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C# Wrappers.Spell类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中SFXChallenger.Wrappers.Spell的典型用法代码示例。如果您正苦于以下问题:C# SFXChallenger.Wrappers.Spell类的具体用法?C# SFXChallenger.Wrappers.Spell怎么用?C# SFXChallenger.Wrappers.Spell使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



SFXChallenger.Wrappers.Spell类属于命名空间,在下文中一共展示了SFXChallenger.Wrappers.Spell类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: SetupSpells

        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 825f, DamageType.Magical);
            Q.SetSkillshot(0.13f, 115f, 1400f, false, SkillshotType.SkillshotCircle);

            W = new Spell(SpellSlot.W, float.MaxValue, DamageType.Magical);
            W.SetSkillshot(0f, 220f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 1095f, DamageType.Magical);
            E.SetSkillshot(0.25f, 125f, 1700f, false, SkillshotType.SkillshotLine);

            R = new Spell(SpellSlot.R, float.MaxValue, DamageType.Magical);
            R.SetSkillshot(0.75f, 375f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            Ultimate = new UltimateManager
            {
                Combo = true,
                Assisted = true,
                Auto = true,
                Flash = true,
                Required = true,
                Force = true,
                Gapcloser = false,
                GapcloserDelay = false,
                Interrupt = true,
                InterruptDelay = false,
                Spells = Spells,
                DamageCalculation =
                    (hero, resMulti, rangeCheck) =>
                        CalcComboDamage(
                            hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(),
                            Menu.Item(Menu.Name + ".combo.w").GetValue<bool>(),
                            Menu.Item(Menu.Name + ".combo.e").GetValue<bool>(), true)
            };
        }
开发者ID:aikoy,项目名称:LeagueSharp-Dev,代码行数:35,代码来源:Orianna.cs


示例2: SetupSpells

        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 925f);
            Q.SetSkillshot(0.25f, 70f, 1800f, false, SkillshotType.SkillshotLine);
            Q.SetCharged("VarusQ", "VarusQ", 925, 1700, 1.5f);

            W = new Spell(SpellSlot.W, 0f, DamageType.Magical);

            E = new Spell(SpellSlot.E, 950f);
            E.SetSkillshot(0.25f, 250f, 1500f, false, SkillshotType.SkillshotCircle);

            R = new Spell(SpellSlot.R, 1075f);
            R.SetSkillshot(0.25f, 120f, 1950f, false, SkillshotType.SkillshotLine);

            Ultimate = new UltimateManager
            {
                Combo = true,
                Assisted = true,
                Auto = true,
                Flash = false,
                Required = true,
                Force = true,
                Gapcloser = true,
                GapcloserDelay = false,
                Interrupt = false,
                InterruptDelay = false,
                Spells = Spells,
                DamageCalculation =
                    (hero, resMulti, rangeCheck) =>
                        CalcComboDamage(
                            hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(),
                            Menu.Item(Menu.Name + ".combo.e").GetValue<bool>(), true)
            };
        }
开发者ID:aikoy,项目名称:LeagueSharp-Dev,代码行数:34,代码来源:Varus.cs


示例3: SetupSpells

        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 850f);
            Q.SetSkillshot(0.25f, 60f, 2000f, false, SkillshotType.SkillshotLine);

            W = new Spell(SpellSlot.W, 900f, DamageType.Magical);
            W.SetSkillshot(0.35f, 250f, 1650f, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 425f);

            R = new Spell(SpellSlot.R, 1100f);
            R.SetSkillshot(0.25f, 110f, 2100f, false, SkillshotType.SkillshotLine);

            R2 = new Spell(SpellSlot.R, 700f);
            R2.SetSkillshot(0f, 110f, 1500f, false, SkillshotType.SkillshotCone);

            Ultimate = new UltimateManager
            {
                Combo = true,
                Assisted = true,
                Auto = true,
                Flash = false,
                Required = true,
                Force = true,
                Gapcloser = false,
                GapcloserDelay = false,
                Interrupt = false,
                InterruptDelay = false,
                Spells = Spells,
                DamageCalculation =
                    (hero, resMulti, rangeCheck) =>
                        CalcComboDamage(
                            hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(), true)
            };
        }
开发者ID:aikoy,项目名称:LeagueSharp-Dev,代码行数:35,代码来源:Graves.cs


示例4: SetupSpells

        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 600f, DamageType.Magical);
            Q.Range += GameObjects.EnemyHeroes.Select(e => e.BoundingRadius).DefaultIfEmpty(50).Min();
            Q.SetTargetted(0.25f, Q.Instance.SData.MissileSpeed);

