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C# PlayerIndexEventArgs类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中PlayerIndexEventArgs的典型用法代码示例。如果您正苦于以下问题:C# PlayerIndexEventArgs类的具体用法?C# PlayerIndexEventArgs怎么用?C# PlayerIndexEventArgs使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PlayerIndexEventArgs类属于命名空间,在下文中一共展示了PlayerIndexEventArgs类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: fullscreenMenuEntrySelected

 /// <summary>
 /// Event handler for when the Frobnicate menu entry is selected.
 /// </summary>
 void fullscreenMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     sounds.playSoundEffect("select", 1);
     fullscreen = !fullscreen;
     Game1.changeFullScreen();
     SetMenuEntryText();
 }
开发者ID:hardelc,项目名称:Imagine-Cup-2011-Fall-Game,代码行数:10,代码来源:OptionsMenuScreen.cs


示例2: ConfirmQuitMessageBoxAccepted

        /// <summary>
        /// Event handler for when the user selects ok on the "are you sure
        /// you want to quit" message box. This uses the loading screen to
        /// transition from the game back to the main menu screen.
        /// </summary>
        void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
        {
            LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(),
                                                           new MainMenuScreen());

            //ExitScreen();
        }
开发者ID:jpann,项目名称:PongBasic,代码行数:12,代码来源:PauseMenuScreen.cs


示例3: DifficultyMenuEntrySelected

        /// <summary>
        /// Event handler for when the Language menu entry is selected.
        /// </summary>
        void DifficultyMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            sounds.playSoundEffect("select", 1);
            currentDifficulty = (currentDifficulty + 1) % Difficulty.Length;

            SetMenuEntryText();
        }
开发者ID:hardelc,项目名称:Imagine-Cup-2011-Fall-Game,代码行数:10,代码来源:OptionsMenuScreen.cs


示例4: UngulateMenuEntrySelected

        /// <summary>
        /// Event handler for when the Ungulate menu entry is selected.
        /// </summary>
        private void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            _currentUngulate++;

            if (_currentUngulate > Ungulate.Llama)
                _currentUngulate = 0;

            SetMenuEntryText();
        }
开发者ID:guozanhua,项目名称:KinectRagdoll,代码行数:12,代码来源:OptionsMenuScreen.cs


示例5: QuitGameMenuEntrySelected

        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        private void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string MESSAGE = "Are you sure you want to quit this game?";

            MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(MESSAGE);

            confirmQuitMessageBox.Accepted += this.ConfirmQuitMessageBoxAccepted;

            this.ScreenManager.AddScreen(confirmQuitMessageBox, this.ControllingPlayer);
        }
开发者ID:klimentt,项目名称:KurtVonnegut,代码行数:13,代码来源:PauseMenuScreen.cs


示例6: GameOverBox_Cancelled

        void GameOverBox_Cancelled(object sender, PlayerIndexEventArgs e)
        {
            foreach (var screen in ScreenManager.GetScreens())
            {
                screen.ExitScreen();
            }

            ScreenManager.AddScreen(new BackgroundScreen(), null);
            ScreenManager.AddScreen(new MainMenuScreen(), null);
        }
开发者ID:Layoric,项目名称:RonaldTheSnake,代码行数:10,代码来源:GameOverBox.cs


示例7: QuitGameMenuEntrySelected

        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Are you sure you want to quit this game?";

            MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);

            confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer);
        }
开发者ID:Righteous-Noodle,项目名称:Eva-Frontier,代码行数:13,代码来源:PauseMenuScreen.cs


示例8: QuitGameMenuEntrySelected

        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "You are about to exit the game\n"+"     ...are you sure?";

            MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);

            confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer);
        }
开发者ID:hardelc,项目名称:Imagine-Cup-2011-Fall-Game,代码行数:13,代码来源:PauseMenuScreen.cs


示例9: quitMenuEntry_Selected

        void quitMenuEntry_Selected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Are you sure you want to exit?";

            var confirmExitMessageBox = new MessageBoxScreen(message);

            confirmExitMessageBox.Accepted += confirmExitMessageBox_Accepted;
            ScreenManager.AddScreen(confirmExitMessageBox, e.PlayerIndex);

