本文整理汇总了C#中PartResource类的典型用法代码示例。如果您正苦于以下问题:C# PartResource类的具体用法?C# PartResource怎么用?C# PartResource使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
PartResource类属于命名空间,在下文中一共展示了PartResource类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: SetState
private void SetState(PartResource.FlowMode state)
{
List<string> blacklist = this.resourceBlacklist.Split(',').ToList();
List<PartResource> valid = null;
for (int i = 0; i < base.part.Resources.list.Count; i++)
{
PartResource res = base.part.Resources.list[i];
if (!blacklist.Contains(res.resourceName) && res.info.resourceFlowMode != ResourceFlowMode.NO_FLOW)
{
if (this.resourceName == "ALL" || res.resourceName == this.resourceName)
{
res.flowMode = state;
return;
}
else if (this.resourceName == "ANY")
{
if (valid == null)
{
valid = new List<PartResource>();
}
valid.Add(res);
}
}
}
if (this.resourceName == "ANY" && valid != null)
{
Random ran = new Random();
int roll = ran.Next(0, valid.Count);
valid[roll].flowMode = state;
}
}
开发者ID:KSP-RO,项目名称:TestFlight,代码行数:31,代码来源:TestFlightFailure_ResourcePump.cs
示例2: OnStart
public override void OnStart(PartModule.StartState state)
{
double time_diff = lastActiveTime - Planetarium.GetUniversalTime();
if (state == StartState.Editor)
return;
if (part.Resources.Contains(resourceName))
decay_resource = part.Resources[resourceName];
else
{
decay_resource = null;
return;
}
resourceDefinitionsContainDecayProduct = PartResourceLibrary.Instance.resourceDefinitions.Contains(decayProduct);
if (resourceDefinitionsContainDecayProduct)
density_rat = decay_resource.info.density / PartResourceLibrary.Instance.GetDefinition(decayProduct).density;
if (decay_resource != null && time_diff > 0)
{
double n_0 = decay_resource.amount;
decay_resource.amount = n_0 * Math.Exp(-decayConstant * time_diff);
double n_change = n_0 - decay_resource.amount;
if (resourceDefinitionsContainDecayProduct)
ORSHelper.fixedRequestResource(part, decayProduct, -n_change * density_rat);
}
}
开发者ID:Kerbas-ad-astra,项目名称:KSPInterstellar,代码行数:29,代码来源:ModuleElementRadioactiveDecay.cs
示例3: Setup
// ReSharper disable ParameterHidesMember
public override void Setup(UIPartActionWindow window, Part part, UI_Scene scene, UI_Control control, PartResource resource)
{
double amount = resource.amount;
base.Setup(window, part, scene, control, resource);
this.resource.amount = amount;
slider.SetValueChangedDelegate(OnSliderChanged);
}
开发者ID:kevin-ye,项目名称:KSPAPIExtensions,代码行数:9,代码来源:UIPartActionsExtended.cs
示例4: OnStart
public override void OnStart(PartModule.StartState state)
{
if (state == StartState.Editor) { return; }
this.part.force_activate();
PartResourceList prl = part.Resources;
foreach (PartResource wanted_resource in prl) {
if (wanted_resource.resourceName == "IntakeAtm") {
intake_atm = wanted_resource;
}
}
}
开发者ID:kevin-ye,项目名称:KSPInterstellar,代码行数:13,代码来源:AtmosphericIntake.cs
示例5: AddResource
public static PartResource AddResource(this Part part, PartResourceDefinition info, float maxAmount, float amount)
{
PartResource resource = new PartResource(part);
resource.SetInfo(info);
resource.maxAmount = maxAmount;
resource.amount = amount;
resource.flowState = true;
resource.isTweakable = info.isTweakable;
resource.isVisible = info.isVisible;
resource.hideFlow = false;
resource.flowMode = PartResource.FlowMode.Both;
part.Resources.dict.Add(info.name.GetHashCode(), resource);
