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C# MyObjectBuilder_EntityBase类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中MyObjectBuilder_EntityBase的典型用法代码示例。如果您正苦于以下问题:C# MyObjectBuilder_EntityBase类的具体用法?C# MyObjectBuilder_EntityBase怎么用?C# MyObjectBuilder_EntityBase使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



MyObjectBuilder_EntityBase类属于命名空间,在下文中一共展示了MyObjectBuilder_EntityBase类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Init

        public override void Init(MyObjectBuilder_EntityBase builder)
        {
            var ob = (MyObjectBuilder_VoxelMap)builder;
            if (ob == null)
            {
                return;
            }

            m_storage = MyStorageBase.Load(ob.StorageName);
            
            //By Gregory: Added for compatibility with old saves
            if(m_storage == null)
            {
                return;
            }

            Init(builder, m_storage);

            if (ob.ContentChanged.HasValue)
            {
                ContentChanged = ob.ContentChanged.Value;
            }
            else
            {
                ContentChanged = true;
            }
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:27,代码来源:MyVoxelMap.cs


示例2: Init

 public override void Init(MyObjectBuilder_EntityBase objectBuilder)
 {
     this.objectBuilder = objectBuilder;
     generator = Entity as IMyGravityGeneratorSphere;
     generator.NeedsUpdate |= MyEntityUpdateEnum.EACH_10TH_FRAME;
     added = false;
 }
开发者ID:THDigi,项目名称:NaturalGravity,代码行数:7,代码来源:NaturalGravityGenerator.cs


示例3: Init

        public override void Init(MyObjectBuilder_EntityBase builder)
        {
            ProfilerShort.Begin("base init");

            SyncFlag = true;

            base.Init(builder);
            base.Init(null, null, null, null, null);
            
            ProfilerShort.BeginNextBlock("Load file");

            var ob = (MyObjectBuilder_VoxelMap)builder;
            if (ob == null)
            {
                return;
            }
            if (ob.MutableStorage)
            {
                StorageName = ob.StorageName;
            }
            else
            {
                StorageName = string.Format("{0}-{1}", ob.StorageName, m_immutableStorageNameSalt++);
            }

            m_storage = MyStorageBase.Load(ob.StorageName);
            m_storage.RangeChanged += storage_RangeChanged;
            m_storageMax = m_storage.Size;

            InitVoxelMap(ob.PositionAndOrientation.Value.Position, m_storage.Size);

            ProfilerShort.End();
        }
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:33,代码来源:MyVoxelMap.cs


示例4: ConvertInventoryBagToEntityBase

        private MyObjectBuilder_EntityBase ConvertInventoryBagToEntityBase(MyObjectBuilder_EntityBase oldBagBuilder, Vector3 linearVelocity, Vector3 angularVelocity)
        {
            MyObjectBuilder_EntityBase newBuilder = ConvertBuilderToEntityBase(oldBagBuilder, null);
            if (newBuilder == null)
                return null;

            if (newBuilder.ComponentContainer == null)
                newBuilder.ComponentContainer = MyObjectBuilderSerializer.CreateNewObject(typeof(MyObjectBuilder_ComponentContainer), newBuilder.SubtypeName) as MyObjectBuilder_ComponentContainer;

            foreach (var componentBuidler in newBuilder.ComponentContainer.Components)
            {
                if (componentBuidler.Component is MyObjectBuilder_PhysicsComponentBase)
                {
                    // Data already written.
                    return newBuilder;
                }
            }

            MyObjectBuilder_PhysicsComponentBase physicsComponent = MyObjectBuilderSerializer.CreateNewObject(typeof(MyObjectBuilder_PhysicsBodyComponent),
                newBuilder.SubtypeName) as MyObjectBuilder_PhysicsComponentBase;
            newBuilder.ComponentContainer.Components.Add(new MyObjectBuilder_ComponentContainer.ComponentData() 
                { Component = physicsComponent, TypeId = typeof(MyPhysicsComponentBase).Name });

            physicsComponent.LinearVelocity = linearVelocity;
            physicsComponent.AngularVelocity = angularVelocity;

            return newBuilder;
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:28,代码来源:MySessionCompatHelper.cs


示例5: Init

        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            ProfilerShort.Begin("MyEntity.Init(objectBuilder)");
            if (objectBuilder != null)
            {
                if (objectBuilder.PositionAndOrientation.HasValue)
                {
                    var posAndOrient = objectBuilder.PositionAndOrientation.Value;
                    MatrixD matrix = MatrixD.CreateWorld(posAndOrient.Position, posAndOrient.Forward, posAndOrient.Up);
                    MyUtils.AssertIsValid(matrix);

