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C# PresentParameters类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中PresentParameters的典型用法代码示例。如果您正苦于以下问题:C# PresentParameters类的具体用法?C# PresentParameters怎么用?C# PresentParameters使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PresentParameters类属于命名空间,在下文中一共展示了PresentParameters类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: CreateDevice

        private static Device CreateDevice()
        {
            var presentParameters = new PresentParameters()
            {
                Windowed = true,
                SwapEffect = SwapEffect.Discard,
                BackBufferFormat = Format.Unknown,
                AutoDepthStencilFormat = DepthFormat.D16,
                EnableAutoDepthStencil = true
            };

            var deviceCaps = Manager.GetDeviceCaps(Manager.Adapters.Default.Adapter, DeviceType.Hardware).DeviceCaps;
            var createFlags = ((deviceCaps.SupportsHardwareTransformAndLight) 
                ? CreateFlags.HardwareVertexProcessing 
                : CreateFlags.SoftwareVertexProcessing);
            if (deviceCaps.SupportsPureDevice)
                createFlags |= CreateFlags.PureDevice;

            var device = new Device(0, DeviceType.Hardware, RenderForm, createFlags, presentParameters);
            device.RenderState.CullMode = Cull.None;
            device.RenderState.Lighting = false;

            device.DeviceReset += (sender, e) => 
            {
                System.Diagnostics.Debug.WriteLine("DeviceReset");
                var d = (Device)sender;
                d.RenderState.CullMode = Cull.None;
                d.RenderState.Lighting = false;
            };
            device.DeviceLost += (sender, e) => { System.Diagnostics.Debug.WriteLine("DeviceLost"); };
            device.DeviceResizing += (sender, e) => { System.Diagnostics.Debug.WriteLine("DeviceResizing"); };
            
            return device;
        }
开发者ID:wverkley,项目名称:Swg.Explorer,代码行数:34,代码来源:DDSHelper.cs


示例2: InitializeDevice

 public void InitializeDevice()
 {
     PresentParameters presentParameters = new PresentParameters();
     presentParameters.Windowed = true;
     presentParameters.SwapEffect = SwapEffect.Discard;
     Device = new Device(0, DeviceType.Hardware, this, CreateFlags.SoftwareVertexProcessing, presentParameters);
 }
开发者ID:kholdfuzion,项目名称:halo2x-sunfish,代码行数:7,代码来源:RenderDevice.cs


示例3: DxScreenCapture

 public DxScreenCapture()
 {
     PresentParameters present_params = new PresentParameters();
     present_params.Windowed = true;
     present_params.SwapEffect = SwapEffect.Discard;
     d = new Device(new Direct3D(), 0, DeviceType.Hardware, IntPtr.Zero, CreateFlags.SoftwareVertexProcessing, present_params);
 }
开发者ID:FUR10N,项目名称:Minesweeper,代码行数:7,代码来源:DxScreenCapture.cs


示例4: DXControl

        public DXControl()
        {
            // start timer
            _sw.Start();

            // initialize d3d device
            _direct3d = new Direct3D();
            _presentParam = new PresentParameters()
            {
                BackBufferWidth = ClientSize.Width,
                BackBufferHeight = ClientSize.Height,
                Windowed = true,
                BackBufferFormat = Format.X8R8G8B8,
                BackBufferCount = 1,
                SwapEffect = SwapEffect.Discard,
                EnableAutoDepthStencil = true,
                AutoDepthStencilFormat = Format.D24S8,
            };
            _device = new Device(_direct3d, 0,
                    DeviceType.Hardware, Handle,
                    CreateFlags.HardwareVertexProcessing, _presentParam);

            // event handlers
            Resize += OnResize;
        }
开发者ID:ousttrue,项目名称:csmeshio,代码行数:25,代码来源:DXControl.cs


示例5: InitializeGraphics

        /// <summary>
        /// 
        /// </summary>
        public void InitializeGraphics()
        {
            PresentParameters presentParams = new PresentParameters();
            presentParams.Windowed = true;
            presentParams.SwapEffect = SwapEffect.Discard;
            presentParams.AutoDepthStencilFormat = DepthFormat.D16;
            presentParams.EnableAutoDepthStencil = true;

