本文整理汇总了C#中Partition类的典型用法代码示例。如果您正苦于以下问题:C# Partition类的具体用法?C# Partition怎么用?C# Partition使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Partition类属于命名空间,在下文中一共展示了Partition类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Cell
internal Partition part; // the partition containing this cell
#endregion Fields
#region Constructors
/// <summary>
/// Load a cell from disk into memory.
/// </summary>
/// <param name="part">The partition where this cell belongs</param>
/// <param name="fileName">The name of the file holding the persisted cell</param>
/// <exception cref="FileFormatException">The cell file is malformed</exception>
/// <exception cref="EndOfStreamException">The cell file is too short</exception>
internal Cell(Partition part, string fileName, bool partial)
{
this.part = part;
this.fileName = fileName;
var fileLength = new FileInfo(fileName).Length;
using (var br = new BinaryReader(new BufferedStream(new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.Read)))) {
this.baseUID = br.ReadInt64();
this.epoch = br.ReadInt32();
this.numUrls = br.ReadInt64();
this.supraUID = this.baseUID + this.numUrls;
this.urlCell = new UrlCell(this, br);
this.linkCell = new LinkCell[2];
this.linkCell[0] = new LinkCell(this, br);
this.linkCell[1] = new LinkCell(this, br);
long numHdrBytes = br.BaseStream.Position;
this.urlCell.startPos = numHdrBytes;
this.linkCell[0].startPos = this.urlCell.startPos + this.urlCell.numBytes;
this.linkCell[1].startPos = this.linkCell[0].startPos + this.linkCell[0].numBytes;
var expectedSize = numHdrBytes + this.urlCell.numBytes +
(partial ? 0L : this.linkCell[0].numBytes + this.linkCell[1].numBytes);
if (fileLength != expectedSize) {
throw new FileFormatException(fileName + " is wrong size");
}
}
}
开发者ID:pszmyd,项目名称:SHS,代码行数:40,代码来源:Cell.cs
示例2: CheckTerrain
void CheckTerrain(string id, int res)
{
instance = GetComponent<BC2Instance>().instance;
string terrainLocation = Util.GetField("TerrainAsset", instance).reference;
if (terrainLocation == "" || terrainLocation == null)
{
Util.Log("TerrainAsset is missing from " + instance.guid);
} else
{
string guid = Util.GetGuid(terrainLocation);
terrainLocation = Util.ClearGUIDString(terrainLocation);
terrainLoc = terrainLocation;
partition = Util.LoadPartition(terrainLocation);
int terrainRes;
if (res == 0)
{
terrainRes = TerrainRes(terrainLocation, guid);
fullres = terrainRes;
} else
{
terrainRes = res;
}
int terrainHeight = TerrainHeight(terrainLocation);
LoadTerrain(terrainLocation, terrainRes, terrainHeight, id);
}
}
开发者ID:Pahkiller,项目名称:Bad-Company-2-Map-Editor,代码行数:30,代码来源:TerrainEntityData.cs
示例3: DiagramsModel
/// <summary>
/// Constructor
/// </summary>
/// <param name="partition">Partition where new element is to be created.</param>
/// <param name="propertyAssignments">List of domain property id/value pairs to set once the element is created.</param>
public DiagramsModel(Partition partition, params PropertyAssignment[] propertyAssignments)
: base(partition, propertyAssignments)
{
// listen to events
this.Store.EventManagerDirectory.ElementAdded.Add(new EventHandler<ElementAddedEventArgs>(OnElementAdded));
this.Store.EventManagerDirectory.ElementDeleted.Add(new EventHandler<ElementDeletedEventArgs>(OnElementDeleted));
}
