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C# Point3F类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Point3F的典型用法代码示例。如果您正苦于以下问题:C# Point3F类的具体用法?C# Point3F怎么用?C# Point3F使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Point3F类属于命名空间,在下文中一共展示了Point3F类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: damage

 public virtual void damage(GameBase sourceobject, Point3F position, float damage, string damagetype)
 {
     if (!isObject())
         return;
     ShapeBaseData datablock = getDataBlock();
     datablock.damage(this, position, sourceobject, damage, damagetype);
 }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:7,代码来源:ShapeBase.cs


示例2: onExplode

 public override void onExplode(Projectile proj, Point3F pos, float fade)
 {
     // Damage objects within the projectiles damage radius
     float radius = this["damageRadius"].AsFloat();
     if (radius <= 0)
         return;
     string damageType = this["damageType"];
     float areaImpulse = this["areaImpulse"].AsFloat();
     float radiusDamage = this["radiusDamage"].AsFloat();
     CustomObjects.Utilities.radiusDamage.RadiusDamage(proj, pos, radius, radiusDamage, damageType, areaImpulse);
 }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:11,代码来源:ProjectileData.cs


示例3: onCollision

 public override void onCollision(Projectile proj, SceneObject col, float fade, Point3F pos, Point3F normal)
 {
     // Apply damage to the object all shape base objects
     if (this["directDamage"].AsFloat() > 0)
         {
         if ((console.getTypeMask(col) & (uint) SceneObjectTypesAsUint.ShapeBaseObjectType) == (uint) SceneObjectTypesAsUint.ShapeBaseObjectType)
             {
             ShapeBase shapebase = col._ID;
             shapebase.damage(proj, pos, this["directDamage"].AsFloat(), this["damageType"]);
             }
         }
 }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:12,代码来源:ProjectileData.cs


示例4: onCollision

        public override void onCollision(ShapeBase obj, SceneObject collObj, Point3F vec, float len)
        {
            if (!((collObj.GetType() == typeof (Player)) || (collObj.GetType() == typeof (AIPlayer))))
                return;
            Player player = (Player) collObj;

            if (player.getDamageLevel() <= 0.00 || player.getState() == "Dead")
                return;

            player.applyRepair(this["repairAmount"].AsFloat());
            player.setEnergyLevel(1);

            obj.schedule((100).AsString(), "startFade", "1000", "0", "true");
            obj.schedule((1200).AsString(), "delete");
            Audio.AudioServerPlay3D("HealthUseSound", player.getTransform());
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:16,代码来源:HealthPatch.cs


示例5: undo

            public override void undo()
            {
                DecalEditorGui DecalEditorGui = "DecalEditorGui";

                int count = Util.getWordCount(this["oldTransformData"]);
                if (this["instanceId"] != "" && count == 7)
                    {
                    string[] data = this["newTransformData"].Split(' ');
                    Point3F pos = new Point3F(data[0].AsFloat(), data[1].AsFloat(), data[2].AsFloat());
                    Point3F tan = new Point3F(data[3].AsFloat(), data[4].AsFloat(), data[5].AsFloat());
                    float size = data[6].AsFloat();

                    DecalEditorGui.editDecalDetails(this["instanceId"].AsUint(), pos, tan, size);
                    DecalEditorGui.syncNodeDetails();
                    DecalEditorGui.selectDecal(this["instanceId"].AsUint());
                    }
            }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:17,代码来源:DecalEditorActions.cs


示例6: RadiusDamage

        public static void RadiusDamage(GameBase sourceobject, Point3F position, float radius, float damage, string damageType, float impulse)
        {
            // Use the container system to iterate through all the objects
            // within our explosion radius.  We'll apply damage to all ShapeBase
            // objects.
            Dictionary<uint, float> r = tst.console.initContainerRadiusSearch(position, radius, (uint) SceneObjectTypesAsUint.ShapeBaseObjectType);
            float halfRadius = radius/(float) 2.0;
            foreach (ShapeBase targetObject in r.Keys)
                {
                // Calculate how much exposure the current object has to
                // the explosive force.  The object types listed are objects
                // that will block an explosion.  If the object is totally blocked,
                // then no damage is applied.

