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C# MyTextsWrapperEnum类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中MyTextsWrapperEnum的典型用法代码示例。如果您正苦于以下问题:C# MyTextsWrapperEnum类的具体用法?C# MyTextsWrapperEnum怎么用?C# MyTextsWrapperEnum使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



MyTextsWrapperEnum类属于命名空间,在下文中一共展示了MyTextsWrapperEnum类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: MyGuiContextMenuItemHelper

 public MyGuiContextMenuItemHelper(MyTextsWrapperEnum description, MyGuiContextMenuItemActionType actionType, bool enabled, MyTextsWrapperEnum? toolTip)
     : base(description)
 {
     ActionType = actionType;
     Enabled = enabled;
     m_toolTip = toolTip;
 }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:7,代码来源:MyGuiContextMenuItemHelper.cs


示例2: MyHarvestOreSubmission

 public MyHarvestOreSubmission(MyTextsWrapperEnum name, MyMissionID id, MyTextsWrapperEnum description, MyTexture2D icon, MyMission parentMission, MyMissionID[] requiredMissions, MyMissionLocation location, MyMwcObjectBuilder_Ore_TypesEnum ore, float amount, MyDialogueEnum successDialogId)
     : base(name, id, description, icon, parentMission, requiredMissions, null, successDialogId: successDialogId)
 {
     Location = location;
     m_amount = amount;
     m_ore = ore;
 }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:7,代码来源:MyHarvestOreSubmission.cs


示例3: MyGuiScreenStartQuickLaunch

        public static MyGuiScreenStartQuickLaunch CurrentScreen = null;    //  This is always filled with reference to actual instance of this scree. If there isn't, it's null.


        public MyGuiScreenStartQuickLaunch(MyMwcQuickLaunchType quickLaunchType, MyTextsWrapperEnum progressText) :
            base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, null)
        {
            m_quickLaunchType = quickLaunchType;
            m_backgroundFadeColor = MyGuiConstants.SCREEN_BACKGROUND_FADE_BLANK_DARK_PROGRESS_SCREEN;
            CurrentScreen = this;
        }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:10,代码来源:MyGuiScreenStartQuickLaunch.cs


示例4: MyGuiScreenStartSessionProgress

        public static MyGuiScreenStartSessionProgress CurrentScreen = null;    //  This is always filled with reference to actual instance of this scree. If there isn't, it's null.


        public MyGuiScreenStartSessionProgress(MyMwcStartSessionRequestTypeEnum sessionType,  MyTextsWrapperEnum progressText, MyMwcSectorIdentifier? sectorIdentifier, MyGameplayDifficultyEnum difficulty, string checkpointName, MyGuiScreenBase closeAfter) : 
            base(progressText, false)
        {
            // TODO: Not ready yet
            //Debug.Assert(sessionType != MyMwcStartSessionRequestTypeEnum.NEW_STORY && sessionType != MyMwcStartSessionRequestTypeEnum.LOAD_CHECKPOINT, "Invalid operation, call OndrejP");

            m_sectorIdentifier = sectorIdentifier;
            m_sessionType = sessionType;
            m_backgroundFadeColor = MyGuiConstants.SCREEN_BACKGROUND_FADE_BLANK_DARK_PROGRESS_SCREEN;
            m_closeAfter = closeAfter;
            m_difficulty = difficulty;
            m_checkpointName = checkpointName;
            CurrentScreen = this;

            OnSuccessEnter = new Action<MyGuiScreenGamePlayType, MyMwcStartSessionRequestTypeEnum, MyMwcObjectBuilder_Checkpoint>((screenType, sessType, checkpoint) =>
            {
                var newGameplayScreen = new MyGuiScreenGamePlay(screenType, null, checkpoint.CurrentSector, checkpoint.SectorObjectBuilder.Version, sessType);
                var loadScreen = new MyGuiScreenLoading(newGameplayScreen, MyGuiScreenGamePlay.Static);

                if (sessType == MyMwcStartSessionRequestTypeEnum.NEW_STORY)
                    loadScreen.AddEnterSectorResponse(checkpoint, MyMissionID.EAC_SURVEY_SITE);
                else
                    loadScreen.AddEnterSectorResponse(checkpoint, null);

