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C# OperationRequest类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中OperationRequest的典型用法代码示例。如果您正苦于以下问题:C# OperationRequest类的具体用法?C# OperationRequest怎么用?C# OperationRequest使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



OperationRequest类属于命名空间,在下文中一共展示了OperationRequest类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: JoinGameWithLobby

        public void JoinGameWithLobby()
        {
            string roomName = CreateRandomRoomName();

            TestClient client = this.InitClient();

            var request = new OperationRequest { OperationCode = (byte)OperationCode.Join, Parameters = new Dictionary<byte, object>() };
            request.Parameters.Add((byte)ParameterKey.GameId, roomName);
            request.Parameters.Add((byte)LobbyParameterKeys.LobbyId, "Mainlobby");
            client.SendOperationRequest(request);
            OperationResponse response = client.WaitForOperationResponse(this.WaitTime);
            EventData eventArgs = client.WaitForEvent(this.WaitTime);

            // check operation params
            CheckDefaultOperationParameters(response, OperationCode.Join);
            CheckParam(response, ParameterKey.ActorNr, 1);

            // check event params
            CheckDefaultEventParameters(eventArgs, OperationCode.Join, 1);
            CheckEventParamExists(eventArgs, ParameterKey.Actors);

            // cleanup
            client.Close();
            client.Dispose();
        }
开发者ID:azanium,项目名称:PopBloop-GameServer,代码行数:25,代码来源:LobbyTests.cs


示例2: OnOperationRequest

        protected override void OnOperationRequest(OperationRequest request, SendParameters sendParameters)
        {
            if (log.IsDebugEnabled)
            {
                log.DebugFormat("OnOperationRequest: pid={0}, op={1}", this.ConnectionId, request.OperationCode);
            }

            switch ((OperationCode)request.OperationCode)
            {
                default:
                    var response = new OperationResponse(request.OperationCode) { ReturnCode = (short)ErrorCode.OperationInvalid, DebugMessage = "Unknown operation code" };
                    this.SendOperationResponse(response, sendParameters);
                    break;

                case OperationCode.Authenticate:
                    OperationResponse authenticateResponse = this.HandleAuthenticate(request);
                    this.SendOperationResponse(authenticateResponse, sendParameters);
                    break;

                case OperationCode.CreateGame:
                case OperationCode.JoinLobby:
                case OperationCode.LeaveLobby:
                case OperationCode.JoinRandomGame:
                case OperationCode.JoinGame:
                    this.lobby.EnqueueOperation(this, request, sendParameters);
                    break;
            }
        }
开发者ID:azanium,项目名称:PopBloop-GameServer,代码行数:28,代码来源:MasterClientPeer.cs


示例3: InvalidOperation

 /// <summary>
 ///   Handles all operations that are not allowed before operation <see cref = "EnterWorld" /> is called.
 /// </summary>
 /// <param name = "request">
 ///   The request.
 /// </param>
 /// <returns>
 ///   An <see cref = "OperationResponse" /> with <see cref = "ReturnCode.InvalidOperation" />.
 /// </returns>
 public static OperationResponse InvalidOperation(OperationRequest request)
 {
     return new OperationResponse(request.OperationCode)
         {
            ReturnCode = (int)ReturnCode.InvalidOperation, DebugMessage = "InvalidOperation: " + (OperationCode)request.OperationCode 
         };
 }
开发者ID:ommziSolution,项目名称:PhotonServer,代码行数:16,代码来源:MmoPeer.cs


示例4: JoinGameWithLobby

        public void JoinGameWithLobby()
        {
            string roomName = CreateRandomRoomName();

            TestClient client = this.InitClient();

            OperationRequest request = new OperationRequest((short)OperationCodes.Join);
            request.Params.Add((short)ParameterKeys.GameId, roomName);
            request.Params.Add((short)LiteLobby.Operations.LobbyParameterKeys.LobbyId, "Mainlobby");
            client.SendOperationRequest(request, 0, true);
            OperationResponse response = client.WaitForOperationResponse(this.WaitTime);
            EventReceivedEventArgs eventArgs = client.WaitForEvent(this.WaitTime);

