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C# CustomNetworking.StringSocket类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中CustomNetworking.StringSocket的典型用法代码示例。如果您正苦于以下问题:C# StringSocket类的具体用法?C# StringSocket怎么用?C# StringSocket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



StringSocket类属于CustomNetworking命名空间,在下文中一共展示了StringSocket类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Connect

        /// <summary>
        /// Connect to the server at the given hostname and port and with the given name of username and
        /// password.
        /// </summary>
        public bool Connect(String hostname, int port, String password)
        {
            try
            {
                TcpClient client;
                //Case 1: Using IP
                IPAddress address;
                if (IPAddress.TryParse(hostname, out address))
                {
                    client = new TcpClient();
                    client.Connect(address, port);
                }
                else
                {
                    //Case 2: Using DNS
                    client = new TcpClient(hostname, port);
                }

                socket = new StringSocket(client.Client, UTF8Encoding.Default);
                //PASSWORD[esc]password\n
                char esc = (char)27;
                socket.BeginSend("PASSWORD" + esc + password + "\n", (e, p) => { }, null);
                socket.BeginReceive(LineReceived, null);

                return true;
            }
            catch
            {
                return false;
            }
        }
开发者ID:unaveed,项目名称:Spreadsheet,代码行数:35,代码来源:Client.cs


示例2: Connect

 public void Connect(string hostname, int port, string clientPassword)
 {
     // initial connection to the server
     if (clientSSocket == null)
     {
         password = clientPassword;
         try
         {
             TcpClient client = new TcpClient(hostname, port);
             clientSSocket = new StringSocket(client.Client, UTF8Encoding.Default);
             clientSSocket.BeginSend("PASSWORD" + "\\e" + password + "\n", (ex, p) => { }, null);
             clientSSocket.BeginReceive(LineReceived, null);
         }
         catch (SocketException e)
         {
             Console.WriteLine(e.Message);
         }
     }
     // not sure if this part is necessary?
     else
     {
         //clientSSocket.Close(); we don't want to close the socket unless the client is disconnecting
         TcpClient client = new TcpClient(hostname, port);
         clientSSocket = new StringSocket(client.Client, UTF8Encoding.Default);
         clientSSocket.BeginSend("PASSWORD"+ "\\e" + password + "\n", (ex, p) => { }, null);
         clientSSocket.BeginReceive(LineReceived, null);
     }
 }
开发者ID:hodgeskyjon,项目名称:3505_Spring_Project,代码行数:28,代码来源:SpreadsheetClientModel.cs


示例3: TestBasicWord

        public void TestBasicWord()
        {
            TcpListener server = null;
            TcpClient client1 = null;
            TcpClient client2 = null;

            server = new TcpListener(IPAddress.Any, 4042);
            server.Start();
            client1 = new TcpClient("localhost", 4042);
            client2 = new TcpClient("localhost", 4042);

            Socket serverSocket = server.AcceptSocket();

            Socket client1Socket = client1.Client;
            Socket client2Socket = client2.Client;

            StringSocket sendSocket = new StringSocket(serverSocket, new UTF8Encoding());
            StringSocket player1Socket = new StringSocket(client1Socket, new UTF8Encoding());
            StringSocket player2Socket = new StringSocket(client2Socket, new UTF8Encoding());

            BoggleServer.BoggleServer.Player player1 = new BoggleServer.BoggleServer.Player("ryan", player1Socket);
            BoggleServer.BoggleServer.Player player2 = new BoggleServer.BoggleServer.Player("ryan2", player2Socket);

            BoggleServer.BoggleServer.Match match = new BoggleServer.BoggleServer.Match(
                player1, player2, 60, new HashSet<string>(System.IO.File.ReadAllLines(@"..\..\..\Resources\Dictionary.txt")), "horstoaeaggdpple");

            match.ReceivedPlayer1Data("word horse", null, player1Socket);
            Assert.AreEqual(2, player1.Score);
            Assert.IsTrue(player1.UniqueLegalWords.Contains("HORSE"));
        }
开发者ID:HeroOfCanton,项目名称:CS3500,代码行数:30,代码来源:BoggleServerTest.cs


示例4: User

        public User(string _name, StringSocket _socket)
        {
            Name = _name;
            socket = _socket;
            Terminated = false;

            socket.BeginReceive(LineReceivedFromUser, socket);
        }
开发者ID:unaveed,项目名称:Spreadsheet,代码行数:8,代码来源:User.cs


示例5: Connect

        /// <summary>
        /// Connect to the server at the given hostname and port and with the given name.
        /// </summary>
        public void Connect(string hostname, int port)
        {
            // Connect or throw exception
            _client = new TcpClient(hostname, port);

            // Create a StringSocket for communicating with the server.
            _stringSocket = new StringSocket(_client.Client, UTF8Encoding.Default);           
        }
开发者ID:HeroOfCanton,项目名称:CS3500,代码行数:11,代码来源:BoggleClientModel.cs


