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C# Chummer.CritterPower类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Chummer.CritterPower的典型用法代码示例。如果您正苦于以下问题:C# CritterPower类的具体用法?C# CritterPower怎么用?C# CritterPower使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



CritterPower类属于Chummer命名空间,在下文中一共展示了CritterPower类的18个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: CreateAllCritterPowersTest

        public void CreateAllCritterPowersTest()
        {
            // Create a new Human character.
            Character objCharacter = new Character();
            objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602"));

            TreeNode objNode = new TreeNode();

            XmlDocument objXmlDocument = XmlManager.Instance.Load("critterpowers.xml");
            foreach (XmlNode objXmlNode in objXmlDocument.SelectNodes("/chummer/powers/power"))
            {
                CritterPower objPower = new CritterPower(objCharacter);
                objPower.Create(objXmlNode, objCharacter, objNode, 0, "", false);
            }
        }
开发者ID:janhelke,项目名称:chummer2,代码行数:15,代码来源:UniqueTests.cs


示例2: mnuSpecialConvertToFreeSprite_Click

        private void mnuSpecialConvertToFreeSprite_Click(object sender, EventArgs e)
        {
            XmlDocument objXmlDocument = XmlManager.Instance.Load("critterpowers.xml");
            XmlNode objXmlPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"Denial\"]");
            TreeNode objNode = new TreeNode();
            CritterPower objPower = new CritterPower(_objCharacter);
            objPower.Create(objXmlPower, _objCharacter, objNode);
            objPower.CountTowardsLimit = false;
            objNode.ContextMenuStrip = cmsCritterPowers;
            if (objPower.InternalId == Guid.Empty.ToString())
                return;

            _objCharacter.CritterPowers.Add(objPower);

            treCritterPowers.Nodes[0].Nodes.Add(objNode);
            treCritterPowers.Nodes[0].Expand();

            _objCharacter.MetatypeCategory = "Free Sprite";
            mnuSpecialConvertToFreeSprite.Visible = false;

            treCritterPowers.SortCustom();
            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:26,代码来源:frmCreate.cs


示例3: mnuSpecialCyberzombie_Click

        private void mnuSpecialCyberzombie_Click(object sender, EventArgs e)
        {
            bool blnEssence = true;
            bool blnCyberware = false;
            string strMessage = LanguageManager.Instance.GetString("Message_CyberzombieRequirements");

            // Make sure the character has an Essence lower than 0.
            if (_objCharacter.Essence >= 0)
            {
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CyberzombieRequirementsEssence");
                blnEssence = false;
            }

            // Make sure the character has an Invoked Memory Stimulator.
            foreach (Cyberware objCyberware in _objCharacter.Cyberware)
            {
                if (objCyberware.Name == "Invoked Memory Stimulator")
                    blnCyberware = true;
            }

            if (!blnCyberware)
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CyberzombieRequirementsStimulator");

            if (!blnEssence || !blnCyberware)
            {
                MessageBox.Show(strMessage, LanguageManager.Instance.GetString("MessageTitle_CyberzombieRequirements"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            if (MessageBox.Show(LanguageManager.Instance.GetString("Message_CyberzombieConfirm"), LanguageManager.Instance.GetString("MessageTitle_CyberzombieConfirm"), MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
                return;

            // Get the player to roll Dice to make a WIL Test and record the result.
            frmDiceHits frmWILHits = new frmDiceHits();
            frmWILHits.Text = LanguageManager.Instance.GetString("String_CyberzombieWILText");
            frmWILHits.Description = LanguageManager.Instance.GetString("String_CyberzombieWILDescription");
            int intDice = _objCharacter.WIL.TotalValue;
            int intThreshold = 3 + (Convert.ToInt32(_objCharacter.EssencePenalty - Convert.ToInt32(_objCharacter.EssenceMaximum)));
            frmWILHits.Dice = intDice;
            frmWILHits.ShowDialog(this);

            if (frmWILHits.DialogResult != DialogResult.OK)
                return;

            int intWILResult = frmWILHits.Result;

            // The character gains 10 + ((Threshold - Hits) * 10)BP worth of Negative Qualities.
            int intResult = 10;
            if (intWILResult < intThreshold)
            {
                intResult = (intThreshold - intWILResult) * 10;
            }
            _objImprovementManager.CreateImprovement("", Improvement.ImprovementSource.Cyberzombie, "Cyberzombie Qualities", Improvement.ImprovementType.FreeNegativeQualities, "", intResult * -1);

            // Convert the character.
            // Characters lose access to Resonance.
            _objCharacter.RESEnabled = false;

