本文整理汇总了C#中PositionType类的典型用法代码示例。如果您正苦于以下问题:C# PositionType类的具体用法?C# PositionType怎么用?C# PositionType使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
PositionType类属于命名空间,在下文中一共展示了PositionType类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: GetBallyTenderInfoListOverrideSettings
private static Dictionary<string, string> GetBallyTenderInfoListOverrideSettings(string denomTemplateName, StylePropertyBag style, string onRowSelectFunction,
string headerCssClass, string footerCssClass, bool grantTotalRequired, string cssClass, bool otherAmountRequired, string otherAmountLabelKey, string actionUrl, PositionType otherAmountPosition, bool isViewMode, string validationMessageKey, DenomModeType denomMode, string undefinedRowReadonlyColumns, string undefinedRowEditableColumns, bool movementIndicatorRequired, string movementIndicatorColumn)
{
Dictionary<string, string> overrideSettings;
overrideSettings = new Dictionary<string, string>();
overrideSettings.Add(ControlLibConstants.DENOM_ON_ROWSELECT_FUNCTION, onRowSelectFunction);
overrideSettings.Add(ControlLibConstants.DENOM_TEMPLATE_KEY, denomTemplateName);
overrideSettings.Add(ControlLibConstants.DENOM_HEADER_CSS, headerCssClass);
overrideSettings.Add(ControlLibConstants.DENOM_FOOTER_CSS, footerCssClass);
overrideSettings.Add(ControlLibConstants.DENOM_GRANT_TOTAL_REQUIRED, grantTotalRequired.ToString());
overrideSettings.Add(ControlLibConstants.CSS_CLASS, cssClass);
overrideSettings.Add(ControlLibConstants.DENOM_OTHERAMOUNT_REQUIRED, otherAmountRequired.ToString());
overrideSettings.Add(ControlLibConstants.DENOM_OTHERAMOUNT_LABELKEY, otherAmountLabelKey);
overrideSettings.Add(ControlLibConstants.ACTION_URL, actionUrl);
overrideSettings.Add(ControlLibConstants.OTHER_AMOUNT_POSITION, otherAmountPosition.ToString());
overrideSettings.Add(ControlLibConstants.IS_VIEW_MODE, isViewMode.ToString());
overrideSettings.Add(ControlLibConstants.VALIDATION_MESSAGE_KEY, validationMessageKey);
overrideSettings.Add(ControlLibConstants.DENOM_MODE, denomMode.ToString());
overrideSettings.Add(ControlLibConstants.UNDEFINEDROW_READONLY_COLUMNS, undefinedRowReadonlyColumns);
overrideSettings.Add(ControlLibConstants.UNDEFINEDROW_EDITABLE_COLUMNS, undefinedRowEditableColumns);
overrideSettings.Add(ControlLibConstants.MOVEMENT_INDICATOR_COLUMN, movementIndicatorColumn);
overrideSettings.Add(ControlLibConstants.MOVEMENT_INDICATOR_REQUIRED, movementIndicatorRequired.ToString());
SetStyleSettings(style, overrideSettings);
return overrideSettings;
}
开发者ID:krishnarajv,项目名称:Code,代码行数:25,代码来源:BallyTenderInfoListExtension.cs
示例2: DockItemToolbar
internal DockItemToolbar (DockItem parentItem, PositionType position)
{
this.parentItem = parentItem;
frame = new CustomFrame ();
switch (position) {
case PositionType.Top:
frame.SetMargins (0, 0, 1, 1);
frame.SetPadding (0, 2, 2, 0);
break;
case PositionType.Bottom:
frame.SetMargins (0, 1, 1, 1);
frame.SetPadding (2, 2, 2, 0);
break;
case PositionType.Left:
frame.SetMargins (0, 1, 1, 0);
frame.SetPadding (0, 0, 2, 2);
break;
case PositionType.Right:
frame.SetMargins (0, 1, 0, 1);
frame.SetPadding (0, 0, 2, 2);
break;
}
this.position = position;
if (position == PositionType.Top || position == PositionType.Bottom)
box = new HBox (false, 3);
else
box = new VBox (false, 3);
box.Show ();
frame.Add (box);
frame.GradientBackround = true;
}
开发者ID:transformersprimeabcxyz,项目名称:monodevelop-1,代码行数:31,代码来源:DockItemToolbar.cs
示例3: Helper
public Helper(StateSystem statesystem, String label, TextSection textsection)
