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C# ShipConstruct类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中ShipConstruct的典型用法代码示例。如果您正苦于以下问题:C# ShipConstruct类的具体用法?C# ShipConstruct怎么用?C# ShipConstruct使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ShipConstruct类属于命名空间,在下文中一共展示了ShipConstruct类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: HackStrutCData

        private static void HackStrutCData(ShipConstruct ship, Part p,
											int part_base)
        {
            //Debug.Log (String.Format ("[EL] before {0}", p.customPartData));
            string[] Params = p.customPartData.Split (';');
            for (int i = 0; i < Params.Length; i++) {
                string[] keyval = Params[i].Split (':');
                string Key = keyval[0].Trim ();
                string Value = keyval[1].Trim ();
                if (Key == "tgt") {
                    string[] pnameval = Value.Split ('_');
                    string pname = pnameval[0];
                    int val = int.Parse (pnameval[1]);
                    if (val == -1) {
                        Strut strut = new Strut (p, Params);
                        if (strut.target != null) {
                            val = ship.parts.IndexOf (strut.target);
                        }
                    }
                    if (val != -1) {
                        val += part_base;
                    }
                    Params[i] = "tgt: " + pname + "_" + val.ToString ();
                    break;
                }
            }
            p.customPartData = String.Join ("; ", Params);
            //Debug.Log (String.Format ("[EL] after {0}", p.customPartData));
        }
开发者ID:GlassFragments,项目名称:Extraplanetary-Launchpads,代码行数:29,代码来源:StrutFixer.cs


示例2: KCT_BuildListVessel

        public KCT_BuildListVessel(ShipConstruct s, String ls, double bP, String flagURL)
        {
            ship = s;
            shipNode = s.SaveShip();
            shipName = s.shipName;
            //Get total ship cost
            float dry, fuel;
            s.GetShipCosts(out dry, out fuel);
            cost = dry + fuel;
            TotalMass = 0;
            foreach (Part p in s.Parts)
            {
                TotalMass += p.mass;
                TotalMass += p.GetResourceMass();
            }

            launchSite = ls;
            buildPoints = bP;
            progress = 0;
            flag = flagURL;
            if (launchSite == "LaunchPad")
                type = ListType.VAB;
            else
                type = ListType.SPH;
            InventoryParts = new Dictionary<string, int>();
            id = Guid.NewGuid();
            cannotEarnScience = false;
        }
开发者ID:fingerboxes,项目名称:KCT,代码行数:28,代码来源:KCT_BuildListVessel.cs


示例3: CaptureThumbnail

 public static void CaptureThumbnail(ShipConstruct ship, int resolution, 
     float elevation, float azimuth, float pitch, float heading, float fov, string saveFolder, string craftName)
 {
     Log.Info ("CaptureThumbnail  elevation: " + elevation.ToString () + "  azimuth: " + azimuth.ToString () + "pitch: " + pitch.ToString () +
     "   heading: " + heading.ToString () + "  fov: " + fov.ToString ());
         CraftThumbnail.TakeSnaphot(ship, resolution, saveFolder, craftName, elevation, azimuth, pitch, heading, fov);
 }
开发者ID:linuxgurugamer,项目名称:CraftImport,代码行数:7,代码来源:ThumbnailHelper.cs


示例4: CheckVessel

        public void CheckVessel(ShipConstruct ship)
        {
            if (!MainInstance.checklistSelected)
                return;

            if (EditorLogic.RootPart == null || (MainInstance.partSelection == null && MainInstance.checkSelected))
            {
                ActiveChecklist.items.ForEach(i => i.state = false);
                return;
            }

            if (MainInstance.checkSelected && MainInstance.partSelection != null)
                partsToCheck = MainInstance.partSelection.selectedParts.Intersect(ship.Parts).ToList();
            else
                partsToCheck = ship.Parts;

            for (int j = 0; j < activeChecklist.items.Count; j++)
            //foreach (ChecklistItem item in activeChecklist.items)
            {
                ChecklistItem item = activeChecklist.items[j];
                if (item.isManual)
                    continue;
                item.state = true;
                for (int i = 0; i < item.criteria.Count; i++)
                //foreach(Criterion crton in item.criteria)
                {
                    Criterion crton = item.criteria[i];
                    switch (crton.type)
                    {
                        case CriterionType.Module:
                            crton.met = CheckForModules(crton);
                            break;
                        case CriterionType.Part:
                            crton.met = CheckForParts(crton);
                            break;
                        case CriterionType.MinResourceLevel:
                            crton.met = CheckForResourceLevel(crton);
                            break;
                        case CriterionType.MinResourceCapacity:
                            crton.met = CheckForResourceCapacity(crton);
                            break;
                        case CriterionType.CrewMember:
                            crton.met = CheckForCrewMember(crton);
                            break;
                    }
                    item.criteria[i] = crton;
                }
                if (!item.allRequired)
                {
                    if (item.criteria.TrueForAll(c => !c.met))
                        item.state = false;
                }
                else if (item.criteria.Any(c => !c.met))
                    item.state = false;

                activeChecklist.items[j] = item;
                continue;
            }
        }
开发者ID:Kerbas-ad-astra,项目名称:WernherChecker,代码行数:59,代码来源:ChecklistSystem.cs


