• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

C# Chummer.frmSelectLifestyleAdvanced类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Chummer.frmSelectLifestyleAdvanced的典型用法代码示例。如果您正苦于以下问题:C# frmSelectLifestyleAdvanced类的具体用法?C# frmSelectLifestyleAdvanced怎么用?C# frmSelectLifestyleAdvanced使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



frmSelectLifestyleAdvanced类属于Chummer命名空间,在下文中一共展示了frmSelectLifestyleAdvanced类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: tsAdvancedLifestyle_Click

        private void tsAdvancedLifestyle_Click(object sender, EventArgs e)
        {
            Lifestyle objNewLifestyle = new Lifestyle(_objCharacter);
            frmSelectLifestyleAdvanced frmPickLifestyle = new frmSelectLifestyleAdvanced(objNewLifestyle, _objCharacter);
            frmPickLifestyle.ShowDialog(this);

            // Make sure the dialogue window was not canceled.
            if (frmPickLifestyle.DialogResult == DialogResult.Cancel)
                return;

            objNewLifestyle.StyleType = LifestyleType.Advanced;

            _objCharacter.Lifestyles.Add(objNewLifestyle);

            TreeNode objNode = new TreeNode();
            objNode.Text = objNewLifestyle.Name;
            objNode.Tag = objNewLifestyle.InternalId;
            objNode.ContextMenuStrip = cmsAdvancedLifestyle;
            treLifestyles.Nodes[0].Nodes.Add(objNode);
            treLifestyles.Nodes[0].Expand();

            if (frmPickLifestyle.AddAgain)
                tsAdvancedLifestyle_Click(sender, e);

            UpdateCharacterInfo();
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:26,代码来源:frmCreate.cs


示例2: treLifestyles_DoubleClick

        private void treLifestyles_DoubleClick(object sender, EventArgs e)
        {
            try
            {
                if (treLifestyles.SelectedNode.Level == 0)
                    return;
            }
            catch
            {
                return;
            }

            // Locate the selected Lifestyle.
            Lifestyle objLifestyle = new Lifestyle(_objCharacter);
            string strGuid = "";
            int intMonths = 0;
            int intPosition = -1;
            foreach (Lifestyle objCharacterLifestyle in _objCharacter.Lifestyles)
            {
                intPosition++;
                if (objCharacterLifestyle.InternalId == treLifestyles.SelectedNode.Tag.ToString())
                {
                    objLifestyle = objCharacterLifestyle;
                    strGuid = objLifestyle.InternalId;
                    intMonths = objLifestyle.Months;
                    break;
                }
            }

            Lifestyle objNewLifestyle = new Lifestyle(_objCharacter);
            if (objLifestyle.StyleType.ToString() != "Standard")
            {
                // Edit Advanced Lifestyle.
                frmSelectLifestyleAdvanced frmPickLifestyle = new frmSelectLifestyleAdvanced(objNewLifestyle, _objCharacter);
                frmPickLifestyle.SetLifestyle(objLifestyle);
                frmPickLifestyle.ShowDialog(this);

                if (frmPickLifestyle.DialogResult == DialogResult.Cancel)
                    return;

                // Update the selected Lifestyle and refresh the list.
                objLifestyle = frmPickLifestyle.SelectedLifestyle;
                objLifestyle.SetInternalId(strGuid);
                objLifestyle.Months = intMonths;
                _objCharacter.Lifestyles[intPosition] = objLifestyle;
                treLifestyles.SelectedNode.Text = objLifestyle.DisplayNameShort;
                RefreshSelectedLifestyle();
                UpdateCharacterInfo();
            }
            else
            {
                // Edit Basic Lifestyle.
                frmSelectLifestyle frmPickLifestyle = new frmSelectLifestyle(objNewLifestyle, _objCharacter);
                frmPickLifestyle.SetLifestyle(objLifestyle);
                frmPickLifestyle.ShowDialog(this);

                if (frmPickLifestyle.DialogResult == DialogResult.Cancel)
                    return;

                // Update the selected Lifestyle and refresh the list.
                objLifestyle = frmPickLifestyle.SelectedLifestyle;
                objLifestyle.SetInternalId(strGuid);
                objLifestyle.Months = intMonths;
                _objCharacter.Lifestyles[intPosition] = objLifestyle;
                treLifestyles.SelectedNode.Text = objLifestyle.DisplayName;
                RefreshSelectedLifestyle();
                UpdateCharacterInfo();
            }
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:69,代码来源:frmCreate.cs



注:本文中的Chummer.frmSelectLifestyleAdvanced类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C# Chummer.frmSelectNumber类代码示例发布时间:2022-05-24
下一篇:
C# Chummer.frmSelectItem类代码示例发布时间:2022-05-24
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap