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C# SymbolStyle类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中SymbolStyle的典型用法代码示例。如果您正苦于以下问题:C# SymbolStyle类的具体用法?C# SymbolStyle怎么用?C# SymbolStyle使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



SymbolStyle类属于命名空间,在下文中一共展示了SymbolStyle类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Print

	public void Print (string text, Color32 color, BetterList<Vector3> verts, BetterList<Vector2> uvs, BetterList<Color32> cols,
		bool encoding, SymbolStyle symbolStyle, Alignment alignment, int lineWidth, bool premultiply)
#endif
	{
		if (mReplacement != null)
		{
			mReplacement.Print(text, color, verts, uvs, cols, encoding, symbolStyle, alignment, lineWidth, premultiply);
		}
		else if (mFont != null && text != null)
		{
			if (!mFont.isValid)
			{
				Debug.LogError("Attempting to print using an invalid font!");
				return;
			}

			mColors.Clear();
			mColors.Add(color);

			Vector2 scale = mFont.charSize > 0 ? new Vector2(1f / mFont.charSize, 1f / mFont.charSize) : Vector2.one;

			int indexOffset = verts.size;
			int maxX = 0;
			int x = 0;
			int y = 0;
			int prev = 0;
			int lineHeight = (mFont.charSize + mSpacingY);
			Vector3 v0 = Vector3.zero, v1 = Vector3.zero;
			Vector2 u0 = Vector2.zero, u1 = Vector2.zero;
			float invX = uvRect.width / mFont.texWidth;
			float invY = mUVRect.height / mFont.texHeight;
			int textLength = text.Length;
			bool useSymbols = encoding && symbolStyle != SymbolStyle.None && hasSymbols && sprite != null;

			for (int i = 0; i < textLength; ++i)
			{
				char c = text[i];

				if (c == '\n')
				{
					if (x > maxX) maxX = x;

					if (alignment != Alignment.Left)
					{
						Align(verts, indexOffset, alignment, x, lineWidth);
						indexOffset = verts.size;
					}

					x = 0;
					y += lineHeight;
					prev = 0;
					continue;
				}

				if (c < ' ')
				{
					prev = 0;
					continue;
				}

				if (encoding && c == '[')
				{
					int retVal = NGUITools.ParseSymbol(text, i, mColors, premultiply);

					if (retVal > 0)
					{
						color = mColors[mColors.Count - 1];
						i += retVal - 1;
						continue;
					}
				}

				// See if there is a symbol matching this text
				BMSymbol symbol = useSymbols ? MatchSymbol(text, i, textLength) : null;

				if (symbol == null || !symbol.Validate(atlas))
				{
					BMGlyph glyph = mFont.GetGlyph(c);
					if (glyph == null) continue;

					if (prev != 0) x += glyph.GetKerning(prev);

					if (c == ' ')
					{
						x += mSpacingX + glyph.advance;
						prev = c;
						continue;
					}

					v0.x =  scale.x * (x + glyph.offsetX);
					v0.y = -scale.y * (y + glyph.offsetY);

					v1.x = v0.x + scale.x * glyph.width;
					v1.y = v0.y - scale.y * glyph.height;

					u0.x = mUVRect.xMin + invX * glyph.x;
					u0.y = mUVRect.yMax - invY * glyph.y;

					u1.x = u0.x + invX * glyph.width;
					u1.y = u0.y - invY * glyph.height;
//.........这里部分代码省略.........
开发者ID:NeuroScouting,项目名称:YL,代码行数:101,代码来源:UIFont.cs


示例2: WrapText

	/// <summary>
	/// Text wrapping functionality. The 'maxWidth' should be in local coordinates (take pixels and divide them by transform's scale).
	/// </summary>

	public string WrapText(string text, float maxWidth, int maxLineCount, bool encoding, SymbolStyle symbolStyle)
	{
		if (mReplacement != null) return mReplacement.WrapText(text, maxWidth, maxLineCount, encoding, symbolStyle);

