
         if (item.Content.CanStack(contentId.TypeId, contentId.SubtypeId, flags))
         {
             return item.Amount;
         }
     }
     return 0;
 }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:11,代码来源:MyConstructionStockpile.cs


示例7: TransferOrRemove

        private static MyFixedPoint TransferOrRemove(MyInventory src, MyFixedPoint? amount, MyDefinitionId contentId, MyItemFlags flags = MyItemFlags.None, MyInventory dst = null, bool spawn = false, bool onlyWhole = true)
        {
            MyFixedPoint removedAmount = 0;

            if (!onlyWhole)
            {
                amount = MyFixedPoint.Min(amount.Value, src.GetItemAmount(contentId, flags));
            }

            //Debug.Assert(!amount.HasValue || amount.Value > 0, "Transfering 0 amount of item.");
            if (!onlyWhole || src.ContainItems(amount, contentId, flags))
            {
                bool transferAll = !amount.HasValue;
                MyFixedPoint remainingAmount = transferAll ? 0 : amount.Value;

                //TODO(AF) Remove oxygen specific code from inventory.
                //Will be fixed once MyInventory will support Entities.
                // If the requested item is an oxygen container, do a preliminary loop to pull any non-full items first.
                if (contentId.TypeId == typeof(MyObjectBuilder_OxygenContainerObject) || contentId.TypeId == typeof(MyObjectBuilder_GasContainerObject))
                {
                    int k = 0;
                    while (k < src.m_items.Count)
                    {
                        if (!transferAll && remainingAmount == 0)
                            break;

                        MyPhysicalInventoryItem item = src.m_items[k];

                        // Skip full oxygen bottles in this loop.  They will not be skipped in the next one.
                        var oxygenBottle = item.Content as MyObjectBuilder_GasContainerObject;
                        if (oxygenBottle != null && oxygenBottle.GasLevel == 1f)
                        {
                            k++;
                            continue;
                        }

                        if (item.Content.GetObjectId() != contentId)
                        {
                            k++;
                            continue;
                        }

                        if (transferAll || remainingAmount >= item.Amount)
                        {
                            removedAmount += item.Amount;
                            remainingAmount -= item.Amount;
                            Transfer(src, dst, item.ItemId, -1, spawn: spawn);
                        }
                        else
                        {
                            removedAmount += item.Amount;
                            Transfer(src, dst, item.ItemId, -1, remainingAmount, spawn);
                            remainingAmount = 0;
                        }
                    }
                }
                // End of oxygen specific code

                int i = 0;
                while (i < src.m_items.Count)
                {
                    if (!transferAll && remainingAmount == 0)
                        break;

                    MyPhysicalInventoryItem item = src.m_items[i];

                    var objectId = item.Content.GetId();
                    if (objectId != contentId && item.Content.TypeId == typeof(MyObjectBuilder_BlockItem))
                    {
                        //objectId = MyDefinitionManager.Static.GetComponentId(item.Content.GetObjectId());
                        objectId = item.Content.GetObjectId();
                    }

                    if (objectId != contentId)
                    {
                        i++;
                        continue;
                    }

                    if (transferAll || remainingAmount >= item.Amount)
                    {
                        removedAmount += item.Amount;
                        remainingAmount -= item.Amount;
                        Transfer(src, dst, item.ItemId, -1, spawn: spawn);
                    }
                    else
                    {
                        removedAmount += remainingAmount;
                        Transfer(src, dst, item.ItemId, -1, remainingAmount, spawn);
                        remainingAmount = 0;
                    }
                }
            }

            return removedAmount;
        }
开发者ID:liiir1985,项目名称:SpaceEngineers,代码行数:96,代码来源:MyInventory.cs


示例8: GetItemAmount

        public MyFixedPoint GetItemAmount(MyDefinitionId contentId, MyItemFlags flags = MyItemFlags.None)
        {
            MyFixedPoint amount = 0;
            foreach (var item in m_items)
            {
                if (item.Content.GetObjectId() == contentId &&
                    item.Content.Flags == flags)
                    amount += item.Amount;
            }

            return amount;
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:12,代码来源:MyInventory.cs


示例9: ContainItems

        public bool ContainItems(MyFixedPoint? amount, MyDefinitionId contentId, MyItemFlags flags = MyItemFlags.None)
        {
            int? itemPos = FindFirstPositionOfType(contentId, flags);
            if (!itemPos.HasValue)
                return false;

            int i = itemPos.Value;
            MyFixedPoint amountPresent = m_items[i].Amount;
            if (!amount.HasValue || amountPresent >= amount)
                return true;

            for (i++; i < m_items.Count; ++i)
            {
                var content = m_items[i].Content;
                if (contentId == content.GetObjectId() &&
                    flags == content.Flags)
                {
                    amountPresent += m_items[i].Amount;
                }
            }

            return amountPresent >= amount;
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:23,代码来源:MyInventory.cs


示例10: CanStack

 public override bool CanStack(MyObjectBuilderType typeId, MyStringHash subtypeId, MyItemFlags flags)
 {
     MyDefinitionId defId = new MyDefinitionId(typeId, subtypeId);
     MyDefinitionId myId = new MyDefinitionId(BlockDefId.TypeId, BlockDefId.SubtypeId);
     return myId == BlockDefId && flags == this.Flags;
 }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:6,代码来源:MyObjectBuilder_BlockItem.cs