示例5: OnLoad

 private void OnLoad(ShipConstruct data0, CraftBrowser.LoadType data1)
 {
     if(data1 == CraftBrowser.LoadType.Normal)
     {
         ShipConcerns.Clear();
         SectionConcerns.Clear();
     }
 }
开发者ID:jkoritzinsky,项目名称:Extensive-Engineer-Report,代码行数:8,代码来源:ConcernRunner.cs


示例6: EditorLoad

 private void EditorLoad(ShipConstruct data0, CraftBrowser.LoadType data1)
 {
     switch (data1)
     {
         case CraftBrowser.LoadType.Merge:
             RenameSections(data0);
             break;
     }
 }
开发者ID:jkoritzinsky,项目名称:ShipSections,代码行数:9,代码来源:ShipSectionsEditorAssist.cs


示例7: LoadConstruct

 public bool LoadConstruct()
 {
     UnloadConstruct();
     construct = new ShipConstruct();
     if(!construct.LoadShip(vessel_node))
     {
         UnloadConstruct();
         return false;
     }
     return true;
 }
开发者ID:pjslauta,项目名称:hangar,代码行数:11,代码来源:VesselWrappers.cs


示例8: HackStruts

 public static void HackStruts(ShipConstruct ship, int part_base)
 {
     var all_struts = ship.parts.OfType<StrutConnector>();
     var struts = all_struts.Where (p => p.customPartData != "");
     foreach (Part part in struts) {
         HackStrutCData (ship, part, part_base);
     }
     var all_fuelLines = ship.parts.OfType<FuelLine>();
     var fuelLines = all_fuelLines.Where (p => p.customPartData != "");
     foreach (Part part in fuelLines) {
         HackStrutCData (ship, part, part_base);
     }
 }
开发者ID:GlassFragments,项目名称:Extraplanetary-Launchpads,代码行数:13,代码来源:StrutFixer.cs


示例9: KCT_BuildListVessel

 public KCT_BuildListVessel(String name, String ls, double bP, String flagURL, float spentFunds)
 {
     ship = new ShipConstruct();
     launchSite = ls;
     shipName = name;
     buildPoints = bP;
     progress = 0;
     flag = flagURL;
     if (launchSite == "LaunchPad")
         type = ListType.VAB;
     else
         type = ListType.SPH;
     InventoryParts = new List<string>();
     cannotEarnScience = false;
     cost = spentFunds;
 }
开发者ID:ntwest,项目名称:KCT,代码行数:16,代码来源:KCT_BuildListVessel.cs


示例10: GetAABB

        // Thanks to taniwha's Extraplanetary launchpads!
        public Bounds GetAABB(ShipConstruct a_Ship)
        {
            PartHeightQuery partHeight = null;
            Bounds aabb = new Bounds();
            bool initialize = true;
            for (int i = 0; i < a_Ship.parts.Count; i++)
            {
                Part currentPart = a_Ship[i];
                Collider[] colliders = currentPart.transform.FindChild("model").GetComponentsInChildren<Collider>();
                for (int j = 0; j < colliders.Length; j++)
                {
                    Collider currentCollider = colliders[j];

                    if (currentCollider.gameObject.layer != 21 && currentCollider.enabled) // Not sure where the 21 is coming from, have to ask taniwha
                    {
                        if (initialize)
                        {
                            initialize = false;
                            aabb = currentCollider.bounds;
                        }
                        else
                        {
                            aabb.Add(currentCollider.bounds);
                        }

                        float lowest = currentCollider.bounds.min.y;
                        if(partHeight == null)
                        {
                            partHeight = new PartHeightQuery(lowest);
                        }
                        partHeight.lowestPoint = Mathf.Min(partHeight.lowestPoint, lowest);

                        if(partHeight.lowestOnParts.ContainsKey(currentPart))
                        {
                            partHeight.lowestOnParts[currentPart] = Mathf.Min(partHeight.lowestOnParts[currentPart], lowest);
                        }
                    }
                }
            }

            for(int i = 0; i < a_Ship.parts.Count; i++)
            {
                a_Ship[i].SendMessage("OnPutToGround", partHeight, SendMessageOptions.DontRequireReceiver);
            }

            return new Bounds();
        }
开发者ID:MauriceH1,项目名称:KSP_MobileConstruction,代码行数:48,代码来源:VesselWrapper.cs