: base(statesystem, label, textsection)
{
m_helpertype = textsection.GetAttribute<HelperType>("helpertype", HelperType.Normal);
m_name = textsection.GetAttribute<String>("name", null);
m_id = textsection.GetAttribute<Evaluation.Expression>("id", null);
m_position = textsection.GetAttribute<Evaluation.Expression>("pos", null);
m_postype = textsection.GetAttribute<PositionType>("postype", PositionType.P1);
m_facing = textsection.GetAttribute<Evaluation.Expression>("facing", null);
m_statenumber = textsection.GetAttribute<Evaluation.Expression>("stateno", null);
m_keyctrl = textsection.GetAttribute<Evaluation.Expression>("keyctrl", null);
m_ownpal = textsection.GetAttribute<Evaluation.Expression>("ownpal", null);
m_supermovetime = textsection.GetAttribute<Evaluation.Expression>("SuperMoveTime", null);
m_pausemovetime = textsection.GetAttribute<Evaluation.Expression>("PauseMoveTime", null);
m_xscale = textsection.GetAttribute<Evaluation.Expression>("size.xscale", null);
m_yscale = textsection.GetAttribute<Evaluation.Expression>("size.yscale", null);
m_groundback = textsection.GetAttribute<Evaluation.Expression>("size.ground.back", null);
m_groundfront = textsection.GetAttribute<Evaluation.Expression>("size.ground.front", null);
m_airback = textsection.GetAttribute<Evaluation.Expression>("size.air.back", null);
m_airfront = textsection.GetAttribute<Evaluation.Expression>("size.air.front", null);
m_height = textsection.GetAttribute<Evaluation.Expression>("size.height", null);
m_projectscaling = textsection.GetAttribute<Evaluation.Expression>("size.proj.doscale", null);
m_headpos = textsection.GetAttribute<Evaluation.Expression>("size.head.pos", null);
m_midpos = textsection.GetAttribute<Evaluation.Expression>("size.mid.pos", null);
m_shadowoffset = textsection.GetAttribute<Evaluation.Expression>("size.shadowoffset", null);
}
开发者ID:lodossDev,项目名称:xnamugen,代码行数:26,代码来源:Helper.cs
示例4: Explod
public Explod(StateSystem statesystem, String label, TextSection textsection)
: base(statesystem, label, textsection)
{
m_animationnumber = textsection.GetAttribute<Evaluation.PrefixedExpression>("anim", null);
m_id = textsection.GetAttribute<Evaluation.Expression>("id", null);
m_position = textsection.GetAttribute<Evaluation.Expression>("pos", null);
m_postype = textsection.GetAttribute<PositionType>("postype", PositionType.P1);
m_facing = textsection.GetAttribute<Evaluation.Expression>("facing", null);
m_verticalfacing = textsection.GetAttribute<Evaluation.Expression>("vfacing", null);
m_bindtime = textsection.GetAttribute<Evaluation.Expression>("BindTime", null);
Evaluation.Expression exp_vel = textsection.GetAttribute<Evaluation.Expression>("vel", null);
Evaluation.Expression exp_velocity = textsection.GetAttribute<Evaluation.Expression>("velocity", null);
m_velocity = exp_vel ?? exp_velocity;
m_acceleration = textsection.GetAttribute<Evaluation.Expression>("accel", null);
m_randomdisplacement = textsection.GetAttribute<Evaluation.Expression>("random", null);
m_removetime = textsection.GetAttribute<Evaluation.Expression>("removetime", null);
m_supermove = textsection.GetAttribute<Evaluation.Expression>("supermove", null);
m_supermovetime = textsection.GetAttribute<Evaluation.Expression>("supermovetime", null);
m_pausemovetime = textsection.GetAttribute<Evaluation.Expression>("pausemovetime", null);
m_scale = textsection.GetAttribute<Evaluation.Expression>("scale", null);
m_spritepriority = textsection.GetAttribute<Evaluation.Expression>("sprpriority", null);
m_drawontop = textsection.GetAttribute<Evaluation.Expression>("ontop", null);