            // Create our device
            this.dxDevice = new Device(0, DeviceType.Hardware, this.Handle, CreateFlags.SoftwareVertexProcessing, presentParams);
            this.dxDevice.RenderState.ZBufferEnable = true;
            this.dxDevice.RenderState.ZBufferFunction = Compare.LessEqual;
            this.dxDevice.RenderState.MultiSampleAntiAlias = true;

            this.vtrOrigin[0] = new Vector3(-1.0f * this.fOriginBounds, 0, 0);
            this.vtrOrigin[1] = new Vector3(this.fOriginBounds, 0, 0);
            this.vtrOrigin[2] = new Vector3(0, 0, 0);
            this.vtrOrigin[3] = new Vector3(0, -1.0f * this.fOriginBounds, 0);
            this.vtrOrigin[4] = new Vector3(0, this.fOriginBounds, 0);
            this.vtrOrigin[5] = new Vector3(0, 0, 0);
            this.vtrOrigin[6] = new Vector3(0, 0, -1.0f * this.fOriginBounds);
            this.vtrOrigin[7] = new Vector3(0, 0, this.fOriginBounds);

            this.boxMesh = Mesh.Box(this.dxDevice, 4, 0.7f, 6); //change to robot model :-)
            this.boxMaterial = new Material();
            this.boxMaterial.Emissive = Color.DarkOliveGreen;
            this.boxMaterial.Ambient = Color.WhiteSmoke;
            this.boxMaterial.Diffuse = Color.WhiteSmoke;
        }
开发者ID:salih18200,项目名称:orcs,代码行数:32,代码来源:UsrCtrlAxis3D.cs


示例6: D3dManager

        public D3dManager(Form i_main_window, NyARParam i_nyparam, int i_profile_id)
        {
            PresentParameters pp = new PresentParameters();
            // ウインドウモードなら true、フルスクリーンモードなら false を指定
            pp.Windowed = true;
            // スワップとりあえずDiscardを指定。
            pp.SwapEffect = SwapEffect.Discard;
            pp.EnableAutoDepthStencil = true;
            pp.AutoDepthStencilFormat = DepthFormat.D16;
            pp.BackBufferCount = 0;
            pp.BackBufferFormat = Format.R5G6B5;
            this._d3d_device = new Device(0, DeviceType.Default, i_main_window.Handle, CreateFlags.None, pp);

            //ビューポートを指定
            float scale = setupView(i_nyparam,i_main_window.ClientSize);
            this._scale = scale;
            // ライトを無効
            this._d3d_device.RenderState.Lighting = false;

            //カメラ画像の転写矩形を作成
            Viewport vp=this._d3d_device.Viewport;
            this._view_rect = new Rectangle(vp.X, vp.Y, vp.Width, vp.Height);

            NyARIntSize cap_size = i_nyparam.getScreenSize();
            this._background_size = new Size(cap_size.w, cap_size.h);
            return;
        }
开发者ID:whztt07,项目名称:NyARToolkitCS,代码行数:27,代码来源:D3dManager.cs


示例7: load_image

 public void load_image(string DDS)
 {
     if (this.gs != null)
     {
         this.gs.Dispose();
     }
     try
     {
         PresentParameters presentParameters = new PresentParameters();
         presentParameters.SwapEffect = SwapEffect.Discard;
         Format format = Manager.Adapters[0].CurrentDisplayMode.Format;
         presentParameters.Windowed = true;
         Device device = new Device(0, DeviceType.Hardware, this, CreateFlags.SoftwareVertexProcessing, new PresentParameters[]
         {
             presentParameters
         });
         Texture texture = TextureLoader.FromFile(device, DDS);
         this.gs = TextureLoader.SaveToStream(ImageFileFormat.Png, texture);
         texture.Dispose();
         this.pictureBox.Image = Image.FromStream(this.gs);
         device.Dispose();
         this.gs.Close();
     }
     catch (Exception var_4_B4)
     {
     }
 }
开发者ID:Jiwan,项目名称:ROSE-Dev-Workshop,代码行数:27,代码来源:ZSCForm.cs


