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C# Classes.Player类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Classes.Player的典型用法代码示例。如果您正苦于以下问题:C# Player类的具体用法?C# Player怎么用?C# Player使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Player类属于Classes命名空间,在下文中一共展示了Player类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: add_affect

        internal static void add_affect(bool call_spell_jump_list, int data, ushort minutes, Affects type, Player player)
        {
            Affect affect = new Affect(type, minutes, (byte)data, call_spell_jump_list);

            player.affects.Add(affect);
            //TODO simplify this funcation.
        }
开发者ID:gowantervo,项目名称:coab,代码行数:7,代码来源:ovr024.cs


示例2: AffectOwlbearHugRoundAttack

        // sub_426FC
        internal static void AffectOwlbearHugRoundAttack(Effect arg_0, object param, Player player)
        {
            Affect affect = (Affect)param;

            gbl.spell_target = gbl.player_array[affect.affect_data];

            if (arg_0 == Effect.Remove ||
                player.in_combat == false ||
                gbl.spell_target.in_combat == false)
            {
                ovr024.remove_affect(null, Affects.clear_movement, gbl.spell_target);
                if (arg_0 == Effect.Add)
                {
                    affect.callAffectTable = false;
                    ovr024.remove_affect(affect, Affects.owlbear_hug_round_attack, player);
                }
            }
            else
            {
                player.attack1_AttacksLeft = 1;
                player.attack2_AttacksLeft = 0;
                player.attack1_DiceCount = 2;
                player.attack1_DiceSize = 8;

                AttackTarget(null, 2, gbl.spell_target, player);

                ovr025.clear_actions(player);

                if (gbl.spell_target.in_combat == false)
                {
                    ovr024.remove_affect(null, Affects.owlbear_hug_round_attack, player);
                    ovr024.remove_affect(null, Affects.clear_movement, gbl.spell_target);
                }
            }
        }
开发者ID:gowantervo,项目名称:coab,代码行数:36,代码来源:ovr014.cs


示例3: AssignPlayerIconId

        // sub_4A60A
        internal static void AssignPlayerIconId(Player player)
        {
            player.icon_id = 0xff;

            gbl.TeamList.Add(player);
            gbl.SelectedPlayer = player;

            bool[] icon_slot = new bool[8];

            foreach (Player tmpPlayer in gbl.TeamList)
            {
                if (tmpPlayer.icon_id >= 0 && tmpPlayer.icon_id < 8)
                {
                    icon_slot[tmpPlayer.icon_id] = true;
                }
            }

            // Now find the lowest free icon slot.
            player.icon_id = 0;

            while (player.icon_id < 8 &&
                icon_slot[player.icon_id] == true)
            {
                player.icon_id += 1;
            }

            gbl.area2_ptr.party_size++;

            if (player.control_morale >= Control.NPC_Base)
            {
                ovr026.ReclacClassBonuses(player);
            }
        }
开发者ID:gowantervo,项目名称:coab,代码行数:34,代码来源:ovr017.cs


示例4: ExecuteDobbleMove

        public void ExecuteDobbleMove(Player player)
        {
            Console.WriteLine("");
            Console.WriteLine("EXECUTE: Double move");

            for (int i = 0; i < 2; i++ )
            {
                Console.WriteLine("Hit arrow key for move");
                ConsoleKeyInfo keyInfo = Console.ReadKey();

                switch (keyInfo.Key)
                {
                    case ConsoleKey.UpArrow:
                        ExecuteMoveUp(player);
                        break;
                    case ConsoleKey.DownArrow:
                        ExecuteMoveDown(player);
                        break;
                    case ConsoleKey.LeftArrow:
                        executeMoveLeft(player);
                        break;
                    case ConsoleKey.RightArrow:
                        executeMoveRigth(player);
                        break;
                }
            }
            //Execute orer
        }
开发者ID:runelippert,项目名称:TestGame,代码行数:28,代码来源:Player.cs


