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C# Chummer.Quality类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Chummer.Quality的典型用法代码示例。如果您正苦于以下问题:C# Quality类的具体用法?C# Quality怎么用?C# Quality使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Quality类属于Chummer命名空间,在下文中一共展示了Quality类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Load


//.........这里部分代码省略.........
            {
            }

            // Sum to X point value.
            try
            {
                _intSumtoTen = Convert.ToInt32(objXmlCharacter["sumtoten"].InnerText);
            }
            catch
            {
            }
            // Build Points/Karma.
            _intBuildPoints = Convert.ToInt32(objXmlCharacter["bp"].InnerText);
            try
            {
                _intBuildKarma = Convert.ToInt32(objXmlCharacter["buildkarma"].InnerText);
                if (_intMaxKarma == 0)
                    _intMaxKarma = _intBuildKarma;
                if (_intBuildKarma == 35 && _strGameplayOption == "")
                {
                    _strGameplayOption = "Prime Runner";
                }
                if (_intBuildKarma == 35 && _intMaxNuyen == 0)
                {
                    _intMaxNuyen = 25;
                }
            }
            catch
            {
            }
            //Maximum number of Karma that can be spent/gained on Qualities.
            try
            {
                _intGameplayOptionQualityLimit = Convert.ToInt32(objXmlCharacter["gameplayoptionqualitylimit"].InnerText);
            }
            catch
            {
            }
            try
            {
                _objBuildMethod = ConvertToCharacterBuildMethod(objXmlCharacter["buildmethod"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intKnowledgeSkills = Convert.ToInt32(objXmlCharacter["knowskillpts"].InnerText);

            }
            catch { }
            _intKnowledgeSkillPoints = Convert.ToInt32(objXmlCharacter["knowpts"].InnerText);
            _intSkillPoints = Convert.ToInt32(objXmlCharacter["skillpts"].InnerText);
            _intSkillPointsMaximum = Convert.ToInt32(objXmlCharacter["skillptsmax"].InnerText);
            _intSkillGroups = Convert.ToInt32(objXmlCharacter["skillgrps"].InnerText);
            _intSkillGroupsMaximum = Convert.ToInt32(objXmlCharacter["skillgrpsmax"].InnerText);
            _decNuyenBP = Convert.ToDecimal(objXmlCharacter["nuyenbp"].InnerText, GlobalOptions.Instance.CultureInfo);
            _decNuyenMaximumBP = Convert.ToDecimal(objXmlCharacter["nuyenmaxbp"].InnerText, GlobalOptions.Instance.CultureInfo);
            _blnAdeptEnabled = Convert.ToBoolean(objXmlCharacter["adept"].InnerText);
            _blnMagicianEnabled = Convert.ToBoolean(objXmlCharacter["magician"].InnerText);
            _blnTechnomancerEnabled = Convert.ToBoolean(objXmlCharacter["technomancer"].InnerText);
            try
            {
                _blnInitiationEnabled = Convert.ToBoolean(objXmlCharacter["initiationoverride"].InnerText);
            }
            catch
开发者ID:ercflemng,项目名称:chummer5a,代码行数:67,代码来源:clsCharacter.cs


示例2: ConvertOldQualities

        /// <summary>
        /// Convert Qualities that are still saved in the old format.
        /// </summary>
        private void ConvertOldQualities(XmlNodeList objXmlQualityList)
        {
            XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml");
            XmlDocument objXmlMetatypeDocument = XmlManager.Instance.Load("metatypes.xml");

            // Convert the old Qualities.
            foreach (XmlNode objXmlQuality in objXmlQualityList)
            {
                if (objXmlQuality["name"] == null)
                {
                    _lstOldQualities.Add(objXmlQuality.InnerText);

                    string strForceValue = "";

                    XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + GetQualityName(objXmlQuality.InnerText) + "\"]");

                    // Re-create the bonuses for the Quality.
                    if (objXmlQualityNode.InnerXml.Contains("<bonus>"))
                    {
                        // Look for the existing Improvement.
                        foreach (Improvement objImprovement in _lstImprovements)
                        {
                            if (objImprovement.ImproveSource == Improvement.ImprovementSource.Quality && objImprovement.SourceName == objXmlQuality.InnerText && objImprovement.Enabled)
                            {
                                strForceValue = objImprovement.ImprovedName;
                                _lstImprovements.Remove(objImprovement);
                                break;
                            }
                        }
                    }

                    // Convert the item to the new Quality class.
                    Quality objQuality = new Quality(this);
                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    TreeNode objNode = new TreeNode();
                    objQuality.Create(objXmlQualityNode, this, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue);
                    _lstQualities.Add(objQuality);

                    // Add any created Weapons to the character.
                    foreach (Weapon objWeapon in objWeapons)
                        _lstWeapons.Add(objWeapon);
                }
            }

            // Take care of the Metatype information.
            XmlNode objXmlMetatype = objXmlMetatypeDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _strMetatype + "\"]");
            if (objXmlMetatype == null)
            {
                objXmlMetatypeDocument = XmlManager.Instance.Load("critters.xml");
                objXmlMetatype = objXmlMetatypeDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _strMetatype + "\"]");
            }

            // Positive Qualities.
            foreach (XmlNode objXmlMetatypeQuality in objXmlMetatype.SelectNodes("qualities/positive/quality"))
            {
                bool blnFound = false;
                // See if the Quality already exists in the character.
                foreach (Quality objCharacterQuality in _lstQualities)
                {
                    if (objCharacterQuality.Name == objXmlMetatypeQuality.InnerText)
                    {
                        blnFound = true;
                        break;
                    }
                }

                // If the Quality was not found, create it.
                if (!blnFound)
                {
                    string strForceValue = "";
                    TreeNode objNode = new TreeNode();
                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    Quality objQuality = new Quality(this);

                    if (objXmlMetatypeQuality.Attributes["select"] != null)
                        strForceValue = objXmlMetatypeQuality.Attributes["select"].InnerText;

                    XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlMetatypeQuality.InnerText + "\"]");
                    objQuality.Create(objXmlQuality, this, QualitySource.Metatype, objNode, objWeapons, objWeaponNodes, strForceValue);
                    _lstQualities.Add(objQuality);

                    // Add any created Weapons to the character.
                    foreach (Weapon objWeapon in objWeapons)
                        _lstWeapons.Add(objWeapon);
                }
            }

            // Negative Qualities.
            foreach (XmlNode objXmlMetatypeQuality in objXmlMetatype.SelectNodes("qualities/negative/quality"))
            {
                bool blnFound = false;
                // See if the Quality already exists in the character.
                foreach (Quality objCharacterQuality in _lstQualities)
                {
                    if (objCharacterQuality.Name == objXmlMetatypeQuality.InnerText)
//.........这里部分代码省略.........
开发者ID:ercflemng,项目名称:chummer5a,代码行数:101,代码来源:clsCharacter.cs


示例3: cmdSwapQuality_Click

        private void cmdSwapQuality_Click(object sender, EventArgs e)
        {
            // Locate the selected Quality.
            try
            {
                if (treQualities.SelectedNode.Level == 0)
                    return;
            }
            catch
            {
                return;
            }

            Quality objQuality = _objFunctions.FindQuality(treQualities.SelectedNode.Tag.ToString(), _objCharacter.Qualities);

            // Qualities that come from a Metatype cannot be removed.
            if (objQuality.OriginSource == QualitySource.Metatype)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_MetavariantQualitySwap"), LanguageManager.Instance.GetString("MessageTitle_MetavariantQualitySwap"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            frmSelectQuality frmPickQuality = new frmSelectQuality(_objCharacter);
            frmPickQuality.ForceCategory = objQuality.Type.ToString();
            frmPickQuality.IgnoreQuality = objQuality.Name;
            frmPickQuality.ShowDialog(this);

            // Don't do anything else if the form was canceled.
            if (frmPickQuality.DialogResult == DialogResult.Cancel)
                return;

            XmlDocument objXmlDocument = XmlManager.Instance.Load("qualities.xml");
            XmlNode objXmlQuality = objXmlDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + frmPickQuality.SelectedQuality + "\"]");