            // Gain MAG that is permanently set to 1.
            _objCharacter.MAGEnabled = true;
            _objCharacter.MAG.MetatypeMinimum = 1;
            _objCharacter.MAG.MetatypeMaximum = 1;
            _objCharacter.MAG.Value = 1;

            // Add the Cyberzombie Lifestyle if it is not already taken.
            bool blnHasLifestyle = false;
            foreach (Lifestyle objLifestyle in _objCharacter.Lifestyles)
            {
                if (objLifestyle.Name == "Cyberzombie Lifestyle Addition")
                    blnHasLifestyle = true;
            }
            if (!blnHasLifestyle)
            {
                XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml");
                XmlNode objXmlLifestyle = objXmlLifestyleDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"Cyberzombie Lifestyle Addition\"]");

                TreeNode objLifestyleNode = new TreeNode();
                Lifestyle objLifestyle = new Lifestyle(_objCharacter);
                objLifestyle.Create(objXmlLifestyle, objLifestyleNode);
                _objCharacter.Lifestyles.Add(objLifestyle);

                treLifestyles.Nodes[0].Nodes.Add(objLifestyleNode);
                treLifestyles.Nodes[0].Expand();
            }

            // Change the MetatypeCategory to Cyberzombie.
            _objCharacter.MetatypeCategory = "Cyberzombie";

            // Gain access to Critter Powers.
            _objCharacter.CritterEnabled = true;

            // Gain the Dual Natured Critter Power if it does not yet exist.
            bool blnHasPower = false;
            foreach (CritterPower objPower in _objCharacter.CritterPowers)
            {
                if (objPower.Name == "Dual Natured")
                    blnHasPower = true;
            }
            if (!blnHasPower)
            {
//.........这里部分代码省略.........
开发者ID:cormanater,项目名称:chummer5a,代码行数:101,代码来源:frmCreate.cs


示例4: Load


//.........这里部分代码省略.........
            }

            // Metamagics/Echoes.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/metamagics/metamagic");
            foreach (XmlNode objXmlMetamagic in objXmlNodeList)
            {
                Metamagic objMetamagic = new Metamagic(this);
                objMetamagic.Load(objXmlMetamagic);
                _lstMetamagics.Add(objMetamagic);
            }

            // Arts
            objXmlNodeList = objXmlDocument.SelectNodes("/character/arts/art");
            foreach (XmlNode objXmlArt in objXmlNodeList)
            {
                Art objArt = new Art(this);
                objArt.Load(objXmlArt);
                _lstArts.Add(objArt);
            }

            // Enhancements
            objXmlNodeList = objXmlDocument.SelectNodes("/character/enhancements/enhancement");
            foreach (XmlNode objXmlEnhancement in objXmlNodeList)
            {
                Enhancement objEnhancement = new Enhancement(this);
                objEnhancement.Load(objXmlEnhancement);
                _lstEnhancements.Add(objEnhancement);
            }

            // Critter Powers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/critterpowers/critterpower");
            foreach (XmlNode objXmlPower in objXmlNodeList)
            {
                CritterPower objPower = new CritterPower(this);
                objPower.Load(objXmlPower);
                _lstCritterPowers.Add(objPower);
            }

            // Initiation Grades.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/initiationgrades/initiationgrade");
            foreach (XmlNode objXmlGrade in objXmlNodeList)
            {
                InitiationGrade objGrade = new InitiationGrade(this);
                objGrade.Load(objXmlGrade);
                _lstInitiationGrades.Add(objGrade);
            }

            // Expense Log Entries.
            XmlNodeList objXmlExpenseList = objXmlDocument.SelectNodes("/character/expenses/expense");
            foreach (XmlNode objXmlExpense in objXmlExpenseList)
            {
                ExpenseLogEntry objExpenseLogEntry = new ExpenseLogEntry();
                objExpenseLogEntry.Load(objXmlExpense);
                _lstExpenseLog.Add(objExpenseLogEntry);
            }

            // Locations.
            XmlNodeList objXmlLocationList = objXmlDocument.SelectNodes("/character/locations/location");
            foreach (XmlNode objXmlLocation in objXmlLocationList)
            {
                _lstLocations.Add(objXmlLocation.InnerText);
            }

            // Armor Bundles.
            XmlNodeList objXmlBundleList = objXmlDocument.SelectNodes("/character/armorbundles/armorbundle");
            foreach (XmlNode objXmlBundle in objXmlBundleList)
开发者ID:ercflemng,项目名称:chummer5a,代码行数:67,代码来源:clsCharacter.cs


示例5: ProcessBonus


//.........这里部分代码省略.........
                    lstValue.Add(new KeyValuePair<string, string>(strQuality,strForcedValue));
                }
                frmPickPower.LimitToList(lstValue);

                // Check to see if there is only one possible selection because of _strLimitSelection.
                if (_strForcedValue != "")
                    _strLimitSelection = _strForcedValue;

                Log.Info( "_strForcedValue = " + _strForcedValue);
                Log.Info( "_strLimitSelection = " + _strLimitSelection);

                if (_strLimitSelection != "")
                {
                    frmPickPower.SinglePower(_strLimitSelection);
                    frmPickPower.Opacity = 0;
                }

                frmPickPower.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickPower.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickPower.SelectedPower;
                // Record the improvement.
                XmlDocument objXmlDocument = XmlManager.Instance.Load("critterpowers.xml");
                XmlNode objXmlPowerNode = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + _strSelectedValue + "\"]");
                TreeNode objPowerNode = new TreeNode();
                CritterPower objPower = new CritterPower(_objCharacter);

                objPower.Create(objXmlPowerNode, _objCharacter, objPowerNode, 0, strForcedValue);
                _objCharacter.CritterPowers.Add(objPower);
            }

            if (bonusNode.LocalName == "publicawareness")
            {
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.PublicAwareness, strUnique, ValueToInt(bonusNode.InnerText,1));
            }

            if (bonusNode.LocalName == "dealerconnection")
            {
                Log.Info("dealerconnection");
                frmSelectItem frmPickItem = new frmSelectItem();
                List<ListItem> lstItems = new List<ListItem>();
                XmlNodeList objXmlList = bonusNode.SelectNodes("category");
                foreach (XmlNode objNode in objXmlList)
                {
                    ListItem objItem = new ListItem();
                    objItem.Value = objNode.InnerText;
                    objItem.Name = objNode.InnerText;
                    lstItems.Add(objItem);
                }
                frmPickItem.GeneralItems = lstItems;
                frmPickItem.AllowAutoSelect = false;
                frmPickItem.ShowDialog();
                // Make sure the dialogue window was not canceled.
                if (frmPickItem.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
开发者ID:Rockzo,项目名称:chummer5a,代码行数:67,代码来源:clsImprovement.cs


示例6: cmdAddQuality_Click


//.........这里部分代码省略.........

                        if (blnAddQuality)
                        {
                            TreeNode objAddQualityNode = new TreeNode();
                            List<Weapon> objAddWeapons = new List<Weapon>();
                            List<TreeNode> objAddWeaponNodes = new List<TreeNode>();
                            Quality objAddQuality = new Quality(_objCharacter);
                            objAddQuality.Create(objXmlSelectedQuality, _objCharacter, QualitySource.Selected, objAddQualityNode, objAddWeapons, objAddWeaponNodes, strForceValue);
                            objNode.Nodes.Add(objAddQualityNode);
                            objNode.Expand();
                            _objCharacter.Qualities.Add(objAddQuality);

                            // Add any created Weapons to the character.
                            foreach (Weapon objWeapon in objAddWeapons)
                                _objCharacter.Weapons.Add(objWeapon);

                            // Create the Weapon Node if one exists.
                            foreach (TreeNode objWeaponNode in objAddWeaponNodes)
                            {
                                objWeaponNode.ContextMenuStrip = cmsWeapon;
                                treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                                treWeapons.Nodes[0].Expand();
                            }
                        }
                    }
                }

                // Add any Critter Powers that are gained through the Quality (Infected).
                if (objXmlQuality.SelectNodes("powers/power").Count > 0)
                {
                    objXmlDocument = XmlManager.Instance.Load("critterpowers.xml");
                    foreach (XmlNode objXmlPower in objXmlQuality.SelectNodes("powers/power"))
                    {
                        XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]");
                        TreeNode objPowerNode = new TreeNode();
                        CritterPower objPower = new CritterPower(_objCharacter);
                        string strForcedValue = "";
                        int intRating = 0;

                        if (objXmlPower.Attributes["rating"] != null)
                            intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText);
                        if (objXmlPower.Attributes["select"] != null)
                            strForcedValue = objXmlPower.Attributes["select"].InnerText;

                        objPower.Create(objXmlCritterPower, _objCharacter, objPowerNode, intRating, strForcedValue);
                        _objCharacter.CritterPowers.Add(objPower);

                        if (objPower.Category != "Weakness")
                        {
                            treCritterPowers.Nodes[0].Nodes.Add(objPowerNode);
                            treCritterPowers.Nodes[0].Expand();
                        }
                        else
                        {
                            treCritterPowers.Nodes[1].Nodes.Add(objPowerNode);
                            treCritterPowers.Nodes[1].Expand();
                        }
                    }
                }
            }
            else
            {
                // Remove the Improvements created by the Create method.
                _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Quality, objQuality.InternalId);
            }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:66,代码来源:frmCareer.cs


示例7: cmdAddCritterPower_Click

        private void cmdAddCritterPower_Click(object sender, EventArgs e)
        {
            // Make sure the Critter is allowed to have Optional Powers.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("critters.xml");
            XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]");

            if (objXmlCritter == null)
            {
                objXmlDocument = XmlManager.Instance.Load("metatypes.xml");
                objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]");
            }

            frmSelectCritterPower frmPickCritterPower = new frmSelectCritterPower(_objCharacter);
            frmPickCritterPower.ShowDialog(this);

            if (frmPickCritterPower.DialogResult == DialogResult.Cancel)
                return;

            objXmlDocument = XmlManager.Instance.Load("critterpowers.xml");
            XmlNode objXmlPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + frmPickCritterPower.SelectedPower + "\"]");
            TreeNode objNode = new TreeNode();
            CritterPower objPower = new CritterPower(_objCharacter);
            objPower.Create(objXmlPower, _objCharacter, objNode, frmPickCritterPower.SelectedRating);
            objPower.PowerPoints = frmPickCritterPower.PowerPoints;
            objNode.ContextMenuStrip = cmsCritterPowers;
            if (objPower.InternalId == Guid.Empty.ToString())
                return;

            _objCharacter.CritterPowers.Add(objPower);

            if (objPower.Category != "Weakness")
            {
                treCritterPowers.Nodes[0].Nodes.Add(objNode);
                treCritterPowers.Nodes[0].Expand();
            }
            else
            {
                treCritterPowers.Nodes[1].Nodes.Add(objNode);
                treCritterPowers.Nodes[1].Expand();
            }

            // Determine if the Critter should have access to the Possession menu item.
            bool blnAllowPossession = false;
            foreach (CritterPower objCritterPower in _objCharacter.CritterPowers)
            {
                if (objCritterPower.Name == "Inhabitation" || objCritterPower.Name == "Possession")
                {
                    blnAllowPossession = true;
                    break;
                }
            }
            mnuSpecialPossess.Visible = blnAllowPossession;

            _objFunctions.SortTree(treCritterPowers);
            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();

            if (frmPickCritterPower.AddAgain)
                cmdAddCritterPower_Click(sender, e);
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:62,代码来源:frmCareer.cs


示例8: Load


//.........这里部分代码省略.........
                        OperatingSystem objOperatingSystem = new OperatingSystem(this);
                        objOperatingSystem.Load(objXmlGear);
                        _lstGear.Add(objOperatingSystem);
                        break;
                    default:
                        Gear objGear = new Gear(this);
                        objGear.Load(objXmlGear);
                        _lstGear.Add(objGear);
                        break;
                }
            }

            // Vehicles.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/vehicles/vehicle");
            foreach (XmlNode objXmlVehicle in objXmlNodeList)
            {
                Vehicle objVehicle = new Vehicle(this);
                objVehicle.Load(objXmlVehicle);
                _lstVehicles.Add(objVehicle);
            }

            // Metamagics/Echoes.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/metamagics/metamagic");
            foreach (XmlNode objXmlMetamagic in objXmlNodeList)
            {
                Metamagic objMetamagic = new Metamagic(this);
                objMetamagic.Load(objXmlMetamagic);
                _lstMetamagics.Add(objMetamagic);
            }

            // Critter Powers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/critterpowers/critterpower");
            foreach (XmlNode objXmlPower in objXmlNodeList)
            {
                CritterPower objPower = new CritterPower(this);
                objPower.Load(objXmlPower);
                _lstCritterPowers.Add(objPower);
            }

            // Initiation Grades.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/initiationgrades/initiationgrade");
            foreach (XmlNode objXmlGrade in objXmlNodeList)
            {
                InitiationGrade objGrade = new InitiationGrade(this);
                objGrade.Load(objXmlGrade);
                _lstInitiationGrades.Add(objGrade);
            }

            // Expense Log Entries.
            XmlNodeList objXmlExpenseList = objXmlDocument.SelectNodes("/character/expenses/expense");
            foreach (XmlNode objXmlExpense in objXmlExpenseList)
            {
                ExpenseLogEntry objExpenseLogEntry = new ExpenseLogEntry();
                objExpenseLogEntry.Load(objXmlExpense);
                _lstExpenseLog.Add(objExpenseLogEntry);
            }