示例5: ExecuteMoveOrderTest

        public void ExecuteMoveOrderTest(Player.Orders order, int end_x, int end_y)
        {
            //Arrange
            Team firsteTeam = new Team() { TeamName = "The greeks" };
            Team secondTeam = new Team() { TeamName = "Olsen banden" };

            Match thisMatch = new Match()
            {
                HomeTeam = firsteTeam,
                AwayTeam = secondTeam
            };

            Player alfred = new Player() { Name = "Alfred", Position = new Coordinate(1, 1), PlayerOrder = order, Team = firsteTeam };

            firsteTeam.PlayersOnTeam.Add(alfred);
            firsteTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 1, Name = "Alpha", Position = new Coordinate(2, 1), Team = firsteTeam });
            firsteTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 2, Name = "Beta", Position = new Coordinate(1, 1), Team = firsteTeam });
            secondTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 10, Name = "Egon", Position = new Coordinate(1, 1), Team = secondTeam });
            secondTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 11, Name = "Benny", Position = new Coordinate(1, 1), Team = secondTeam });

            Player player = new Player();

            //act
            player.ExecuteOrders(thisMatch);

            //Assert
            Assert.Equal(end_x, alfred.Position.X);
            Assert.Equal(end_y, alfred.Position.Y);
        }
开发者ID:runelippert,项目名称:TestGame,代码行数:29,代码来源:PlayerTests.cs


示例6: AffectBlink

 // has_action_timedout
 internal static void AffectBlink(Effect arg_0, object param, Player player)
 {
     if (player.actions.delay == 0)
     {
         gbl.targetInvisible = true;
         gbl.attack_roll = -1;
     }
 }
开发者ID:gowantervo,项目名称:coab,代码行数:9,代码来源:ovr013.cs


示例7: AffectBlinded

        // sub_3A951
        internal static void AffectBlinded(Effect arg_0, object param, Player player)
        {
            gbl.attack_roll -= 4;

            player.ac -= 4;
            player.ac_behind -= 4;

            gbl.savingThrowRoll -= 4;
        }
开发者ID:gowantervo,项目名称:coab,代码行数:10,代码来源:ovr013.cs


示例8: Init

 public void Init()
 {
     Player player = new Player("Kindlar", "Fighter", "Elf", 1);
     Player = player;
     Player.PlayerClass.AssignBaseStats(10, 10, 10, 10, 10, 10);
     Player.CalculateTotalScore();
     Player.PlayerClass.CalculateBaseAttack();
     Player.GetTotalGroundSpeed();
 }
开发者ID:Kindlar,项目名称:Character-Gen,代码行数:9,代码来源:PlayerTests.cs


示例9: GasCloud

        public GasCloud(Player _player, int count, Point pos)
        {
            player = _player;
            field_1C = count;
            targetPos = new Point(pos);
            field_1D = false;

            // zero the rest.
            groundTile = new int[10];
            present = new bool[10];
        }
开发者ID:gowantervo,项目名称:coab,代码行数:11,代码来源:GasCloud.cs


示例10: addAffect

 internal static bool addAffect(ushort time, int data, Affects affect_type, Player player)
 {
     if (gbl.cureSpell == true)
     {
         return false;
     }
     else
     {
         ovr024.add_affect(true, data, time, affect_type, player);
         return true;
     }
 }
开发者ID:gowantervo,项目名称:coab,代码行数:12,代码来源:ovr013.cs


示例11: BuildNearTargets

        /*near_enermy*/
        internal static List<CombatPlayerIndex> BuildNearTargets(int max_range, Player player)
        {
            var scl = ovr032.Rebuild_SortedCombatantList(player, max_range, p => p.combat_team != player.combat_team);