            TreeNode objNode = new TreeNode();
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            Quality objNewQuality = new Quality(_objCharacter);

            objNewQuality.Create(objXmlQuality, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes);
            objNode.ContextMenuStrip = cmsQuality;
            if (objQuality.InternalId == Guid.Empty.ToString())
                return;

            bool blnAddItem = true;
            int intKarmaCost = (objNewQuality.BP - objQuality.BP) * _objOptions.KarmaQuality;

            // Make sure the character has enough Karma to pay for the Quality.
            if (objNewQuality.Type == QualityType.Positive)
            {
                if (intKarmaCost > _objCharacter.Karma)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughKarma"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughKarma"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    blnAddItem = false;
                }

                if (blnAddItem)
                {
                    if (!ConfirmKarmaExpense(LanguageManager.Instance.GetString("Message_QualitySwap").Replace("{0}", objQuality.DisplayNameShort).Replace("{1}", objNewQuality.DisplayNameShort)))
                        blnAddItem = false;
                }

                if (blnAddItem)
                {
                    // Create the Karma expense.
                    ExpenseLogEntry objExpense = new ExpenseLogEntry();
                    objExpense.Create(intKarmaCost * -1, LanguageManager.Instance.GetString("String_ExpenseSwapPositiveQuality").Replace("{0}", objQuality.DisplayNameShort).Replace("{1}", objNewQuality.DisplayNameShort), ExpenseType.Karma, DateTime.Now);
                    _objCharacter.ExpenseEntries.Add(objExpense);
                    _objCharacter.Karma -= intKarmaCost;
                }
            }
            else
            {
                // This should only happen when a character is trading up to a less-costly Quality.
                if (intKarmaCost > 0)
                {
                    if (intKarmaCost > _objCharacter.Karma)
                    {
                        MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughKarma"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughKarma"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                        blnAddItem = false;
                    }

                    if (blnAddItem)
                    {
                        if (!ConfirmKarmaExpense(LanguageManager.Instance.GetString("Message_QualitySwap").Replace("{0}", objQuality.Name).Replace("{1}", objNewQuality.Name)))
                            blnAddItem = false;
                    }

                    if (blnAddItem)
                    {
                        // Create the Karma expense.
                        ExpenseLogEntry objExpense = new ExpenseLogEntry();
                        objExpense.Create(intKarmaCost * -1, LanguageManager.Instance.GetString("String_ExpenseSwapNegativeQuality").Replace("{0}", objQuality.DisplayNameShort).Replace("{1}", objNewQuality.DisplayNameShort), ExpenseType.Karma, DateTime.Now);
                        _objCharacter.ExpenseEntries.Add(objExpense);
                        _objCharacter.Karma -= intKarmaCost;
                    }
                }
            }

            if (blnAddItem)
//.........这里部分代码省略.........
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs


示例4: cmdDeleteQuality_Click

        private void cmdDeleteQuality_Click(object sender, EventArgs e)
        {
            // Locate the selected Quality.
            try
            {
                if (treQualities.SelectedNode.Level == 0)
                    return;
            }
            catch
            {
                return;
            }

            Quality objQuality = _objFunctions.FindQuality(treQualities.SelectedNode.Tag.ToString(), _objCharacter.Qualities);

            XmlDocument objXmlDocument = XmlManager.Instance.Load("qualities.xml");

            // Qualities that come from a Metatype cannot be removed.
            if (objQuality.OriginSource == QualitySource.Metatype)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_MetavariantQuality"), LanguageManager.Instance.GetString("MessageTitle_MetavariantQuality"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }
            else if (objQuality.OriginSource == QualitySource.MetatypeRemovable)
            {
                // Look up the cost of the Quality.
                XmlNode objXmlMetatypeQuality = objXmlDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objQuality.Name + "\"]");
                int intBP = Convert.ToInt32(objXmlMetatypeQuality["bp"].InnerText) * -1;
                int intShowBP = intBP;
                if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma)
                    intShowBP *= _objOptions.KarmaQuality;
                string strBP = intShowBP.ToString();
                if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma)
                    strBP += " " + LanguageManager.Instance.GetString("String_Karma");
                else
                    strBP += " " + LanguageManager.Instance.GetString("String_BP");

                if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteMetatypeQuality").Replace("{0}", strBP)))
                    return;