示例11: PlaceShip

        public Transform PlaceShip(ShipConstruct a_Ship, Bounds a_Bounds)
        {
            Transform launchTransform = GetLaunchTransform();

            float angle;
            Vector3 axis;
            launchTransform.rotation.ToAngleAxis(out angle, out axis);

            Part rootPart = a_Ship.parts[0].localRoot;
            Vector3 pos = rootPart.transform.position;

            Vector3 shift = new Vector3(-pos.x, -a_Bounds.min.y, -pos.z);
            shift += launchTransform.position;

            rootPart.transform.Translate(shift, Space.World);
            rootPart.transform.RotateAround(launchTransform.position, axis, angle);

            return launchTransform;
        }
开发者ID:MauriceH1,项目名称:KSP_MobileConstruction,代码行数:19,代码来源:MobileConstructionPort.cs


示例12: OnEditorShipModified

        private void OnEditorShipModified(ShipConstruct shipConstruct)
        {
            if (HighLogic.CurrentGame.Mode == Game.Modes.SANDBOX || ResearchAndDevelopment.Instance == null)
                return;


            int maxParts = maxPartCount();
            if (shipConstruct.Parts.Count > maxParts)
            {               
                warningMsg = "This vessel has too many parts to be built and launched at the current tech level.\nCurrent maximum is " + maxParts + ", this vessel has " + shipConstruct.Parts.Count + " parts.";
                //ScreenMessages.PostScreenMessage(warningMsg, 15F, ScreenMessageStyle.UPPER_CENTER);
                lockLaunchButton = true;

            } else {
                warningMsg = "";
                if (shipConstruct.Parts.Count > 0)
                    lockLaunchButton = false;
                else
                    lockLaunchButton = true;
            }
        }
开发者ID:GrJo,项目名称:KSPTinkerTech2,代码行数:21,代码来源:PartCountLaunchLimiter.cs


示例13: KCT_BuildListVessel

        public KCT_BuildListVessel(ShipConstruct s, String ls, double bP, String flagURL)
        {
            ship = s;
            shipNode = s.SaveShip();
            shipName = s.shipName;
            //Get total ship cost
            float fuel;
            cost = s.GetShipCosts(out emptyCost, out fuel);
            TotalMass = s.GetShipMass(out emptyMass, out fuel);

            launchSite = ls;
            buildPoints = bP;
            progress = 0;
            flag = flagURL;
            if (s.shipFacility == EditorFacility.VAB)
                type = ListType.VAB;
            else if (s.shipFacility == EditorFacility.SPH)
                type = ListType.SPH;
            else
                type = ListType.None;
            InventoryParts = new Dictionary<string, int>();
            id = Guid.NewGuid();
            cannotEarnScience = false;
        }
开发者ID:Kerbas-ad-astra,项目名称:KCT,代码行数:24,代码来源:KCT_BuildListVessel.cs


示例14: WaitAndRebuildList

		private IEnumerator WaitAndRebuildList (ShipConstruct ship)
		{
			yield return null;

			buildCost = null;
			parts_count = 0;

			if (ship == null || ship.parts == null || ship.parts.Count < 1
				|| ship.parts[0] == null) {
				yield break;
			}

			if (ship.parts.Count > 0) {
				Part root = ship.parts[0].localRoot;

				buildCost = new BuildCost ();
				addPart (root);
				foreach (Part p in root.GetComponentsInChildren<Part>()) {
					if (p != root) {
						addPart (p);
					}
				}
			}
		}
开发者ID:tfischer4765,项目名称:Extraplanetary-Launchpads,代码行数:24,代码来源:ShipInfo.cs


示例15: onEditorVesselModified

 /// <summary>
 /// Event callback for when vessel is modified in the editor.  Used to know when the gui-fields for this module have been updated.
 /// </summary>
 /// <param name="ship"></param>
 public void onEditorVesselModified(ShipConstruct ship)
 {
     if (!HighLogic.LoadedSceneIsEditor) { return; }
     bool updated = false;
     if (prevEditorTankHeightAdjust != editorTankHeightAdjust)
     {
         prevEditorTankHeightAdjust = editorTankHeightAdjust;
         float newHeight = editorTankHeight + (tankHeightIncrement * editorTankHeightAdjust);
         newHeight *= (currentTankDiameter / defaultTankDiameter);
         updateTankHeightFromEditor(newHeight, true);
         updated = true;
     }
     if (prevEditorTankDiameterAdjust != editorTankDiameterAdjust)
     {
         prevEditorTankDiameterAdjust = editorTankDiameterAdjust;
         float newDiameter = editorTankDiameter + (editorTankDiameterAdjust * tankDiameterIncrement);
         setTankDiameterFromEditor(newDiameter, true);
         updated = true;
     }
     if (!updated)
     {
         updateNodePositions(true);
     }
 }
开发者ID:Joshg213,项目名称:SSTULabs,代码行数:28,代码来源:SSTUCustomUpperStage.cs