            List<CombatPlayerIndex> nearTargets = new List<CombatPlayerIndex>();

            foreach (var sc in scl)
            {
                nearTargets.Add(new CombatPlayerIndex(sc.player, sc.pos));
            }

            return nearTargets;
        }
开发者ID:gowantervo,项目名称:coab,代码行数:14,代码来源:ovr025.cs


示例12: AffectOwlbearHugAttackCheck

        // hugs
        internal static void AffectOwlbearHugAttackCheck(Effect arg_0, object param, Player player)
        {
            if (gbl.attack_roll >= 18)
            {
                gbl.spell_target = player.actions.target;
                ovr025.DisplayPlayerStatusString(true, 12, "hugs " + gbl.spell_target.name, player);

                ovr024.add_affect(false, ovr033.GetPlayerIndex(gbl.spell_target), 0, Affects.clear_movement, gbl.spell_target);
                ovr013.CallAffectTable(Effect.Add, null, gbl.spell_target, Affects.clear_movement);

                ovr024.add_affect(true, ovr033.GetPlayerIndex(gbl.spell_target), 0, Affects.owlbear_hug_round_attack, player);
            }
        }
开发者ID:gowantervo,项目名称:coab,代码行数:14,代码来源:ovr014.cs


示例13: Main

        static void Main(string[] args)
        {
            Match newMatch = new Match();

            Match thisMatch = newMatch.SetupMatch();

            Board gameBoard = new Board();

            Player players = new Player();

            var homeTeamHand = thisMatch.HomeTeam.Hand();
            var awayTeamHand = thisMatch.AwayTeam.Hand();

            gameBoard.DrawBoard(thisMatch);

            //Turn loop
            for (int turn = 1; turn <= 9; turn++)
            {
                Console.WriteLine();
                Console.WriteLine("Start of turn {0}", turn);

                //Assign orders to all players in the Home match
                players.GiveOrders(thisMatch.HomeTeam, homeTeamHand);

                //Assign orders to all players in the away team
                players.GiveOrders(thisMatch.AwayTeam, awayTeamHand);

                //Execute Orders
                players.ExecuteOrders(thisMatch);

                //Find encounters - doesn't seem to work
                List<Coordinate> engagements = thisMatch.CompairePlayersCoordinates(thisMatch);
                Rolls roll = new Rolls();

                //Roll for all engagements
                foreach (Coordinate coordinate in engagements)
                {
                    Console.WriteLine("Engagement at {0},{1}", coordinate.X, coordinate.Y);
                    roll.RollForEngagement(coordinate, thisMatch);
                }

                Console.WriteLine("!-----New Turn------!");

                gameBoard.DrawBoard(thisMatch);
            }
        }
开发者ID:runelippert,项目名称:TestGame,代码行数:46,代码来源:Program.cs


示例14: AffectBerzerk

        internal static void AffectBerzerk(Effect arg_0, object param, Player player)
        {
            if (arg_0 == Effect.Add)
            {
                player.quick_fight = QuickFight.True;

                if (player.control_morale < Control.NPC_Base ||
                    player.control_morale == Control.PC_Berzerk)
                {
                    player.control_morale = Control.PC_Berzerk;
                }
                else
                {
                    player.control_morale = Control.NPC_Berzerk;
                }

                if (gbl.game_state == GameState.Combat)
                {
                    player.actions.target = null;

                    var scl = ovr032.Rebuild_SortedCombatantList(player, 0xff, p => true);

                    player.actions.target = scl[0].player;

                    player.actions.can_cast = false;
                    player.combat_team = player.actions.target.OppositeTeam();

                    ovr025.DisplayPlayerStatusString(true, 10, "goes berzerk", player);
                }
            }
            else
            {
                if (player.control_morale == Control.PC_Berzerk)
                {
                    player.control_morale = Control.PC_Base;
                }

                player.combat_team = CombatTeam.Ours;
            }
        }
开发者ID:gowantervo,项目名称:coab,代码行数:40,代码来源:ovr013.cs