                // Remove any Improvements that the Quality might have.
                if (objXmlMetatypeQuality["bonus"] != null)
                    objXmlMetatypeQuality["bonus"].InnerText = "";

                TreeNode objEmptyNode = new TreeNode();
                List<Weapon> objWeapons = new List<Weapon>();
                List<TreeNode> objWeaponNodes = new List<TreeNode>();
                Quality objReplaceQuality = new Quality(_objCharacter);
                objReplaceQuality.Create(objXmlMetatypeQuality, _objCharacter, QualitySource.Selected, objEmptyNode, objWeapons, objWeaponNodes);
                objReplaceQuality.Cost *= -1;
                // If a Negative Quality is being bought off, the replacement one is Positive.
                if (objQuality.Type == QualityType.Positive)
                    objQuality.Type = QualityType.Negative;
                else
                    objReplaceQuality.Type = QualityType.Positive;
                // The replacement Quality does not count towards the BP limit of the new type, nor should it be printed.
                objReplaceQuality.AllowPrint = false;
                objReplaceQuality.ContributeToLimit = false;
                _objCharacter.Qualities.Add(objReplaceQuality);
            }
            else
            {
                if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteQuality")))
                    return;
            }

            // Remove the Improvements that were created by the Quality.
            _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Quality, objQuality.InternalId);

            XmlNode objXmlDeleteQuality = objXmlDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objQuality.Name + "\"]");

            // Remove any Critter Powers that are gained through the Quality (Infected).
            if (objXmlDeleteQuality.SelectNodes("powers/power").Count > 0)
            {
                objXmlDocument = XmlManager.Instance.Load("critterpowers.xml");
                foreach (XmlNode objXmlPower in objXmlDeleteQuality.SelectNodes("powers/power"))
                {
                    string strExtra = "";
                    if (objXmlPower.Attributes["select"] != null)
                        strExtra = objXmlPower.Attributes["select"].InnerText;

                    foreach (CritterPower objPower in _objCharacter.CritterPowers)
                    {
                        if (objPower.Name == objXmlPower.InnerText && objPower.Extra == strExtra)
                        {
                            // Remove any Improvements created by the Critter Power.
                            _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.CritterPower, objPower.InternalId);

                            // Remove the Critter Power from the character.
                            _objCharacter.CritterPowers.Remove(objPower);

                            // Remove the Critter Power from the Tree.
                            foreach (TreeNode objNode in treCritterPowers.Nodes[0].Nodes)
                            {
                                if (objNode.Tag.ToString() == objPower.InternalId)
                                {
                                    objNode.Remove();
                                    break;
                                }
                            }
//.........这里部分代码省略.........
开发者ID:janhelke,项目名称:chummer2,代码行数:101,代码来源:frmCreate.cs


示例5: AddQuality

        private Quality AddQuality(XmlNode objXmlAddQuality, XmlNode objXmlSelectedQuality, List<Weapon> objWeapons, List<TreeNode> objWeaponNodes)
        {
            string strForceValue = "";
            if (objXmlAddQuality.Attributes["select"] != null)
                strForceValue = objXmlAddQuality.Attributes["select"].InnerText;
            bool blnAddQuality = true;

            // Make sure the character does not yet have this Quality.
            foreach (Quality objCharacterQuality in _objCharacter.Qualities)
            {
                if (objCharacterQuality.Name == objXmlAddQuality.InnerText && objCharacterQuality.Extra == strForceValue)
                {
                    blnAddQuality = false;
                    break;
                }
            }

            if (blnAddQuality)
            {
                TreeNode objAddQualityNode = new TreeNode();
                List<Weapon> objAddWeapons = new List<Weapon>();
                List<TreeNode> objAddWeaponNodes = new List<TreeNode>();
                Quality objAddQuality = new Quality(_objCharacter);
                objAddQuality.Create(objXmlSelectedQuality, _objCharacter, QualitySource.Selected, objAddQualityNode, objWeapons,
                    objWeaponNodes, strForceValue);

                if (objAddQuality.Type == QualityType.Positive)
                {
                    treQualities.Nodes[0].Nodes.Add(objAddQualityNode);
                    treQualities.Nodes[0].Expand();
                }
                else
                {
                    treQualities.Nodes[1].Nodes.Add(objAddQualityNode);
                    treQualities.Nodes[1].Expand();
                }
                