            W = new Spell(SpellSlot.W, 175f, DamageType.Magical);

            E = new Spell(SpellSlot.E, 600f, DamageType.Magical) { Delay = 0.25f, Width = 600f };

            R = new Spell(SpellSlot.R, 700f, DamageType.Magical);
            R.SetSkillshot(0.25f, 175f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            Ultimate = new UltimateManager
            {
                Combo = true,
                Assisted = true,
                Auto = true,
                Flash = false,
                Required = true,
                Force = true,
                Gapcloser = false,
                GapcloserDelay = false,
                Interrupt = false,
                InterruptDelay = false,
                Spells = Spells,
                DamageCalculation =
                    (hero, resMulti, rangeCheck) =>
                        CalcComboDamage(
                            hero, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(),
                            Menu.Item(Menu.Name + ".combo.e").GetValue<bool>(), true)
            };
        }
开发者ID:aikoy,项目名称:LeagueSharp-Dev,代码行数:33,代码来源:Vladimir.cs


示例5: SetupSpells

        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, Player.BoundingRadius + 600f, DamageType.Magical);
            Q.Range += GameObjects.EnemyHeroes.Select(e => e.BoundingRadius).DefaultIfEmpty(25).Min();
            Q.SetTargetted(0.15f, 2050f);

            W = new Spell(SpellSlot.W, 700f, DamageType.Magical);
            W.SetSkillshot(1f, 300f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 525f, DamageType.Magical);
            E.SetSkillshot(0f, 90f, 800f, false, SkillshotType.SkillshotLine);

            R = new Spell(SpellSlot.R, 700f, DamageType.Magical);
            R.SetSkillshot(0.2f, 300f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            Ultimate = new UltimateManager
            {
                Combo = true,
                Assisted = true,
                Auto = true,
                Flash = false,
                Required = true,
                Force = true,
                Gapcloser = false,
                GapcloserDelay = false,
                Interrupt = true,
                InterruptDelay = true,
                DamageCalculation =
                    (hero, resMulti, rangeCheck) =>
                        CalcComboDamage(
                            hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(),
                            Menu.Item(Menu.Name + ".combo.e").GetValue<bool>(), true)
            };
        }
开发者ID:aikoy,项目名称:LeagueSharp-Dev,代码行数:34,代码来源:Viktor.cs


示例6: SetupSpells

        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 850f);
            Q.SetSkillshot(0.25f, 90f, 1350f, false, SkillshotType.SkillshotLine);

            W = new Spell(SpellSlot.W, 800f);
            E = new Spell(SpellSlot.E);
            R = new Spell(SpellSlot.R, 1100f);
        }
开发者ID:aikoy,项目名称:LeagueSharp-Dev,代码行数:9,代码来源:Sivir.cs


示例7: SetupSpells

        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 1450f, DamageType.Magical);
            Q.SetSkillshot(0.25f, 40f, 1000f, false, SkillshotType.SkillshotLine);

            W = new Spell(SpellSlot.W, 550f, DamageType.Magical);
            W.SetSkillshot(0.5f, 100f, Player.BasicAttack.MissileSpeed, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E);

            R = new Spell(SpellSlot.R, 5500f);
        }
开发者ID:julianrolandi,项目名称:LeagueSharp-Dev,代码行数:12,代码来源:TwistedFate.cs


示例8: SetupSpells

        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 980f, DamageType.Magical);
            Q.SetSkillshot(0.25f, 50f, 2000f, true, SkillshotType.SkillshotLine);

            W = new Spell(
                SpellSlot.W,
                Player.AttackRange + Player.BoundingRadius +
                GameObjects.EnemyHeroes.Select(e => e.BoundingRadius).DefaultIfEmpty(30).Min(), DamageType.Magical);

            E = new Spell(SpellSlot.E, 1200f, DamageType.Magical);
            E.SetSkillshot(0.25f, 120f, 1400f, false, SkillshotType.SkillshotLine);

            R = new Spell(SpellSlot.R, 1200f, DamageType.Magical);
            R.SetSkillshot(1.5f, 200f, float.MaxValue, false, SkillshotType.SkillshotCircle);
        }
开发者ID:aikoy,项目名称:LeagueSharp-Dev,代码行数:16,代码来源:KogMaw.cs