示例15: CalcArmorWeightEffect

        // sub_6621E
        internal static void CalcArmorWeightEffect(Item item, Player player)
        {
            if (gbl.ItemDataTable[item.type].item_slot == ItemSlot.Armor)
            {
                if (item.weight >= 0 && item.weight <= 150)
                {
                    player.movement = player.base_movement;
                }
                else if (item.weight >= 151 && item.weight <= 399)
                {
                    player.movement = 9;
                }
                else
                {
                    player.movement = 6;
                }

                if (player.movement != 0 && player.movement <= 9)
                {
                    player.movement += 3;
                }
            }
        }
开发者ID:gowantervo,项目名称:coab,代码行数:24,代码来源:ovr025.cs


示例16: SaveVerseZeroBonus

        private static void SaveVerseZeroBonus(Player player, bool applyBonus)
        {
            if (player.race == Race.dwarf ||
                player.race == Race.halfling ||
                applyBonus == true)
            {
                if (player.stats2.Con.full >= 4 && player.stats2.Con.full <= 6)
                {
                    player.saveVerse[0] += 1;
                }
                else if (player.stats2.Con.full >= 7 && player.stats2.Con.full <= 10)
                {
                    player.saveVerse[0] += 2;
                }
                else if (player.stats2.Con.full >= 11 && player.stats2.Con.full <= 13)
                {
                    player.saveVerse[0] += 3;
                }
                else if (player.stats2.Con.full >= 14 && player.stats2.Con.full <= 17)
                {
                    player.saveVerse[0] += 4;
                }
                else if (player.stats2.Con.full == 18)
                {
                    player.saveVerse[0] += 5;
                }
            }

            if (player.stats2.Con.full == 19 || player.stats2.Con.full == 20)
            {
                player.saveVerse[0] += 1;
            }
            else if (player.stats2.Con.full == 21 || player.stats2.Con.full == 22)
            {
                player.saveVerse[0] += 2;
            }
            else if (player.stats2.Con.full == 23 || player.stats2.Con.full == 24)
            {
                player.saveVerse[0] += 3;
            }
            else if (player.stats2.Con.full == 25)
            {
                player.saveVerse[0] += 4;
            }
        }
开发者ID:gowantervo,项目名称:coab,代码行数:45,代码来源:ovr026.cs


示例17: HumanCurrentClass_Unknown

        // getFirstSkill
        static ClassId HumanCurrentClass_Unknown(Player player)
        {
            if (player.race != Race.human)
            {
                return ClassId.unknown;
            }

            for (ClassId index = ClassId.cleric; index <= ClassId.monk; index++)
            {
                if (player.ClassLevel[(int)index] > 0)
                {
                    return index;
                }
            }

            return ClassId.unknown;
        }
开发者ID:gowantervo,项目名称:coab,代码行数:18,代码来源:ovr026.cs


示例18: DualClassExceedLastLevel

 // sub_6B3D1
 static bool DualClassExceedLastLevel(Player player)
 {
     return HumanCurrentClassLevel_Zero(player) > player.multiclassLevel;
 }
开发者ID:gowantervo,项目名称:coab,代码行数:5,代码来源:ovr026.cs


示例19: sub_6A00F

        // sub_6A00F
        internal static void sub_6A00F(Player player)
        {
            for (int i = 0; i < 5; i++)
            {
                player.spellCastCount[0, i] = 0;
                player.spellCastCount[1, i] = 0;
                player.spellCastCount[2, i] = 0;
            }

            for (SkillType skill = SkillType.Cleric; skill <= SkillType.Monk; skill++)
            {
                int skillLevel = player.SkillLevel(skill);

                if (skillLevel > 0)
                {
                    switch (skill)
                    {
                        case SkillType.Cleric:
                            player.spellCastCount[0, 0] += 1;

                            for (int PlayerLvl = 0; PlayerLvl <= (skillLevel - 2); PlayerLvl++)
                            {
                                for (int sp_lvl = 0; sp_lvl < 5; sp_lvl++)
                                {
                                    player.spellCastCount[0, sp_lvl] += ClericSpellLevels[PlayerLvl, sp_lvl];
                                }
                            }

