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C# Poison类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Poison的典型用法代码示例。如果您正苦于以下问题:C# Poison类的具体用法?C# Poison怎么用?C# Poison使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Poison类属于命名空间,在下文中一共展示了Poison类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Constructor_StoresValueType

        public void Constructor_StoresValueType()
        {
            int value = 42;
            var poison = new Poison<int>(value, new ArgumentNullException());

            Assert.Equal(value, poison.Input);
        }
开发者ID:netngn,项目名称:Burden,代码行数:7,代码来源:PoisonTest.cs


示例2: Constructor_StoresException

        public void Constructor_StoresException()
        {
            var exception = new ArgumentNullException("foo");
            var poison = new Poison<int>(42, exception);

            Assert.Equal(new ExceptionDetails(exception), poison.Exception, GenericEqualityComparer<ExceptionDetails>.ByAllMembers());
        }
开发者ID:netngn,项目名称:Burden,代码行数:7,代码来源:PoisonTest.cs


示例3: Constructor_StoresReferenceType

        public void Constructor_StoresReferenceType()
        {
            string value = "test";
            var poison = new Poison<string>(value, new ArgumentNullException());

            Assert.Equal(value, poison.Input);
        }
开发者ID:netngn,项目名称:Burden,代码行数:7,代码来源:PoisonTest.cs


示例4: GetLowerPoison

        /// <summary>
        /// Lowers an applied poison level by one degree at <code>PerkLevel.Second</code>
        /// </summary>
        public Poison GetLowerPoison( Poison p )
        {
            if( Level < PerkLevel.Second )
                return p;

            return Poison.GetPoison(p.Level - 1);
        }
开发者ID:greeduomacro,项目名称:hubroot,代码行数:10,代码来源:Adventurer.cs


示例5: Cast_Spell

 public override void Cast_Spell(Summon s)
 {
     base.Cast_Spell(s);
     if (Random.Range(0, 101) > 90)
     {
         results += new Poison().Do_Ability(s);
     }
 }
开发者ID:Higure27,项目名称:Grimoire,代码行数:8,代码来源:PoisonShield.cs


示例6: Start

    void Start()
    {
        animator = GetComponent<Animator>();
        poisonRef = GetComponentInParent<Poison>();

        areaOfEffect = GetComponent<Collider2D>();
        areaOfEffect.enabled = false;
    }
开发者ID:khinbaptista,项目名称:GameJam2015,代码行数:8,代码来源:SpecialAttack.cs


示例7: Do_Ability

 public SpellResults Do_Ability(Summon s)
 {
     int heal = s.Base_Health / 10 + s.Curse * 5;
     SpellResults r = new SpellResults(0, 0, heal, 0, 0, 0);
     //if (Random.Range(0, 101) > 80)
         r += new Burn().Do_Ability(s);
     //if (Random.Range(0, 101) > 80)
         r += new Poison().Do_Ability(s);
     return r;
 }
开发者ID:Higure27,项目名称:Grimoire,代码行数:10,代码来源:CurseFinisher.cs


示例8: AddNewFoodAndPoison

 public void AddNewFoodAndPoison(int n)
 {
     for (int i = 0; i < n; i++)
     {
         Foods.Add(new Food());
         Foods[i] = new Food();
     }
     for (int i = 0; i < n; i++)
     {
         Poisons.Add(new Poison());
         Poisons[i] = new Poison();
     }
 }
开发者ID:aidded,项目名称:ClassLibary5194,代码行数:13,代码来源:PhysicalLevel.cs


示例9: NewFoodAndPoison

        public void NewFoodAndPoison()
        {
            int PoisonVariable = BetterRandom.PoisonVariable(0.01);
            for (int i = 0; i < PoisonVariable; i++)
            {
                Food tmp = new Food();
                Foods.Add(new Food());
            }

            PoisonVariable = BetterRandom.PoisonVariable(0.015);
            for (int i = 0; i < PoisonVariable; i++)
            {
                Poison tmp = new Poison();
                Poisons.Add(new Poison());
            }
        }
开发者ID:aidded,项目名称:ClassLibary5194,代码行数:16,代码来源:PhysicalLevel.cs


示例10: Assassin

 public Assassin()
 {
     heroTexture = Engine.Engine.GetTexture("Hero/Assassin");
     Hero.loadSprite();
     heroRole = Classes.Assassin;
     baseHealth = 450;
     healthPerLevel = 35;
     requiredBranchLevel = int.MaxValue;
     resetLevel();
     resetHealth();
     abilities[0] = new Mug();
     abilities[1] = new Invisibility();
     abilities[2] = new Parry();
     abilities[3] = new Eviscerate();
     abilities[4] = new Assassinate();
     abilities[5] = new Poison();
     Enemies.Enemy.UpdateTargets(this);
     Enemies.BossEnemy.UpdateBossTargets(this);
 }
开发者ID:JonECG,项目名称:Brogue,代码行数:19,代码来源:Assassin.cs


