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C# PlayFabResultCommon类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中PlayFabResultCommon的典型用法代码示例。如果您正苦于以下问题:C# PlayFabResultCommon类的具体用法?C# PlayFabResultCommon怎么用?C# PlayFabResultCommon使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PlayFabResultCommon类属于命名空间,在下文中一共展示了PlayFabResultCommon类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: OnApiResponse_StLogin2

 private static PlayFabSettings.ResponseCallback<object, PlayFabResultCommon> _onApiResponseStLogin2 = OnApiResponse_StLogin2; // Static methods can be cast once and saved as a static variable
 private static void OnApiResponse_StLogin2(string url, int callId, object request, PlayFabResultCommon result, PlayFabError error, object customData)
 {
     var delta = DateTime.UtcNow - CallTimes_StLogin[callId];
     Debug.Log(url + " completed in " + delta.TotalMilliseconds + " - _StLogin");
     CallTimes_StLogin.Remove(callId);
 }
开发者ID:PlayFabTim,项目名称:SDKGenerator,代码行数:7,代码来源:ExampleApiLog.cs


示例2: SuccessCallback_Global

 private static void SuccessCallback_Global(string urlPath, int callId, object request, PlayFabResultCommon result, PlayFabError error, object customData)
 {
     callbacks.Add("SuccessCallback_Global");
     throw new Exception("Non-PlayFab callback error");
 }
开发者ID:at-anhgh,项目名称:Game-RiotSamuraFight,代码行数:5,代码来源:EventTest.cs


示例3: GetCloudScriptRevision

        /// <summary>
        /// Gets the contents and information of a specific Cloud Script revision.
        /// </summary>
        public static void GetCloudScriptRevision(GetCloudScriptRevisionRequest request, PlayFabResultCommon.ProcessApiCallback<GetCloudScriptRevisionResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception("Must have PlayFabSettings.DeveloperSecretKey set to call this method");

            string serializedJson = JsonWrapper.SerializeObject(request, PlayFabUtil.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<GetCloudScriptRevisionResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHttp.Post("/Admin/GetCloudScriptRevision", serializedJson, "X-SecretKey", PlayFabSettings.DeveloperSecretKey, callback, request, customData);
        }
开发者ID:yen-igaw,项目名称:UnitySDK,代码行数:14,代码来源:PlayFabAdminAPI.cs


示例4: GetLeaderboardAroundPlayer

        /// <summary>
        /// Retrieves a list of ranked users for the given statistic, centered on the requested player. If PlayFabId is empty or null will return currently logged in user.
        /// </summary>
        public static void GetLeaderboardAroundPlayer(GetLeaderboardAroundPlayerRequest request, PlayFabResultCommon.ProcessApiCallback<GetLeaderboardAroundPlayerResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (_authKey == null) throw new Exception("Must be logged in to call this method");

            string serializedJson = JsonWrapper.SerializeObject(request, PlayFabUtil.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<GetLeaderboardAroundPlayerResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHttp.Post("/Client/GetLeaderboardAroundPlayer", serializedJson, "X-Authorization", _authKey, callback, request, customData);
        }
开发者ID:yen-igaw,项目名称:UnitySDK,代码行数:14,代码来源:PlayFabClientAPI.cs


示例5: SendAccountRecoveryEmail

 /// <summary>
 /// Forces an email to be sent to the registered email address for the user's account, with a link allowing the user to change the password
 /// </summary>
 public static void SendAccountRecoveryEmail(SendAccountRecoveryEmailRequest request, PlayFabResultCommon.ProcessApiCallback<SendAccountRecoveryEmailResult> resultCallback, ErrorCallback errorCallback, object customData = null)
 {
     
     string serializedJson = JsonWrapper.SerializeObject(request, PlayFabUtil.ApiSerializerStrategy);
     Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
     {
         ResultContainer<SendAccountRecoveryEmailResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
     };
     PlayFabHttp.Post("/Client/SendAccountRecoveryEmail", serializedJson, null, null, callback, request, customData);
 }
开发者ID:yen-igaw,项目名称:UnitySDK,代码行数:13,代码来源:PlayFabClientAPI.cs


示例6: RegisterPlayFabUser

        /// <summary>
        /// Registers a new Playfab user account, returning a session identifier that can subsequently be used for API calls which require an authenticated user. You must supply either a username or an email address.
        /// </summary>
        public static void RegisterPlayFabUser(RegisterPlayFabUserRequest request, PlayFabResultCommon.ProcessApiCallback<RegisterPlayFabUserResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            request.TitleId = request.TitleId ?? PlayFabSettings.TitleId;
            if (request.TitleId == null) throw new Exception("Must be have PlayFabSettings.TitleId set to call this method");

            string serializedJson = JsonWrapper.SerializeObject(request, PlayFabUtil.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<RegisterPlayFabUserResult>.HandleResults(requestContainer, resultCallback, errorCallback, RegisterPlayFabUserResultAction);
            };
            PlayFabHttp.Post("/Client/RegisterPlayFabUser", serializedJson, null, null, callback, request, customData);
        }
开发者ID:yen-igaw,项目名称:UnitySDK,代码行数:15,代码来源:PlayFabClientAPI.cs


示例7: WriteCharacterEvent

        /// <summary>
        /// Writes a character-based event into PlayStream.
        /// </summary>
        public static void WriteCharacterEvent(WriteClientCharacterEventRequest request, PlayFabResultCommon.ProcessApiCallback<WriteEventResponse> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (_authKey == null) throw new Exception("Must be logged in to call this method");

            string serializedJson = JsonWrapper.SerializeObject(request, PlayFabUtil.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<WriteEventResponse>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHttp.Post("/Client/WriteCharacterEvent", serializedJson, "X-Authorization", _authKey, callback, request, customData);
        }
开发者ID:yen-igaw,项目名称:UnitySDK,代码行数:14,代码来源:PlayFabClientAPI.cs



注:本文中的PlayFabResultCommon类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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