		// Width of the line in pixels
		int lineWidth = Mathf.RoundToInt(maxWidth * size);
		if (lineWidth < 1) return text;

		StringBuilder sb = new StringBuilder();
		int textLength = text.Length;
		int remainingWidth = lineWidth;
		int previousChar = 0;
		int start = 0;
		int offset = 0;
		bool lineIsEmpty = true;
		bool multiline = (maxLineCount != 1);
		int lineCount = 1;
		bool useSymbols = encoding && symbolStyle != SymbolStyle.None && hasSymbols;

		// Run through all characters
		for (; offset < textLength; ++offset)
		{
			char ch = text[offset];

			// New line character -- start a new line
			if (ch == '\n')
			{
				if (!multiline || lineCount == maxLineCount ) break;
				remainingWidth = lineWidth;

				// Add the previous word to the final string
				if (start < offset) sb.Append(text.Substring(start, offset - start + 1));
				else sb.Append(ch);

				lineIsEmpty = true;
				++lineCount;
				start = offset + 1;
				previousChar = 0;
				continue;
			}

			// If this marks the end of a word, add it to the final string.
			if (ch == ' ' && previousChar != ' ' && start < offset)
			{
				sb.Append(text.Substring(start, offset - start + 1));
				lineIsEmpty = false;
				start = offset + 1;
				previousChar = ch;
			}

			// When encoded symbols such as [RrGgBb] or [-] are encountered, skip past them
			if (encoding && ch == '[')
			{
				if (offset + 2 < textLength)
				{
					if (text[offset + 1] == '-' && text[offset + 2] == ']')
					{
						offset += 2;
						continue;
					}
					else if (offset + 7 < textLength && text[offset + 7] == ']')
					{
						if (NGUITools.EncodeColor(NGUITools.ParseColor(text, offset + 1)) == text.Substring(offset + 1, 6).ToUpper())
						{
							offset += 7;
							continue;
						}
					}
				}
			}

			// See if there is a symbol matching this text
			BMSymbol symbol = useSymbols ? MatchSymbol(text, offset, textLength) : null;

			// Calculate how wide this symbol or character is going to be
			int glyphWidth = mSpacingX;

			if (symbol != null && symbol.Validate(atlas))
			{
				glyphWidth += symbol.advance;
			}
			else
			{
				// Find the glyph for this character
				BMGlyph glyph = (symbol == null) ? mFont.GetGlyph(ch) : null;

				if (glyph != null)
				{
					glyphWidth += (previousChar != 0) ? glyph.advance + glyph.GetKerning(previousChar) : glyph.advance;
				}
				else continue;
			}

			// Remaining width after this glyph gets printed
			remainingWidth -= glyphWidth;

//.........这里部分代码省略.........
开发者ID:NeuroScouting,项目名称:YL,代码行数:101,代码来源:UIFont.cs


示例3: CalculatePrintedSize

	/// <summary>
	/// Get the printed size of the specified string. The returned value is in local coordinates. Multiply by transform's scale to get pixels.
	/// </summary>

	public Vector2 CalculatePrintedSize (string text, bool encoding, SymbolStyle symbolStyle)
	{
		if (mReplacement != null) return mReplacement.CalculatePrintedSize(text, encoding, symbolStyle);

		Vector2 v = Vector2.zero;

		if (mFont != null && mFont.isValid && !string.IsNullOrEmpty(text))
		{
			if (encoding) text = NGUITools.StripSymbols(text);

			int length = text.Length;
			int maxX = 0;
			int x = 0;
			int y = 0;
			int prev = 0;
			int lineHeight = (mFont.charSize + mSpacingY);
			bool useSymbols = encoding && symbolStyle != SymbolStyle.None && hasSymbols;

			for (int i = 0; i < length; ++i)
			{
				char c = text[i];

				// Start a new line
				if (c == '\n')
				{
					if (x > maxX) maxX = x;
					x = 0;
					y += lineHeight;
					prev = 0;
					continue;
				}