return resource;
}
开发者ID:blowfishpro,项目名称:B9PartSwitch,代码行数:15,代码来源:PartExtensions.cs
示例6: OnStart
public override void OnStart(StartState state)
{
base.OnStart(state);
GameEvents.onVesselChange.Add(new EventData<Vessel>.OnEvent(this.OnVesselChange));
if (state == StartState.Editor)
{
Events["paintEvent"].active = false;
return;
}
_paintResource = PartResourceLibrary.Instance.GetDefinition("SpacePaint");
_paint = this.part.Resources.Get(_paintResource.id);
setPaintState();
if (Global.Debug3) Utils.Log("paint resource id: {0}", _paintResource);
if (Global.Debug3) Utils.Log("paint: {0}/{1}", _paint.amount, _paint.maxAmount);
}
开发者ID:panteras1000,项目名称:TheWriteStuff,代码行数:19,代码来源:ASPPainter.cs
示例7: OnStart
public override void OnStart(PartModule.StartState state) {
if (state == StartState.Editor) {
return;
}
decay_resource = part.Resources[resourceName];
part.force_activate();
if (PartResourceLibrary.Instance.resourceDefinitions.Contains(decayProduct)) {
density_rat = decay_resource.info.density / PartResourceLibrary.Instance.GetDefinition(decayProduct).density;
}
double time_diff = Planetarium.GetUniversalTime() - lastActiveTime;
if (time_diff > 0) {
double decay_amount = decayWithProductionRate(time_diff);
ORSHelper.fixedRequestResource(part, decayProduct, -decay_amount*density_rat);
decay_resource.amount -= decay_amount;
}
lastActiveTime = (float) Planetarium.GetUniversalTime();
}
开发者ID:Elecner,项目名称:KSPInterstellar,代码行数:20,代码来源:ModuleElementRadioactiveDecay.cs
示例8: OnStart
/// <summary>
/// Called when this part is started.
/// </summary>
/// <param name="state">The start state.</param>
public override void OnStart(PartModule.StartState state)
{
base.OnStart(state);
foreach (PartResource r in part.Resources)
{
if (r.resourceName == "RocketParts")
{
rocketParts = r;
break;
}
}
if (!rocketParts)
{
Logger.DebugError("Cannot find RocketParts resource on \"" + part.name + "\"!");
}
rocketParts.flowMode = PartResource.FlowMode.Both;
part.fuelCrossFeed = false;
}
开发者ID:panarchist,项目名称:KerbalMechanics,代码行数:25,代码来源:ModuleRocketPartsContainer.cs
示例9: OnStart
public override void OnStart(PartModule.StartState state)
{
containerStates = SetUpAnimation(ContainerAnimationName, this.part);
foreach(PartResource pr in part.Resources) //finds which resource has been specified
{
if (pr.resourceName.Equals (ResourceType))
{
animatedResource = pr;
break;
}
}
resMax = animatedResource.maxAmount;
resAmount = animatedResource.amount;
normalizedRes = resAmount/resMax;
foreach (var cs in containerStates)
{
cs.normalizedTime = (float)normalizedRes;
}
}
开发者ID:RichardDastardly,项目名称:BDAnimationModules,代码行数:21,代码来源:AnimatedContainer.cs
示例10: ResourceValue
public ResourceValue(PartResource partResource)
: this(partResource.resourceName)
{
amount = partResource.amount;
capacity = partResource.maxAmount;
}
开发者ID:jwvanderbeck,项目名称:KOS_old,代码行数:6,代码来源:ResourceValue.cs
示例11: AddResource
public void AddResource(PartResource resource)
{
amount += resource.amount;
capacity += resource.maxAmount;
}
开发者ID:jwvanderbeck,项目名称:KOS_old,代码行数:5,代码来源:ResourceValue.cs
示例12: CommonResource
public CommonResource(PartResource targetResource, List<PartResource> localResList)
{
this.TargetPartResource = targetResource;
this.LocalPartResources = localResList;
}
开发者ID:Bear67,项目名称:KSP-KERT,代码行数:5,代码来源:KerbalTransferAddon.cs
示例13: FuelTanksInterface
//.........这里部分代码省略.........
