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C# SendParameters类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中SendParameters的典型用法代码示例。如果您正苦于以下问题:C# SendParameters类的具体用法?C# SendParameters怎么用?C# SendParameters使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



SendParameters类属于命名空间,在下文中一共展示了SendParameters类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: OnBroadcastMessage

 public void OnBroadcastMessage(GamePeer peer, EventData eventData, SendParameters sendParameters)
 {
     if (peer != this)
     {
         this.SendEvent(eventData, sendParameters);
     }
 }
开发者ID:rkdrnf,项目名称:photonserver,代码行数:7,代码来源:GamePeer.cs


示例2: TryEnter

        /// <summary>
        /// 类型:方法
        /// 名称:TryEnter
        /// 作者:taixihuase
        /// 作用:通过角色数据尝试进入场景
        /// 编写日期:2015/7/22
        /// </summary>
        /// <param name="operationRequest"></param>
        /// <param name="sendParameters"></param>
        /// <param name="peer"></param>
        private static void TryEnter(OperationRequest operationRequest, SendParameters sendParameters, ServerPeer peer)
        {
            ServerPeer.Log.Debug("Entering");

            int uniqueId = (int)
                Serialization.Deserialize(operationRequest.Parameters[(byte) ParameterCode.WorldEnter]);

            Character character;
            if (peer.Server.Characters.CharacterEnter(uniqueId, out character))
            {
                peer.Server.Data.CharacterData.GetCharacterPosition(character);
            }

            // 返回数据给客户端

            byte[] pos = Serialization.Serialize(character.Position);

            OperationResponse reponseData = new OperationResponse((byte) OperationCode.WorldEnter,
                new Dictionary<byte, object>
                {
                    {(byte) ParameterCode.WorldEnter, pos}
                })
            {
                ReturnCode = (short) ErrorCode.Ok,
                DebugMessage = "进入场景成功"
            };
            peer.SendOperationResponse(reponseData, sendParameters);

            byte[] data = Serialization.Serialize(character);
            EventData eventData = new EventData((byte) EventCode.WorldEnter, new Dictionary<byte, object>
            {
                {(byte) ParameterCode.WorldEnter, data}
            });
            eventData.SendTo(peer.Server.Characters.GamingClientsToBroadcast, sendParameters);
        }
开发者ID:taixihuase,项目名称:SiegeOnline,代码行数:45,代码来源:WorldEnter.cs


示例3: OnOperationRequest

        protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)
        {
            if (log.IsDebugEnabled)
            {
                log.DebugFormat("OnOperationRequest. Code={0}", operationRequest.OperationCode);
            }

            switch (operationRequest.OperationCode)
            {
                case (byte)MyOperationCodes.EchoOperation:
                    {
                        // The echo operation one is handled immediately because it does not require the client to join a game.
                        var myEchoRequest = new MyEchoRequest(this.Protocol, operationRequest);
                        if (this.ValidateOperation(myEchoRequest, sendParameters) == false)
                        {
                            return;
                        }

                        var myEchoResponse = new MyEchoResponse { Response = myEchoRequest.Text };
                        var operationResponse = new OperationResponse(operationRequest.OperationCode, myEchoResponse);
                        this.SendOperationResponse(operationResponse, sendParameters);
                        break;
                    }

                default:
                    {
                        // for this example all other operations will handled by the base class
                        base.OnOperationRequest(operationRequest, sendParameters);
                        return;
                    }
            }
        }
开发者ID:ommziSolution,项目名称:PhotonServer,代码行数:32,代码来源:MyPeer.cs