                // Add any created Weapons to the character.
                foreach (Weapon objWeapon in objAddWeapons)
                    _objCharacter.Weapons.Add(objWeapon);

                // Create the Weapon Node if one exists.
                foreach (TreeNode objWeaponNode in objAddWeaponNodes)
                {
                    objWeaponNode.ContextMenuStrip = cmsWeapon;
                    treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                    treWeapons.Nodes[0].Expand();
                }

                return objAddQuality;
            }

            return null;
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:55,代码来源:frmCreate.cs


示例6: Load


//.........这里部分代码省略.........
                _intSubmersionGrade = Convert.ToInt32(objXmlCharacter["submersiongrade"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnGroupMember = Convert.ToBoolean(objXmlCharacter["groupmember"].InnerText);
            }
            catch
            {
            }
            try
            {
                _strGroupName = objXmlCharacter["groupname"].InnerText;
                _strGroupNotes = objXmlCharacter["groupnotes"].InnerText;
            }
            catch
            {
            }

            // Improvements.
            XmlNodeList objXmlImprovementList = objXmlDocument.SelectNodes("/character/improvements/improvement");
            foreach (XmlNode objXmlImprovement in objXmlImprovementList)
            {
                Improvement objImprovement = new Improvement();
                objImprovement.Load(objXmlImprovement);
                _lstImprovements.Add(objImprovement);
            }

            // Qualities
            objXmlNodeList = objXmlDocument.SelectNodes("/character/qualities/quality");
            bool blnHasOldQualities = false;
            foreach (XmlNode objXmlQuality in objXmlNodeList)
            {
                if (objXmlQuality["name"] != null)
                {
                    Quality objQuality = new Quality(this);
                    objQuality.Load(objXmlQuality);
                    _lstQualities.Add(objQuality);
                }
                else
                {
                    // If the Quality does not have a name tag, it is in the old format. Set the flag to show that old Qualities are in use.
                    blnHasOldQualities = true;
                }
            }
            // If old Qualities are in use, they need to be converted before we can continue.
            if (blnHasOldQualities)
                ConvertOldQualities(objXmlNodeList);

            // Attributes.
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"BOD\"]");
            _attBOD.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"AGI\"]");
            _attAGI.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"REA\"]");
            _attREA.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"STR\"]");
            _attSTR.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"CHA\"]");
            _attCHA.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INT\"]");
            _attINT.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"LOG\"]");
            _attLOG.Load(objXmlCharacter);
开发者ID:Nebual,项目名称:chummer,代码行数:67,代码来源:clsCharacter.cs


示例7: MentorInformation

        /// <summary>
        /// Retrieve the information for the Mentor Spirit or Paragon the character might have.
        /// </summary>
        /// <param name="objMentorType">Type of feature to check for, either Mentor Spirit or Paragon.</param>
        public MentorSpirit MentorInformation(MentorType objMentorType)
        {
            MentorSpirit objReturn = new MentorSpirit();
            string strMentorSpirit = "";

            Quality objMentorQuality = new Quality(_objCharacter);

            // Look for the Mentor Spirit or Paragon Quality based on the type chosen.
            foreach (Quality objQuality in _objCharacter.Qualities)
            {
                if (objMentorType == MentorType.Mentor && objQuality.Name == "Mentor Spirit")
                {
                    strMentorSpirit = objQuality.Extra;
                    objMentorQuality = objQuality;
                    break;
                }
                if (objMentorType == MentorType.Paragon && objQuality.Name == "Paragon")
                {
                    strMentorSpirit = objQuality.Extra;
                    objMentorQuality = objQuality;
                    break;
                }
            }

            if (strMentorSpirit != "")
            {
                string strAdvantage = "";
                string strDisadvantage = "";