示例11: Deserialize


//.........这里部分代码省略.........
						{
							m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();

							if (m_DurabilityLevel > WeaponDurabilityLevel.Indestructible)
							{
								m_DurabilityLevel = WeaponDurabilityLevel.Durable;
							}
						}

						if (GetSaveFlag(flags, SaveFlag.Quality))
						{
							m_Quality = (WeaponQuality)reader.ReadInt();
						}
						else
						{
							m_Quality = WeaponQuality.Regular;
						}

						if (GetSaveFlag(flags, SaveFlag.Hits))
						{
							m_Hits = reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.MaxHits))
						{
							m_MaxHits = reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.Slayer))
						{
							m_Slayer = (SlayerName)reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.Poison))
						{
							m_Poison = Poison.Deserialize(reader);
						}

						if (GetSaveFlag(flags, SaveFlag.PoisonCharges))
						{
							m_PoisonCharges = reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.Crafter))
						{
							m_Crafter = reader.ReadMobile();
						}

						if (GetSaveFlag(flags, SaveFlag.Identified))
						{
							m_Identified = (version >= 6 || reader.ReadBool());
						}

						if (GetSaveFlag(flags, SaveFlag.StrReq))
						{
							m_StrReq = reader.ReadInt();
						}
						else
						{
							m_StrReq = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.DexReq))
						{
							m_DexReq = reader.ReadInt();
						}
开发者ID:Tukaramdas,项目名称:ServUO-EC-Test-Fork,代码行数:67,代码来源:BaseWeapon.cs


示例12: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 0:
				{
					m_Poison = Poison.Deserialize( reader );
					break;
				}
			}
		}
开发者ID:Grimoric,项目名称:RunUO.T2A,代码行数:15,代码来源:GasTrap.cs


示例13: GasTrap

		public GasTrap( GasTrapType type, Poison poison ) : base( GetBaseID( type ) )
		{
			m_Poison = poison;
		}
开发者ID:Grimoric,项目名称:RunUO.T2A,代码行数:4,代码来源:GasTrap.cs


示例14: CheckPoisonImmunity

		public override bool CheckPoisonImmunity( Mobile from, Poison poison )
		{
			if ( base.CheckPoisonImmunity( from, poison ) )
				return true;

			Poison p = this.PoisonImmune;

			return ( p != null && p.Level >= poison.Level );
		}
开发者ID:greeduomacro,项目名称:uotitan,代码行数:9,代码来源:BaseCreature.cs


示例15: ApplyPoison

 public override void ApplyPoison(Poison p, MapObject Caster = null, bool NoResist = false)
 {
 }
开发者ID:ufaith,项目名称:cmirosg,代码行数:3,代码来源:Tree.cs


示例16: ApplyPoison

        public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
        {
            if( !Alive || IsDeadPet )
                return ApplyPoisonResult.Immune;

            ApplyPoisonResult result = base.ApplyPoison(from, poison);

            if( from != null && result == ApplyPoisonResult.Poisoned && PoisonTimer is PoisonImpl.PoisonTimer )
                (PoisonTimer as PoisonImpl.PoisonTimer).From = from;

            return result;
        }
开发者ID:ITLongwell,项目名称:Ulmeta,代码行数:12,代码来源:BaseCreature.cs


示例17: Deserialize

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch( version )
            {
                case 11:
                case 10:
                case 9:
                case 8:
                    {
                        if( version <= 9 )
                        {
                            reader.ReadMobile();
                            reader.ReadString();
                            reader.ReadMobile();
                        }

                        goto case 7;
                    }
                case 7:
                case 6:
                case 5:
                    {
                        SaveFlag flags = (SaveFlag)reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.DamageLevel) )
                        {
                            m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();

                            if( m_DamageLevel > WeaponDamageLevel.Vanq )
                                m_DamageLevel = WeaponDamageLevel.Ruin;
                        }

                        if( GetSaveFlag(flags, SaveFlag.AccuracyLevel) )
                        {
                            m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();

                            if( m_AccuracyLevel > WeaponAccuracyLevel.Supremely )
                                m_AccuracyLevel = WeaponAccuracyLevel.Accurate;
                        }

                        if( GetSaveFlag(flags, SaveFlag.DurabilityLevel) )
                        {
                            m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();

                            if( m_DurabilityLevel > WeaponDurabilityLevel.Indestructible )
                                m_DurabilityLevel = WeaponDurabilityLevel.Durable;
                        }