            // check operation params
            CheckDefaultOperationParams(response, OperationCodes.Join);
            CheckParam(response, ParameterKeys.ActorNr, 1);

            // check event params
            CheckDefaultEventParams(eventArgs, OperationCodes.Join, 1);
            CheckEventParamExists(eventArgs, ParameterKeys.Actors);

            // cleanup
            client.Close();
            client.Dispose();
        }
开发者ID:azanium,项目名称:PopBloop-GameServer,代码行数:25,代码来源:LobbyTests.cs


示例5: TryRegist

        /// <summary>
        /// 类型:方法
        /// 名称:TryRegist
        /// 作者:taixihuase
        /// 作用:通过请求的角色数据,尝试创建、记录一个新的角色数据并再次返回给客户端
        /// 编写日期:2015/7/14
        /// </summary>
        /// <param name="operationRequest"></param>
        /// <param name="sendParameters"></param>
        /// <param name="peer"></param>
        private static void TryRegist(OperationRequest operationRequest, SendParameters sendParameters, ServerPeer peer)
        {
            ServerPeer.Log.Debug("Regist a new account...");

            RegistInfo info = (RegistInfo)
                Serialization.Deserialize(operationRequest.Parameters[(byte) ParameterCode.Regist]);

            UserCollection.UserReturn userReturn = peer.Server.Users.RegistUser(info);

            if (userReturn.ReturnCode == UserCollection.UserReturn.ReturnCodeType.Success)
            {
                OperationResponse response = new OperationResponse((byte)OperationCode.Regist)
                {
                    ReturnCode = (short)ErrorCode.Ok,
                    DebugMessage = "账号创建成功!"
                };

                peer.SendOperationResponse(response, sendParameters);
            }
            else
            {
                OperationResponse response = new OperationResponse((byte)OperationCode.Regist)
                {
                    ReturnCode = (short)ErrorCode.InvalidOperation,
                    DebugMessage = userReturn.DebugMessage.ToString()
                };
                peer.SendOperationResponse(response, sendParameters);
                ServerPeer.Log.Debug(DateTime.Now + " : Failed to regist " + info.Account + " Because of " +
                                     Enum.GetName(typeof(UserCollection.UserReturn.ReturnCodeType),
                                         userReturn.ReturnCode));
            }
        }
开发者ID:taixihuase,项目名称:SiegeOnline,代码行数:42,代码来源:Regist.cs


示例6: OnOperationRequest

        protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)
        {
            switch (operationRequest.OperationCode)
            {
                default:
                    {
                        string message = string.Format("Unknown operation code {0}", operationRequest.OperationCode);
                        this.SendOperationResponse(new OperationResponse { OperationCode = operationRequest.OperationCode, ReturnCode = -1, DebugMessage = message }, sendParameters);
                        break;
                    }

                case 1:
                    {
                        var pingOperation = new LatencyOperation(this.Protocol, operationRequest.Parameters);
                        if (pingOperation.IsValid == false)
                        {
                            this.SendOperationResponse(new OperationResponse { OperationCode = operationRequest.OperationCode, ReturnCode = -1, DebugMessage = pingOperation.GetErrorMessage() }, sendParameters);
                            return;
                        }

                        Thread.Sleep(5);

                        var response = new OperationResponse(operationRequest.OperationCode, pingOperation);
                        this.SendOperationResponse(response, sendParameters);
                        break;
                    }
            }
        }
开发者ID:JerryBian,项目名称:PhotonSample,代码行数:28,代码来源:LatencyPeer.cs


示例7: OnHandleRequest

 public override void OnHandleRequest(OperationRequest request)
 {
     Log.Debug("SubServerLogin Handler sending response of 1");
     var para = new Dictionary<byte, object>
                    {{(byte) ParameterCode.UserId, request.Parameters[(byte) ParameterCode.UserId]}};
     _peer.SendOperationResponse(new OperationResponse(1) {Parameters = para}, new SendParameters {ChannelId = 0, Unreliable = false});
 }
开发者ID:Antaresgames,项目名称:AegisBornPhoton,代码行数:7,代码来源:SubServerLoginHandler.cs