示例4: OnOperationRequest

        protected override void OnOperationRequest(OperationRequest request, SendParameters sendParameters)
        {
            if (log.IsDebugEnabled)
            {
                log.DebugFormat("OnOperationRequest: pid={0}, op={1}", this.ConnectionId, request.OperationCode);
            }

            switch ((OperationCode)request.OperationCode)
            {
                default:
                    var response = new OperationResponse(request.OperationCode) { ReturnCode = (short)ErrorCode.OperationInvalid, DebugMessage = "Unknown operation code" };
                    this.SendOperationResponse(response, sendParameters);
                    break;

                case OperationCode.Authenticate:
                    OperationResponse authenticateResponse = this.HandleAuthenticate(request);
                    this.SendOperationResponse(authenticateResponse, sendParameters);
                    break;

                case OperationCode.CreateGame:
                case OperationCode.JoinLobby:
                case OperationCode.LeaveLobby:
                case OperationCode.JoinRandomGame:
                case OperationCode.JoinGame:
                    this.lobby.EnqueueOperation(this, request, sendParameters);
                    break;
            }
        }
开发者ID:azanium,项目名称:PopBloop-GameServer,代码行数:28,代码来源:MasterClientPeer.cs


示例5: OnHandlerMessage

        public override void OnHandlerMessage(Photon.SocketServer.OperationRequest request, OperationResponse response, ClientPeer peer, SendParameters sendParameters)
        {
            SubCode subCode = ParameterTool.GetParameter<SubCode>(request.Parameters,ParameterCode.SubCode,false);
            //给response参数添加subCode
            response.Parameters.Add((byte) ParameterCode.SubCode,subCode);

            switch (subCode)
            {
                case SubCode.AddTaskDB:
                    TaskDB taskDB = ParameterTool.GetParameter<TaskDB>(request.Parameters, ParameterCode.TaskDB);
                    taskDB.Role = peer.LoginRole;
                    taskDBManager.AddTaskDB(taskDB);
                    taskDB.Role = null;
                    ParameterTool.AddParameter(response.Parameters,ParameterCode.TaskDB, taskDB);
                    response.ReturnCode = (short) ReturnCode.Success;
                    break;
                case SubCode.GetTaskDB:
                    List<TaskDB> list = taskDBManager.GetTaskDBList(peer.LoginRole);
                    foreach (var taskDb in list)
                    {
                        taskDb.Role = null;
                    }
                    ParameterTool.AddParameter(response.Parameters,ParameterCode.TaskDBList, list);
                    response.ReturnCode = (short) ReturnCode.Success;
                    break;
                case SubCode.UpdateTaskDB:
                    TaskDB taskDB2 = ParameterTool.GetParameter<TaskDB>(request.Parameters, ParameterCode.TaskDB);
                    taskDB2.Role = peer.LoginRole;
                    taskDBManager.UpdataTaskDB(taskDB2);
                    response.ReturnCode = (short) ReturnCode.Success;
                    break;
            }
        }
开发者ID:vin120,项目名称:TaiDouServer,代码行数:33,代码来源:TaskDBHandler.cs


示例6: OnOperationRequest

        protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)
        {
            WriteLog("Receive RequestCode:" + (OperationCode) operationRequest.OperationCode);
            HandlerBase handler;
            ArpgApplication.Instance.Handlers.TryGetValue(operationRequest.OperationCode, out handler);

            if (handler != null)
            {
                //1.处理
                var response = handler.OnHandlerMeesage(operationRequest, this);

                //2.发送响应
                SendOperationResponse(response, sendParameters);

                //3.日志记录
                object subCode = null;
                WriteLog(string.Format("Rsponse operationCode:{0} success",
                    (OperationCode) operationRequest.OperationCode));
            }
            else
            {
                //1.异常,日志记录
                WriteLog(string.Format("Can not find OperationCode:{0}",
                    (OperationCode) operationRequest.OperationCode));
            }
        }
开发者ID:XmingBunny,项目名称:ARPGPhotonServer,代码行数:26,代码来源:ClientPeer.cs


示例7: AuthenticateClient

 public void AuthenticateClient(ICustomAuthPeer peer, IAuthenticateRequest authRequest, AuthSettings authSettings, SendParameters sendParameters, object state)
 {
     //TBD: why are we enqueuing could be done on the peers fiber
     this.fiber.Enqueue(() =>
         this.OnAuthenticateClient(peer, authRequest, authSettings, sendParameters, state)
     );
 }
开发者ID:JerryBian,项目名称:PhotonSample,代码行数:7,代码来源:CustomAuthHandler.cs