示例11: GetItemAmount

        public override MyFixedPoint GetItemAmount(MyDefinitionId contentId, MyItemFlags flags = MyItemFlags.None)
        {
            MyFixedPoint amount = 0;
            foreach (var item in m_items)
            {
                var objectId = item.Content.GetObjectId();
                if (contentId != objectId && item.Content.TypeId == typeof(MyObjectBuilder_BlockItem))
                {
                    objectId = MyDefinitionManager.Static.GetComponentId(item.Content.GetObjectId());
                }

                if (objectId == contentId &&
                    item.Content.Flags == flags)
                    amount += item.Amount;
            }

            return amount;
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:18,代码来源:MyInventory.cs


示例12: GetItemAmount

 VRage.MyFixedPoint Sandbox.ModAPI.Interfaces.IMyInventory.GetItemAmount(SerializableDefinitionId contentId, MyItemFlags flags)
 {
     return GetItemAmount(contentId,flags);
 }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:4,代码来源:MyInventory_ModAPI.cs


示例13: GetItemAmount

 public abstract MyFixedPoint GetItemAmount(MyDefinitionId contentId, MyItemFlags flags = MyItemFlags.None, bool substitute = false);
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:1,代码来源:MyInventoryBase.cs


示例14: RemoveItemsOfType

 public override MyFixedPoint RemoveItemsOfType(MyFixedPoint amount, MyDefinitionId contentId, MyItemFlags flags = MyItemFlags.None, bool spawn = false)
 {
     var restAmount = amount;
     foreach (MyInventoryBase inventory in m_children.Reader)
     {
         restAmount -= inventory.RemoveItemsOfType(restAmount, contentId, flags, spawn);
     }
     return amount - restAmount;
 }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:9,代码来源:MyInventoryAggregate.cs


示例15: AddItems

        public bool AddItems(int count, MyDefinitionId contentId, MyItemFlags flags = MyItemFlags.None)
        {
            var componentBuilder = (MyObjectBuilder_PhysicalObject)Sandbox.Common.ObjectBuilders.Serializer.MyObjectBuilderSerializer.CreateNewObject(contentId);

            Debug.Assert(componentBuilder != null, "Could not cast object builder to physical object");
            if (componentBuilder == null) return false;

            componentBuilder.Flags = flags;
            return AddItems(count, componentBuilder);
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:10,代码来源:MyConstructionStockpile.cs


示例16: RemoveItemsOfType

 public void RemoveItemsOfType(MyFixedPoint amount, MyDefinitionId contentId, MyItemFlags flags = MyItemFlags.None, bool spawn = false)
 {
     TransferOrRemove(this, amount, contentId, flags, null, spawn);
 }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:4,代码来源:MyInventory.cs


示例17: RemoveItems

 public bool RemoveItems(int count, MyDefinitionId id, MyItemFlags flags = MyItemFlags.None)
 {
     int index = 0;
     foreach (var item in m_items)
     {
         if (item.Content.CanStack(id.TypeId, id.SubtypeId, flags))
             break;
         index++;
     }
     return RemoveItemsInternal(index, count);
 }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:11,代码来源:MyConstructionStockpile.cs


示例18: TransferOrRemove

        private static void TransferOrRemove(MyInventory src, MyFixedPoint? amount, MyDefinitionId contentId, MyItemFlags flags = MyItemFlags.None, MyInventory dst = null, bool spawn = false)
        {
            //Debug.Assert(!amount.HasValue || amount.Value > 0, "Transfering 0 amount of item.");
            if (src.ContainItems(amount, contentId, flags))
            {
                bool transferAll = !amount.HasValue;
                MyFixedPoint remainingAmount = transferAll ? 0 : amount.Value;

                int i = 0;
                while (i < src.m_items.Count)
                {
                    if (!transferAll && remainingAmount == 0)
                        break;

                    MyInventoryItem item = src.m_items[i];

                    //TODO(AF) Remove oxygen specific code from inventory.
                    //Will be fixed once MyInventory will support Entities.
                    var oxygenBottle = item.Content as MyObjectBuilder_OxygenContainerObject;
                    if (oxygenBottle != null && oxygenBottle.OxygenLevel == 1f)
                    {
                        i++;
                        continue;
                    }
                    // End of oxygen specific code


                    if (item.Content.GetObjectId() != contentId)
                    {
                        i++;
                        continue;
                    }

                    if (transferAll || remainingAmount >= item.Amount)
                    {
                        remainingAmount -= item.Amount;
                        Transfer(src, dst, item.ItemId, -1, spawn: spawn);
                    }
                    else
                    {
                        Transfer(src, dst, item.ItemId, -1, remainingAmount, spawn);
                        remainingAmount = 0;
                    }
                }
            }
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:46,代码来源:MyInventory.cs


示例19: Transfer

 public static MyFixedPoint Transfer(MyInventory src, MyInventory dst, MyDefinitionId contentId, MyItemFlags flags = MyItemFlags.None, MyFixedPoint? amount = null, bool spawn = false)
 {
     return TransferOrRemove(src, amount, contentId, flags, dst);
 }
开发者ID:liiir1985,项目名称:SpaceEngineers,代码行数:4,代码来源:MyInventory.cs


示例20: CanStack

 public override bool CanStack(MyObjectBuilderType type, MyStringId subtypeId, MyItemFlags flags)
 {
     return false; // weapons shouldn't stack
 }
开发者ID:caomw,项目名称:SpaceEngineers,代码行数:4,代码来源:MyObjectBuilder_PhysicalGunObject.cs



注:本文中的MyItemFlags类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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