}
GUILayout.EndScrollView();
if (fOxFMax > 0 || fLqFMax > 0 || fMoFMax > 0)
{
GUILayout.BeginHorizontal();
GUILayout.Label("Transfer Rate", LabelInfo);
GUI.enabled = (fTransferRate != 0.01f);
if (GUILayout.Button(" x1", GUILayout.Height(18)))
{
fTransferRate = 0.01f;
PersistenceUtils.saveStaticPersistence(selectedObject);
smessage = "Fuel transfer rate set to x1";
ScreenMessages.PostScreenMessage(smessage, 10, smsStyle);
}
GUI.enabled = (fTransferRate != 0.04f);
if (GUILayout.Button(" x4", GUILayout.Height(18)))
{
fTransferRate = 0.04f;
PersistenceUtils.saveStaticPersistence(selectedObject);
smessage = "Fuel transfer rate set to x4";
ScreenMessages.PostScreenMessage(smessage, 10, smsStyle);
}
GUI.enabled = (fTransferRate != 0.1f);
if (GUILayout.Button("x10", GUILayout.Height(18)))
{
fTransferRate = 0.1f;
PersistenceUtils.saveStaticPersistence(selectedObject);
smessage = "Fuel transfer rate set to x10";
ScreenMessages.PostScreenMessage(smessage, 10, smsStyle);
}
GUI.enabled = true;
GUILayout.EndHorizontal();
if (!FlightGlobals.ActiveVessel.isEVA && FlightGlobals.ActiveVessel.Landed)
{
GUILayout.Label(FlightGlobals.ActiveVessel.vesselName + "'s Tanks", LabelInfo);
scrollPos3 = GUILayout.BeginScrollView(scrollPos3);
foreach (Part fTank in FlightGlobals.ActiveVessel.parts)
{
foreach (PartResource rResource in fTank.Resources)
{
if (rResource.resourceName == "LiquidFuel" || rResource.resourceName == "Oxidizer" || rResource.resourceName == "MonoPropellant")
{
if (SelectedTank == fTank && SelectedResource == rResource)
PartSelected = true;
else
PartSelected = false;
GUILayout.BeginHorizontal();
GUILayout.Box("" + fTank.gameObject.name, GUILayout.Height(18));
GUILayout.Box("" + rResource.resourceName, GUILayout.Height(18));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Fuel", LabelInfo);
GUI.enabled = false;
GUILayout.TextField("" + rResource.amount.ToString("#0.00"), GUILayout.Height(18));
GUI.enabled = true;
GUI.enabled = !PartSelected;
if (GUILayout.Button(" Select ", GUILayout.Height(18)))
{
SelectedResource = rResource;
SelectedTank = fTank;
PersistenceUtils.saveStaticPersistence(selectedObject);
}
GUI.enabled = PartSelected;
if (GUILayout.Button("Deselect", GUILayout.Height(18)))
{
SelectedResource = null;
SelectedTank = null;
PersistenceUtils.saveStaticPersistence(selectedObject);
}
GUI.enabled = true;
GUILayout.EndHorizontal();
}
else
continue;
}
}
GUILayout.EndScrollView();
GUI.enabled = true;
if (SelectedResource != null && SelectedTank != null)
{
if (bMoFOut || bOxFOut || bLqFOut)
doFuelOut(selectedObject);
if (bMoFIn || bOxFIn || bLqFIn)
doFuelIn(selectedObject);
}
}
}
GUI.DragWindow(new Rect(0, 0, 10000, 10000));
}
开发者ID:ThomasKerman,项目名称:Kerbal-Konstructs_DEV,代码行数:101,代码来源:FuelTanksGUI.cs
示例14: Add
public void Add(PartResource pr) {
amount += pr.amount;
maxAmount += pr.maxAmount;
}
开发者ID:OverloadUT,项目名称:OATBeanCounter,代码行数:4,代码来源:BeanCounter.cs
示例15: OnStart
public override void OnStart(PartModule.StartState state) {
deuterium = part.Resources["Deuterium"];
he3 = part.Resources["Helium-3"];
un = part.Resources["EnrichedUranium"];
base.OnStart(state);
/*
lightGameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere);
lightGameObject.collider.enabled = false;