                XmlDocument objXmlDocument = new XmlDocument();
                XmlNode objXmlMentor;
                if (strMentorSpirit != "")
                {
                    // Load the appropriate XML document.
                    if (objMentorType == MentorType.Mentor)
                        objXmlDocument = XmlManager.Instance.Load("mentors.xml");
                    else
                        objXmlDocument = XmlManager.Instance.Load("paragons.xml");

                    objXmlMentor = objXmlDocument.SelectSingleNode("/chummer/mentors/mentor[name = \"" + strMentorSpirit + "\"]");

                    // Build the list of advantages gained through the Mentor Spirit.
                    if (objXmlMentor["altadvantage"] != null)
                        strAdvantage = objXmlMentor["altadvantage"].InnerText;
                    else
                        strAdvantage = objXmlMentor["advantage"].InnerText;

                    foreach (Improvement objImprovement in _objCharacter.Improvements)
                    {
                        if (objImprovement.SourceName == objMentorQuality.InternalId)
                        {
                            if (objImprovement.Notes != string.Empty)
                                strAdvantage += " " + LanguageManager.Instance.TranslateExtra(objImprovement.Notes) + ".";
                        }
                    }

                    // Build the list of disadvantages gained through the Mentor Spirit.
                    if (objXmlMentor["altdisadvantage"] != null)
                        strDisadvantage = objXmlMentor["altdisadvantage"].InnerText;
                    else
                        strDisadvantage = objXmlMentor["disadvantage"].InnerText;

                    // Populate the Mentor Spirit object.
                    objReturn.Name = strMentorSpirit;
                    objReturn.Advantages = LanguageManager.Instance.GetString("Label_SelectMentorSpirit_Advantage") + " " + strAdvantage + "\n\n" + LanguageManager.Instance.GetString("Label_SelectMetamagic_Disadvantage") + " " + strDisadvantage;
                }
            }
            else
                return null;

            return objReturn;
        }
开发者ID:Nebual,项目名称:chummer,代码行数:76,代码来源:clsMainController.cs


示例8: cmdLifeModule_Click

        private void cmdLifeModule_Click(object sender, EventArgs e)
        {
            XmlDocument xdoc = XmlManager.Instance.Load("lifemodules.xml");

            XmlNodeList xnodes = xdoc.SelectNodes("chummer/stages/stage");
            //from 1 to second highest life module order possible (ye hardcoding is bad, but extra stage is a niche case)
            int i;
            for (i = 1; i < 5; i++)
            {
                XmlNode node = xdoc.SelectSingleNode("chummer/stages/stage[@order = \"" + i + "\"]");
	            if (node == null)
	            {
		            i--;
		            break;
	            }
	            Quality q = _objCharacter.Qualities.Find(x => (
					x.Type == QualityType.LifeModule && 
					x.Stage == node.InnerText
				));
	            if (q == null)
	            {
		            break;
	            }
            }
            //i--; //Counter last increment
            frmSelectLifeModule selectLifeModule = new frmSelectLifeModule(_objCharacter, i);
            selectLifeModule.ShowDialog(this);

            if (selectLifeModule.DialogResult == DialogResult.Cancel)
                return;

            XmlNode objXmlLifeModule = selectLifeModule.SelectedNode;

            TreeNode objNode = new TreeNode();
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            Quality objLifeModule = new Quality(_objCharacter);

            objLifeModule.Create(objXmlLifeModule, _objCharacter, QualitySource.LifeModule, objNode, objWeapons, objWeaponNodes);
            objNode.ContextMenuStrip = cmsQuality; //Think this is responsible for the "add notes" menu. Think
            if (objLifeModule.InternalId == Guid.Empty.ToString())
                return;

            //Is there any reason not to add it? 
            if (true)
            {
                treQualities.Nodes[2].Nodes.Add(objNode);
                treQualities.Nodes[2].Expand();