				// Skip invalid characters
				if (c < ' ') { prev = 0; continue; }

				// See if there is a symbol matching this text
				BMSymbol symbol = useSymbols ? MatchSymbol(text, i, length) : null;

				if (symbol == null || !symbol.Validate(atlas))
				{
					// Get the glyph for this character
					BMGlyph glyph = mFont.GetGlyph(c);

					if (glyph != null)
					{
						x += mSpacingX + ((prev != 0) ? glyph.advance + glyph.GetKerning(prev) : glyph.advance);
						prev = c;
					}
				}
				else
				{
					// Symbol found -- use it
					x += mSpacingX + symbol.advance;
					i += symbol.length - 1;
					prev = 0;
				}
			}

			// Convert from pixel coordinates to local coordinates
			float scale = (mFont.charSize > 0) ? 1f / mFont.charSize : 1f;
			v.x = scale * ((x > maxX) ? x : maxX);
			v.y = scale * (y + lineHeight);
		}
		return v;
	}
开发者ID:NeuroScouting,项目名称:YL,代码行数:69,代码来源:UIFont.cs


示例4: GetEndOfLineThatFits

	/// <summary>
	/// Different line wrapping functionality -- contributed by MightyM.
	/// http://www.tasharen.com/forum/index.php?topic=1049.0
	/// </summary>

	public string GetEndOfLineThatFits (string text, float maxWidth, bool encoding, SymbolStyle symbolStyle)
	{
		if (mReplacement != null) return mReplacement.GetEndOfLineThatFits(text, maxWidth, encoding, symbolStyle);

		int lineWidth = Mathf.RoundToInt(maxWidth * size);
		if (lineWidth < 1) return text;

		int textLength = text.Length;
		int remainingWidth = lineWidth;
		BMGlyph followingGlyph = null;
		int currentCharacterIndex = textLength;
		bool useSymbols = encoding && symbolStyle != SymbolStyle.None && hasSymbols;

		while (currentCharacterIndex > 0 && remainingWidth > 0)
		{
			char currentCharacter = text[--currentCharacterIndex];

			// See if there is a symbol matching this text
			BMSymbol symbol = useSymbols ? MatchSymbol(text, currentCharacterIndex, textLength) : null;

			// Calculate how wide this symbol or character is going to be
			int glyphWidth = mSpacingX;

			if (symbol != null && symbol.Validate(atlas))
			{
				glyphWidth += symbol.advance;
			}
			else
			{
				// Find the glyph for this character
				BMGlyph glyph = mFont.GetGlyph(currentCharacter);

				if (glyph != null)
				{
					glyphWidth += glyph.advance + ((followingGlyph == null) ? 0 : followingGlyph.GetKerning(currentCharacter));
					followingGlyph = glyph;
				}
				else
				{
					followingGlyph = null;
					continue;
				}
			}

			// Remaining width after this glyph gets printed
			remainingWidth -= glyphWidth;
		}
		if (remainingWidth < 0) ++currentCharacterIndex;
		return text.Substring(currentCharacterIndex, textLength - currentCharacterIndex);
	}
开发者ID:NeuroScouting,项目名称:YL,代码行数:55,代码来源:UIFont.cs


示例5: CalculatePrintedSize

	/// <summary>
	/// Get the printed size of the specified string. The returned value is in pixels.
	/// </summary>

	public Vector2 CalculatePrintedSize (string text, bool encoding, SymbolStyle symbolStyle)
	{
		if (mReplacement != null) return mReplacement.CalculatePrintedSize(text, encoding, symbolStyle);

		Vector2 v = Vector2.zero;
		bool dynamic = isDynamic;