示例8: HandleOperationRequest

        public virtual void HandleOperationRequest(GamePeer peer, OperationRequest operationRequest, SendParameters sendParameters)
        {
            switch (operationRequest.OperationCode)
            {
                case CommonOperationCode.Join:
                    HandleJoinOperation(peer, operationRequest, sendParameters);
                    break;

                case CommonOperationCode.Exit:
                    HandleExitOperation(peer, operationRequest, sendParameters);
                    break;

                case CommonOperationCode.Chat:
                    HandleChatOperation(peer, operationRequest, sendParameters);
                    break;

                case CommonOperationCode.GetRooms:
                    SendAllRoomStatus(peer, sendParameters);
                    break;

                case CommonOperationCode.ConfirmJoin:
                    var task = HandleConfirmJoinOperation(peer, operationRequest, sendParameters);
                    task.Wait();
                    break;
            }
        }
开发者ID:rkdrnf,项目名称:photonserver,代码行数:26,代码来源:GameCore.cs


示例9: TryRegist

        /// <summary>
        /// 类型:方法
        /// 名称:TryRegist
        /// 作者:taixihuase
        /// 作用:通过请求的角色数据,尝试创建、记录一个新的角色数据并再次返回给客户端
        /// 编写日期:2015/7/14
        /// </summary>
        /// <param name="operationRequest"></param>
        /// <param name="sendParameters"></param>
        /// <param name="peer"></param>
        private static void TryRegist(OperationRequest operationRequest, SendParameters sendParameters, ServerPeer peer)
        {
            ServerPeer.Log.Debug("Regist a new account...");

            RegistInfo info = (RegistInfo)
                Serialization.Deserialize(operationRequest.Parameters[(byte) ParameterCode.Regist]);

            UserCollection.UserReturn userReturn = peer.Server.Users.RegistUser(info);

            if (userReturn.ReturnCode == UserCollection.UserReturn.ReturnCodeType.Success)
            {
                OperationResponse response = new OperationResponse((byte)OperationCode.Regist)
                {
                    ReturnCode = (short)ErrorCode.Ok,
                    DebugMessage = "账号创建成功!"
                };

                peer.SendOperationResponse(response, sendParameters);
            }
            else
            {
                OperationResponse response = new OperationResponse((byte)OperationCode.Regist)
                {
                    ReturnCode = (short)ErrorCode.InvalidOperation,
                    DebugMessage = userReturn.DebugMessage.ToString()
                };
                peer.SendOperationResponse(response, sendParameters);
                ServerPeer.Log.Debug(DateTime.Now + " : Failed to regist " + info.Account + " Because of " +
                                     Enum.GetName(typeof(UserCollection.UserReturn.ReturnCodeType),
                                         userReturn.ReturnCode));
            }
        }
开发者ID:taixihuase,项目名称:SiegeOnline,代码行数:42,代码来源:Regist.cs


示例10: BroadcastEvent

 public void BroadcastEvent(IEventData evt, SendParameters param)
 {
     foreach (StarCollectorPeer peer in listPeer)
     {
         peer.SendEvent(evt, param);
     }
 }
开发者ID:anhle128,项目名称:demo_photon_with_unity,代码行数:7,代码来源:StarCollectorGame.cs


示例11: OnOperationRequest

        protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)
        {
            switch (operationRequest.OperationCode)
            {
                default:
                    {
                        string message = string.Format("Unknown operation code {0}", operationRequest.OperationCode);
                        this.SendOperationResponse(new OperationResponse { OperationCode = operationRequest.OperationCode, ReturnCode = -1, DebugMessage = message }, sendParameters);
                        break;
                    }

                case 1:
                    {
                        var pingOperation = new LatencyOperation(this.Protocol, operationRequest.Parameters);
                        if (pingOperation.IsValid == false)
                        {
                            this.SendOperationResponse(new OperationResponse { OperationCode = operationRequest.OperationCode, ReturnCode = -1, DebugMessage = pingOperation.GetErrorMessage() }, sendParameters);
                            return;
                        }