                MyGuiManager.AddScreen(loadScreen);
            });
        }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:30,代码来源:MyGuiScreenStartSessionProgress.cs


示例5: MyUseObjective

        public MyUseObjective(
            MyTextsWrapperEnum name,
            MyMissionID id,
            MyTextsWrapperEnum description,
            MyTexture2D icon,
            MyMission parentMission,
            MyMissionID[] requiredMissions,
            MyMissionLocation location,
            MyTextsWrapperEnum notificationText,
            MyTextsWrapperEnum useCaption,
            MyTextsWrapperEnum useText,
            int requiredTime,
            MyUseObjectiveType objectiveType = MyUseObjectiveType.Hacking,
            MyDialogueEnum? successDialogId = null,
            MyDialogueEnum? startDialogId = null,
            float? radiusOverride = null,
            List<uint> fakeMissionIds = null,
            uint? realMissionId = null)
            : base(name, id, description, icon, parentMission, requiredMissions, location, fakeMissionIds, successDialogId, startDialogId, radiusOverride: radiusOverride)
        {
            m_notificationText = notificationText;
            m_useText = useText;
            m_useCaption = useCaption;
            m_requiredTime = requiredTime;
            m_realMissionEntityId = realMissionId;
            InitSounds(objectiveType);

            if (location != null)
            {
                if (location.LocationEntityIdentifier.LocationEntityId != null)
                {
                    RequiredEntityIDs.Add(location.LocationEntityIdentifier.LocationEntityId.Value);
                }
            }
        }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:35,代码来源:MyUseObjective.cs


示例6: MyTimedObjective

 public MyTimedObjective(MyTextsWrapperEnum name, MyMissionID id, MyTextsWrapperEnum description, MyTexture2D icon, MyMission parentMission, MyMissionID[] requiredMissions, TimeSpan submissionDuration, bool isOn)
     : this(name, id, description, icon, parentMission, requiredMissions, submissionDuration)
 {
     m_isOn = isOn;
     m_defaultState = m_isOn;
     DisplayCounter = true;
 }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:7,代码来源:MyTimedObjective.cs


示例7: MyGuiScreenLoading

        public MyGuiScreenLoading(MyGuiScreenGamePlay screenToLoad, MyGuiScreenGamePlay screenToUnload, MyTexture2D textureFromConstructor)
            : base(Vector2.Zero, null, null)
        {
            MyLoadingPerformance.Instance.StartTiming();

            System.Diagnostics.Debug.Assert(Static == null);
            Static = this;

            m_screenToLoad = screenToLoad;
            m_screenToUnload = screenToUnload;
            m_closeOnEsc = false;
            DrawMouseCursor = false;
            m_loadInDrawFinished = false;
            m_drawEvenWithoutFocus = true;
            m_currentQuoteOfTheDay = MyQuoteOfTheDay.GetRandomQuote();
            
            Vector2 loadingTextSize = MyGuiManager.GetNormalizedSize(MyGuiManager.GetFontMinerWarsBlue(),
                MyTextsWrapper.Get(MyTextsWrapperEnum.LoadingPleaseWait), MyGuiConstants.LOADING_PLEASE_WAIT_SCALE);
            m_rotatingWheelTexture = MyGuiManager.GetLoadingTexture();
            Controls.Add(new MyGuiControlRotatingWheel(this, MyGuiConstants.LOADING_PLEASE_WAIT_POSITION - new Vector2(0, 0.075f + loadingTextSize.Y),
                MyGuiConstants.ROTATING_WHEEL_COLOR, MyGuiConstants.ROTATING_WHEEL_DEFAULT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, m_rotatingWheelTexture));
            m_backgroundTextureFromConstructor = textureFromConstructor;

            m_loadFinished = false;
            
            if (m_screenToLoad != null)
            {
                MyMinerGame.IsGameReady = false;
            }
        }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:30,代码来源:MyGuiScreenLoading.cs