#if DYNAMIC_FONT
		if (dynamic || (mFont != null && mFont.isValid && !string.IsNullOrEmpty(text)))
#else
		if (mFont != null && mFont.isValid && !string.IsNullOrEmpty(text))
#endif
		{
			if (encoding) text = NGUITools.StripSymbols(text);
#if DYNAMIC_FONT
			if (mDynamicFont != null) mDynamicFont.RequestCharactersInTexture(text, mDynamicFontSize, mDynamicFontStyle);
#endif
			int length = text.Length;
			int maxX = 0;
			int x = 0;
			int y = 0;
			int prev = 0;
			int fs = size;
			int lineHeight = (fs + mSpacingY);
			bool useSymbols = encoding && symbolStyle != SymbolStyle.None && hasSymbols;

			for (int i = 0; i < length; ++i)
			{
				char c = text[i];

				// Start a new line
				if (c == '\n')
				{
					if (x > maxX) maxX = x;
					x = 0;
					y += lineHeight;
					prev = 0;
					continue;
				}

				// Skip invalid characters
				if (c < ' ') { prev = 0; continue; }

				if (!dynamic)
				{
					// See if there is a symbol matching this text
					BMSymbol symbol = useSymbols ? MatchSymbol(text, i, length) : null;

					if (symbol == null)
					{
						// Get the glyph for this character
						BMGlyph glyph = mFont.GetGlyph(c);

						if (glyph != null)
						{
							x += mSpacingX + ((prev != 0) ? glyph.advance + glyph.GetKerning(prev) : glyph.advance);
							prev = c;
						}
					}
					else
					{
						// Symbol found -- use it
						x += mSpacingX + symbol.width;
						i += symbol.length - 1;
						prev = 0;
					}
				}
#if DYNAMIC_FONT
				else
				{
					if (mDynamicFont.GetCharacterInfo(c, out mChar, mDynamicFontSize, mDynamicFontStyle))
						x += (int)(mSpacingX + mChar.width);
				}
#endif
			}

			// Convert from pixel coordinates to local coordinates
			v.x = ((x > maxX) ? x : maxX);
			v.y = (y + lineHeight);
		}
		return v;
	}
开发者ID:suyu0925,项目名称:backup,代码行数:86,代码来源:UIFont.cs


示例6: GetEndOfLineThatFits

	/// <summary>
	/// Different line wrapping functionality -- contributed by MightyM.
	/// http://www.tasharen.com/forum/index.php?topic=1049.0
	/// </summary>

	public string GetEndOfLineThatFits (string text, float maxWidth, bool encoding, SymbolStyle symbolStyle)
	{
		if (mReplacement != null) return mReplacement.GetEndOfLineThatFits(text, maxWidth, encoding, symbolStyle);

		int lineWidth = Mathf.RoundToInt(maxWidth);
		if (lineWidth < 1) return text;

#if DYNAMIC_FONT
		if (mDynamicFont != null) mDynamicFont.RequestCharactersInTexture(text, mDynamicFontSize, mDynamicFontStyle);
#endif
		int textLength = text.Length;
		int remainingWidth = lineWidth;
		BMGlyph followingGlyph = null;
		int currentCharacterIndex = textLength;
		bool useSymbols = encoding && symbolStyle != SymbolStyle.None && hasSymbols;
		bool dynamic = isDynamic;

		while (currentCharacterIndex > 0 && remainingWidth > 0)
		{
			char currentCharacter = text[--currentCharacterIndex];

			// See if there is a symbol matching this text
			BMSymbol symbol = useSymbols ? MatchSymbol(text, currentCharacterIndex, textLength) : null;