m_shadow = textsection.GetAttribute<Evaluation.Expression>("shadow", null);
m_ownpalette = textsection.GetAttribute<Evaluation.Expression>("ownpal", null);
m_removeongethit = textsection.GetAttribute<Evaluation.Expression>("removeongethit", null);
m_explodignorehitpause = textsection.GetAttribute<Evaluation.Expression>("ignorehitpause", null);
m_blending = textsection.GetAttribute<Blending>("trans", new Blending());
m_alpha = textsection.GetAttribute<Evaluation.Expression>("alpha", null);
}
开发者ID:lodossDev,项目名称:xnamugen,代码行数:31,代码来源:Explod.cs
示例5: GetPosition
private Vector3 GetPosition(PositionType positionType)
{
Vector3 position = new Vector3();
switch (positionType)
{
case PositionType.ScreenRandom:
//position = GetRandomPosition();
break;
case PositionType.LeftWall:
break;
case PositionType.RightWall:
break;
case PositionType.TopWall:
break;
case PositionType.BottomWall:
break;
case PositionType.RandomWall:
break;
default:
Debug.Log("삐이");
break;
}
return position;
}
开发者ID:nuitcalme,项目名称:IMR_Lab_Project01,代码行数:25,代码来源:GamePattern.cs
示例6: ToRectangle
public static RectCollider ToRectangle(
Vector2 position, double width, double height, PositionType positionType)
{
var x = position.X;
var y = position.Y;
switch (positionType)
{
case PositionType.TopLeft:
return new RectCollider(x, y, width, height);
case PositionType.TopRight:
return new RectCollider(x - width, y, width, height);
case PositionType.BottomLeft:
return new RectCollider(x, y - height, width, height);
case PositionType.BottomRight:
return new RectCollider(x - width, y - height, width, height);
case PositionType.Center:
return new RectCollider(x - width / 2f, y - height / 2f, width, height);
case PositionType.TopCenter:
return new RectCollider(x - width / 2f, y, width, height);
case PositionType.BottomCenter:
return new RectCollider(x - width / 2f, y - height, width, height);
case PositionType.LeftCenter:
return new RectCollider(x, y - height / 2f, width, height);
case PositionType.RightCenter:
return new RectCollider(x + width, y - height / 2f, width, height);
default:
throw new ArgumentException("Invalid PositionType supplied.");
}
}
开发者ID:Michaelfonzolo,项目名称:refraction-game,代码行数:30,代码来源:PositionConverter.cs
示例7: StaticPositionSize
public StaticPositionSize(decimal maximumCost, bool riskIsPercent, decimal riskAmount, decimal buySellPrice, PositionType positionType)
{
_maximumCost = maximumCost;
_riskIsPercent = riskIsPercent;
_riskAmount = riskAmount;
_buySellPrice = buySellPrice;
_positionType = positionType;
}
开发者ID:AdamBenoit,项目名称:WindowsPhoneApps,代码行数:8,代码来源:PositionSizeCalculators.cs
示例8: Initialize
//used for testing purposes, Creates crew to fill it on initialization
public override void Initialize()
{
positionarray = new PositionType[] { PositionType.Pilot, PositionType.Engineer};
base.Initialize ();
foreach (CrewSlot c in crewslots) {
c.BoardAndOverwrite (new Crew (this.transform.root.GetComponentInChildren<Mothership>().gameObject, position : c.assignedposition)); //assuming this is on a player ship in the units section...
}
}
开发者ID:Strathcona,项目名称:SpaceGame,代码行数:9,代码来源:AutofillingCabin.cs
示例9: GetPositionList
public PositionScript[] GetPositionList(PositionType type)
{
if(positionListDic.ContainsKey(type))
{
return positionListDic[type];
}
return null;
}
开发者ID:sigmadruid,项目名称:NewMaze,代码行数:8,代码来源:HallScript.cs
示例10: Opposite
/// <summary>
/// Returns Positions.Left if the position is Positions.Right,
/// Positions.Right if the position is Left, or the position
/// otherwise.