示例8: SetPropertiesRequest

        /// <summary>
        /// Initializes a new instance of the <see cref="SetPropertiesRequest"/> class.
        /// </summary>
        /// <param name="protocol">
        /// The protocol.
        /// </param>
        /// <param name="operationRequest">
        /// Operation request containing the operation parameters.
        /// </param>
        public SetPropertiesRequest(IRpcProtocol protocol, OperationRequest operationRequest)
            : base(protocol, operationRequest)
        {
            if (!this.IsValid)
            {
                return;
            }

            // special handling for game and actor properties send by AS3/Flash (Amf3 protocol) or JSON clients
            if (protocol.ProtocolType == ProtocolType.Amf3V16 || protocol.ProtocolType == ProtocolType.Json)
            {
                if (this.UpdatingGameProperties)
                {
                    Utilities.ConvertAs3WellKnownPropertyKeys(this.Properties, null);
                    Utilities.ConvertAs3WellKnownPropertyKeys(this.ExpectedValues, null);
                }
                else
                {
                    Utilities.ConvertAs3WellKnownPropertyKeys(null, this.Properties);
                    Utilities.ConvertAs3WellKnownPropertyKeys(null, this.ExpectedValues);
                }
            }

            if (this.UpdatingGameProperties)
            {
                this.isValid = GameParameterReader.TryGetProperties(this.Properties, out this.newMaxPlayer,
                    out this.newIsOpen, out this.newIsVisible,
                    out this.newLobbyProperties, out this.MasterClientId,
                    out this.ExpectedUsers, out this.errorMessage);
            }
        }
开发者ID:JerryBian,项目名称:PhotonSample,代码行数:40,代码来源:SetPropertiesRequest.cs


示例9: EntitySearchWidgetViewModel

        public EntitySearchWidgetViewModel(Widget model, IApplicationState applicationState, ICacheService cacheService, IEntityService entityService)
            : base(model, applicationState)
        {
            _applicationState = applicationState;
            _cacheService = cacheService;
            EntitySearchViewModel = new EntitySearchViewModel(applicationState, cacheService, entityService) { IsKeyboardVisible = false };
            
            EventServiceFactory.EventService.GetEvent<GenericEvent<OperationRequest<Entity>>>().Subscribe(x =>
            {
                if (x.Topic == EventTopicNames.SelectEntity)
                {
                    _request = x.Value;
                }
            });

            EventServiceFactory.EventService.GetEvent<GenericEvent<WidgetEventData>>().Subscribe(
                x =>
                {
                    if (x.Value.WidgetName == Name)
                    {
                        EntitySearchViewModel.SearchString = x.Value.Value;
                       
                    }
                });
        }
开发者ID:GHLabs,项目名称:SambaPOS-3,代码行数:25,代码来源:EntitySearchWidgetViewModel.cs


示例10: OnOperationRequest

        protected override void OnOperationRequest(OperationRequest request, SendParameters sendParameters)
        {
            switch (request.OperationCode)
            {
                case (byte)OperationCode.Authenticate:
                    this.HandleAuthenticateOperation(request, sendParameters);
                    return;

                case (byte)OperationCode.CreateGame:
                    this.HandleCreateGameOperation(request, sendParameters);
                    return;

                case (byte)OperationCode.JoinGame:
                    this.HandleJoinGameOperation(request, sendParameters);
                    return;

                case (byte)Lite.Operations.OperationCode.Leave:
                    this.HandleLeaveOperation(request, sendParameters);
                    return;

                case (byte)Lite.Operations.OperationCode.Ping:
                    this.HandlePingOperation(request, sendParameters);
                    return;

                case (byte)OperationCode.DebugGame:
                    this.HandleDebugGameOperation(request, sendParameters);
                    return;

                case (byte)SPOperationCode.UpdateFlightControls:
                this.HandleGameOperation(request, sendParameters);
                    return;
            }

            base.OnOperationRequest(request, sendParameters);
        }
开发者ID:coryleeio,项目名称:SPServer,代码行数:35,代码来源:GameClientPeer.cs