示例9: Farm

        public static void Farm(Spell spell,
            int minHit = 3,
            float overrideWidth = -1f,
            bool chargeMax = true,
            List<Obj_AI_Base> minions = null)
        {
            if (!spell.IsReady())
            {
                return;
            }
            var spellWidth = overrideWidth > 0 ? overrideWidth : spell.Width;

            if (minions == null)
            {
                minions =
                    MinionManager.GetMinions(
                        (((chargeMax && spell.IsChargedSpell ? spell.ChargedMaxRange : spell.Range) + spellWidth) * 1.5f),
                        MinionTypes.All, MinionTeam.NotAlly, MinionOrderTypes.MaxHealth);
            }

            if (minions.Count == 0)
            {
                return;
            }

            if (minHit > 1)
            {
                var nearest = minions.OrderBy(m => m.Distance(ObjectManager.Player)).FirstOrDefault();
                if (nearest != null && nearest.Team == GameObjectTeam.Neutral)
                {
                    minHit = 1;
                }
            }

            if (spell.Type == SkillshotType.SkillshotCircle)
            {
                CircleFarm(spell, minions, minHit, overrideWidth);
            }
            else if (spell.Type == SkillshotType.SkillshotLine)
            {
                LineFarm(spell, minions, minHit, overrideWidth);
            }
            else if (spell.Type == SkillshotType.SkillshotCone)
            {
                ConeFarm(spell, minions, minHit, overrideWidth);
            }
        }
开发者ID:4859aa,项目名称:LeagueSharp-Dev,代码行数:47,代码来源:Casting.cs


示例10: Check

 public static bool Check(string uniqueId, Spell spell, Obj_AI_Hero hero)
 {
     try
     {
         if (hero == null || !Enabled(uniqueId))
         {
             return true;
         }
         var bestTarget = TargetSelector.GetTarget(spell);
         if (bestTarget == null || hero.NetworkId.Equals(bestTarget.NetworkId))
         {
             return true;
         }
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
     return false;
 }
开发者ID:aikoy,项目名称:LeagueSharp-Dev,代码行数:20,代码来源:BestTargetOnlyManager.cs


示例11: Add

 public static void Add(Spell spell, bool readyCheck = true)
 {
     try
     {
         if (_menu == null)
         {
             return;
         }
         _menu.AddItem(
             new MenuItem(_menu.Name + "." + spell.Slot, spell.Slot.ToString().ToUpper()).SetValue(false));
         if (readyCheck)
         {
             Functions.Add(spell.Slot.ToString(), hero => spell.IsReady() ? spell.GetDamage(hero) : 0);
         }
         else
         {
             Functions.Add(spell.Slot.ToString(), hero => spell.GetDamage(hero));
         }
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
 }
开发者ID:4859aa,项目名称:LeagueSharp-Dev,代码行数:24,代码来源:IndicatorManager.cs


示例12: SetupSpells

        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 850f, DamageType.Magical);
            Q.SetSkillshot(0.3f, 50f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            W = new Spell(SpellSlot.W, 850f, DamageType.Magical);
            W.SetSkillshot(0.5f, 125f, 2500f, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 700f, DamageType.Magical);
            E.SetTargetted(0.2f, 1700f);
            E.Collision = true;

            R = new Spell(SpellSlot.R, 825f, DamageType.Magical);
            R.SetSkillshot(0.8f, (float) (80 * Math.PI / 180), float.MaxValue, false, SkillshotType.SkillshotCone);

            Ultimate = new UltimateManager
            {
                Combo = true,
                Assisted = true,
                Auto = true,
                Flash = true,
                Required = true,
                Force = true,
                Gapcloser = true,
                GapcloserDelay = false,
                Interrupt = true,
                InterruptDelay = false,
                Spells = Spells,
                DamageCalculation =
                    (hero, resMulti, rangeCheck) =>
                        CalcComboDamage(
                            hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(),
                            Menu.Item(Menu.Name + ".combo.w").GetValue<bool>(),
                            Menu.Item(Menu.Name + ".combo.e").GetValue<bool>(), true)
            };
        }
开发者ID:aikoy,项目名称:LeagueSharp-Dev,代码行数:36,代码来源:Cassiopeia.cs