            // Locations.
            XmlNodeList objXmlLocationList = objXmlDocument.SelectNodes("/character/locations/location");
            foreach (XmlNode objXmlLocation in objXmlLocationList)
            {
                _lstLocations.Add(objXmlLocation.InnerText);
            }

            // Armor Bundles.
            XmlNodeList objXmlBundleList = objXmlDocument.SelectNodes("/character/armorbundles/armorbundle");
            foreach (XmlNode objXmlBundle in objXmlBundleList)
            {
                _lstArmorBundles.Add(objXmlBundle.InnerText);
            }

            // Weapon Locations.
            XmlNodeList objXmlWeaponLocationList = objXmlDocument.SelectNodes("/character/weaponlocations/weaponlocation");
            foreach (XmlNode objXmlLocation in objXmlWeaponLocationList)
            {
                _lstWeaponLocations.Add(objXmlLocation.InnerText);
            }

            // Improvement Groups.
            XmlNodeList objXmlGroupList = objXmlDocument.SelectNodes("/character/improvementgroups/improvementgroup");
            foreach (XmlNode objXmlGroup in objXmlGroupList)
            {
                _lstImprovementGroups.Add(objXmlGroup.InnerText);
            }

            // Calendar.
            XmlNodeList objXmlWeekList = objXmlDocument.SelectNodes("/character/calendar/week");
            foreach (XmlNode objXmlWeek in objXmlWeekList)
            {
                CalendarWeek objWeek = new CalendarWeek();
                objWeek.Load(objXmlWeek);
                _lstCalendar.Add(objWeek);
            }

            // If the character had old Qualities that were converted, immediately save the file so they are in the new format.
            if (blnHasOldQualities)
                Save();

            return true;
        }
开发者ID:Nebual,项目名称:chummer,代码行数:101,代码来源:clsCharacter.cs


示例9: mnuSpecialPossessInanimate_Click


//.........这里部分代码省略.........
            if (objMerge.AGI.Value < 1)
                objMerge.AGI.Value = 1;

            objMerge.REA.MetatypeMinimum += intREA;
            if (objMerge.REA.MetatypeMinimum < 1)
                objMerge.REA.MetatypeMinimum = 1;
            objMerge.REA.MetatypeMaximum += intREA;
            if (objMerge.REA.MetatypeMaximum < 1)
                objMerge.REA.MetatypeMaximum = 1;
            objMerge.REA.Value = intSetREA;
            if (objMerge.REA.Value < 1)
                objMerge.REA.Value = 1;

            objMerge.STR.MetatypeMinimum += intSTR;
            if (objMerge.STR.MetatypeMinimum < 1)
                objMerge.STR.MetatypeMinimum = 1;
            objMerge.STR.MetatypeMaximum += intSTR;
            if (objMerge.STR.MetatypeMaximum < 1)
                objMerge.STR.MetatypeMaximum = 1;
            objMerge.STR.Value = intSetSTR;
            if (objMerge.STR.Value < 1)
                objMerge.STR.Value = 1;

            // Update the Movement if the Vessel has one.
            if (objSelected["movement"] != null)
                objMerge.Movement = objSelected["movement"].InnerText;

            // Add any additional Critter Powers the Vessel grants.
            if (objSelected["powers"] != null)
            {
                XmlDocument objXmlPowerDoc = XmlManager.Instance.Load("critterpowers.xml");
                foreach (XmlNode objXmlPower in objSelected.SelectNodes("powers/power"))
                {
                    XmlNode objXmlCritterPower = objXmlPowerDoc.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]");
                    CritterPower objPower = new CritterPower(objMerge);
                    string strSelect = "";
                    int intRating = 0;
                    if (objXmlPower.Attributes["select"] != null)
                        strSelect = objXmlPower.Attributes["select"].InnerText;
                    if (objXmlPower.Attributes["rating"] != null)
                        intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText);

                    TreeNode objDummy = new TreeNode();
                    objPower.Create(objXmlCritterPower, objMerge, objDummy, intRating, strSelect);

                    objMerge.CritterPowers.Add(objPower);
                }
            }

            // Give the Critter the Immunity to Normal Weapons Power if they don't already have it.
            bool blnHasImmunity = false;
            foreach (CritterPower objCritterPower in objMerge.CritterPowers)
            {
                if (objCritterPower.Name == "Immunity" && objCritterPower.Extra == "Normal Weapons")
                {
                    blnHasImmunity = true;
                    break;
                }
            }
            if (!blnHasImmunity)
            {
                XmlDocument objPowerDoc = new XmlDocument();
                objPowerDoc = XmlManager.Instance.Load("critterpowers.xml");
                XmlNode objPower = objPowerDoc.SelectSingleNode("/chummer/powers/power[name = \"Immunity\"]");