			// Calculate how wide this symbol or character is going to be
			int glyphWidth = mSpacingX;

			if (!dynamic)
			{
				if (symbol != null)
				{
					glyphWidth += symbol.advance;
				}
				else
				{
					// Find the glyph for this character
					BMGlyph glyph = mFont.GetGlyph(currentCharacter);

					if (glyph != null)
					{
						glyphWidth += glyph.advance + ((followingGlyph == null) ? 0 : followingGlyph.GetKerning(currentCharacter));
						followingGlyph = glyph;
					}
					else
					{
						followingGlyph = null;
						continue;
					}
				}
			}
#if DYNAMIC_FONT
			else
			{
				if (mDynamicFont.GetCharacterInfo(currentCharacter, out mChar, mDynamicFontSize, mDynamicFontStyle))
					glyphWidth += (int)mChar.width;
			}
#endif
			// Remaining width after this glyph gets printed
			remainingWidth -= glyphWidth;
		}
		if (remainingWidth < 0) ++currentCharacterIndex;
		return text.Substring(currentCharacterIndex, textLength - currentCharacterIndex);
	}
开发者ID:suyu0925,项目名称:backup,代码行数:68,代码来源:UIFont.cs


示例7: CalculateOffsetToFit

	/// <summary>
	/// Calculate the character index offset required to print the end of the specified text.
	/// Originally contributed by MightyM: http://www.tasharen.com/forum/index.php?topic=1049.0
	/// </summary>

	public int CalculateOffsetToFit (string text, int size, int lineWidth, bool encoding, SymbolStyle symbolStyle)
	{
		if (lineWidth < 1) return 0;
		if (mReplacement != null) return mReplacement.CalculateOffsetToFit(text, size, lineWidth, encoding, symbolStyle);

#if DYNAMIC_FONT
		if (isDynamic) return NGUIText.CalculateOffsetToFit(text, mDynamicFont, size, mDynamicFontStyle, lineWidth);
#endif
		int textLength = text.Length;
		int remainingWidth = lineWidth;
		BMGlyph followingGlyph = null;
		int currentCharacterIndex = textLength;
		bool useSymbols = encoding && symbolStyle != SymbolStyle.None && hasSymbols;

		while (currentCharacterIndex > 0 && remainingWidth > 0)
		{
			char currentCharacter = text[--currentCharacterIndex];

			// See if there is a symbol matching this text
			BMSymbol symbol = useSymbols ? MatchSymbol(text, currentCharacterIndex, textLength) : null;

			// Calculate how wide this symbol or character is going to be
			int glyphWidth = mSpacingX;

			if (symbol != null)
			{
				glyphWidth += symbol.advance;
			}
			else
			{
				// Find the glyph for this character
				BMGlyph glyph = mFont.GetGlyph(currentCharacter);

				if (glyph != null)
				{
					glyphWidth += glyph.advance + ((followingGlyph == null) ? 0 : followingGlyph.GetKerning(currentCharacter));
					followingGlyph = glyph;
				}
				else
				{
					followingGlyph = null;
					continue;
				}
			}

			// Remaining width after this glyph gets printed
			remainingWidth -= glyphWidth;
		}
		if (remainingWidth < 0) ++currentCharacterIndex;
		return currentCharacterIndex;
	}
开发者ID:huw12313212,项目名称:Virtual-Piano,代码行数:56,代码来源:UIFont.cs


示例8: WrapText

	/// <summary>
	/// Text wrapping functionality. The 'width' and 'height' should be in pixels.
	/// Returns 'true' if the specified text was able to fit into the provided dimensions, 'false' otherwise.
	/// </summary>

	public bool WrapText (string text, int size, out string finalText, int width, int height, int maxLines, bool encoding, SymbolStyle symbolStyle)
	{
		if (mReplacement != null)
		{
			return mReplacement.WrapText(text, size, out finalText, width, height, maxLines, encoding, symbolStyle);
		}

#if DYNAMIC_FONT
		if (isDynamic)
			return NGUIText.WrapText(text, mDynamicFont, size, mDynamicFontStyle, width, height, maxLines, encoding, out finalText);
#endif
		if (width < 1 || height < 1)
		{
			finalText = "";
			return false;
		}

		if (maxLines > 0) height = Mathf.Min(height, size * maxLines);

		int maxLineCount = (maxLines > 0) ? maxLines : 1000000;
		maxLineCount = Mathf.Min(maxLineCount, height / size);

		if (maxLineCount == 0)
		{
			finalText = "";
			return false;
		}

		StringBuilder sb = new StringBuilder();
		int textLength = text.Length;
		int remainingWidth = width;
		int previousChar = 0;
		int start = 0;
		int offset = 0;
		int lineCount = 1;
		bool lineIsEmpty = true;
		bool useSymbols = encoding && symbolStyle != SymbolStyle.None && hasSymbols;