                UInt32 mask = (uint) SceneObjectTypesAsUint.TerrainObjectType | (uint) SceneObjectTypesAsUint.StaticShapeObjectType | (uint) SceneObjectTypesAsUint.VehicleObjectType;

                float coverage = tst.Util.calcExplosionCoverage(new Point3F(position), targetObject, mask);
                if (!coverage.AsBool())
                    continue;
                float dist = r[targetObject];
                // Calculate a distance scale for the damage and the impulse.
                // Full damage is applied to anything less than half the radius away,
                // linear scale from there.
                float distScale = (float) ((dist < halfRadius) ? 1.0 : 1 - ((dist - halfRadius)/halfRadius));
                // Apply the damage

                targetObject.damage(sourceobject, position, (((damage)*coverage*distScale)), damageType);

                // Apply the impulse
                if (!impulse.AsBool())
                    continue;
                TransformF impulseVec = new TransformF(targetObject.getWorldBoxCenter()) - new TransformF(position);
                impulseVec = impulseVec.normalizeSafe();
                impulseVec = impulseVec.vectorScale(impulse*distScale);
                targetObject.applyImpulse(new Point3F(position), impulseVec.GetPosition());
                }
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:37,代码来源:RadiusDamage.cs


示例7: damage

 public override void damage(ShapeBase obj, Point3F position, GameBase source, float damage, string damagetype)
 {
     // Explode if any damage is applied to the mine
     int r = 50 + (new Random().Next(0, 50));
     schedule(r.AsString(), "explode");
 }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:6,代码来源:ProximityMineData.cs


示例8: onExplode

 public override void onExplode(ProximityMine obj, Point3F pos)
 {
     if (this["damageRadius"].AsFloat() > 0)
         radiusDamage.RadiusDamage(obj, pos, this["damageRadius"].AsFloat(), this["radiusDamage"].AsFloat(), this["damageType"], this["areaImpulse"].AsFloat());
 }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:5,代码来源:ProximityMineData.cs


示例9: clientCmdPlayTeleportEffect

 public static void clientCmdPlayTeleportEffect(Point3F position, SimDataBlock effectDataBlock)
 {
     if (!effectDataBlock.isObject())
         return;
     ObjectCreator tch = new ObjectCreator("Explosion");
     tch["position"] = position.AsString();
     tch["datablock"] = effectDataBlock;
     tch.Create();
 }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:9,代码来源:clientCmd.cs


示例10: unproject

public  Point3F unproject(Point3F screenPosition){

return new Point3F ( pInvokes.m_ts.fnGuiTSCtrl_unproject(_ID, screenPosition.AsString()));
}
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:4,代码来源:GuiTSCtrl_Base.cs


示例11: setLightDirection

public  void setLightDirection(Point3F direction){

pInvokes.m_ts.fnGuiObjectView_setLightDirection(_ID, direction.AsString());
}
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:4,代码来源:GuiObjectView_Base.cs


示例12: onAdd

        public override void onAdd(GameBase obj)
        {
            WheeledVehicle vehicle = obj._ID;
            base.onAdd(obj);

            WheeledVehicleTire CheetahCarTire = "CheetahCarTire";
            WheeledVehicleTire CheetahCarTireRear = "CheetahCarTireRear";
            WheeledVehicleSpring CheetahCarSpring = "CheetahCarSpring";

            //int nsd = (nameSpaceDepth.AsInt() + 1);
            //console.ParentExecute(datablock, "onAdd", nsd, new string[] { datablock, vehicle.ID });
            vehicle.setWheelTire(0, CheetahCarTire);
            vehicle.setWheelTire(1, CheetahCarTire);
            vehicle.setWheelTire(2, CheetahCarTireRear);
            vehicle.setWheelTire(3, CheetahCarTireRear);

            // Setup the car with some tires & springs
            for (int i = vehicle.getWheelCount() - 1; i >= 0; i--)
                {
                vehicle.setWheelPowered(i, true);
                vehicle.setWheelSpring(i, CheetahCarSpring);
                }
            // Steer with the front tires
            vehicle.setWheelSteering(0, 1);
            vehicle.setWheelSteering(1, 1);