示例6: Connect

 //make sure the client isn't already connected
 //then connect
 public void Connect(int port, string hostName)
 {
     if (ss == null)
     {
         TcpClient client = new TcpClient(hostName, port);
         ss = new StringSocket(client.Client, UTF8Encoding.Default);
         IsConnected = true;
     }
 }
开发者ID:ryoia,项目名称:BoggleGames,代码行数:11,代码来源:BoggleClientModel.cs


示例7: Connect

 /// <summary>
 /// connects on the given port and ip
 /// </summary>
 /// <param name="port"></param>
 /// <param name="ip"></param>
 public void Connect(int port, string ip)
 {
     if (socket == null)
     {
         TcpClient client = new TcpClient(ip, port);
         socket = new StringSocket(client.Client, UTF8Encoding.Default);
         state = State.name;
         socket.BeginReceive(LineReceived, null);
     }
 }
开发者ID:jiiehe,项目名称:cs3500,代码行数:15,代码来源:ClientModel.cs


示例8: ConnectionReceived

 /// <summary>
 /// This callback method is called when a connection has been received.
 /// </summary>
 private void ConnectionReceived(IAsyncResult ar)
 {
     Socket socket = server.EndAcceptSocket(ar);
     StringSocket ss = new StringSocket(socket, UTF8Encoding.Default);
     
     // Set the StringSocket to listen for a name from the client.
     ss.BeginReceive(GetReceived, ss);
     
     // Set the server to listen for another connection.
     server.BeginAcceptSocket(ConnectionReceived, null);
 }
开发者ID:jimibue,项目名称:cs3505,代码行数:14,代码来源:WebServer.cs


示例9: Connect

 /// <summary>
 /// Connect to the server at the given hostname and port and with the give name.
 /// </summary>
 public void Connect(string hostname, String name)
 {
     if (socket == null)
     {
         playerName = name;
         TcpClient client = new TcpClient(hostname, 2000);
         socket = new StringSocket(client.Client, UTF8Encoding.Default);
         socket.BeginSend("PLAY " + name + "\n", (e, p) => { }, null);
         socket.BeginReceive(LineReceived, null);
     }
 }
开发者ID:joesturz,项目名称:Boggle,代码行数:14,代码来源:Class1.cs


示例10: Connect

        /// <summary>
        /// Connect to the server at the given hostname and port and with the give name.
        /// </summary>
        public void Connect(string hostname, int port, String name)
        {
            if (socket == null||!validName )
            {
                if (name.StartsWith("PLAY ") && name.Substring(5).Trim().Length > 0)
                    validName = true;
                
                TcpClient client = new TcpClient(hostname, port);
                socket = new StringSocket(client.Client, UTF8Encoding.Default);

                socket.BeginSend(name + "\n", (e, p) => { }, null);
                socket.BeginReceive(LineReceived, null);
            }
        }
开发者ID:jimibue,项目名称:cs3505,代码行数:17,代码来源:BoggleClientModel.cs


示例11: Connect

        /// <summary>
        /// Connect to the server at the given hostname and port, with the given name.
        /// </summary>
        public void Connect(String hostname, int port, String name)
        {
            if (socket == null)
            {
                TcpClient client = new TcpClient(hostname, port);
                socket = new StringSocket(client.Client, UTF8Encoding.Default);

                this.name = name;
                this.hostname = hostname;

                socket.BeginSend("PLAY " + name + "\n", (e, p) => { }, null);
                socket.BeginReceive(LineReceived, null);
            }
        }
开发者ID:jimibue,项目名称:cs3505,代码行数:17,代码来源:BoggleClientModel.cs


示例12: Main

        static void Main(string[] args)
        {
            //new server
            TcpListener server = new TcpListener(IPAddress.Any, 4010);

            server.Start();
            //blocks until user connects
            Socket serverSocket = server.AcceptSocket();
            Console.WriteLine("hey");

            // Wrap the two ends of the connection into StringSockets
            StringSocket sendSocket = new StringSocket(serverSocket, new UTF8Encoding());
            sendSocket.BeginSend("hi", (e, o) => { }, null);
            Console.ReadLine();
        }
开发者ID:jiiehe,项目名称:cs3500,代码行数:15,代码来源:Program.cs


示例13: Connect

 /// <summary>
 /// Connect to the server at the given hostname and port and with the give name.
 /// </summary>
 public void Connect(string IPAddress, String name)
 {
     if (socket == null)
     {
         try
         {
             TcpClient client = new TcpClient(IPAddress, 2000);
             socket = new StringSocket(client.Client, UTF8Encoding.Default);
             socket.BeginSend("PLAY " + name + "\n", (e, p) => { }, null);
             socket.BeginReceive(LineReceived, null);
         }
         catch (Exception e)
         {
             //no such host event
             noSuchHostEvent(e.Message);
         }
     }
 }
开发者ID:matelau,项目名称:Boggle-Game-PS10,代码行数:21,代码来源:BoggleClientModel.cs