开发者ID:apoorv-vijay-joshi,项目名称:FSE-2011-PDE,代码行数:12,代码来源:DiagramsModel.cs
示例4: CreateNewProcessOverview
public static void CreateNewProcessOverview(string ProcessName, ProjectItem processFile, ProjectItem diagramFile)
{
var store = new Store(typeof(CloudCoreArchitectProcessOverviewDomainModel));
var partition = new Partition(store);
var result = new SerializationResult();
using (Transaction t = store.TransactionManager.BeginTransaction("create new process overview model"))
{
try
{
var processOverviewSerializationHelper = CloudCoreArchitectProcessOverviewSerializationHelper.Instance;
Architect.ProcessOverview.Process process = processOverviewSerializationHelper.CreateModelHelper(partition);
SetProcessOverviewProperties(ProcessName, process);
var diagram = processOverviewSerializationHelper.CreateDiagramHelper(partition, process);
processOverviewSerializationHelper.SaveModelAndDiagram(result, process, processFile.FileNames[0], diagram, diagramFile.FileNames[0]);
AddAssemblyReference(ProcessName, process);
t.Commit();
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
}
开发者ID:Exclr8,项目名称:CloudCore,代码行数:30,代码来源:FileHelper.cs
示例5: DeleteCommand
public DeleteCommand(Cluster cluster, WritePolicy policy, Key key)
{
this.cluster = cluster;
this.policy = policy;
this.key = key;
this.partition = new Partition(key);
}
开发者ID:vonbv,项目名称:aerospike-client-csharp,代码行数:7,代码来源:DeleteCommand.cs
示例6: Init
public void Init()
{
this.ListUIChildren = new List<UIComponent>();
Ribbon.HEIGHT = (int)(0.2f * Render.ScreenHeight);
Rec = new Rectangle(0, 0, (int)Render.ScreenWidth, Ribbon.HEIGHT);
RecMenuBar = new Rectangle(Ribbon.MARGE + 100, 0, Rec.Width - 100 - Ribbon.MARGE * 2, 30);
recBackground = new Rectangle(Rec.X, Rec.Y, Rec.Width, (int)((float)Rec.Height * 1.2f));
vecTime = new Vector2(RecMenuBar.Left + MARGE * 4, RecMenuBar.Top + RecMenuBar.Height / 2 - Render.FontTextSmall.MeasureString("0").Y / 2);
BPMMeter BPMMeter = new BPMMeter(this, this.UI, GetNewTimeSpan());
BPMMeter.Init();
this.ListUIChildren.Add(BPMMeter);
Partition = new Partition(this, this.UI, GetNewTimeSpan());
Partition.Init();
this.ListUIChildren.Add(Partition);
imgPlay = new ClickableImage(UI, this, GetNewTimeSpan(), "Play", Render.texPlay, Render.texPlay, new Vector2(BPMMeter.Rec.Right + MARGE * 2, Partition.Rec.Y + RecMenuBar.Height / 2 - Render.texPlay.Height / 2));
imgPause = new ClickableImage(UI, this, GetNewTimeSpan(), "Pause", Render.texPause, Render.texPause, new Vector2(BPMMeter.Rec.Right + MARGE * 2, Partition.Rec.Y + RecMenuBar.Height / 2 - Render.texPause.Height / 2));
imgPause.Visible = false;
imgStop = new ClickableImage(UI, this, GetNewTimeSpan(), "Stop", Render.texStop, Render.texStop, new Vector2(BPMMeter.Rec.Right + MARGE * 3 + Render.texPlay.Width, Partition.Rec.Y + RecMenuBar.Height / 2 - Render.texStop.Height / 2));
imgPlay.ClickImage += new ClickableImage.ClickImageHandler(imgPlay_ClickImage);
imgPause.ClickImage += new ClickableImage.ClickImageHandler(imgPause_ClickImage);
imgStop.ClickImage += new ClickableImage.ClickImageHandler(imgStop_ClickImage);
this.ListUIChildren.Add(imgPlay);
this.ListUIChildren.Add(imgPause);
this.ListUIChildren.Add(imgStop);
}
开发者ID:HaKDMoDz,项目名称:geff,代码行数:31,代码来源:Ribbon.cs
示例7: Partition
/// <summary>
/// Copy information from another partition.