                        if( GetSaveFlag(flags, SaveFlag.Quality) )
                            m_Quality = (WeaponQuality)reader.ReadInt();
                        else
                            m_Quality = WeaponQuality.Regular;

                        if( GetSaveFlag(flags, SaveFlag.Hits) )
                            m_Hits = reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.MaxHits) )
                            m_MaxHits = reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.Slayer) )
                            m_Slayer = (SlayerName)reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.Poison) )
                            m_Poison = Poison.Deserialize(reader);

                        if( GetSaveFlag(flags, SaveFlag.PoisonCharges) )
                            m_PoisonCharges = reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.Crafter) )
                            m_Crafter = reader.ReadMobile();

                        if( GetSaveFlag(flags, SaveFlag.Identified) )
                        {
                            if( version <= 10 )
                                m_Identified = true;
                            else
                                m_Identified = reader.ReadBool();
                        }

                        if( GetSaveFlag(flags, SaveFlag.StrReq) )
                            m_StrReq = reader.ReadInt();
                        else
                            m_StrReq = -1;

                        if( GetSaveFlag(flags, SaveFlag.DexReq) )
                            m_DexReq = reader.ReadInt();
                        else
                            m_DexReq = -1;

                        if( GetSaveFlag(flags, SaveFlag.IntReq) )
                            m_IntReq = reader.ReadInt();
                        else
                            m_IntReq = -1;

                        if( GetSaveFlag(flags, SaveFlag.MinDamage) )
                            m_MinDamage = reader.ReadInt();
//.........这里部分代码省略.........
开发者ID:greeduomacro,项目名称:hubroot,代码行数:101,代码来源:BaseWeapon.cs


示例18: Deserialize

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch ( version )
            {
                case 0:
                    {
                        this.m_UsesRemaining = reader.ReadInt();

                        this.m_Poison = Poison.Deserialize(reader);
                        this.m_PoisonCharges = reader.ReadInt();

                        break;
                    }
            }
        }
开发者ID:FreeReign,项目名称:forkuo,代码行数:19,代码来源:Fukiya.cs


示例19: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 2:
				{
					SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
						m_Crafter = reader.ReadMobile();

					if ( GetSaveFlag( flags, SaveFlag.Quality ) )
						m_Quality = (WineQuality)reader.ReadEncodedInt();
					else
						m_Quality = WineQuality.Regular;
					if ( m_Quality == WineQuality.Low )
						m_Quality = WineQuality.Regular;

					if ( GetSaveFlag( flags, SaveFlag.Variety ) )
						m_Variety = (GrapeVariety)reader.ReadEncodedInt();
					else
						m_Variety = DefaultVariety;

					if ( m_Variety == GrapeVariety.None )
						m_Variety = DefaultVariety;

					//break;
					goto case 1;
				}
				case 1:
				{
					m_Poisoner = reader.ReadMobile();

					goto case 0;
				}
				case 0:
				{
					m_Poison = Poison.Deserialize( reader );
					m_FillFactor = reader.ReadInt();
					/*
					m_Crafter = reader.ReadMobile();
					m_Quality = (WineQuality)reader.ReadInt();

					if ( version >= 2 )
					{
						m_Variety = (GrapeVariety)reader.ReadInt();
					}
					else
					{
						WineGrapeInfo info;

						switch ( reader.ReadInt() )
						{
							default:
							case 0: info = WineGrapeInfo.CabernetSauvignon; break;
							case 1: info = WineGrapeInfo.Chardonnay; break;
							case 2: info = WineGrapeInfo.CheninBlanc; break;
							case 3: info = WineGrapeInfo.Merlot; break;
							case 4: info = WineGrapeInfo.PinotNoir; break;
							case 5: info = WineGrapeInfo.Riesling; break;
							case 6: info = WineGrapeInfo.Sangiovese; break;
							case 7: info = WineGrapeInfo.SauvignonBlanc; break;
							case 8: info = WineGrapeInfo.Shiraz; break;
							case 9: info = WineGrapeInfo.Viognier; break;
							case 10: info = WineGrapeInfo.Zinfandel; break;
						}

						m_Variety = WinemakingResources.GetFromWineGrapeInfo( info );
					}
					*/
					break;
				}
			}
		}
开发者ID:greeduomacro,项目名称:dragonknights-uo,代码行数:78,代码来源:BaseCraftWine.cs


示例20: ApplyPoison

        public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
        {
            if ( !Alive || IsDeadPet )
                return ApplyPoisonResult.Immune;

            if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) )
                return base.ApplyPoison( from, PoisonImpl.IncreaseLevel( poison ) );

            return base.ApplyPoison( from, poison );
        }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:10,代码来源:BaseCreature.cs



注:本文中的Poison类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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