示例8: PrepareD3dDevice

        /* Direct3Dデバイスを準備する関数
         */
        private Device PrepareD3dDevice(Control i_window)
        {
            PresentParameters pp = new PresentParameters();
            pp.Windowed = true;
            pp.SwapEffect = SwapEffect.Flip;
            pp.BackBufferFormat = Format.X8R8G8B8;
            pp.BackBufferCount = 1;
            pp.EnableAutoDepthStencil = true;
            pp.AutoDepthStencilFormat = DepthFormat.D16;
            CreateFlags fl_base = CreateFlags.FpuPreserve;

            try{
                return new Device(0, DeviceType.Hardware, i_window.Handle, fl_base|CreateFlags.HardwareVertexProcessing, pp);
            }catch (Exception ex1){
                Debug.WriteLine(ex1.ToString());
                try{
                    return new Device(0, DeviceType.Hardware, i_window.Handle, fl_base | CreateFlags.SoftwareVertexProcessing, pp);
                }catch (Exception ex2){
                    // 作成に失敗
                    Debug.WriteLine(ex2.ToString());
                    try{
                        return new Device(0, DeviceType.Reference, i_window.Handle, fl_base | CreateFlags.SoftwareVertexProcessing, pp);
                    }catch (Exception ex3){
                        throw ex3;
                    }
                }
            }
        }
开发者ID:whztt07,项目名称:NyARToolkitCS,代码行数:30,代码来源:SimpleLite_ImageSource.cs


示例9: Init

 public static void Init(PictureBox handle)
 {
     try
     {
         presentParams = new PresentParameters();
         presentParams.Windowed = true;
         presentParams.EnableAutoDepthStencil = true;
         presentParams.AutoDepthStencilFormat = DepthFormat.D24S8;
         presentParams.SwapEffect = SwapEffect.Discard;
         device = new Device(0, DeviceType.Hardware, handle, CreateFlags.SoftwareVertexProcessing, presentParams);
         if (device == null)
             return;
         SetupEnvironment();                
         CreateCoordLines();
         CamDistance = 4;
         init = true;
         cam = new Vector3(0, 0, 0);
         dir = new Vector3(1, 1, 1);
         camdist = 3f;
         DebugLog.PrintLn(presentParams.ToString());
         DebugLog.PrintLn(device.DeviceCaps.ToString());
         DebugLog.PrintLn("DirectX Init succeeded...");
     }
     catch (DirectXException ex)
     {
         string s = "DirectX Init error:"
                         + "\n\n" + ex.ToString()
                         + "\n\n" + presentParams.ToString();
         if (device != null)
             s += "\n\n" + device.DeviceCaps.ToString();
         DebugLog.PrintLn(s);
         error = true;
     }
 }
开发者ID:CreeperLava,项目名称:ME3Explorer,代码行数:34,代码来源:DXHelper.cs


示例10: DeviceContext9

        internal DeviceContext9(Form form, DeviceSettings9 settings)
        {
            if (form.Handle == IntPtr.Zero)
                throw new ArgumentException("Value must be a valid window handle.", "handle");
            if (settings == null)
                throw new ArgumentNullException("settings");

            this.settings = settings;

            PresentParameters = new PresentParameters();
            PresentParameters.BackBufferFormat = Format.X8R8G8B8;
            PresentParameters.BackBufferCount = 1;
            PresentParameters.BackBufferWidth = form.ClientSize.Width;
            PresentParameters.BackBufferHeight = form.ClientSize.Height;
            PresentParameters.Multisample = settings.MultisampleType;
            PresentParameters.SwapEffect = SwapEffect.Discard;
            PresentParameters.EnableAutoDepthStencil = true;
            PresentParameters.AutoDepthStencilFormat = Format.D24S8;
            PresentParameters.PresentFlags = PresentFlags.DiscardDepthStencil;
            PresentParameters.PresentationInterval = PresentInterval.Immediate;
            PresentParameters.Windowed = settings.Windowed;
            PresentParameters.DeviceWindowHandle = form.Handle;

            direct3D = new Direct3D();
            Device = new Device(direct3D, settings.AdapterOrdinal, DeviceType.Hardware, form.Handle, settings.CreationFlags, PresentParameters);
        }
开发者ID:WebFreak001,项目名称:BulletSharp,代码行数:26,代码来源:DeviceContext9.cs