        }
开发者ID:umutseven92,项目名称:Romero.Windows,代码行数:10,代码来源:PauseMenuScreen.cs


示例10: menuLevel_Selected

 void menuLevel_Selected(object sender, PlayerIndexEventArgs e)
 {
     string fileName = "";
     if (sender.GetType() == typeof(LevelMenuEntry))
     {
         fileName = (sender as LevelMenuEntry).FileName;
     }
     gamePlayScreen = new SnakeWorld(fileName);
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        gamePlayScreen);
 }
开发者ID:Layoric,项目名称:RonaldTheSnake,代码行数:11,代码来源:PuzzleModeMenuScreen.cs


示例11: OnResolutionMenuEntryClick

        private void OnResolutionMenuEntryClick(object sender, PlayerIndexEventArgs e)
        {
            List<ScreenResolution> res = this.Settings.AvailableResolutions();

            int index = res.FindIndex(x => x == this.Settings.CurrentResolution);
            int totalCount = res.Count;

            index = (index >= totalCount - 1) ? 0 : ++index;

            this.Settings.SetResolution(res[index]);
            this.UpdateScreen();
        }
开发者ID:vitaly-kobzev,项目名称:WindowsGSM1,代码行数:12,代码来源:VideoOptionsMenuScreen.cs


示例12: QuitGameMenuEntrySelected

        /// <summary>
        /// Evento para quando for escolhido sair do game
        /// </summary>
        void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            // Mensagem que será colocada na tela
            string message = "Confirmar a Saída?";

            // Instância de tela popup (message box)
            MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message, false);

            // Cria o evento para confirmar a saída
            confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            // Adiciona a entrada(item) à coleção do gerenciador de telas
            this.ScreenManager.AddScreen(confirmQuitMessageBox, this.ControllingPlayer);
        }
开发者ID:ernesthelsing,项目名称:Assustados,代码行数:17,代码来源:PauseMenuScreen.cs


示例13: HowToPlayMenuEntrySelected

        void HowToPlayMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string msg2 = "Game Controls\n\n" +
                "Left Stick: Move\n" +
                "Right Stick: Aim\n" +
                "Y: Swap weapon\n" +
                "Right Trigger: Fire\n" +
                "Left Bumper: Reload\n" +
                "DPad Left: Buy weapons\n" +
                "DPad Right: Mod current weapon";
            MessageBoxScreen controlsMessageBox = new MessageBoxScreen(msg2, false);

            ScreenManager.AddScreen(controlsMessageBox, e.PlayerIndex);
        }
开发者ID:rossmas,项目名称:zomination,代码行数:14,代码来源:PauseMenuScreen.cs


示例14: ConfirmConnectMessageBox

 /// <summary>
 /// Event handler for when the user selects ok on the "Connect to IP: " message box.
 /// </summary>
 void ConfirmConnectMessageBox( object sender, PlayerIndexEventArgs e )
 {
     if ( JoinServerGame ( ) )
     {
         LoadingScreen.Load ( ScreenManager, true, e.PlayerIndex,
                            new GamePlayScreen ( ) );
     }
     else
     {
         MessageBoxScreen failedToConnectMessageBox = new MessageBoxScreen ( "Failed to connect." );
         failedToConnectMessageBox.Accepted += new EventHandler<PlayerIndexEventArgs> ( CloseFailedToConnectMessageBox );
         failedToConnectMessageBox.Cancelled += new EventHandler<PlayerIndexEventArgs> ( CloseFailedToConnectMessageBox );
         ScreenManager.AddScreen ( failedToConnectMessageBox,e.PlayerIndex );
     }
 }
开发者ID:aalcutt,项目名称:DeepSpaceWar,代码行数:18,代码来源:MainMenuScreen.cs