                    Container.Entity.PositionComp.SetWorldMatrix(matrix);
                }
                // Do not copy EntityID if it gets overwritten later. It might
                // belong to some existing entity that we're making copy of.
                if (objectBuilder.EntityId != 0)
                    Container.Entity.EntityId = objectBuilder.EntityId;
                Container.Entity.Name = objectBuilder.Name;
                Container.Entity.Render.PersistentFlags = objectBuilder.PersistentFlags;
            }

            AllocateEntityID();

            Container.Entity.InScene = false;

            MyEntities.SetEntityName(m_entity, false);

            if (m_entity.SyncFlag)
            {
                m_entity.CreateSync();
            }
            GameLogic.Init(objectBuilder);
            ProfilerShort.End();
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:34,代码来源:MyEntityGameLogic.cs


示例6: Init

        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            base.Init(objectBuilder);

            MyDefinitionManager.Static.TryGetDefinition(objectBuilder.GetId(), out m_definition);
            Debug.Assert(m_definition != null, "Area marker definition cannot be null!");
            if (m_definition == null) return;

			m_tmpPlaceAreas.Clear();
			MyPlaceAreas.Static.GetAllAreas(m_tmpPlaceAreas);

			MyPlaceArea firstFound = null;
			int markerCount = 0;
			foreach (var area in m_tmpPlaceAreas)
			{
				if (area.AreaType == m_definition.Id.SubtypeId)
				{
					if (firstFound == null)
						firstFound = area;
					++markerCount;
				}
			}
			if (m_definition.MaxNumber >= 0 && markerCount >= m_definition.MaxNumber)
			{
				if (SyncFlag)
					firstFound.Entity.SyncObject.SendCloseRequest();
				else
					firstFound.Entity.Close();
			}

			m_tmpPlaceAreas.Clear();
			
            InitInternal();
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:34,代码来源:MyAreaMarker.cs


示例7: ConvertBuilderToEntityBase

        /// <summary>
        /// Converts the given builder to be of type EntityBase only with components. Prefix is added to sub type name for the created EntityBase and also for component builders.
        /// Should be used when an entity was transformed to components and do not need specific entity implementation at all. 
        /// </summary>
        protected MyObjectBuilder_EntityBase ConvertBuilderToEntityBase(MyObjectBuilder_EntityBase origEntity, string subTypeNamePrefix)
        {
            var origSubTypeName = !string.IsNullOrEmpty(origEntity.SubtypeName) 
                ? origEntity.SubtypeName : (origEntity.EntityDefinitionId != null ? origEntity.EntityDefinitionId.Value.SubtypeName : null);
            System.Diagnostics.Debug.Assert(origSubTypeName != null);
            if (origSubTypeName == null)
                return null;

            var newSubTypeName = subTypeNamePrefix != null ? subTypeNamePrefix : "" + origSubTypeName;

            MyObjectBuilder_EntityBase newBuilder = MyObjectBuilderSerializer.CreateNewObject(typeof(MyObjectBuilder_EntityBase), newSubTypeName) as MyObjectBuilder_EntityBase;
            newBuilder.EntityId = origEntity.EntityId;
            newBuilder.PersistentFlags = origEntity.PersistentFlags;
            newBuilder.Name = origEntity.Name;
            newBuilder.PositionAndOrientation = origEntity.PositionAndOrientation;
            newBuilder.ComponentContainer = origEntity.ComponentContainer;

            if (newBuilder.ComponentContainer != null && newBuilder.ComponentContainer.Components.Count > 0) 
            {
                foreach (var componentBuidler in newBuilder.ComponentContainer.Components)
                {
                    if (!string.IsNullOrEmpty(componentBuidler.Component.SubtypeName) && componentBuidler.Component.SubtypeName == origSubTypeName)
                        componentBuidler.Component.SubtypeName = newSubTypeName;
                }
            }

            return newBuilder;
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:32,代码来源:MySessionCompatHelper.cs


示例8: Init

        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            if (objectBuilder.SubtypeName != null && objectBuilder.SubtypeName.Length > 0)
                m_physicalItemId = new MyDefinitionId(typeof(MyObjectBuilder_PhysicalGunObject), objectBuilder.SubtypeName + "Item");
            PhysicalObject = (MyObjectBuilder_PhysicalGunObject)MyObjectBuilderSerializer.CreateNewObject(m_physicalItemId);
            base.Init(objectBuilder, m_physicalItemId);

            var definition = MyDefinitionManager.Static.GetPhysicalItemDefinition(m_physicalItemId);
            Init(null, definition.Model, null, null, null);
            Render.CastShadows = true;
            Render.NeedsResolveCastShadow = false;