示例13: SkillShot

        public static void SkillShot(Obj_AI_Hero target,
            Spell spell,
            HitChance hitChance,
            bool boundingRadius = true,
            bool maxRange = true)
        {
            if (!spell.IsReady() || target == null)
            {
                return;
            }

            if (spell.Type == SkillshotType.SkillshotLine)
            {
                var prediction = CPrediction.Line(spell, target, hitChance, boundingRadius, maxRange);
                if (prediction.TotalHits >= 1)
                {
                    spell.Cast(prediction.CastPosition);
                }
            }
            else if (spell.Type == SkillshotType.SkillshotCircle)
            {
                var prediction = CPrediction.Circle(spell, target, hitChance);
                if (prediction.TotalHits >= 1)
                {
                    spell.Cast(prediction.CastPosition);
                }
            }
            else
            {
                var prediction = spell.GetPrediction(target);
                if (prediction.Hitchance >= hitChance)
                {
                    spell.Cast(prediction.CastPosition);
                }
            }
        }
开发者ID:aikoy,项目名称:LeagueSharp-Dev,代码行数:36,代码来源:Casting.cs


示例14: CircleFarm

 private static void CircleFarm(Spell spell, List<Obj_AI_Base> minions, int min, float overrideWidth = -1f)
 {
     var spellWidth = (overrideWidth > 0 ? overrideWidth : spell.Width) + minions.Average(m => m.BoundingRadius);
     var points = (from minion in minions
         select spell.GetPrediction(minion)
         into pred
         where pred.Hitchance >= HitChance.Medium
         select pred.UnitPosition.To2D()).ToList();
     if (points.Any())
     {
         var possibilities = ListExtensions.ProduceEnumeration(points).Where(p => p.Count >= min).ToList();
         if (possibilities.Any())
         {
             var hits = 0;
             var radius = float.MaxValue;
             var pos = Vector3.Zero;
             foreach (var possibility in possibilities)
             {
                 var mec = MEC.GetMec(possibility);
                 if (mec.Radius < spellWidth)
                 {
                     if (possibility.Count > hits || possibility.Count == hits && radius > mec.Radius)
                     {
                         hits = possibility.Count;
                         radius = mec.Radius;
                         pos = mec.Center.To3D();
                     }
                 }
             }
             if (hits >= min && !pos.Equals(Vector3.Zero))
             {
                 spell.Cast(pos);
             }
         }
     }
 }
开发者ID:4859aa,项目名称:LeagueSharp-Dev,代码行数:36,代码来源:Casting.cs


示例15: TargetSkill

        public static void TargetSkill(Obj_AI_Base target, Spell spell)
        {
            if (!spell.IsReady() || target == null)
            {
                return;
            }

            spell.CastOnUnit(target);
        }
开发者ID:4859aa,项目名称:LeagueSharp-Dev,代码行数:9,代码来源:Casting.cs


示例16: SetupSpells

        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 850f);
            Q.SetSkillshot(0.25f, 15f * (float) Math.PI / 180, 2000f, false, SkillshotType.SkillshotCone);

            W = new Spell(SpellSlot.W, 900f, DamageType.Magical);
            W.SetSkillshot(0.35f, 250f, 1650f, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 425f);

            R = new Spell(SpellSlot.R, 1100f);
            R.SetSkillshot(0.25f, 110f, 2100f, false, SkillshotType.SkillshotLine);

            R2 = new Spell(SpellSlot.R, 750f);
            R2.SetSkillshot(0f, (float) (60 * Math.PI / 180), 1500f, false, SkillshotType.SkillshotCone);
        }
开发者ID:Imatation,项目名称:sfx,代码行数:16,代码来源:Graves.cs


示例17: GetHits

        private Tuple<int, List<Obj_AI_Hero>> GetHits(Spell spell,
            float overrideWidth = -1f,
            Vector3 fromCheck = default(Vector3))
        {
            try
            {
                if (fromCheck.Equals(default(Vector3)))
                {
                    fromCheck = Ball.Position;
                }

                var input = new PredictionInput
                {
                    Collision = true,
                    CollisionObjects = new[] { CollisionableObjects.YasuoWall },
                    From = fromCheck,
                    RangeCheckFrom = fromCheck,
                    Type = spell.Type,
                    Radius = spell.Width,
                    Delay = spell.Delay,
                    Speed = spell.Speed,
                    Range = spell.Range,
                    Aoe = true
                };