                _objCharacter.Qualities.Add(objLifeModule);

                foreach (Weapon objWeapon in objWeapons)
                    _objCharacter.Weapons.Add(objWeapon);

                foreach (TreeNode objWeaponNode in  objWeaponNodes)
                {
                    objWeaponNode.ContextMenuStrip = cmsWeapon;
                    treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                    treWeapons.Nodes[0].Expand();
                }

                if (objXmlLifeModule.SelectNodes("addqualities/addquality").Count > 0)
                {
                    XmlDocument objQualityDocument = XmlManager.Instance.Load("qualities.xml");

                    foreach (XmlNode objXmlAddQuality in objXmlLifeModule.SelectNodes("addqualities/addquality"))
                    {
                        XmlNode objXmlSelectedQuality =
                            objQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" +
                                                            objXmlAddQuality.InnerText + "\"]");
                        Quality objSubQuality = AddQuality(objXmlAddQuality, objXmlSelectedQuality, objWeapons,
                            objWeaponNodes);
                        if (objSubQuality != null)
                        {
                            _objCharacter.Qualities.Add(objSubQuality);
                        }
                    }
                }
            }
            else
            {
                //If not add, fallback (Dead code as we don't check for exceeding karma
                //Until validation
                //_objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Quality, objLifeModule.InternalId);
            }

			//Stupid hardcoding but no sane way
			//To do group skills (not that anything else is sane)
			
	        foreach (Control control in panSkillGroups.Controls)
	        {
		        SkillGroupControl sgc = (SkillGroupControl) control;
		        if (sgc != null)
		        {
			        sgc.BaseRating = _objImprovementManager.ValueOf(Improvement.ImprovementType.SkillGroupLevel, false,
				        sgc.SkillGroupObject.Name);
            }
        }


//.........这里部分代码省略.........
开发者ID:cormanater,项目名称:chummer5a,代码行数:101,代码来源:frmCreate.cs


示例9: TestQuality

        private void TestQuality()
        {
            Character objCharacter = new Character();
            XmlDocument objXmlDocument = XmlManager.Instance.Load("qualities.xml");
            pgbProgress.Minimum = 0;
            pgbProgress.Value = 0;
            pgbProgress.Maximum = objXmlDocument.SelectNodes("/chummer/qualities/quality").Count;

            // Qualities.
            foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/qualities/quality"))
            {
                pgbProgress.Value++;
                Application.DoEvents();
                try
                {
                    TreeNode objTempNode = new TreeNode();
                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    Quality objTemp = new Quality(objCharacter);
                    objTemp.Create(objXmlGear, objCharacter, QualitySource.Selected, objTempNode, objWeapons, objWeaponNodes);
                }
                catch
                {
                    txtOutput.Text += objXmlGear["name"].InnerText + " general failure\n";
                }
            }
        }
开发者ID:hollis21,项目名称:Chummer,代码行数:27,代码来源:frmTest.cs


示例10: MetatypeSelected


//.........这里部分代码省略.........

                // Sprites can never have Physical Attributes or WIL.
                if (lstMetatypes.SelectedValue.ToString().EndsWith("Sprite"))
                {
                    _objCharacter.BOD.AssignLimits("0", "0", "0");
                    _objCharacter.AGI.AssignLimits("0", "0", "0");
                    _objCharacter.REA.AssignLimits("0", "0", "0");
                    _objCharacter.STR.AssignLimits("0", "0", "0");
                    _objCharacter.WIL.AssignLimits("0", "0", "0");
                    _objCharacter.INI.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0));
                    _objCharacter.INI.MetatypeMaximum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0));
                }

                // If this is a Shapeshifter, a Metavariant must be selected. Default to Human if None is selected.
                if (cboCategory.SelectedValue.ToString() == "Shapeshifter" && cboMetavariant.SelectedValue.ToString() == "None")
                    cboMetavariant.SelectedValue = "Human";

                _objCharacter.Metatype = lstMetatypes.SelectedValue.ToString();
                _objCharacter.MetatypeCategory = cboCategory.SelectedValue.ToString();
                if (cboMetavariant.SelectedValue.ToString() == "None")
                {
                    _objCharacter.Metavariant = "";
                    _objCharacter.MetatypeBP = Convert.ToInt32(lblBP.Text);
                }
                else
                {
                    _objCharacter.Metavariant = cboMetavariant.SelectedValue.ToString();
                    _objCharacter.MetatypeBP = Convert.ToInt32(lblMetavariantBP.Text);
                }

                if (objXmlMetatype["movement"] != null)
                    _objCharacter.Movement = objXmlMetatype["movement"].InnerText;
                // Load the Qualities file.
                XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml");

                if (cboMetavariant.SelectedValue.ToString() == "None")
                {
                    // Determine if the Metatype has any bonuses.
                    if (objXmlMetatype.InnerXml.Contains("bonus"))
                        objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, lstMetatypes.SelectedValue.ToString(), objXmlMetatype.SelectSingleNode("bonus"), false, 1, lstMetatypes.SelectedValue.ToString());