/// </summary>
/// <param name="other">Partition to copy.</param>
public Partition(Partition other)
{
this.partitionNumber = other.partitionNumber;
this.size = other.size;
this.replicas = new List<UNCPathname>();
this.replicas.AddRange(other.replicas);
}
开发者ID:knowledgehacker,项目名称:Dryad,代码行数:11,代码来源:partitionedTables.cs
示例8: NodeShape
public NodeShape(Partition partition, params PropertyAssignment[] propertyAssignments)
: base(partition, propertyAssignments)
{
bool bHandledSize = false;
bool bHandledLocation = false;
bool bHandledAbsoluteLocation = false;
if (propertyAssignments != null)
foreach (PropertyAssignment propertyAssignment in propertyAssignments)
{
if (propertyAssignment.PropertyId == NodeShape.SizeDomainPropertyId)
bHandledSize = true;
else if (propertyAssignment.PropertyId == NodeShape.LocationDomainPropertyId)
bHandledLocation = true;
else if (propertyAssignment.PropertyId == NodeShape.AbsoluteLocationDomainPropertyId)
bHandledAbsoluteLocation = true;
}
if (!bHandledSize)
this.Size = this.DefaultSize;
if (!bHandledLocation)
this.Location = PointD.Empty;
if (!bHandledAbsoluteLocation)
this.AbsoluteLocation = PointD.Empty;
}
开发者ID:apoorv-vijay-joshi,项目名称:FSE-2011-PDE,代码行数:25,代码来源:NodeShape.cs
示例9: CreateModelElementForEFObjectType
private static ModelElement CreateModelElementForEFObjectType(EFObject obj, Partition partition)
{
ModelElement modelElement = null;
var t = obj.GetType();
if (t == typeof(ConceptualEntityModel))
{
modelElement = new EntityDesignerViewModel(partition);
}
else if (t == typeof(ConceptualEntityType))
{
modelElement = new EntityType(partition);
}
else if (t == typeof(ConceptualProperty))
{
modelElement = new ScalarProperty(partition);
}
else if (t == typeof(ComplexConceptualProperty))
{
modelElement = new ComplexProperty(partition);
}
else if (t == typeof(Association))
{
modelElement = new ViewModel.Association(partition);
}
else if (t == typeof(EntityTypeBaseType))
{
modelElement = new Inheritance(partition);
}
else if (t == typeof(NavigationProperty))
{
modelElement = new ViewModel.NavigationProperty(partition);
}
return modelElement;
}
开发者ID:Cireson,项目名称:EntityFramework6,代码行数:35,代码来源:ModelToDesignerModelXRef.cs
示例10: WallCatalogResource
public WallCatalogResource(int APIversion,
uint version,
uint unknown2,
Common common,
Wall wallType,
Partition partitionType,
PartitionFlagsType partitionFlags,
VerticalSpan verticalSpanType,
PartitionsBlockedFlagsType partitionsBlockedFlags,
PartitionsBlockedFlagsType adjacentPartitionsBlockedFlags,
PartitionTool partitionToolMode,
ToolUsageFlagsType toolUsageFlags,
uint defaultPatternIndex,
WallThickness wallThicknessType,
TGIBlockList ltgib)
: base(APIversion, version, common, ltgib)
{
this.unknown2 = unknown2;
this.wallType = wallType;
this.partitionType = partitionType;
this.partitionFlags = partitionFlags;
this.verticalSpanType = verticalSpanType;
this.partitionsBlockedFlags = partitionsBlockedFlags;
this.adjacentPartitionsBlockedFlags = adjacentPartitionsBlockedFlags;
this.partitionToolMode = partitionToolMode;
this.toolUsageFlags = toolUsageFlags;
this.defaultPatternIndex = defaultPatternIndex;
this.wallThicknessType = wallThicknessType;
}
开发者ID:dd-dk,项目名称:s3pi,代码行数:29,代码来源:WallCatalogResource.cs
示例11: OnInspectorGUI