示例11: OnOperationRequest

        protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)
        {
            if (log.IsDebugEnabled)
            {
                log.DebugFormat("OnOperationRequest. Code={0}", operationRequest.OperationCode);
            }

            switch (operationRequest.OperationCode)
            {
                case (byte)MyOperationCodes.EchoOperation:
                    {
                        // The echo operation one is handled immediately because it does not require the client to join a game.
                        var myEchoRequest = new MyEchoRequest(this.Protocol, operationRequest);
                        if (this.ValidateOperation(myEchoRequest, sendParameters) == false)
                        {
                            return;
                        }

                        var myEchoResponse = new MyEchoResponse { Response = myEchoRequest.Text };
                        var operationResponse = new OperationResponse(operationRequest.OperationCode, myEchoResponse);
                        this.SendOperationResponse(operationResponse, sendParameters);
                        break;
                    }

                default:
                    {
                        // for this example all other operations will handled by the base class
                        base.OnOperationRequest(operationRequest, sendParameters);
                        return;
                    }
            }
        }
开发者ID:ommziSolution,项目名称:PhotonServer,代码行数:32,代码来源:MyPeer.cs


示例12: OnHandlerMeesage

        public override OperationResponse OnHandlerMeesage(OperationRequest request, ClientPeer peer)
        {
            //1.获得客户端发送的帐号和明文密码
            object json;
            request.Parameters.TryGetValue((byte) ParameterCode.UserCheckInfo, out json);
            var user = JsonMapper.ToObject<User>(json.ToString());
            var userDb = _manager.GetUserByUsername(user.Username);
            var s = userDb != null
                ? string.Format("user.Username:{0},user.Password:{1} userDb.Username:{2},userDb.Password:{3}",
                    user.Username, user.Password, userDb.Username, userDb.Password)
                : "未找到用户:" + user.Username;
            peer.WriteLog(s);

            //2.比较,然后创建响应
            var response = new OperationResponse {OperationCode = request.OperationCode};
            if (userDb != null && userDb.Password == MD5Tool.GetMD5(user.Password))
            {
                response.ReturnCode = (short) ReturnCode.Success;
                peer.SetUser(userDb);
            }
            else
            {
                response.ReturnCode = (short) ReturnCode.Fail;
                response.DebugMessage = "用户名或密码错误!";
            }

            return response;
        }
开发者ID:XmingBunny,项目名称:ARPGPhotonServer,代码行数:28,代码来源:LoginHandler.cs


示例13: UpdateEntityScreens

 private EntityScreen UpdateEntityScreens(OperationRequest<Entity> value)
 {
     var entityScreens =
         _applicationState.IsLocked ?
         _applicationState.GetTicketEntityScreens().ToList() :
         _applicationState.GetEntityScreens().ToList();
     if (!entityScreens.Any()) return null;
     _entityScreens = entityScreens.OrderBy(x => x.SortOrder).ToList();
     _entitySwitcherButtons = null;
     var selectedScreen = _applicationState.SelectedEntityScreen;
     if (value != null && value.SelectedItem != null && _applicationState.CurrentDepartment != null)
     {
         if (_applicationState.IsLocked || _applicationState.CurrentDepartment.TicketCreationMethod == 1)
             _entityScreens = _entityScreens.Where(x => x.EntityTypeId == value.SelectedItem.EntityTypeId).OrderBy(x => x.SortOrder);
         if (!_entityScreens.Any())
             return entityScreens.ElementAt(0);
         if (selectedScreen == null || selectedScreen.EntityTypeId != value.SelectedItem.EntityTypeId)
         {
             selectedScreen = null;
             if (!string.IsNullOrEmpty(value.Data))
             {
                 selectedScreen = _entityScreens.Where(x => x.DisplayMode == 1).FirstOrDefault(x => x.EntityTypeId == value.SelectedItem.EntityTypeId);
             }
             if (selectedScreen == null)
             {
                 selectedScreen = _entityScreens.FirstOrDefault(x => x.EntityTypeId == value.SelectedItem.EntityTypeId);
             }
         }
         if (selectedScreen == null) selectedScreen = _entityScreens.ElementAt(0);
     }
     return selectedScreen ?? EntityScreens.ElementAt(0);
 }
开发者ID:GHLabs,项目名称:SambaPOS-3,代码行数:32,代码来源:EntitySwitcherViewModel.cs