示例11: ScreenCapture

 public ScreenCapture()
 {
     PresentParameters _presentParameters =new PresentParameters();
     _presentParameters.Windowed = true;
     _presentParameters.SwapEffect=SwapEffect.Discard;
     _device = new Device(new Direct3D(), 0, DeviceType.Hardware, IntPtr.Zero, CreateFlags.MixedVertexProcessing, _presentParameters);
 }
开发者ID:Bosu123l,项目名称:myAmbiligth,代码行数:7,代码来源:ScreenCapture.cs


示例12: D3DDeviceService

        private D3DDeviceService(IntPtr windowIntPtr)
        {
            isDeviceLost = false;
            m_pp = new PresentParameters
                                       {
                                           Windowed = true,
                                           SwapEffect = SwapEffect.Discard,
                                           PresentationInterval = PresentInterval.One,
                                           BackBufferFormat = Manager.Adapters.Default.CurrentDisplayMode.Format,
                                           BackBufferWidth = Manager.Adapters.Default.CurrentDisplayMode.Width,
                                           BackBufferHeight = Manager.Adapters.Default.CurrentDisplayMode.Height,
                                       };

            CreateFlags flags = new CreateFlags();
            Caps caps = Manager.GetDeviceCaps(0, DeviceType.Hardware);

            if(caps.DeviceCaps.SupportsHardwareTransformAndLight)
                flags |= CreateFlags.HardwareVertexProcessing;
            else
                flags |= CreateFlags.SoftwareVertexProcessing;

            if(caps.DeviceCaps.SupportsPureDevice)
                flags |= CreateFlags.PureDevice;

            D3DDevice = new Device(0, caps.DeviceType, windowIntPtr, flags, m_pp);
        }
开发者ID:sgrzeda,项目名称:rose,代码行数:26,代码来源:D3DDeviceService.cs


示例13: D3DDevice

        public D3DDevice(IntPtr windowPtr, bool bWindowed, long Width, long Height)
        {
            m_bWindowed = bWindowed;
            m_Format = Find16BitMode();

            PresentParameters presentParameters		 = new PresentParameters();
            presentParameters.Windowed				 = m_bWindowed;
            presentParameters.SwapEffect			 = SwapEffect.Discard;
            presentParameters.BackBufferCount		 = 1;
            presentParameters.PresentationInterval	 = PresentInterval.Immediate;
            presentParameters.AutoDepthStencilFormat = DepthFormat.D16;
            presentParameters.EnableAutoDepthStencil = true;

            if(!bWindowed)
            {
                presentParameters.BackBufferFormat	= m_Format;
                presentParameters.BackBufferWidth	= (int)Width;
                presentParameters.BackBufferHeight	= (int)Height;
            }
            else
            {
                presentParameters.BackBufferFormat	= Format.Unknown;
                presentParameters.BackBufferWidth	= (int)Width;
                presentParameters.BackBufferHeight	= (int)Height;
            }

            m_D3DDevice = new Microsoft.DirectX.Direct3D.Device(0,
                DeviceType.Hardware, windowPtr,
                CreateFlags.SoftwareVertexProcessing, presentParameters);
        }
开发者ID:andrewgbliss,项目名称:CS_DXMAN,代码行数:30,代码来源:D3DDevice.cs


示例14: DeviceContext9

        /// <summary>
        /// Initializes a new instance of the <see cref="DeviceContext9"/> class.
        /// </summary>
        /// <param name="handle">The window handle to associate with the device.</param>
        /// <param name="settings">The settings used to configure the device.</param>
        internal DeviceContext9(IntPtr handle, DeviceSettings9 settings)
        {
            if (handle == IntPtr.Zero)
                throw new ArgumentException("Value must be a valid window handle.", "handle");
            if (settings == null)
                throw new ArgumentNullException("settings");

            this.settings = settings;