                var width = overrideWidth > 0 ? overrideWidth : spell.Width;
                var hits = new List<Obj_AI_Hero>();
                var positions = new List<CPrediction.Position>();
                foreach (var t in GameObjects.EnemyHeroes)
                {
                    if (t.IsValidTarget(width * 4, true, fromCheck))
                    {
                        input.Unit = t;
                        var prediction = Prediction.GetPrediction(input);
                        if (prediction.Hitchance >= HitChance.High)
                        {
                            if (Utils.IsImmobile(t) || Utils.IsSlowed(t) || t.Distance(fromCheck) < spell.Width * 0.75 ||
                                t.Distance(fromCheck) < spell.Width &&
                                (fromCheck.Distance(Ball.Position) > 100 || t.IsFacing(fromCheck, 120f)))
                            {
                                positions.Add(new CPrediction.Position(t, prediction.UnitPosition));
                            }
                        }
                    }
                }
                if (positions.Any())
                {
                    var circle = new Geometry.Polygon.Circle(fromCheck, width);
                    hits.AddRange(
                        from position in positions
                        where
                            !position.Hero.IsDashing() ||
                            (position.Hero.Distance(fromCheck) >= 100f &&
                             position.Hero.Position.Distance(fromCheck) >
                             position.Hero.GetDashInfo().EndPos.Distance(fromCheck) - 50f)
                        where circle.IsInside(position.UnitPosition)
                        select position.Hero);
                    return new Tuple<int, List<Obj_AI_Hero>>(hits.Count, hits);
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
            return new Tuple<int, List<Obj_AI_Hero>>(0, new List<Obj_AI_Hero>());
        }
开发者ID:jayblah,项目名称:Lizzaran,代码行数:66,代码来源:Orianna.cs


示例18: SetupSpells

        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 600f, DamageType.Magical);
            Q.Range += GameObjects.EnemyHeroes.Select(e => e.BoundingRadius).DefaultIfEmpty(50).Average();
            Q.SetTargetted(Q.Instance.SData.CastFrame / 30f, Q.Instance.SData.MissileSpeed);

            W = new Spell(SpellSlot.W, 175f, DamageType.Magical);

            E = new Spell(SpellSlot.E, 600f, DamageType.Magical);
            E.Delay = E.Instance.SData.CastFrame / 30f;
            E.Width = E.Range;

            R = new Spell(SpellSlot.R, 700f, DamageType.Magical);
            R.SetSkillshot(0.25f, 175f, float.MaxValue, false, SkillshotType.SkillshotCircle);
        }
开发者ID:k88173,项目名称:LeagueSharp-Dev,代码行数:15,代码来源:Vladimir.cs


示例19: GetHits

 private Tuple<int, List<Obj_AI_Hero>> GetHits(Spell spell, float overrideWidth = -1f)
 {
     try
     {
         var width = overrideWidth > 0 ? overrideWidth : spell.Width;
         var hits = new List<Obj_AI_Hero>();
         var positions = (from t in GameObjects.EnemyHeroes
             where t.IsValidTarget(width * 4, true, spell.RangeCheckFrom)
             let prediction = spell.GetPrediction(t)
             where prediction.Hitchance >= HitChance.High
             where
                 Utils.IsImmobile(t) || Utils.IsSlowed(t) || t.Distance(Ball.Position) < spell.Width * 0.75 ||
                 t.Distance(Ball.Position) < spell.Width && t.IsFacing(Ball.Position, 120f)
             select new CPrediction.Position(t, prediction.UnitPosition)).ToList();
         if (positions.Any())
         {
             var circle = new Geometry.Polygon.Circle(Ball.Position, width);
             hits.AddRange(
                 from position in positions
                 where
                     !position.Hero.IsDashing() ||
                     (position.Hero.Distance(Ball.Position) >= 100f &&
                      position.Hero.Position.Distance(Ball.Position) >
                      position.Hero.GetDashInfo().EndPos.Distance(Ball.Position) - 50f)
                 where circle.IsInside(position.UnitPosition)
                 select position.Hero);
             return new Tuple<int, List<Obj_AI_Hero>>(hits.Count, hits);
         }
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
     return new Tuple<int, List<Obj_AI_Hero>>(0, null);
 }
开发者ID:k88173,项目名称:LeagueSharp-Dev,代码行数:35,代码来源:Orianna.cs


示例20: SetupSpells

        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 825f, DamageType.Magical);
            Q.SetSkillshot(0.15f, 110f, 1375f, false, SkillshotType.SkillshotCircle);

            W = new Spell(SpellSlot.W, float.MaxValue, DamageType.Magical);
            W.SetSkillshot(0f, 220f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 1095f, DamageType.Magical);
            E.SetSkillshot(0.25f, 125f, 1700f, false, SkillshotType.SkillshotLine);

            R = new Spell(SpellSlot.R, float.MaxValue, DamageType.Magical);
            R.SetSkillshot(0.75f, 375f, float.MaxValue, false, SkillshotType.SkillshotCircle);
        }
开发者ID:k88173,项目名称:LeagueSharp-Dev,代码行数:14,代码来源:Orianna.cs



注:本文中的SFXChallenger.Wrappers.Spell类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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