/// </summary>
/// <param name="position"></param>
public static PositionType Opposite(PositionType position)
{
if (position == PositionType.Left)
return PositionType.Right;
if (position == PositionType.Right)
return PositionType.Left;
return position;
}
开发者ID:DIVEROVIEDO,项目名称:DotSpatial,代码行数:14,代码来源:Position.cs
示例11: InitValues
protected override void InitValues()
{
enemyName = "EnemyM001";
int posChoice = MZMath.RandomFromRange( 0, 2 );
_innerPositionType = ( posChoice == 0 )? PositionType.Mid : ( posChoice == 1 )? PositionType.Right : PositionType.Left;
_showTime = 0.5f;
}
开发者ID:adahera222,项目名称:MSSTGameProj,代码行数:8,代码来源:Formation_M_SwastikaMaster.cs
示例12: PositionRecord
public PositionRecord(DateTime startTradeTime, Currency currencyToTrade, Currency baseCurrency, PositionType type, PositionRuntime positionRuntime)
{
_currencyInPosition = currencyToTrade;
_startTime = startTradeTime;
_baseCurrency = baseCurrency;
_type = type;
_positionRuntime = positionRuntime;
}
开发者ID:wayne-yeung,项目名称:FxStrategyAnalyzer,代码行数:8,代码来源:PositionRecord.cs
示例13: GamePattern
public GamePattern(Data dataToMeasure, float radius, PositionType startPos, PositionType endPos, float time)
{
DataToMeasure = new List<Data>();
DataToMeasure.Add(dataToMeasure);
Radius = radius;
//StartPos = startPos;
//EndPos = endPos;
Time = time;
}
开发者ID:nuitcalme,项目名称:IMR_Lab_Project01,代码行数:9,代码来源:GamePattern.cs
示例14: OneLineBanter
public OneLineBanter(string content, PositionType position = PositionType.None, PersonalityType personality = PersonalityType.None, int lowPersonality = 0, int highPersonality = 100, bool onAir = true)
{
line = content;
crewPosition = position;
personalityType = personality;
minPersonality = lowPersonality;
maxPersonality = highPersonality;
radioBroadcast = onAir;
}
开发者ID:Strathcona,项目名称:SpaceGame,代码行数:9,代码来源:OneLineBanter.cs
示例15: InitPositionList
private void InitPositionList(PositionType type)
{
Transform posRoot = transform.FindChild(string.Format(POSITION_ROOT_NAME, type));
if (posRoot != null)
{
PositionScript[] positionArray = posRoot.GetComponentsInChildren<PositionScript>();
positionListDic[type] = positionArray;
}
}
开发者ID:sigmadruid,项目名称:NewMaze,代码行数:9,代码来源:HallScript.cs
示例16: PositionData
public PositionData(float lat, float lon, int posAmbiguity, char symbolTable, char symbolCode, PositionType source = PositionType.Unspecified)
{
Latitude = lat;
Longitude = lon;
PositionAmbiguity = posAmbiguity;
SymbolTable = symbolTable;
SymbolCode = symbolCode;
Source = source;
}
开发者ID:bradsjm,项目名称:HamAprsParser,代码行数:9,代码来源:PositionData.cs
示例17: PositionSetRunTime
public PositionSetRunTime(int capacity, PositionType positionType)
{
Capacity = capacity;
PositionType = positionType;
_positions = new List<PositionRuntime>(capacity);
for(int i = 0; i < Capacity; i++){
_positions.Add(new PositionRuntime(positionType));
}
}
开发者ID:wayne-yeung,项目名称:FxStrategyAnalyzer,代码行数:10,代码来源:PositionSetRunTime.cs
示例18: Turn
/// <summary>
/// Осуществляет поворот объекта вокруг оси на заданный угол.
/// </summary>
/// <param name="axis">Оси, вокруг которых осуществляется поворот.</param>
/// <param name="angle">Угол, на который нужно повернуть объект.</param>
/// <param name="type">Тип задания угла: абсолютно (перекрытие значений) или относительно (сложение значений).</param>
public virtual void Turn(Point3d axis, Double angle, PositionType type = PositionType.Absolute)
{
Angle3d relative = new Angle3d();
if (type == PositionType.Relative)
relative = new Angle3d(this.Angle);
if (axis.X > 0) this.Angle.X = angle + relative.X;
if (axis.Y > 0) this.Angle.Y = angle + relative.Y;
if (axis.Z > 0) this.Angle.Z = angle + relative.Z;
}
开发者ID:Nerlin,项目名称:massive-ironman,代码行数:16,代码来源:GraphObject.cs
示例19: PositionSetRuntime
public PositionSetRuntime(int capacity, PositionType positionType, Currency baseCurrency)
{
Capacity = capacity;
PositionType = positionType;
_positions = new List<PositionRuntime>(capacity);
for(int i = 0; i < Capacity; i++){
_positions.Add(new PositionRuntime(positionType) { Status = PositionRuntimeStatus.Closed });
}
_baseCurrency = baseCurrency;
}
开发者ID:wayne-yeung,项目名称:FxStrategyAnalyzer,代码行数:11,代码来源:PositionSetRunTime.cs
示例20: GetDepth
/// <summary>
/// Calls GetDepth and SetDepth.
/// </summary>
/// <param name="geomIndex"></param>
/// <param name="posIndex"></param>
/// <returns></returns>
public virtual int this[int geomIndex, PositionType posIndex]
{
get
{
return GetDepth(geomIndex, posIndex);
}
set
{
SetDepth(geomIndex, posIndex, value);
}
}
开发者ID:DIVEROVIEDO,项目名称:DotSpatial,代码行数:17,代码来源:Depth.cs
注:本文中的PositionType类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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