            PresentParameters = new PresentParameters();
            PresentParameters.BackBufferFormat = Format.X8R8G8B8;
            PresentParameters.BackBufferCount = 1;
            PresentParameters.BackBufferWidth = settings.Width;
            PresentParameters.BackBufferHeight = settings.Height;
            PresentParameters.Multisample = MultisampleType.None;
            PresentParameters.SwapEffect = SwapEffect.Discard;
            PresentParameters.EnableAutoDepthStencil = true;
            PresentParameters.AutoDepthStencilFormat = Format.D24X8;
            PresentParameters.PresentFlags = PresentFlags.DiscardDepthStencil;
            PresentParameters.PresentationInterval = PresentInterval.Default;
            PresentParameters.Windowed = true;
            PresentParameters.DeviceWindowHandle = handle;

            direct3D = new Direct3D();
            int msaaQuality = 0;
            if (direct3D.CheckDeviceMultisampleType(settings.AdapterOrdinal, DeviceType.Hardware, Format.A8R8G8B8, true, MultisampleType.FourSamples, out msaaQuality))
            {
                this.MultisampleType = SlimDX.Direct3D9.MultisampleType.FourSamples;
                this.MultisampleQuality = msaaQuality - 1;
                PresentParameters.Multisample = MultisampleType.FourSamples;
                PresentParameters.MultisampleQuality = msaaQuality - 1;
            }

            Device = new Device(direct3D, settings.AdapterOrdinal, DeviceType.Hardware, handle, settings.CreationFlags, PresentParameters);
        }
开发者ID:nohbdy,项目名称:ffxivmodelviewer,代码行数:40,代码来源:DeviceContext9.cs


示例15: InitializeGraphics

 public void InitializeGraphics()
 {
     try
     {
         PresentParameters presentParams = new PresentParameters();
         presentParams.Windowed = true;
         presentParams.SwapEffect = SwapEffect.Discard;
         DirectXGraphicsCard = new Device(0,
             DeviceType.Hardware,
             this,
             CreateFlags.HardwareVertexProcessing,
             presentParams);
         // Create a new Event Handler which is triggered if somebody resizes the window or something
         DirectXGraphicsCard.DeviceReset += new System.EventHandler(this.OnResetDevice);
         // Currently nobody is resizing any windows so the trigger is set to off
         OnResetDevice(DirectXGraphicsCard, null);
     }
     catch (DirectXException e)
     {
         MessageBox.Show(null,
             "Error intializing graphics: "
             + e.Message, "Error");
         Close();
     }
 }
开发者ID:JeremiahZhang,项目名称:AKA,代码行数:25,代码来源:Form1.cs


示例16: CreateRenderWindow

        static RenderWindow CreateRenderWindow()
        {
            //GraphicsAPIManager.Instance.RegisterGraphicsAPI(new Apoc3D.RenderSystem.Xna.XnaGraphicsAPIFactory());
            devContent = GraphicsAPIManager.Instance.CreateDeviceContent();

            PresentParameters pm = new PresentParameters();
            
            pm.BackBufferFormat = ImagePixelFormat.A8R8G8B8;
            pm.BackBufferWidth = ScreenWidth;
            pm.BackBufferHeight = ScreenHeight;
            pm.IsWindowed = true;
            pm.DepthFormat = DepthFormat.Depth32;            

            RenderControl ctrl = devContent.Create(pm);

            RenderWindow window = (RenderWindow)ctrl;

            window.EventHandler = new Code2015(devContent.RenderSystem, (X.Game)window.Tag);
            
            #region hacks
            //X.Game game = (X.Game)window.Tag;
            //XGS.GamerServicesComponent liveComp = new XGS.GamerServicesComponent(game);
            //game.Components.Add(liveComp);
            #endregion

            return window;
        }
开发者ID:yuri410,项目名称:lrvbsvnicg,代码行数:27,代码来源:Program.cs


示例17: InitializeGraphics

        // Init the Managed Direct3D Device
        public void InitializeGraphics()
        {
            presentParams = new PresentParameters();

              // This sample is only windowed
              presentParams.Windowed = true;

              // Enable Z-Buffer
              // This is not really needed in this sample but real applications generaly use it
              presentParams.EnableAutoDepthStencil = true;
              presentParams.AutoDepthStencilFormat = DepthFormat.D16;

              // Hint to the Device Driver : This is a video playing application
              presentParams.PresentFlag = PresentFlag.Video;

              // How to swap backbuffer in front and how many frames per screen refresh
              presentParams.SwapEffect = SwapEffect.Discard;
              presentParams.PresentationInterval = PresentInterval.One;

              // Disable Managed Direct3D events
              Device.IsUsingEventHandlers = false;