            // Add tail lights
            ObjectCreator tc = new ObjectCreator("PointLight", "");
            tc["radius"] = 1;
            tc["isEnabled"] = false;
            tc["color"] = new ColorF(1, 0, 0.141176f, 1); // , @"""1 0 0.141176 1""");
            tc["brightness"] = 2;
            tc["castShadows"] = true;
            tc["priority"] = 1;
            tc["animate"] = false;
            tc["animationPeriod"] = 1;
            tc["animationPhase"] = 1;
            tc["flareScale"] = 1;
            tc["attenuationRatio"] = new Point3F(0, 1, 1); //, @"""0 1 1""");
            tc["shadowType"] = "\"DualParaboloidSinglePass\"";
            tc["texSize"] = 512;
            tc["overDarkFactor"] = new Point4F(2000, 1000, 500, 100); //, @"""2000 1000 500 100""");
            tc["shadowDistance"] = 400; // "400");
            tc["shadowSoftness"] = 0.15;
            tc["numSplits"] = 1; //, "1");
            tc["logWeight"] = 0.91;
            tc["fadeStartDistance"] = 0; //, "0");
            tc["lastSplitTerrainOnly"] = false;
            tc["representedInLightmap"] = false; //, "0");
            tc["shadowDarkenColor"] = new ColorF(0, 0, 0, -1); //, @"""0 0 0 -1""");
            tc["includeLightmappedGeometryInShadow"] = false; //, "0");
            tc["rotation"] = new AngAxisF(1, 0, 0, 0); //, @"""1 0 0 0 """);
            tc["canSave"] = true; //, "1");
            tc["canSaveDynamicFields"] = true; //, "1");
            tc["splitFadeDistances"] = "10 20 30 40";

            vehicle["rightBrakeLight"] = ((PointLight) tc.Create());
            vehicle["leftBrakeLight"] = ((PointLight) tc.Create());
            vehicle["inv[BulletAmmo]"] = "1000";

            // Mount a ShapeBaseImageData
            vehicle.mountImage("TurretImage", this["turretSlot"].AsInt(), true, string.Empty);

            // Mount the brake lights
            vehicle.mountObject(vehicle["rightBrakeLight"], this["rightBrakeSlot"].AsInt(), new TransformF());
            vehicle.mountObject(vehicle["leftbrakelight"], this["leftBrakeSlot"].AsInt(), new TransformF());
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:67,代码来源:CheetahCar.cs


示例13: damage

        public override void damage(ShapeBase obj, Point3F position, GameBase source, float damage, string damagetype)
        {
            if (obj.getDamageState() == "Dead")
                return;

            obj.applyDamage(damage);

            for (int i = 0; i < this["numMountPoints"].AsInt(); i++)
                {
                Player player = obj.getMountNodeObject(i);
                if (player != 0)
                    player.damage(source, position, 10000.0f, "");
                }
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:14,代码来源:TurretShapeData.cs


示例14: onCollision

public virtual  void onCollision(Projectile proj, SceneObject col, float fade, Point3F pos, Point3F normal){}
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:1,代码来源:ProjectileData_Base.cs


示例15: onExplode

public virtual  void onExplode(Projectile proj, Point3F pos, float fade){}
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:1,代码来源:ProjectileData_Base.cs


示例16: getLink

public  int getLink(Point3F pos){

return pInvokes.m_ts.fnNavMesh_getLink(_ID, pos.AsString());
}
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:4,代码来源:NavMesh_Base.cs


示例17: addLink

public  int addLink(Point3F from, Point3F to, uint flags = 0){

return pInvokes.m_ts.fnNavMesh_addLink(_ID, from.AsString(), to.AsString(), flags);
}
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:4,代码来源:NavMesh_Base.cs


示例18: damage

 public virtual void damage(ShapeBase obj, Point3F position, GameBase source, float damage, string damagetype)
 {
     // Ignore damage by default. This empty method is here to
     // avoid console warnings.
 }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:5,代码来源:ShapeBaseData.cs


示例19: project

public  Point3F project(Point3F worldPosition){

return new Point3F ( pInvokes.m_ts.fnGuiTSCtrl_project(_ID, worldPosition.AsString()));
}
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:4,代码来源:GuiTSCtrl_Base.cs


示例20: damage

 public override void damage(GameBase sourceobject, Point3F position, float damage, string damagetype)
 {
     ((TurretShapeData) (getDataBlock())).damage(this, position, sourceobject, damage, damagetype);
 }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:4,代码来源:TurretShape.cs



注:本文中的Point3F类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# Point3d类代码示例发布时间:2022-05-24
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