public override void OnInspectorGUI()
{
DrawDefaultInspector();
MapLoad mapLoad = (MapLoad)target;
if(GUILayout.Button("Save as " + mapLoad.saveAs))
{
mapLoad.Save();
}
string path = "Levels/"+mapLoad.mapName;
string minimapPath;
if (lastMapName != mapLoad.mapName) {
if(Util.FileExist("Resources/"+path+".xml")) {
partition = Util.LoadPartition (path);
foreach (Field field in Util.GetComplex ("LevelDescription", partition.instance [0]).field) {
if (field.name == "MinimapTexture") {
minimapPath = Util.ClearGUIDString (field.reference);
minimapPath += ".itexture";
texture = Util.LoadiTexture (minimapPath);
}
}
}
lastMapName = mapLoad.mapName;
}
if (texture != null && !Application.isPlaying) {
GUILayout.Label (texture, GUILayout.Width(EditorGUIUtility.currentViewWidth - 40), GUILayout.Height(EditorGUIUtility.currentViewWidth - 40));
}
}
开发者ID:Powback,项目名称:Bad-Company-2-Map-Editor,代码行数:31,代码来源:MapLoadDrawer.cs
示例12: DeletePartition
public bool DeletePartition(Partition entity)
{
if (entity == null) return false;
_unitOfWork.PartitionRepository.Delete(entity);
_unitOfWork.Save();
return true;
}
开发者ID:FishAbe,项目名称:cats-hub-module,代码行数:7,代码来源:PartitionService.cs
示例13: CreateDiagramHelper
internal override EntityDesignerDiagram CreateDiagramHelper(Partition diagramPartition, ModelElement modelRoot)
{
var evm = modelRoot as EntityDesignerViewModel;
var diagram = new EntityDesignerDiagram(diagramPartition);
diagram.ModelElement = evm;
return diagram;
}
开发者ID:Cireson,项目名称:EntityFramework6,代码行数:7,代码来源:MicrosoftDataEntityDesignSerializationHelper.cs
示例14: SetUp
public void SetUp()
{
table = Storage.SetUp();
partition = new Partition(table, "test");
virtual1 = new Partition(table, "test|123");
virtual2 = new Partition(table, "test|456");
}
开发者ID:james-andrewsmith,项目名称:Streamstone,代码行数:8,代码来源:Virtual_partitions.cs
示例15: AsyncExists
public AsyncExists(AsyncCluster cluster, Policy policy, Key key, ExistsListener listener)
: base(cluster)
{
this.policy = policy;
this.listener = listener;
this.key = key;
this.partition = new Partition(key);
}
开发者ID:Caldas,项目名称:aerospike-client-csharp,代码行数:8,代码来源:AsyncExists.cs
示例16: Put
public async Task Put(string key, string value)
{
var now = DateTime.UtcNow;
var versionLevel = new Partition(this.Target, key);
await Task.WhenAll(
versionLevel.Put((now.Ticks).ToString("d19"), value),
this.master.Put(key, value));
}
开发者ID:richorama,项目名称:ODIN,代码行数:8,代码来源:OdinVersioner.cs
示例17: Process
public override double Process(Partition p)
{
double result = 0;
for (int i = 0; i < p.ElementsCount; i++)
result += GetSilhouette(p, p.Set.Elements[i]);
return result / p.ElementsCount;
}
开发者ID:svegapons,项目名称:clustering_ensemble_suite,代码行数:8,代码来源:I_SilhouetteWidth.cs
示例18: InitializeSerializationContext
/// <summary>
/// Initialize the serialization context on load / save
/// </summary>
/// <remarks>We need to supply a model bus for ModelBusReference deserialization to work</remarks>
protected override void InitializeSerializationContext(Partition partition, SerializationContext serializationContext, bool isLoading)
{
Debug.Assert(partition != null, "partition should not be null");
Debug.Assert(serializationContext != null, "serializationContext should not be null");
IModelBus modelbus = partition.Store.GetService(typeof(SModelBus)) as IModelBus;