                CritterPower objCritterPower = new CritterPower(objMerge);
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:67,代码来源:frmCareer.cs


示例10: mnuSpecialCyberzombie_Click

        private void mnuSpecialCyberzombie_Click(object sender, EventArgs e)
        {
            bool blnEssence = true;
            bool blnCyberware = false;
            string strMessage = LanguageManager.Instance.GetString("Message_CyberzombieRequirements");

            // Make sure the character has an Essence lower than 0.
            if (_objCharacter.Essence >= 0)
            {
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CyberzombieRequirementsEssence");
                blnEssence = false;
            }

            // Make sure the character has an Invoked Memory Stimulator.
            foreach (Cyberware objCyberware in _objCharacter.Cyberware)
            {
                if (objCyberware.Name == "Invoked Memory Stimulator")
                    blnCyberware = true;
            }

            if (!blnCyberware)
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CyberzombieRequirementsStimulator");

            if (!blnEssence || !blnCyberware)
            {
                MessageBox.Show(strMessage, LanguageManager.Instance.GetString("MessageTitle_CyberzombieRequirements"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            if (MessageBox.Show(LanguageManager.Instance.GetString("Message_CyberzombieConfirm"), LanguageManager.Instance.GetString("MessageTitle_CyberzombieConfirm"), MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
                return;

            // Convert the character.
            // Characters lose access to Resonance.
            _objCharacter.RESEnabled = false;

            // Gain MAG that is permanently set to 1.
            _objCharacter.MAGEnabled = true;
            _objCharacter.MAG.MetatypeMinimum = 1;
            _objCharacter.MAG.MetatypeMaximum = 1;
            _objCharacter.MAG.Value = 1;

            // Add the Cyberzombie Lifestyle if it is not already taken.
            bool blnHasLifestyle = false;
            foreach (Lifestyle objLifestyle in _objCharacter.Lifestyles)
            {
                if (objLifestyle.Name == "Cyberzombie Lifestyle Addition")
                    blnHasLifestyle = true;
            }
            if (!blnHasLifestyle)
            {
                XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml");
                XmlNode objXmlLifestyle = objXmlLifestyleDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"Cyberzombie Lifestyle Addition\"]");

                TreeNode objLifestyleNode = new TreeNode();
                Lifestyle objLifestyle = new Lifestyle(_objCharacter);
                objLifestyle.Create(objXmlLifestyle, objLifestyleNode);
                _objCharacter.Lifestyles.Add(objLifestyle);

                treLifestyles.Nodes[0].Nodes.Add(objLifestyleNode);
                treLifestyles.Nodes[0].Expand();
            }

            // Change the MetatypeCategory to Cyberzombie.
            _objCharacter.MetatypeCategory = "Cyberzombie";

            // Gain access to Critter Powers.
            _objCharacter.CritterEnabled = true;

            // Gain the Dual Natured Critter Power if it does not yet exist.
            bool blnHasPower = false;
            foreach (CritterPower objPower in _objCharacter.CritterPowers)
            {
                if (objPower.Name == "Dual Natured")
                    blnHasPower = true;
            }
            if (!blnHasPower)
            {
                XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("critterpowers.xml");
                XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"Dual Natured\"]");

                TreeNode objNode = new TreeNode();
                CritterPower objCritterPower = new CritterPower(_objCharacter);
                objCritterPower.Create(objXmlPowerNode, _objCharacter, objNode);
                _objCharacter.CritterPowers.Add(objCritterPower);

                treCritterPowers.Nodes[0].Nodes.Add(objNode);
                treCritterPowers.Nodes[0].Expand();
            }

            // Gain the Immunity (Normal Weapons) Critter Power if it does not yet exist.
            blnHasPower = false;
            foreach (CritterPower objPower in _objCharacter.CritterPowers)
            {
                if (objPower.Name == "Immunity" && objPower.Extra == "Normal Weapons")
                    blnHasPower = true;
            }
            if (!blnHasPower)
            {
                XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("critterpowers.xml");
//.........这里部分代码省略.........
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs


示例11: CreateCritter


//.........这里部分代码省略.........