示例8: MyGuiScreenProgressAsync

 public MyGuiScreenProgressAsync(MyTextsWrapperEnum text, bool enableCancel, Func<IAsyncResult> beginAction, Action<IAsyncResult, MyGuiScreenProgressAsync> endAction)
     : base(text, enableCancel)
 {
     FriendlyName = "MyGuiScreenProgressAsync";
     m_beginAction = beginAction;
     m_endAction = endAction;
 }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:7,代码来源:MyGuiScreenProgressAsync.cs


示例9: MyNotification

 public MyNotification(MyTextsWrapperEnum notificationText, int disapearTimeMs, MyEntity owner = null,
                       object[] textFormatArguments = null)
     : this(notificationText, GetCurrentScreen(), 1.0f, MyGuiConstants.DEFAULT_CONTROL_FONT,
            MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, disapearTimeMs, owner, false,
            textFormatArguments)
 {
 }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:7,代码来源:MyHudNotification.cs


示例10: MyMultipleUseObjective

        public MyMultipleUseObjective(
            MyTextsWrapperEnum name,
            MyMissionID id,
            MyTextsWrapperEnum description,
            MyTexture2D icon,
            MyMission parentMission,
            MyMissionID[] requiredMissions,
            MyTextsWrapperEnum notificationText,
            MyTextsWrapperEnum useCaption,
            MyTextsWrapperEnum useText,
            int requiredTime,
            List<uint> MissionEntityIDs,
            MyUseObjectiveType objectiveType = MyUseObjectiveType.Hacking,


            MyDialogueEnum? startDialogId = null)
            : base(name, id, description, icon, parentMission, requiredMissions, null, MissionEntityIDs, startDialogId: startDialogId)
        {
            m_notificationText = notificationText;
            m_useText = useText;
            m_useCaption = useCaption;
            m_requiredTime = requiredTime;

            m_objectiveType = objectiveType;
        }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:25,代码来源:MyMultipleUseObjective.cs


示例11: MyAspectRatioEx

 public MyAspectRatioEx(bool isTripleHead, MyAspectRatioEnum aspectRatioEnum, float aspectRatioNumber, MyTextsWrapperEnum textLong, MyTextsWrapperEnum textShort)
 {
     IsTripleHead = isTripleHead;
     AspectRatioEnum = aspectRatioEnum;
     AspectRatioNumber = aspectRatioNumber;
     TextLong = textLong;
     TextShort = textShort;
 }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:8,代码来源:MyVideoModeAspectRatio.cs


示例12: Get

        public static StringBuilder Get(MyTextsWrapperEnum textEnum)
        {
            if (m_sb == null)
                return MyMwcUtils.EmptyStringBuilder;

            //return m_sb[(int)textEnum];
            return m_sb[(int)textEnum];
        }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:8,代码来源:MyTextsWrapper.cs


示例13: Notify

 private void Notify(MyTextsWrapperEnum text, object[] args)
 {
     var handler = OnNotification;
     if (handler != null)
     {
         handler(text, args);
     }
 }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:8,代码来源:MyMultiplayer.cs


示例14: MyObjectiveDisablePrefabs

 public MyObjectiveDisablePrefabs(MyTextsWrapperEnum name, MyMissionID id, MyTextsWrapperEnum description, MyTexture2D icon, MyMission parentMission, 
         MyMissionID[] requiredMissions, List<uint> toDisable, List<uint> disableBy, bool displayObjectivesCount = true, 
         bool markObjectsToDisable = true, MyDialogueEnum? successDialogId = null, MyDialogueEnum? startDialogId = null)
     : base(name, id, description, icon, parentMission, requiredMissions, null, disableBy, successDialogId, startDialogId,  displayObjectivesCount: displayObjectivesCount)
 {
     m_toDisable = toDisable;
     m_markObjectsToDisable = markObjectsToDisable;
     RequiredEntityIDs.AddRange(toDisable);
 }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:9,代码来源:MyObjectiveDisablePrefabs.cs


示例15: MyFactionProperties

 public MyFactionProperties(
     MyTextsWrapperEnum NameEnum,
     MyTextsWrapperEnum DescriptionEnum,
     MyTransparentMaterialEnum? SolarMapIcon)
 {
     this.NameEnum = NameEnum;
     this.DescriptionEnum = DescriptionEnum;
     this.SolarMapIcon = SolarMapIcon;
 }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:9,代码来源:MyFactionConstants.cs