示例14: TryEnter

        /// <summary>
        /// 类型:方法
        /// 名称:TryEnter
        /// 作者:taixihuase
        /// 作用:通过角色数据尝试进入场景
        /// 编写日期:2015/7/22
        /// </summary>
        /// <param name="operationRequest"></param>
        /// <param name="sendParameters"></param>
        /// <param name="peer"></param>
        private static void TryEnter(OperationRequest operationRequest, SendParameters sendParameters, ServerPeer peer)
        {
            ServerPeer.Log.Debug("Entering");

            int uniqueId = (int)
                Serialization.Deserialize(operationRequest.Parameters[(byte) ParameterCode.WorldEnter]);

            Character character;
            if (peer.Server.Characters.CharacterEnter(uniqueId, out character))
            {
                peer.Server.Data.CharacterData.GetCharacterPosition(character);
            }

            // 返回数据给客户端

            byte[] pos = Serialization.Serialize(character.Position);

            OperationResponse reponseData = new OperationResponse((byte) OperationCode.WorldEnter,
                new Dictionary<byte, object>
                {
                    {(byte) ParameterCode.WorldEnter, pos}
                })
            {
                ReturnCode = (short) ErrorCode.Ok,
                DebugMessage = "进入场景成功"
            };
            peer.SendOperationResponse(reponseData, sendParameters);

            byte[] data = Serialization.Serialize(character);
            EventData eventData = new EventData((byte) EventCode.WorldEnter, new Dictionary<byte, object>
            {
                {(byte) ParameterCode.WorldEnter, data}
            });
            eventData.SendTo(peer.Server.Characters.GamingClientsToBroadcast, sendParameters);
        }
开发者ID:taixihuase,项目名称:SiegeOnline,代码行数:45,代码来源:WorldEnter.cs


示例15: OnOperationRequest

        protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)
        {
            var operationCode = (OperationCode) operationRequest.OperationCode;

            if (_context == null)
            {
                if (operationCode != OperationCode.SetupContext)
                    throw new ArgumentException($"Failed to process operation request '{operationCode}', the context has not been initialized");

                var contextType = (ContextType) operationRequest.Parameters[(byte) OperationParameterCode.ContextType];

                if (contextType == ContextType.InstanceServer)
                    _context = new InstanceClientContext(_application, this);
                else if (contextType == ContextType.RegionServer)
                    _context = new RegionClientContext(_application, this);
                else if (contextType == ContextType.PlayerClient)
                    _context = new PlayerClientContext(_application, this);
                else if (contextType == ContextType.ConsoleClient)
                    _context = new ConsoleClientContext(_application, this);
                else
                    throw new ArgumentException($"Failed setup context type '{contextType}', the context type was not recognized");

                return;
            }

            _context.OnOperationRequest(operationCode, operationRequest.Parameters);
        }
开发者ID:rioter00,项目名称:Project-Ethos,代码行数:27,代码来源:Peer.cs


示例16: OnOperationRequest

        protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)
        {
            WriteLog("Receive RequestCode:" + (OperationCode) operationRequest.OperationCode);
            HandlerBase handler;
            ArpgApplication.Instance.Handlers.TryGetValue(operationRequest.OperationCode, out handler);

            if (handler != null)
            {
                //1.处理
                var response = handler.OnHandlerMeesage(operationRequest, this);

                //2.发送响应
                SendOperationResponse(response, sendParameters);

                //3.日志记录
                object subCode = null;
                WriteLog(string.Format("Rsponse operationCode:{0} success",
                    (OperationCode) operationRequest.OperationCode));
            }
            else
            {
                //1.异常,日志记录
                WriteLog(string.Format("Can not find OperationCode:{0}",
                    (OperationCode) operationRequest.OperationCode));
            }
        }
开发者ID:XmingBunny,项目名称:ARPGPhotonServer,代码行数:26,代码来源:ClientPeer.cs