示例15: GameOverBox_Accepted

        void GameOverBox_Accepted(object sender, PlayerIndexEventArgs e)
        {
            string currentLevelName = string.Empty;
            foreach (var screen in ScreenManager.GetScreens())
            {
                if (screen is SnakeWorld)
                {
                    currentLevelName = (screen as SnakeWorld).TiledMapName;
                }
                screen.ExitScreen();
            }

            gamePlayScreen = new SnakeWorld(currentLevelName);

            ScreenManager.AddScreen(gamePlayScreen,ControllingPlayer);
        }
开发者ID:Layoric,项目名称:RonaldTheSnake,代码行数:16,代码来源:GameOverBox.cs


示例16: ConfirmDeleteAccepted

 void ConfirmDeleteAccepted(object sender, PlayerIndexEventArgs e)
 {
     //delete and store xml
     var i = 0;
     foreach (var p in PlayerListStorage.PlayerList.Profiles)
     {
         if (p.Name == BombermanAdventureGame.ActivePlayer.Name)
         {
             PlayerListStorage.PlayerList.Profiles.RemoveAt(i);
             break;
         }
         i++;
     }
     ScreenManager.AddScreen(new ProfileScreen(), null);
     ExitScreen();
 }
开发者ID:CTU-FEE-Y39PHA-43-2010,项目名称:BombermanAdventure,代码行数:16,代码来源:MainMenuScreen.cs


示例17: _fullScreenMenuEntry_Selected

        void _fullScreenMenuEntry_Selected(object sender, PlayerIndexEventArgs e)
        {
            if (Global.IsFullScreen)
            {
                Global.IsFullScreen = false;
                Global.ScreenChanged = true;
            }
            else
            {
                Global.IsFullScreen = true;
                Global.ScreenChanged = true;
            }


            SetMenuEntryText();
        }
开发者ID:umutseven92,项目名称:Romero.Windows,代码行数:16,代码来源:PauseMenuScreen.cs


示例18: MenuEntry

        public MenuEntry(string[] textures, string[] selectedTextures)
        {
            origin = new Vector2(0f, 0f);
            PlayerIndexEvent = new PlayerIndexEventArgs(0);

            ContentManager content = GameServices.GetService<ContentManager>();

            _currentTextureIndex = 0;
            _textures = new Texture2D[textures.Length];
            _selectedTextures = new Texture2D[selectedTextures.Length];

            for (int i = 0; i < _textures.Length; i++)
            {
                _textures[i] = content.Load<Texture2D>(textures[i]);
                _selectedTextures[i] = content.Load<Texture2D>(selectedTextures[i]);
            }
        }
开发者ID:rroveri,项目名称:triolozzi,代码行数:17,代码来源:MenuEntry.cs


示例19: ExtendedClipMenuEntrySelected

 void ExtendedClipMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     int i = (int)gun.GunType;
     if (!gun.HasExtendedClip)
     {
         if (player.Money < extendedClipCosts[i])
         {
             ScreenManager.AddScreen(new MessageBoxScreen("Not enough money", false), e.PlayerIndex);
             return;
         }
         else
         {
             player.DeduceMoney(extendedClipCosts[i]);
             gun.ModExtendedClip();
         }
     }
     SetMenuEntryText();
 }
开发者ID:rossmas,项目名称:zomination,代码行数:18,代码来源:WeaponModScreen.cs


示例20: LanguageMenuEntrySelected

        /// <summary>
        /// Event handler for when the Language menu entry is selected.
        /// </summary>
        void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            string culture;
            currentLanguage	=	(currentLanguage + 1) % languages.Length;

            // volba
            switch (currentLanguage) {

                // angliètina
                case 1:		culture = "en-US";	break;
                // èeština
                default:	culture = "cs-CZ";	break;
            }

            // nastavení jazyka
            Thread.CurrentThread.CurrentCulture		=	CultureInfo.GetCultureInfo(culture);
            Thread.CurrentThread.CurrentUICulture	=	CultureInfo.GetCultureInfo(culture);

            this.SetMenuEntryText();
        }
开发者ID:kubakista,项目名称:Battle-City,代码行数:23,代码来源:OptionsMenuScreen.cs



注:本文中的PlayerIndexEventArgs类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# PlayerInfo类代码示例发布时间:2022-05-24
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