                    // Create the Qualities that come with the Metatype.
                    foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality"))
                    {
                        XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]");
                        TreeNode objNode = new TreeNode();
                        List<Weapon> objWeapons = new List<Weapon>();
                        List<TreeNode> objWeaponNodes = new List<TreeNode>();
                        Quality objQuality = new Quality(_objCharacter);
                        string strForceValue = "";
                        if (objXmlQualityItem.Attributes["select"] != null)
                            strForceValue = objXmlQualityItem.Attributes["select"].InnerText;
                        QualitySource objSource = new QualitySource();
                        objSource = QualitySource.Metatype;
                        if (objXmlQualityItem.Attributes["removable"] != null)
                            objSource = QualitySource.MetatypeRemovable;
                        objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue);
                        objQuality.ContributeToLimit = false;
                        _objCharacter.Qualities.Add(objQuality);

                        // Add any created Weapons to the character.
                        foreach (Weapon objWeapon in objWeapons)
                            _objCharacter.Weapons.Add(objWeapon);
                    }
                    foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality"))
                    {
开发者ID:Nitsuj83,项目名称:chummer5a,代码行数:67,代码来源:frmKarmaMetatype.cs


示例11: TestMetatype

        void TestMetatype(string strFile)
        {
            XmlDocument objXmlDocument = XmlManager.Instance.Load(strFile);

            pgbProgress.Minimum = 0;
            pgbProgress.Value = 0;
            pgbProgress.Maximum = objXmlDocument.SelectNodes("/chummer/metatypes/metatype").Count;

            foreach (XmlNode objXmlMetatype in objXmlDocument.SelectNodes("/chummer/metatypes/metatype"))
            {
                pgbProgress.Value++;
                Application.DoEvents();

                objXmlDocument = XmlManager.Instance.Load(strFile);
                Character _objCharacter = new Character();
                ImprovementManager objImprovementManager = new ImprovementManager(_objCharacter);

                try
                {
                    int intForce = 0;
                    if (objXmlMetatype["forcecreature"] != null)
                        intForce = 1;

                    // Set Metatype information.
                    if (strFile != "critters.xml" || objXmlMetatype["name"].InnerText == "Ally Spirit")
                    {
                        _objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodaug"].InnerText, intForce, 0));
                        _objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agiaug"].InnerText, intForce, 0));
                        _objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reaaug"].InnerText, intForce, 0));
                        _objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["strmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["straug"].InnerText, intForce, 0));
                        _objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chaaug"].InnerText, intForce, 0));
                        _objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intaug"].InnerText, intForce, 0));
                        _objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logaug"].InnerText, intForce, 0));
                        _objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilaug"].InnerText, intForce, 0));
                        _objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetatype["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["iniaug"].InnerText, intForce, 0));
                        _objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magaug"].InnerText, intForce, 0));
                        _objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resaug"].InnerText, intForce, 0));
                        _objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgaug"].InnerText, intForce, 0));
                        _objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0));
                    }
                    else
                    {
                        int intMinModifier = -3;
                        if (objXmlMetatype["category"].InnerText == "Mutant Critters")
                            intMinModifier = 0;
                        _objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3));
                        _objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3));
                        _objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3));
                        _objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3));
                        _objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3));
                        _objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3));
                        _objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3));
                        _objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3));
                        _objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetatype["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["iniaug"].InnerText, intForce, 0));
                        _objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3));
                        _objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3));
                        _objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3));
                        _objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0));
                    }

                    // If we're working with a Critter, set the  

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