                // Add any created Weapons to the character.
                foreach (Weapon objWeapon in objWeapons)
                    objCharacter.Weapons.Add(objWeapon);
            }
            foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality"))
            {
                XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]");
                TreeNode objNode = new TreeNode();
                List<Weapon> objWeapons = new List<Weapon>();
                List<TreeNode> objWeaponNodes = new List<TreeNode>();
                Quality objQuality = new Quality(objCharacter);
                string strForceValue = "";
                if (objXmlQualityItem.Attributes["select"] != null)
                    strForceValue = objXmlQualityItem.Attributes["select"].InnerText;
                QualitySource objSource = new QualitySource();
                objSource = QualitySource.Metatype;
                if (objXmlQualityItem.Attributes["removable"] != null)
                    objSource = QualitySource.MetatypeRemovable;
                objQuality.Create(objXmlQuality, objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue);
                objCharacter.Qualities.Add(objQuality);

                // Add any created Weapons to the character.
                foreach (Weapon objWeapon in objWeapons)
                    objCharacter.Weapons.Add(objWeapon);
            }

            // Add any Critter Powers the Metatype/Critter should have.
            XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + objCharacter.Metatype + "\"]");

            objXmlDocument = XmlManager.Instance.Load("critterpowers.xml");
            foreach (XmlNode objXmlPower in objXmlCritter.SelectNodes("powers/power"))
            {
                XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]");
                TreeNode objNode = new TreeNode();
                CritterPower objPower = new CritterPower(objCharacter);
                string strForcedValue = "";
                int intRating = 0;

                if (objXmlPower.Attributes["rating"] != null)
                    intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText);
                if (objXmlPower.Attributes["select"] != null)
                    strForcedValue = objXmlPower.Attributes["select"].InnerText;

                objPower.Create(objXmlCritterPower, objCharacter, objNode, intRating, strForcedValue);
                objCharacter.CritterPowers.Add(objPower);
            }

            // Set the Skill Ratings for the Critter.
            foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/skill"))
            {
                if (objXmlSkill.InnerText.Contains("Exotic"))
                {
                    Skill objExotic = new Skill(objCharacter);
                    objExotic.ExoticSkill = true;
                    objExotic.Attribute = "AGI";
                    if (objXmlSkill.Attributes["spec"] != null)
                    {
                        SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText);
                        objExotic.Specializations.Add(objSpec);
                    }
                    if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)) > 6)
                        objExotic.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0));
                    objExotic.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0));
                    objExotic.Name = objXmlSkill.InnerText;
                    objCharacter.Skills.Add(objExotic);
开发者ID:kingcortez905,项目名称:chummer5,代码行数:67,代码来源:SpiritControl.cs


示例12: MetatypeSelected


//.........这里部分代码省略.........
                        QualitySource objSource = new QualitySource();
                        objSource = QualitySource.Metatype;
                        if (objXmlQualityItem.Attributes["removable"] != null)
                            objSource = QualitySource.MetatypeRemovable;
                        objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue);
                        objQuality.ContributeToLimit = false;
                        _objCharacter.Qualities.Add(objQuality);

                        // Add any created Weapons to the character.
                        foreach (Weapon objWeapon in objWeapons)
                            _objCharacter.Weapons.Add(objWeapon);
                    }
                }

                // Run through the character's Attributes one more time and make sure their value matches their minimum value.
                if (_strXmlFile == "metatypes.xml")
                {
                    _objCharacter.BOD.Value = _objCharacter.BOD.TotalMinimum;
                    _objCharacter.AGI.Value = _objCharacter.AGI.TotalMinimum;
                    _objCharacter.REA.Value = _objCharacter.REA.TotalMinimum;
                    _objCharacter.STR.Value = _objCharacter.STR.TotalMinimum;
                    _objCharacter.CHA.Value = _objCharacter.CHA.TotalMinimum;
                    _objCharacter.INT.Value = _objCharacter.INT.TotalMinimum;
                    _objCharacter.LOG.Value = _objCharacter.LOG.TotalMinimum;
                    _objCharacter.WIL.Value = _objCharacter.WIL.TotalMinimum;
                }