                            calc_cleric_spells(false, player);

                            foreach (Spells spell in System.Enum.GetValues(typeof(Spells)))
                            {
                                SpellEntry se = gbl.spellCastingTable[(int)spell];

                                int sp_class = (se.spellLevel - 1) / 5;
                                int sp_lvl = (se.spellLevel - 1) % 5;

                                if (se.spellClass == 0 &&
                                    player.spellCastCount[sp_class, sp_lvl] > 0 &&
                                    spell != Spells.animate_dead)
                                {
                                    player.LearnSpell(spell);
                                }
                            }
                            break;

                        case SkillType.Paladin:
                            if (skillLevel > 8)
                            {
                                for (int addLvl = 8; addLvl < skillLevel; addLvl++)
                                {
                                    for (int spellLvl = 0; spellLvl < 5; spellLvl++)
                                    {
                                        player.spellCastCount[0, spellLvl] += PaladinSpellLevels[addLvl, spellLvl];
                                    }
                                }

                                foreach (Spells spell in System.Enum.GetValues(typeof(Spells)))
                                {
                                    SpellEntry se = gbl.spellCastingTable[(int)spell];
                                    int sp_class = (se.spellLevel - 1) / 5;
                                    int sp_lvl = (se.spellLevel - 1) % 5;

                                    if (se.spellClass == 0 &&
                                        player.spellCastCount[sp_class, sp_lvl] > 0)
                                    {
                                        player.LearnSpell(spell);
                                    }
                                }
                            }
                            break;

                        case SkillType.Ranger:
                            if (skillLevel > 7)
                            {
                                for (int var_3 = 8; var_3 <= skillLevel; var_3++)
                                {
                                    for (int sp_lvl = 0; sp_lvl < 3; sp_lvl++)
                                    {
                                        player.spellCastCount[1, sp_lvl] += unk_1A758[var_3, sp_lvl];
                                    }

                                    for (int sp_lvl = 3; sp_lvl < 5; sp_lvl++)
                                    {
                                        player.spellCastCount[2, sp_lvl - 3] += unk_1A758[var_3, sp_lvl];
                                    }
                                }

                                foreach (Spells spell in System.Enum.GetValues(typeof(Spells)))
                                {
                                    if (gbl.spellCastingTable[(int)spell].spellClass == SpellClass.Druid)
                                    {
                                        player.LearnSpell(spell);
                                    }
                                }
                            }

                            break;

//.........这里部分代码省略.........
开发者ID:gowantervo,项目名称:coab,代码行数:101,代码来源:ovr026.cs


示例20: SecondClassAllowed

        /* sub_6AD3E */
        internal static bool SecondClassAllowed(ClassId _class, Player player)
        {
            var firstClass = HumanCurrentClass_Unknown(player);
            bool var_2 = _class != firstClass;

            int var_3 = 0;
            while (var_3 <= 5 &&
                (gbl.class_stats_min[(int)firstClass][var_3] < 9 || player.stats2[var_3].cur > 14))
            {
                var_3++;
            }

            var_2 = (var_2 == true && var_3 > 5);
            var_3 = 0;

            while (var_3 <= 5 &&
                (gbl.class_stats_min[(int)_class][var_3] < 9 || player.stats2[var_3].cur > 16))
            {
                var_3++;
            }

            var_2 = (var_2 == true && var_3 > 5);

            byte var_4 = 1;

            while (gbl.class_alignments[(int)_class, 0] >= var_4 &&
                gbl.class_alignments[(int)_class, var_4] != player.alignment)
            {
                var_4++;
            }

            if (var_2 == false ||
                gbl.class_alignments[(int)_class, 0] < var_4)
            {
                var_2 = false;
            }
            else
            {
                var_2 = true;
            }

            return var_2;
        }
开发者ID:gowantervo,项目名称:coab,代码行数:44,代码来源:ovr026.cs



注:本文中的Classes.Player类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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