		// Run through all characters
		for (; offset < textLength; ++offset)
		{
			char ch = text[offset];

			// New line character -- start a new line
			if (ch == '\n')
			{
				if (lineCount == maxLineCount) break;
				remainingWidth = width;

				// Add the previous word to the final string
				if (start < offset) sb.Append(text.Substring(start, offset - start + 1));
				else sb.Append(ch);

				lineIsEmpty = true;
				++lineCount;
				start = offset + 1;
				previousChar = 0;
				continue;
			}

			// If this marks the end of a word, add it to the final string.
			if (ch == ' ' && previousChar != ' ' && start < offset)
			{
				sb.Append(text.Substring(start, offset - start + 1));
				lineIsEmpty = false;
				start = offset + 1;
				previousChar = ch;
			}

			// When encoded symbols such as [RrGgBb] or [-] are encountered, skip past them
			if (NGUIText.ParseSymbol(text, ref offset)) { --offset; continue; }

			// See if there is a symbol matching this text
			BMSymbol symbol = useSymbols ? MatchSymbol(text, offset, textLength) : null;

			// Calculate how wide this symbol or character is going to be
			int glyphWidth = mSpacingX;

			if (symbol != null)
			{
				glyphWidth += symbol.advance;
			}
			else
			{
				// Find the glyph for this character
				BMGlyph glyph = (symbol == null) ? mFont.GetGlyph(ch) : null;

				if (glyph != null) glyphWidth += (previousChar != 0) ?
					glyph.advance + glyph.GetKerning(previousChar) : glyph.advance;

				else continue;
			}

			// Remaining width after this glyph gets printed
			remainingWidth -= glyphWidth;
//.........这里部分代码省略.........
开发者ID:huw12313212,项目名称:Virtual-Piano,代码行数:101,代码来源:UIFont.cs


示例9: GetEndOfLineThatFits

	/// <summary>
	/// Get the end of line that would fit into a field of given width.
	/// </summary>

	public string GetEndOfLineThatFits (string text, int size, int lineWidth, bool encoding, SymbolStyle symbolStyle)
	{
		int textLength = text.Length;
		int offset = CalculateOffsetToFit(text, size, lineWidth, encoding, symbolStyle);
		return text.Substring(offset, textLength - offset);
	}
开发者ID:huw12313212,项目名称:Virtual-Piano,代码行数:10,代码来源:UIFont.cs


示例10: WrapText

	/// <summary>
	/// Text wrapping functionality. The 'maxWidth' should be in local coordinates (take pixels and divide them by transform's scale).
	/// </summary>

	public bool WrapText (string text, out string finalText, float width, float height, int lines, bool encoding, SymbolStyle symbolStyle)
	{
		if (mReplacement != null)
		{
			return mReplacement.WrapText(text, out finalText, width, height, lines, encoding, symbolStyle);
		}

		// Zero means unlimited
		if (width == 0f) width = 100000f;
		if (height == 0f) height = 100000f;

		// Width and height of the line in pixels
		int lineWidth = Mathf.FloorToInt(width * size);
		int lineHeight = Mathf.FloorToInt(height * size);
		
		if (lineWidth < 1 || lineHeight < 1)
		{
			finalText = "";
			return false;
		}

		int maxLineCount = (lines > 0) ? lines : 999999;

		if (height != 0f)
		{
			maxLineCount = Mathf.Min(maxLineCount, Mathf.FloorToInt(height));

			if (maxLineCount == 0)
			{
				finalText = "";
				return false;
			}
		}

#if DYNAMIC_FONT
		if (mDynamicFont != null) mDynamicFont.RequestCharactersInTexture(text, mDynamicFontSize);
#endif
		StringBuilder sb = new StringBuilder();
		int textLength = text.Length;
		int remainingWidth = lineWidth;
		int previousChar = 0;
		int start = 0;
		int offset = 0;
		bool lineIsEmpty = true;
		bool multiline = (lines != 1);
		int lineCount = 1;
		bool useSymbols = encoding && symbolStyle != SymbolStyle.None && hasSymbols;
		bool dynamic = isDynamic;