                        Thread.Sleep(5);

                        var response = new OperationResponse(operationRequest.OperationCode, pingOperation);
                        this.SendOperationResponse(response, sendParameters);
                        break;
                    }
            }
        }
开发者ID:JerryBian,项目名称:PhotonSample,代码行数:28,代码来源:LatencyPeer.cs


示例12: OnOperationRequest

        protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)
        {
            var operationCode = (OperationCode) operationRequest.OperationCode;

            if (_context == null)
            {
                if (operationCode != OperationCode.SetupContext)
                    throw new ArgumentException($"Failed to process operation request '{operationCode}', the context has not been initialized");

                var contextType = (ContextType) operationRequest.Parameters[(byte) OperationParameterCode.ContextType];

                if (contextType == ContextType.InstanceServer)
                    _context = new InstanceClientContext(_application, this);
                else if (contextType == ContextType.RegionServer)
                    _context = new RegionClientContext(_application, this);
                else if (contextType == ContextType.PlayerClient)
                    _context = new PlayerClientContext(_application, this);
                else if (contextType == ContextType.ConsoleClient)
                    _context = new ConsoleClientContext(_application, this);
                else
                    throw new ArgumentException($"Failed setup context type '{contextType}', the context type was not recognized");

                return;
            }

            _context.OnOperationRequest(operationCode, operationRequest.Parameters);
        }
开发者ID:rioter00,项目名称:Project-Ethos,代码行数:27,代码来源:Peer.cs


示例13: OnOperationRequest

        protected override void OnOperationRequest(OperationRequest request, SendParameters sendParameters)
        {
            switch (request.OperationCode)
            {
                case (byte)OperationCode.Authenticate:
                    this.HandleAuthenticateOperation(request, sendParameters);
                    return;

                case (byte)OperationCode.CreateGame:
                    this.HandleCreateGameOperation(request, sendParameters);
                    return;

                case (byte)OperationCode.JoinGame:
                    this.HandleJoinGameOperation(request, sendParameters);
                    return;

                case (byte)Lite.Operations.OperationCode.Leave:
                    this.HandleLeaveOperation(request, sendParameters);
                    return;

                case (byte)Lite.Operations.OperationCode.Ping:
                    this.HandlePingOperation(request, sendParameters);
                    return;

                case (byte)OperationCode.DebugGame:
                    this.HandleDebugGameOperation(request, sendParameters);
                    return;

                case (byte)SPOperationCode.UpdateFlightControls:
                this.HandleGameOperation(request, sendParameters);
                    return;
            }

            base.OnOperationRequest(request, sendParameters);
        }
开发者ID:coryleeio,项目名称:SPServer,代码行数:35,代码来源:GameClientPeer.cs


示例14: HandleJoinGameWithLobby

        /// <summary>
        ///   Joins the peer to a <see cref = "LiteLobbyGame" />.
        ///   Called by <see cref = "HandleJoinOperation">HandleJoinOperation</see>.
        /// </summary>
        /// <param name = "joinOperation">
        ///   The join operation.
        /// </param>
        /// <param name = "sendParameters">
        ///   The send Parameters.
        /// </param>
        protected virtual void HandleJoinGameWithLobby(JoinRequest joinOperation, SendParameters sendParameters)
        {
            // remove the peer from current game if the peer
            // allready joined another game
            this.RemovePeerFromCurrentRoom();

            RoomReference gameReference = null;
            if (joinOperation.ActorNr == 0)
            {
                // get a game reference from the game cache 
                // the game will be created by the cache if it does not exists allready
                gameReference = LiteLobbyGameCache.Instance.GetRoomReference(joinOperation.GameId, this, joinOperation.LobbyId);

            }
            else
            {
                if (!LiteLobbyGameCache.Instance.TryGetRoomReference(joinOperation.GameId, this, out gameReference))
                {
                    SendOperationResponse(
                        new OperationResponse
                        {
                            OperationCode = joinOperation.OperationRequest.OperationCode,
                            ReturnCode = -1,
                            DebugMessage = "the specified game is not exists."
                        },
                        sendParameters);
                    return;
                }
            }
            // save the game reference in peers state                    
            this.RoomReference = gameReference;