示例17: HandleOperationRequest

        public virtual void HandleOperationRequest(GamePeer peer, OperationRequest operationRequest, SendParameters sendParameters)
        {
            switch (operationRequest.OperationCode)
            {
                case CommonOperationCode.Join:
                    HandleJoinOperation(peer, operationRequest, sendParameters);
                    break;

                case CommonOperationCode.Exit:
                    HandleExitOperation(peer, operationRequest, sendParameters);
                    break;

                case CommonOperationCode.Chat:
                    HandleChatOperation(peer, operationRequest, sendParameters);
                    break;

                case CommonOperationCode.GetRooms:
                    SendAllRoomStatus(peer, sendParameters);
                    break;

                case CommonOperationCode.ConfirmJoin:
                    var task = HandleConfirmJoinOperation(peer, operationRequest, sendParameters);
                    task.Wait();
                    break;
            }
        }
开发者ID:rkdrnf,项目名称:photonserver,代码行数:26,代码来源:GameCore.cs


示例18: HandleConfirmJoinOperation

        public async Task HandleConfirmJoinOperation(GamePeer peer, OperationRequest operationRequest, SendParameters sendParameters)
        {
            var joinRequest = new ConfirmJoinRequest(peer.Protocol, operationRequest);
            if (!peer.ValidateOperation(joinRequest, sendParameters))
            {
                return;
            }

            //string playerInfoStr = await WebHelper.RequestPlayerInfo(joinRequest.UserKey);
            string playerInfoStr = "{ \"username\": \"test\", \"game_money\": 2000 }";

            PlayerInfo info = JsonConvert.DeserializeObject<PlayerInfo>(playerInfoStr);

            PeerManager.Instance.OnPeerJoin(peer, new PeerInfo(peer, joinRequest.RoomID, joinRequest.UserKey));

            var room = FindRoom(joinRequest.RoomID);

            if (room != null)
            {
                room.ExecutionFiber.Enqueue(() => room.Join(peer, joinRequest, sendParameters, info));
            }
            else
            {
                var response = new OperationResponse(CommonOperationCode.ConfirmJoin,
                new Dictionary<byte, object> { { (byte)CommonParameterKey.Success, false } });
                peer.SendOperationResponse(response, sendParameters);
            }
        }
开发者ID:rkdrnf,项目名称:photonserver,代码行数:28,代码来源:GameCore.cs


示例19: OnHandlerMeesage

        public override OperationResponse OnHandlerMeesage(OperationRequest request, ClientPeer peer)
        {
            object json;
            request.Parameters.TryGetValue((byte) ParameterCode.UserCheckInfo, out json);
            var user = JsonMapper.ToObject<User>(json.ToString());
            var response = new OperationResponse {OperationCode = request.OperationCode};

            //查询数据库
            var userDb = _manager.GetUserByUsername(user.Username);
            if (userDb == null)
            {
                if (_manager.RegisterUser(user))
                {
                    response.ReturnCode = (short) ReturnCode.Success;
                    peer.SetUser(user);
                }
                else
                {
                    response.ReturnCode = (short) ReturnCode.Eception;
                    response.DebugMessage = "异常";
                }
            }
            else
            {
                response.ReturnCode = (short) ReturnCode.Fail;
                response.DebugMessage = "用户名已存在!";
            }
            return response;
        }
开发者ID:XmingBunny,项目名称:ARPGPhotonServer,代码行数:29,代码来源:RegisterHandler.cs


示例20: CreateWorld

 public static OperationRequest CreateWorld(string worldName, BoundingBox boundingBox, Vector tileDimensions)
 {
     var request = new OperationRequest { OperationCode = (byte)OperationCode.CreateWorld, Parameters = new Dictionary<byte, object>() };
     request.Parameters.Add((byte)ParameterCode.WorldName, worldName);
     request.Parameters.Add((byte)ParameterCode.BoundingBox, boundingBox);
     request.Parameters.Add((byte)ParameterCode.TileDimensions, tileDimensions);
     return request;
 }
开发者ID:JerryBian,项目名称:PhotonSample,代码行数:8,代码来源:Operations.cs



注:本文中的OperationRequest类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C# OperationResponse类代码示例发布时间:2022-05-24
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