            PhysicalObject.GunEntity = (MyObjectBuilder_EntityBase)objectBuilder.Clone();
            PhysicalObject.GunEntity.EntityId = this.EntityId;

            foreach (ToolSound toolSound in m_handItemDef.ToolSounds)
            {
                if (toolSound.type == null || toolSound.subtype == null || toolSound.sound == null)
                    continue;
                if (toolSound.type.Equals("Main"))
                {
                    if(toolSound.subtype.Equals("Idle"))
                        weldSoundIdle = new MySoundPair(toolSound.sound);
                    if (toolSound.subtype.Equals("Weld"))
                        weldSoundWeld = new MySoundPair(toolSound.sound);
                }
            }
        }
开发者ID:Chrus,项目名称:SpaceEngineers,代码行数:28,代码来源:MyWelder.cs


示例9: Init

        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            // Fix old EntityDefinitionId with MyObjectBuilder_EntityBase.
            if (objectBuilder.EntityDefinitionId != null && objectBuilder.EntityDefinitionId.Value.TypeId != typeof(MyObjectBuilder_InventoryBagEntity))
            {
                objectBuilder.EntityDefinitionId = new SerializableDefinitionId(typeof(MyObjectBuilder_InventoryBagEntity), objectBuilder.EntityDefinitionId.Value.SubtypeName);
            }

            base.Init(objectBuilder);

            if (objectBuilder is MyObjectBuilder_InventoryBagEntity)
            {
                var builderIBE = (MyObjectBuilder_InventoryBagEntity)objectBuilder;
                var physicsComponentBuilder = GetPhysicsComponentBuilder(builderIBE);
                if (physicsComponentBuilder == null)
                {
                    Physics.LinearVelocity = builderIBE.LinearVelocity;
                    Physics.AngularVelocity = builderIBE.AngularVelocity;
                }
            }
            else if (objectBuilder is MyObjectBuilder_ReplicableEntity)
            {
                // Backward compatibility
                var builderRE = (MyObjectBuilder_ReplicableEntity)objectBuilder;
                Physics.LinearVelocity = builderRE.LinearVelocity;
                Physics.AngularVelocity = builderRE.AngularVelocity;
            }
            else
            {
                Debug.Fail("Unknown object builder for inventory bag");
            }
        }
开发者ID:Chrus,项目名称:SpaceEngineers,代码行数:32,代码来源:MyInventoryBagEntity.cs


示例10: Init

        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            _objectBuilder = objectBuilder;

            if (!_initialized)
                _Init();

            base.Init(objectBuilder);
        }
开发者ID:Intueor,项目名称:Space-Engineers-Admin-script-mod,代码行数:9,代码来源:ProtectedCubePlacer.cs


示例11: Init

        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            _objectBuilder = objectBuilder;

            if ( MyAPIGateway.Multiplayer != null && MyAPIGateway.Multiplayer.MultiplayerActive)
               _Init();

            base.Init(objectBuilder);
        }
开发者ID:DigTron,项目名称:Space-Engineers-Admin-script-mod,代码行数:9,代码来源:ProtectedLandingGear.cs


示例12: Init

        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            base.Init(objectBuilder);

            Init(null, "Models\\Weapons\\AngleGrinder.mwm", null, null, null);
            Render.CastShadows = true;
            Render.NeedsResolveCastShadow = false;

            PhysicalObject.GunEntity = (MyObjectBuilder_EntityBase)objectBuilder.Clone();
            PhysicalObject.GunEntity.EntityId = this.EntityId;
        }
开发者ID:martejj,项目名称:SpaceEngineers,代码行数:11,代码来源:MyAngleGrinder.cs


示例13: Init

        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            base.Init(objectBuilder);
            m_MergeBlock = Container.Entity as InGame.IMyShipMergeBlock;
            //m_Grid = m_MergeBlock.CubeGrid as IMyCubeGrid;

            m_Logger = new Logger(m_MergeBlock.EntityId.ToString(), "MergeBlock");
            log("Attached to merge block", "Init");

            (m_MergeBlock as IMyShipMergeBlock).BeforeMerge += beforeMerge;
        }
开发者ID:MrZSFG,项目名称:GardenConquest,代码行数:11,代码来源:MergeBlock.cs


示例14: Init

        // Gamelogic initialization
        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            // Update each frame, note this may not work for all object's types!
            Entity.NeedsUpdate |= MyEntityUpdateEnum.EACH_FRAME;

            block = Entity as BlockModAPIType;
            if (block == null || MyAPIGateway.Session == null) return;