serializationContext[Microsoft.VisualStudio.Modeling.Integration.ModelBusReferencePropertySerializer.ModelBusLoadContextKey] = modelbus;
}
开发者ID:Phidiax,项目名称:open-wssf-2015,代码行数:12,代码来源:ModelBusReferencesUtilitiesCompat.cs
示例19: AsyncDelete
public AsyncDelete(AsyncCluster cluster, WritePolicy policy, Key key, DeleteListener listener)
: base(cluster)
{
this.policy = policy;
this.listener = listener;
this.key = key;
this.partition = new Partition(key);
}
开发者ID:Caldas,项目名称:aerospike-client-csharp,代码行数:8,代码来源:AsyncDelete.cs
示例20: Ext
public Ext( Device device, MBRPartitionEntry mbr_entry )
{
partition = new Partition( device, mbr_entry );
Byte[] sector = new Byte[ device.SectorSize ];
partition.Read( sector, 1024, device.SectorSize );
if ( sector[ 56 ] != 0x53 || sector[ 57 ] != 0xef ) throw new Exception( "Partition is not Ext2/3/4" );
Utils.LoadLE32( out inode_count, sector, 0 );
Utils.LoadLE32( out total_block_count, sector, 4 );
Utils.LoadLE32( out reserved_block_count, sector, 8 );
Utils.LoadLE32( out free_block_count, sector, 12 );
Utils.LoadLE32( out free_inode_count, sector, 16 );
Utils.LoadLE32( out first_data_block, sector, 20 );
Utils.LoadLE32( out block_size_pow, sector, 24 );
Utils.LoadLE32( out blocks_per_group, sector, 32 );
Utils.LoadLE32( out inodes_per_group, sector, 40 );
Utils.LoadLE16( out minor_revision, sector, 62 );
Utils.LoadLE32( out revision, sector, 76 );
Utils.LoadLE32( out first_useable_inode, sector, 84 );
Utils.LoadLE16( out inode_size, sector, 88 );
Utils.LoadLE32( out features_compatible, sector, 92 );
Utils.LoadLE32( out features_incompatible, sector, 96 );
Utils.LoadLE32( out features_ro_compatible, sector, 100 );
Utils.LoadLE32( out volume_id[0], sector, 104 );
Utils.LoadLE32( out volume_id[1], sector, 108 );
Utils.LoadLE32( out volume_id[2], sector, 112 );
Utils.LoadLE32( out volume_id[3], sector, 116 );
Utils.LoadString( out volume_name, 16, sector, 120 );
prealloc_file = sector[204];
prealloc_dir = sector[205];
Utils.LoadString( out journal_uuid, 16, sector, 208 );
Utils.LoadLE32( out journal_inode, sector, 224 );
Utils.LoadLE32( out journal_last_orphan, sector, 232 );
Utils.LoadLE32( out hash_seed[0], sector, 236 );
Utils.LoadLE32( out hash_seed[1], sector, 240 );
Utils.LoadLE32( out hash_seed[2], sector, 244 );
Utils.LoadLE32( out hash_seed[3], sector, 248 );
hash_version = sector[252];
Utils.LoadLE32( out first_meta_block_group, sector, 260 );
ext4 = ( ( features_ro_compatible & 0x0008 ) != 0 ) ||
( ( features_ro_compatible & 0x0010 ) != 0 ) ||
( ( features_ro_compatible & 0x0020 ) != 0 ) ||
( ( features_ro_compatible & 0x0040 ) != 0 ) ||
( ( features_incompatible & 0x0040 ) != 0 ) ||
( ( features_incompatible & 0x0080 ) != 0 ) ||
( ( features_incompatible & 0x0100 ) != 0 ) ||
( ( features_incompatible & 0x0200 ) != 0 ) ||
( ( features_incompatible & 0x0400 ) != 0 ) ||
( ( features_incompatible & 0x1000 ) != 0 );
uint block_group_count = ( total_block_count + blocks_per_group-1 )/blocks_per_group;
for ( uint i=0; i<block_group_count; ++i )
{
bg_descriptors.Add( GetGroupDescriptor( i ) );
}
}
开发者ID:pbalint,项目名称:Playground,代码行数:58,代码来源:Ext.cs
注:本文中的Partition类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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