示例16: SendMissionProgress

        public void SendMissionProgress(MyMissionBase mission, MyMissionProgressType progressType, MyTextsWrapperEnum? messageEnum = null)
        {
            MyEventMissionProgress message = new MyEventMissionProgress();
            message.MissionId = mission != null ? (int)mission.ID : (int?)null;
            message.ProgressType = progressType;
            message.MessageEnum = messageEnum.HasValue ? (int)messageEnum.Value : (int?)null;

            Peers.SendToAll(ref message, NetDeliveryMethod.ReliableOrdered);
        }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:9,代码来源:MyMultiplayerGameplay.Story.cs


示例17: MyObjectiveDestroy

 public MyObjectiveDestroy(MyTextsWrapperEnum name, MyMissionID id, MyTextsWrapperEnum description, MyTexture2D icon, MyMission parentMission, MyMissionID[] requiredMissions, List<uint> toKill, List<uint> toKillSpawnpoints, bool showMarks = true, bool displayObjectivesCount = true, MyDialogueEnum? successDialogID = null, MyDialogueEnum? startDialogID = null)
     : base(name, id, description, icon, parentMission, requiredMissions, null, displayObjectivesCount: displayObjectivesCount, successDialogId: successDialogID, startDialogId: startDialogID)
 {
     m_toKill = toKill;
     m_toKillSpawnpoints = toKillSpawnpoints;
     m_showMarks = showMarks;
     FailIfEntityDestroyed = false;
     MakeEntityIndestructible = false;
 }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:9,代码来源:MyObjectiveDestroy.cs


示例18: MyGuiControlLabel

        public MyGuiControlLabel(IMyGuiControlsParent parent, Vector2 position, Vector2? size, MyTextsWrapperEnum textEnum, Vector4 textColor, float textScale, MyGuiDrawAlignEnum textAlign)
            : base(parent, position, size, null, null, false)
        {
            m_type = MyGuiControlLabelType.DEFINED_BY_TEXT_WRAPPER_ENUM;

            m_textEnum = textEnum;

            Init(textColor, textScale, textAlign);
        }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:9,代码来源:MyGuiControlLabel.cs


示例19: MyGuiScreenSelectSandboxProgress

        public static MyGuiScreenSelectSandboxProgress CurrentScreen = null;    //  This is always filled with reference to actual instance of this scree. If there isn't, it's null.


        public MyGuiScreenSelectSandboxProgress(MyMwcSelectSectorRequestTypeEnum selectSandboxType, MyTextsWrapperEnum progressText, MyGuiScreenBase openAfterSuccessfulEnter, string findPlayerName, AddResponseDelegate responseHandler) : 
            base(progressText, false)
        {
            m_selectSandboxType = selectSandboxType;
            m_backgroundFadeColor = MyGuiConstants.SCREEN_BACKGROUND_FADE_BLANK_DARK_PROGRESS_SCREEN;
            m_openAfterSuccessfulEnter = openAfterSuccessfulEnter;
            m_findPlayerName = findPlayerName;
            CurrentScreen = this;
            m_responseHandler = responseHandler;
        }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:13,代码来源:MyGuiScreenSelectSandboxProgress.cs


示例20: MyGuiScreenUseProgressBar

        public MyGuiScreenUseProgressBar(MyTextsWrapperEnum caption, StringBuilder text, float value, MySoundCuesEnum? progressCueEnum, MySoundCuesEnum? cancelCueEnum, MyGameControlEnums gameControl, int closeTime, int successTime, int decimals, MySoundCuesEnum? successCueEnum = null)
            : base(caption, text, value, progressCueEnum, cancelCueEnum, decimals, successCueEnum)
        {
            DrawMouseCursor = false;

            m_gameControl = gameControl;
            m_closeTime = closeTime;
            m_successTime = successTime;            
            //m_startedTime = MyMinerGame.TotalGamePlayTimeInMilliseconds;
        }        
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:10,代码来源:MyGuiScreenUseProgressBar.cs



注:本文中的MyTextsWrapperEnum类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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