lightGameObject.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
lightGameObject.AddComponent<Light>();
lightGameObject.renderer.material.shader = Shader.Find("Unlit/Transparent");
lightGameObject.renderer.material.mainTexture = GameDatabase.Instance.GetTexture("Interstellar/explode2", false);
lightGameObject.renderer.material.color = new Color(Color.white.r, Color.white.g, Color.white.b, 0.9f);
lightGameObject.renderer.enabled = false;
light = lightGameObject.light;
lightGameObject.transform.position = part.transform.position;
light.type = LightType.Point;
light.color = new Color(Color.white.r, Color.white.g, 0.87f, 1f);
light.range = 1f;
light.intensity = 50.0f;
light.renderMode = LightRenderMode.ForcePixel;
convert_charged_to_thermal = false;
Destroy (lightGameObject.collider, 0.25f);
Destroy(lightGameObject, 0.1f);
*/
antimatter_rate = resourceRate * GameConstants.antimatter_initiated_antimatter_cons_constant*86400/1000000;
d_he3_rate = resourceRate * GameConstants.antimatter_initiated_d_he3_cons_constant*86400;
un_rate = resourceRate * GameConstants.antimatter_initiated_eu_cons_constant*86400;
upgraded_d_he3_rate = upgradedResourceRate * GameConstants.antimatter_initiated_upgraded_eu_cons_constant;
upgraded_amat_rate = upgradedResourceRate * GameConstants.antimatter_initiated_antimatter_cons_constant * 86400 / 1000000;
}
开发者ID:Joeppie,项目名称:KSPInterstellar,代码行数:34,代码来源:FNAmatCatFissionFusionReactor.cs
示例16: OnStart
public override void OnStart(PartModule.StartState state)
{
antimatter = part.Resources[InterstellarResourcesConfiguration.Instance.Antimatter];
if (state == StartState.Editor) return;
this.part.force_activate();
}
开发者ID:Yitscar,项目名称:KSPInterstellar,代码行数:7,代码来源:AntimatterStorageTank.cs
示例17: OnStart
public override void OnStart(PartModule.StartState state) {
uranium_mononitride = part.Resources["UraniumNitride"];
depleted_fuel = part.Resources["DepletedFuel"];
base.OnStart(state);
initial_thermal_power = ThermalPower;
initial_resource_rate = resourceRate;
}
开发者ID:bfrobin446,项目名称:KSPInterstellar,代码行数:7,代码来源:FNPFissionReactor.cs
示例18: OnStart
public override void OnStart(PartModule.StartState state)
{
if (state == StartState.Editor) {
return;
}
decay_resource = part.Resources[resourceName];
part.force_activate();
}
开发者ID:ripsbusk,项目名称:KSPInterstellar,代码行数:8,代码来源:ModuleElementRadioactiveDecay.cs
示例19: OnStart
public override void OnStart(StartState state)
{
base.OnStart(state);
resource = part.Resources[resourceName];
if (isDecoupled)
{
Events["jettisonEvent"].active = false;
Actions["jettisonAction"].active = false;
}
}
开发者ID:SixDasher,项目名称:SSTULabs,代码行数:10,代码来源:SSTUAutoDepletionDecoupler.cs
示例20: OnStart
//This is a simple module that automatically converts recyclables into machinery.
//It's primary use is for MKS Lite.
public override void OnStart(StartState state)
{
if (!part.Resources.Contains("Machinery"))
return;
if (!part.Resources.Contains("Recyclables"))
return;
if (part.FindModulesImplementing<BaseConverter>().Count == 0)
return;
_convertResources = true;
_inRes = part.Resources["Recyclables"];
_outRes = part.Resources["Machinery"];
}
开发者ID:BobPalmer,项目名称:MKS,代码行数:15,代码来源:MksAutoRepair.cs
注:本文中的PartResource类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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