            // enqueue the operation request into the games execution queue
            gameReference.Room.EnqueueOperation(this, joinOperation.OperationRequest, sendParameters);
        }
开发者ID:ommziSolution,项目名称:PhotonServer,代码行数:45,代码来源:LiteLobbyPeer.cs


示例15: OnBroadcastMessage

 private void OnBroadcastMessage(ChatPeer peer, EventData @event, SendParameters sendParameters)
 {
     if (peer != this)
     {
         this.SendEvent(@event, sendParameters);
     }
 }
开发者ID:rkdrnf,项目名称:photonserver,代码行数:7,代码来源:ChatPeer.cs


示例16: HandleConfirmJoinOperation

        public async Task HandleConfirmJoinOperation(GamePeer peer, OperationRequest operationRequest, SendParameters sendParameters)
        {
            var joinRequest = new ConfirmJoinRequest(peer.Protocol, operationRequest);
            if (!peer.ValidateOperation(joinRequest, sendParameters))
            {
                return;
            }

            //string playerInfoStr = await WebHelper.RequestPlayerInfo(joinRequest.UserKey);
            string playerInfoStr = "{ \"username\": \"test\", \"game_money\": 2000 }";

            PlayerInfo info = JsonConvert.DeserializeObject<PlayerInfo>(playerInfoStr);

            PeerManager.Instance.OnPeerJoin(peer, new PeerInfo(peer, joinRequest.RoomID, joinRequest.UserKey));

            var room = FindRoom(joinRequest.RoomID);

            if (room != null)
            {
                room.ExecutionFiber.Enqueue(() => room.Join(peer, joinRequest, sendParameters, info));
            }
            else
            {
                var response = new OperationResponse(CommonOperationCode.ConfirmJoin,
                new Dictionary<byte, object> { { (byte)CommonParameterKey.Success, false } });
                peer.SendOperationResponse(response, sendParameters);
            }
        }
开发者ID:rkdrnf,项目名称:photonserver,代码行数:28,代码来源:GameCore.cs


示例17: OnDisconnect

 protected override void OnDisconnect(DisconnectReason reasonCode, string reasonDetail)
 {
     World.Instance.RemoveClient(this);
     var sendParameters = new SendParameters();
     sendParameters.Unreliable = true;
     WorldExitHandler(sendParameters);
     Log.Debug("Disconnected!");
 }
开发者ID:nPaul,项目名称:TestPhotonLib,代码行数:8,代码来源:UnityClient.cs


示例18: OnAuthenticateClient

 protected override void OnAuthenticateClient(
     ICustomAuthPeer peer, 
     IAuthenticateRequest authRequest, 
     AuthSettings authSettings,
     SendParameters sendParameters, object state)
 {
     base.OnAuthenticateClient(peer, authRequest, authSettings, sendParameters, state);
 }
开发者ID:JerryBian,项目名称:PhotonSample,代码行数:8,代码来源:ChatMasterClientAuthHandler.cs


示例19: broadcastNewInLobby

 private void broadcastNewInLobby()
 {
     var sp = new SendParameters();
     sp.Flush = true;
     sp.Unreliable = false;
     AllRoomsBroadcast(null, new OperationRequest(), new SendParameters(),
                       (byte) DiscussionEventCode.InstantUserPlusMinus);
 }
开发者ID:gdlprj,项目名称:duscusys,代码行数:8,代码来源:DiscussionLobby.cs


示例20: OnOperationRequest

 public void OnOperationRequest(StarCollectorPeer sender, OperationRequest operationRequest, SendParameters sendParameters)
 {
     executionFiber.Enqueue(() =>
     {
         this.ProcessMessage(sender,
             operationRequest, sendParameters);
     });
 }
开发者ID:anhle128,项目名称:demo_photon_with_unity,代码行数:8,代码来源:StarCollectorGame.cs



注:本文中的SendParameters类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# SendReceiveOptions类代码示例发布时间:2022-05-24
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