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C# SharedGameObject类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中SharedGameObject的典型用法代码示例。如果您正苦于以下问题:C# SharedGameObject类的具体用法?C# SharedGameObject怎么用?C# SharedGameObject使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



SharedGameObject类属于命名空间,在下文中一共展示了SharedGameObject类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: OnReset

 public override void OnReset()
 {
     // Reset the properties back to their original values
     behaviorGameObject = null;
     group = 0;
     pauseBehavior = false;
 }
开发者ID:dev-celvin,项目名称:DK,代码行数:7,代码来源:StopBehaviorTree.cs


示例2: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     animationName.Value = "";
     fadeLength = 0.3f;
     playMode = PlayMode.StopSameLayer;
 }
开发者ID:dev-celvin,项目名称:DK,代码行数:7,代码来源:CrossFade.cs


示例3: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     stateName = "";
     layer = -1;
     normalizedTime = float.NegativeInfinity;
 }
开发者ID:dev-celvin,项目名称:DK,代码行数:7,代码来源:Play.cs


示例4: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     componentName = null;
     fieldName = null; 
     fieldValue = null;
 }
开发者ID:DevDanSTL,项目名称:ggj2016,代码行数:7,代码来源:GetFieldValue.cs


示例5: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     point = Vector3.zero;
     axis = Vector3.zero;
     angle = 0;
 }
开发者ID:dev-celvin,项目名称:DK,代码行数:7,代码来源:RotateAround.cs


示例6: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     animationName.Value = "";
     queue = QueueMode.CompleteOthers;
     playMode = PlayMode.StopSameLayer;
 }
开发者ID:dev-celvin,项目名称:DK,代码行数:7,代码来源:PlayQueued.cs


示例7: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     componentName = null;
     propertyName = null;
     propertyValue = null;
 }
开发者ID:DevDanSTL,项目名称:ggj2016,代码行数:7,代码来源:GetPropertyValue.cs


示例8: OnReset

 public override void OnReset()
 {
     // Reset the properties back to their original values.
     behaviorGameObject = null;
     group = 0;
     waitForCompletion = false;
 }
开发者ID:HaoYunSun,项目名称:TEMPORAIRE,代码行数:7,代码来源:StartBehaviorTree.cs


示例9: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     animationName = "";
     targetWeight = 1;
     fadeLength = 0.3f;
 }
开发者ID:wishes2018,项目名称:UnityGame,代码行数:7,代码来源:Blend.cs


示例10: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     force = Vector3.zero;
     position = Vector3.zero;
     forceMode = ForceMode.Force;
 }
开发者ID:HaoYunSun,项目名称:TEMPORAIRE,代码行数:7,代码来源:AddForceAtPosition.cs


示例11: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     targetObject = null;
     targetPosition = Vector3.zero;
     ignoreHeight = true;
     storeValue = 0;
 }
开发者ID:wishes2018,项目名称:UnityGame,代码行数:8,代码来源:GetAngleToTarget.cs


示例12: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     if (force != null) {
         force.Value = Vector3.zero;
     }
     forceMode = ForceMode.Force;
 }
开发者ID:dev-celvin,项目名称:DK,代码行数:8,代码来源:AddForce.cs


示例13: OnReset

        // Reset the public variables
        public override void OnReset()
        {
            base.OnReset();

            fleedDistance = 20;
            lookAheadDistance = 5;
            target = null;
        }
开发者ID:LawsonLamb,项目名称:HeartAttack1.1a,代码行数:9,代码来源:Flee.cs


示例14: OnReset

        // Reset the public variables
        public override void OnReset()
        {
            base.OnReset();

            targetDistPrediction = 20;
            targetDistPredictionMult = 20;
            target = null;
        }
开发者ID:LawsonLamb,项目名称:HeartAttack1.1a,代码行数:9,代码来源:Pursue.cs


示例15: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     weight = 0;
     bodyWeight = 0;
     headWeight = 1;
     eyesWeight = 0;
     clampWeight = 0.5f;
 }
开发者ID:wishes2018,项目名称:UnityGame,代码行数:9,代码来源:SetLookAtWeight.cs


示例16: OnReset

 public override void OnReset()
 {
     originGameObject = null;
     originPosition = Vector3.zero;
     direction = Vector3.zero;
     distance = -1;
     layerMask = -1;
     space = Space.Self;
 }
开发者ID:wishes2018,项目名称:UnityGame,代码行数:9,代码来源:Raycast.cs


示例17: OnReset

 // Reset the public variables
 public override void OnReset()
 {
     usePhysics2D = false;
     rotationEpsilon = 0.5f;
     maxLookAtRotationDelta = 1f;
     onlyY = false;
     target = null;
     targetRotation = Vector3.zero;
 }
开发者ID:emccrckn,项目名称:DadSimulator,代码行数:10,代码来源:RotateTowards.cs


示例18: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     explosionForce = 0;
     explosionPosition = Vector3.zero;
     explosionRadius = 0;
     upwardsModifier = 0;
     forceMode = ForceMode.Force;
 }
开发者ID:dev-celvin,项目名称:DK,代码行数:9,代码来源:AddExplosionForce.cs


示例19: OnReset

        // Reset the public variables
        public override void OnReset()
        {
            base.OnReset();

            target = null;
            evadeDistance = 10;
            lookAheadDistance = 5;
            targetDistPrediction = 20;
            targetDistPredictionMult = 20;
        }
开发者ID:LawsonLamb,项目名称:HeartAttack1.1a,代码行数:11,代码来源:Evade.cs


示例20: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     componentName = null;
     methodName = null; 
     parameter1 = null;
     parameter2 = null;
     parameter3 = null;
     parameter4 = null;
     storeResult = null;
 }
开发者ID:HaoYunSun,项目名称:TEMPORAIRE,代码行数:11,代码来源:InvokeMethod.cs



注:本文中的SharedGameObject类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C# SharedObjects类代码示例发布时间:2022-05-24
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