                // Add any Critter Powers the Metatype/Critter should have.
                XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]");

                objXmlDocument = XmlManager.Instance.Load("critterpowers.xml");
                foreach (XmlNode objXmlPower in objXmlCritter.SelectNodes("powers/power"))
                {
                    XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]");
                    TreeNode objNode = new TreeNode();
                    CritterPower objPower = new CritterPower(_objCharacter);
                    string strForcedValue = "";
                    int intRating = 0;

                    if (objXmlPower.Attributes["rating"] != null)
                        intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText);
                    if (objXmlPower.Attributes["select"] != null)
                        strForcedValue = objXmlPower.Attributes["select"].InnerText;

                    objPower.Create(objXmlCritterPower, _objCharacter, objNode, intRating, strForcedValue);
                    objPower.CountTowardsLimit = false;
                    _objCharacter.CritterPowers.Add(objPower);
                }

                // Add any Critter Powers the Metavariant should have.
                if (cboMetavariant.SelectedValue.ToString() != "None")
                {
                    foreach (XmlNode objXmlPower in objXmlMetavariant.SelectNodes("powers/power"))
                    {
                        XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]");
                        TreeNode objNode = new TreeNode();
                        CritterPower objPower = new CritterPower(_objCharacter);
                        string strForcedValue = "";
                        int intRating = 0;

                        if (objXmlPower.Attributes["rating"] != null)
                            intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText);
                        if (objXmlPower.Attributes["select"] != null)
                            strForcedValue = objXmlPower.Attributes["select"].InnerText;

                        objPower.Create(objXmlCritterPower, _objCharacter, objNode, intRating, strForcedValue);
开发者ID:Nitsuj83,项目名称:chummer5a,代码行数:67,代码来源:frmKarmaMetatype.cs


示例13: TestMetatype


//.........这里部分代码省略.........
                        List<Weapon> objWeapons = new List<Weapon>();
                        List<TreeNode> objWeaponNodes = new List<TreeNode>();
                        Quality objQuality = new Quality(_objCharacter);
                        string strForceValue = "";
                        if (objXmlQualityItem.Attributes["select"] != null)
                            strForceValue = objXmlQualityItem.Attributes["select"].InnerText;
                        QualitySource objSource = new QualitySource();
                        objSource = QualitySource.Metatype;
                        if (objXmlQualityItem.Attributes["removable"] != null)
                            objSource = QualitySource.MetatypeRemovable;
                        objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue);
                        _objCharacter.Qualities.Add(objQuality);
                    }

                    // Run through the character's Attributes one more time and make sure their value matches their minimum value.
                    if (strFile == "metatypes.xml")
                    {
                        _objCharacter.BOD.Value = _objCharacter.BOD.TotalMinimum;
                        _objCharacter.AGI.Value = _objCharacter.AGI.TotalMinimum;
                        _objCharacter.REA.Value = _objCharacter.REA.TotalMinimum;
                        _objCharacter.STR.Value = _objCharacter.STR.TotalMinimum;
                        _objCharacter.CHA.Value = _objCharacter.CHA.TotalMinimum;
                        _objCharacter.INT.Value = _objCharacter.INT.TotalMinimum;
                        _objCharacter.LOG.Value = _objCharacter.LOG.TotalMinimum;
                        _objCharacter.WIL.Value = _objCharacter.WIL.TotalMinimum;
                    }

                    // Add any Critter Powers the Metatype/Critter should have.
                    XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]");

                    objXmlDocument = XmlManager.Instance.Load("critterpowers.xml");
                    foreach (XmlNode objXmlPower in objXmlCritter.SelectNodes("powers/power"))
                    {
                        XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]");
                        TreeNode objNode = new TreeNode();
                        CritterPower objPower = new CritterPower(_objCharacter);
                        string strForcedValue = "";
                        int intRating = 0;

                        if (objXmlPower.Attributes["rating"] != null)
                            intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText);
                        if (objXmlPower.Attributes["select"] != null)
                            strForcedValue = objXmlPower.Attributes["select"].InnerText;

                        objPower.Create(objXmlCritterPower, _objCharacter, objNode, intRating, strForcedValue);
                        _objCharacter.CritterPowers.Add(objPower);
                    }

                    // Set the Skill Ratings for the Critter.
                    foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/skill"))
                    {
                        if (objXmlSkill.InnerText.Contains("Exotic"))
                        {
                            Skill objExotic = new Skill(_objCharacter);
                            objExotic.ExoticSkill = true;
                            objExotic.Attribute = "AGI";
                            if (objXmlSkill.Attributes["spec"] != null)
                                objExotic.Specialization = objXmlSkill.Attributes["spec"].InnerText;
                            if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)) > 6)
                                objExotic.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0));
                            objExotic.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0));
                            objExotic.Name = objXmlSkill.InnerText;
                            _objCharacter.Skills.Add(objExotic);
                        }
                        else
                        {
开发者ID:hollis21,项目名称:Chummer,

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