示例16: EditorShipModified

 private void EditorShipModified(ShipConstruct construct)
 {
     SetupGUI();
     UpdateFields();
 }
开发者ID:blowfishpro,项目名称:B9PartSwitch,代码行数:5,代码来源:ModuleB9PartInfo.cs


示例17: ResetEditorEvent

        private void ResetEditorEvent(ShipConstruct construct)
        {
            if (EditorLogic.RootPart != null)
            {
                List<Part> partsList = EditorLogic.SortedShipList;
                for (int i = 0; i < partsList.Count; i++)
                    UpdateGeometryModule(partsList[i]);

            }

            RequestUpdateVoxel();
        }
开发者ID:Nitebomber,项目名称:Ferram-Aerospace-Research-x64-hack,代码行数:12,代码来源:EditorGUI.cs


示例18: onEditorShipModified

 void onEditorShipModified(ShipConstruct ship)
 {
     StartCoroutine (WaitAndUpdate ());
 }
开发者ID:taniwha,项目名称:DynamicIVA,代码行数:4,代码来源:PartModelSwitch.cs


示例19: onEditorVesselModified

 /// <summary>
 /// Event callback for when vessel is modified in the editor.  Used to know when the gui-fields for this module have been updated.
 /// </summary>
 /// <param name="ship"></param>
 public void onEditorVesselModified(ShipConstruct ship)
 {
     if (!HighLogic.LoadedSceneIsEditor) { return; }
     if (editorPrevTankDiameterAdjust != editorTankDiameterAdjust)
     {
         editorPrevTankDiameterAdjust = editorTankDiameterAdjust;
         float newDiameter = editorTankWholeDiameter + (editorTankDiameterAdjust * tankDiameterIncrement);
         setTankDiameterFromEditor(newDiameter, true);
     }
     else
     {
         updateAttachNodes(true);
     }
 }
开发者ID:SixDasher,项目名称:SSTULabs,代码行数:18,代码来源:SSTUModularFuelTank.cs


示例20: CreatePart

        public static Part CreatePart(AvailablePart avPart, Vector3 position, Quaternion rotation, Part flagFromPart)
        {
            UnityEngine.Object obj = UnityEngine.Object.Instantiate(avPart.partPrefab);
            if (!obj)
            {
                KAS_Shared.DebugError("CreatePart(Crate) Failed to instantiate " + avPart.partPrefab.name);
                return null;
            }

            Part newPart = (Part)obj;
            newPart.gameObject.SetActive(true);
            newPart.gameObject.name = avPart.name;
            newPart.partInfo = avPart;
            newPart.highlightRecurse = true;
            newPart.SetMirror(Vector3.one);

            ShipConstruct newShip = new ShipConstruct();
            newShip.Add(newPart);
            newShip.SaveShip();
            newShip.shipName = avPart.title;
            newShip.shipType = 1;

            VesselCrewManifest vessCrewManifest = new VesselCrewManifest();
            Vessel currentVessel = FlightGlobals.ActiveVessel;

            Vessel v = newShip.parts[0].localRoot.gameObject.AddComponent<Vessel>();
            v.id = Guid.NewGuid();
            v.vesselName = newShip.shipName;
            v.Initialize(false);
            v.Landed = true;
            v.rootPart.flightID = ShipConstruction.GetUniqueFlightID(HighLogic.CurrentGame.flightState);
            v.rootPart.missionID = flagFromPart.missionID;
            v.rootPart.flagURL = flagFromPart.flagURL;

            //v.rootPart.collider.isTrigger = true;

            //v.landedAt = "somewhere";
                        
            Staging.beginFlight();
            newShip.parts[0].vessel.ResumeStaging();
            Staging.GenerateStagingSequence(newShip.parts[0].localRoot);
            Staging.RecalculateVesselStaging(newShip.parts[0].vessel);

            FlightGlobals.SetActiveVessel(currentVessel);

            v.SetPosition(position);
            v.SetRotation(rotation);

            // Solar panels from containers don't work otherwise
            for (int i = 0; i < newPart.Modules.Count; i++)
            {
                ConfigNode node = new ConfigNode();
                node.AddValue("name", newPart.Modules[i].moduleName);
                newPart.LoadModule(node, ref i);
            }

            return newPart;
        }
开发者ID:ACCBizon,项目名称:KAS,代码行数:58,代码来源:KAS_Shared.cs



注:本文中的ShipConstruct类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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