		// Run through all characters
		for (; offset < textLength; ++offset)
		{
			char ch = text[offset];

			// New line character -- start a new line
			if (ch == '\n')
			{
				if (!multiline || lineCount == maxLineCount) break;
				remainingWidth = lineWidth;

				// Add the previous word to the final string
				if (start < offset) sb.Append(text.Substring(start, offset - start + 1));
				else sb.Append(ch);

				lineIsEmpty = true;
				++lineCount;
				start = offset + 1;
				previousChar = 0;
				continue;
			}

			// If this marks the end of a word, add it to the final string.
			if (ch == ' ' && previousChar != ' ' && start < offset)
			{
				sb.Append(text.Substring(start, offset - start + 1));
				lineIsEmpty = false;
				start = offset + 1;
				previousChar = ch;
			}

			// When encoded symbols such as [RrGgBb] or [-] are encountered, skip past them
			if (encoding && ch == '[')
			{
				if (offset + 2 < textLength)
				{
					if (text[offset + 1] == '-' && text[offset + 2] == ']')
					{
						offset += 2;
						continue;
					}
					else if (offset + 7 < textLength && text[offset + 7] == ']')
					{
						if (NGUITools.EncodeColor(NGUITools.ParseColor(text, offset + 1)) == text.Substring(offset + 1, 6).ToUpper())
						{
							offset += 7;
							continue;
//.........这里部分代码省略.........
开发者ID:migueabellan,项目名称:Unity-2.5D-homer,代码行数:101,代码来源:UIFont.cs


示例11: CalculateSymbolStyle

 private void CalculateSymbolStyle(SymbolStyle style, SymbolStyle min, SymbolStyle max, double value)
 {
     double dFrac = Fraction(value);
     style.BitmapId = (dFrac > 0.5) ? min.BitmapId : max.BitmapId;
     style.SymbolOffset = (dFrac > 0.5 ? min.SymbolOffset : max.SymbolOffset);
     //We don't interpolate the offset but let it follow the symbol instead
     style.SymbolScale = InterpolateDouble(min.SymbolScale, max.SymbolScale, value);
 }
开发者ID:pauldendulk,项目名称:Mapsui,代码行数:8,代码来源:GradientTheme.cs


示例12: Equals

        public bool Equals(SymbolStyle symbolStyle)
        {
            if (!base.Equals(symbolStyle))
            {
                return false;
            }

            if ((Symbol == null) ^ (symbolStyle.Symbol == null))
            {
                return false;
            }

            if (Symbol != null && !Symbol.Equals(symbolStyle.Symbol))
            {
                return false;
            }

            if (!SymbolScale.Equals(SymbolScale))
            {
                return false;
            }

            if ((SymbolOffset == null) ^ (symbolStyle.SymbolOffset == null))
            {
                return false;
            }

            if ((SymbolOffset != null) && (!SymbolOffset.Equals(symbolStyle.SymbolOffset)))
            {
                return false;
            }

            if (SymbolRotation != symbolStyle.SymbolRotation)
            {
                return false;
            }

            if (UnitType != symbolStyle.UnitType)
            {
                return false;
            }

            if (SymbolType != symbolStyle.SymbolType)
            {
                return false;
            }

            if (Opacity != symbolStyle.Opacity)
            {
                return false;
            }

            if (Width != symbolStyle.Width)
            {
                return false;
            }

            if (Height != symbolStyle.Height)
            {
                return false;
            }

            return true;
        }
开发者ID:HackatonArGP,项目名称:Guardianes,代码行数:64,代码来源:SymbolStyle.cs