            BlockInit();

            active = true;
        }
开发者ID:justburn,项目名称:SE_Anima,代码行数:13,代码来源:Example1.cs


示例15: Init

        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            //Get door that script it attatched to.
            Door = Entity as IMyDoor;
            //Set up detonation callback when 'door' is opened.
            Door.DoorStateChanged += Detonate;

            m_objectBuilder = objectBuilder;

            //DEBUG
            //MyLogger.Default.ToScreen = false ;
            //MyLogger.Default.WriteLine("Successfully placed a bolt");
        }
开发者ID:Pritchy96,项目名称:Explosive-Bolt,代码行数:13,代码来源:ExplosiveBolt.cs


示例16: Init

        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            base.Init(objectBuilder);

            Init(null, null, null, null, null);
            Render.CastShadows = true;
            Render.NeedsResolveCastShadow = false;

            HasSecondaryEffect = false;
            HasPrimaryEffect = false;
            m_firstShot = true;

            //PhysicalObject.GunEntity = (MyObjectBuilder_EntityBase)objectBuilder.Clone();
        }
开发者ID:austusross,项目名称:SpaceEngineers,代码行数:14,代码来源:MyBlockPlacerBase.cs


示例17: SavePrefab

        public static void SavePrefab(string prefabName, MyObjectBuilder_EntityBase entity)
        {
            var fsPath = Path.Combine(MyFileSystem.ContentPath, Path.Combine("Data", "Prefabs", prefabName + ".sbc"));

            var prefab = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_PrefabDefinition>();
            prefab.Id = new MyDefinitionId(new MyObjectBuilderType(typeof(MyObjectBuilder_PrefabDefinition)), prefabName);
            prefab.CubeGrid = (MyObjectBuilder_CubeGrid)entity;
            
            var definitions = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Definitions>();
            definitions.Prefabs = new MyObjectBuilder_PrefabDefinition[1];
            definitions.Prefabs[0] = prefab;
            
            MyObjectBuilderSerializer.SerializeXML(fsPath, false, definitions);
        }
开发者ID:rem02,项目名称:SpaceEngineers,代码行数:14,代码来源:MyPrefabManager.cs


示例18: Init

        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            base.Init(objectBuilder);

            m_definition = MyDefinitionManager.Static.GetPhysicalItemDefinition(objectBuilder.GetId());

            Init(null, m_definition.Model, null, null, null);

            Render.SkipIfTooSmall = false;
            Render.NeedsDraw = true;

            this.InitSpherePhysics(MyMaterialType.METAL, Model, 1, 1, 1, 0, RigidBodyFlag.RBF_DEFAULT);

            Physics.Enabled = true;
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:15,代码来源:MyBaseInventoryItemEntity.cs


示例19: Init

 public override void Init(MyObjectBuilder_EntityBase objectBuilder)
 {
     base.Init(objectBuilder);
     var ob = (MyObjectBuilder_Rope)objectBuilder;
     var ropeDefinitionId = new MyDefinitionId(typeof(MyObjectBuilder_RopeDefinition), ob.SubtypeName ?? "BasicRope");
     var ropeDefinition = MyDefinitionManager.Static.GetRopeDefinition(ropeDefinitionId);
     MyRopeComponent.AddRopeData(new MyRopeData
     {
         HookEntityIdA     = ob.EntityIdHookA,
         HookEntityIdB     = ob.EntityIdHookB,
         MaxRopeLength     = ob.MaxRopeLength,
         CurrentRopeLength = ob.CurrentRopeLength,
         Definition        = ropeDefinition,
     }, ob.EntityId);
 }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:15,代码来源:MyRope.cs


示例20: Init

        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            var builder = objectBuilder as MyObjectBuilder_FloatingObject;
            if (builder.Item.Amount <= 0)
            {
                // I can only prevent creation of entity by throwing exception. This might cause crashes when thrown outside of MyEntities.CreateFromObjectBuilder().
                throw new ArgumentOutOfRangeException("MyPhysicalInventoryItem.Amount", string.Format("Creating floating object with invalid amount: {0}x '{1}'", builder.Item.Amount, builder.Item.Content.GetId()));
            }
            base.Init(objectBuilder);

            this.Item = new MyPhysicalInventoryItem(builder.Item);

            InitInternal();

            NeedsUpdate |= MyEntityUpdateEnum.EACH_FRAME;
        }
开发者ID:notten,项目名称:SpaceEngineers,代码行数:16,代码来源:MyFloatingObject.cs



注:本文中的MyObjectBuilder_EntityBase类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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