              // Create the device
              device = new Device(
            Manager.Adapters.Default.Adapter,
            DeviceType.Hardware,
            this,
            CreateFlags.SoftwareVertexProcessing | CreateFlags.MultiThreaded,
            presentParams
            );

              AllocateResources();
              InitializeDevice();
        }
开发者ID:coolsula,项目名称:vidplaycorder,代码行数:35,代码来源:MainForm.cs


示例18: Controller

        public Controller(Control target, Renderer renderer, 
            Size size, EventHandler progressReport)
        {
            _target = target;
            _renderer = renderer;
            _size = size;
            _deviceLost = false;
            _presentParameters = new PresentParameters();
            _timer = new PerformanceTimer();

            InitializeGraphics(progressReport);
            OnDeviceReset(_device, null);

            if (progressReport != null)
            {
                progressReport(this, EventArgs.Empty);
            }

            CreateGraphicObjects(progressReport);

            _timer.Start();
            _elapsedTime = _timer.GetTime();
            _previousElapsedTime = _elapsedTime;

            if (progressReport != null)
            {
                progressReport(this, EventArgs.Empty);
            }
        }
开发者ID:sakseichek,项目名称:homm,代码行数:29,代码来源:Controller.cs


示例19: Initialize

        public static void Initialize(System.Windows.Forms.Form OurForm)
        {
            PresentParameters presentParams = new PresentParameters();
            presentParams.SwapEffect = SwapEffect.Discard;
            Format current = Manager.Adapters[0].CurrentDisplayMode.Format;
            if (Screen.ScreenType == ScreenMode.fullscreen)
            {
                presentParams.Windowed = false;
                presentParams.BackBufferFormat = current;
                presentParams.BackBufferCount = 1;
                presentParams.BackBufferWidth = Screen.ResolutionW;
                presentParams.BackBufferHeight = Screen.ResolutionH;
            }
            else
            {
                presentParams.Windowed = true;
                OurForm.Size = new Size(Screen.ResolutionW, Screen.ResolutionH);
            }
            //presentParams.EnableAutoDepthStencil = true;
            //presentParams.AutoDepthStencilFormat = DepthFormat.D16;

            OurDevice = new Microsoft.DirectX.Direct3D.Device(0, DeviceType.Hardware, OurForm, CreateFlags.SoftwareVertexProcessing, presentParams);
            OurDevice.RenderState.AlphaBlendEnable = true;
            OurDevice.RenderState.SourceBlend = Blend.SourceAlpha;
            OurDevice.RenderState.DestinationBlend = Blend.InvSourceAlpha;
            OurSprite = new Sprite(OurDevice);
            MeshRenderer.Initialize(OurDevice);
            TextRenderer.Initialize(OurDevice);
        }
开发者ID:GazarovVlad,项目名称:TheGame,代码行数:29,代码来源:Drawing.cs


示例20: Main

        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            FileSystem.Instance.AddWorkingDir(@".\");
            FileSystem.Instance.AddWorkingDir(@"E:\Documents\ic10gd\Source\Code2015\bin\x86\Debug");
            // zou jia's res dir
            FileSystem.Instance.AddWorkingDir(@"C:\Users\penser\Documents\Visual Studio 2008\Projects\lrvbsvnicg\Source\Code2015\bin\x86\Debug");

            GraphicsAPIManager.Instance.RegisterGraphicsAPI(new Apoc3D.RenderSystem.Xna.XnaGraphicsAPIFactory());

            DeviceContent dc = GraphicsAPIManager.Instance.CreateDeviceContent();

            PresentParameters pm2 = new PresentParameters();
            pm2.IsWindowed = true;
            pm2.BackBufferFormat = ImagePixelFormat.A8R8G8B8;
            pm2.BackBufferHeight = 600;
            pm2.BackBufferWidth = 800;

            RenderWindow wnd = (RenderWindow)dc.Create(pm2);
            Viewer = new RenderViewer(dc.RenderSystem);
            wnd.EventHandler = Viewer;
            Window = wnd;
            
            wnd.Run();
        }
开发者ID:yuri410,项目名称:lrvbsvnicg,代码行数:26,代码来源:Program.cs



注:本文中的PresentParameters类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# Presentation类代码示例发布时间:2022-05-24
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