示例13: Print

    /// <summary>
    /// Print the specified text into the buffers.
    /// Note: 'lineWidth' parameter should be in pixels.
    /// </summary>
    public void Print(string text, Color32 color, BetterList<Vector3> verts, BetterList<Vector2> uvs, BetterList<Color32> cols,
		bool encoding, SymbolStyle symbolStyle, Alignment alignment, int lineWidth, bool premultiply)
    {
        if (mReplacement != null)
        {
            mReplacement.Print(text, color, verts, uvs, cols, encoding, symbolStyle, alignment, lineWidth, premultiply);
        }
        else if (text != null)
        {
            if (!isValid)
            {
                Debug.LogError("Attempting to print using an invalid font!");
                return;
            }

            // Make sure the characters are present in the dynamic font before printing them
            bool dynamic = isDynamic;
        #if !UNITY_3_5
            if (dynamic)
            {
                mDynamicFont.textureRebuildCallback = OnFontChanged;
                mDynamicFont.RequestCharactersInTexture(text, mDynamicFontSize, mDynamicFontStyle);
                mDynamicFont.textureRebuildCallback = null;
            }
        #endif
            mColors.Clear();
            mColors.Add(color);

            int fs = size;
            Vector2 invSize = fs > 0 ? new Vector2(1f / fs, 1f / fs) : Vector2.one;

            int indexOffset = verts.size;
            int maxX = 0;
            int x = 0;
            int y = 0;
            int prev = 0;
            int lineHeight = (fs + mSpacingY);
            Vector3 v0 = Vector3.zero, v1 = Vector3.zero;
            Vector2 u0 = Vector2.zero, u1 = Vector2.zero;
            float invX = uvRect.width / mFont.texWidth;
            float invY = mUVRect.height / mFont.texHeight;
            int textLength = text.Length;
            bool useSymbols = encoding && symbolStyle != SymbolStyle.None && hasSymbols && (dynamicSymbolsFont == null? sprite != null : dynamicSymbolsFont.sprite != null) ;
            List<int> dynamicSymblosIndexs = new List<int>(); //need to record all dynamic symblo verts index.
            List<Vector2> dynamicSymblosPosBase = new List<Vector2>();
            List<string> dynamicSymblosKeyName = new List<string>();

            for (int i = 0; i < textLength; ++i)
            {
                char c = text[i];

                if (c == '\n')
                {
                    if (x > maxX) maxX = x;

                    if (alignment != Alignment.Left)
                    {
                        Align(verts, indexOffset, alignment, x, lineWidth);
                        indexOffset = verts.size;
                    }

                    x = 0;
                    y += lineHeight;
                    prev = 0;
                    continue;
                }

                if (c < ' ')
                {
                    prev = 0;
                    continue;
                }

                if (encoding && c == '[')
                {
                    int retVal = NGUITools.ParseSymbol(text, i, mColors, premultiply);

                    if (retVal > 0)
                    {
                        color = mColors[mColors.Count - 1];
                        i += retVal - 1;
                        continue;
                    }
                }

                if (!dynamic)
                {
                    // See if there is a symbol matching this text
                    BMSymbol symbol = useSymbols ? MatchSymbol(text, i, textLength) : null;

                    if (symbol == null)
                    {
                        BMGlyph glyph = mFont.GetGlyph(c);
                        if (glyph == null) continue;

                        if (prev != 0) x += glyph.GetKerning(prev);
//.........这里部分代码省略.........
开发者ID:ancongsheng,项目名称:vu_paradox,代码行数:101,代码来源:NGUIFont.cs



注:本文中的SymbolStyle类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C# SymbolTable类代码示例发布时间:2022-05-24
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C# SymbolKind类代码示例发布时间:2022-05-24
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