示例14: Connect

 /// <summary>
 /// Takes a string representing the IP Address of the server, an int with the port number and the players name.
 /// It then connects to the server and sends the play message with the players name.
 /// </summary>
 public void Connect(String password)
 {
     if (socket == null || !socket.Connected())
     {
         // Tries to connect to the server and then send the play message
         try
         {
             TcpClient client = new TcpClient(IP, port);
             socket = new StringSocket(client.Client, UTF8Encoding.Default);
             socket.BeginSend(password, (e, p) => { }, null);
             socket.BeginReceive(LineReceived, null);
         }
         // If it is unable to connect it catches the exception and throws it on
         catch (SocketException e)
         {
             throw e;
         }
     }
 }
开发者ID:keivnlee,项目名称:Spreadsheet,代码行数:23,代码来源:Class1.cs


示例15: runGame

        public void runGame()
        {
            server = new BoggleServer.BoggleServer(2000, 10, "..\\..\\..\\dictionary", "AAAABBBBCCCCDDDD");
            player1 = new TcpClient("localhost", 2000);
            player2 = new TcpClient("localhost", 2000);
            Socket p1socket = player1.Client;
            Socket p2socket = player2.Client;
            p1 = new StringSocket(p1socket, new UTF8Encoding());
            p2 = new StringSocket(p2socket, new UTF8Encoding());
            p1.BeginSend("PLAY player1\n", (e, o) => { }, null);
            p2.BeginSend("PLAY player2\n", (e, o) => { }, null);
            mre = new ManualResetEvent(false);
            receivedWords = new List<string>();
            for (int i = 0; i < 20; i++)
            {
                p1.BeginReceive(callback, p1);
            }
            mre.WaitOne(1000);

            Assert.IsTrue(receivedWords.Contains("START AAAABBBBCCCCDDDD 10 PLAYER2"));
        }
开发者ID:ryoia,项目名称:BoggleGames,代码行数:21,代码来源:UnitTest1.cs


示例16: TestDisconnect

        public void TestDisconnect()
        {
            string[] toArgs = new string[3];
            toArgs[0] = "5";
            toArgs[1] = "..\\..\\..\\dictionary.txt";
            toArgs[2] = "TAPRVILRGTOAEUEQ";
            ThreadPool.QueueUserWorkItem((e) => { BoggleServer.Main(toArgs); });

            List<StringSocket> clients = new List<StringSocket>();

            int CLIENT_COUNT = 2;//not a constant, I know.
            for (int i = 0; i < CLIENT_COUNT; i++)
            {
                TcpClient tempClient = new TcpClient("localhost", 2000);
                Socket tempclientSocket = tempClient.Client;
                StringSocket SS = new StringSocket(tempclientSocket, new UTF8Encoding());
                clients.Add(SS);
            }

            string clientString0 = "";
            string clientString1 = "";
            clients[0].BeginSend("PLAY Dylan\n", (e, p) => { }, 1);
            clients[1].BeginSend("PLAY ToClose\n", (e, p) => { clients[1].BeginReceive((s, ee, pp) => { clientString1 = s; }, 1); }, 1);

            Thread.Sleep(500);

            clientString0 = "";

            string clientString0next = "";

            clients[1].Close();

            clients[0].BeginReceive((s, ee, pp) => { clientString0 = s; }, 1);
            clientString0next = catchMessage(clientString0, 0, "TERMINATED", clients[0]);

            Assert.AreEqual("TERMINATED", clientString0next);
        }
开发者ID:jiiehe,项目名称:cs3500,代码行数:37,代码来源:BoggleTests.cs


示例17: PlayerRecordsWebPage

        // HELPER METHODS
        /// <summary>
        /// WebPage containing record of each player.
        /// </summary>
        private void PlayerRecordsWebPage(StringSocket ss)
        {
            using (MySqlConnection connect = new MySqlConnection(connectionString))
            {
                // Open MySqlConnection to Database
                connect.Open();

                MySqlCommand command = connect.CreateCommand();
                MySqlDataReader reader;

                // Begin to send HTML Web Page
                ss.BeginSend("HTTP/1.1 200 OK\r\n", (ee, pp) => { }, null);
                ss.BeginSend("Connection: close\r\n", (ee, pp) => { }, null);
                ss.BeginSend("Content-Type: text/html; charset=UTF-8\r\n", (ee, pp) => { }, null);
                ss.BeginSend("\r\n", (ee, pp) => { }, null);

                // Store HTML Page
                List<String> webPage = new List<String>();
                webPage.Add("<html>");
                webPage.Add("<title>Boggle Records</title>");
                webPage.Add("<body>");
                webPage.Add("<h1>Boggle Players Records</h1>");
                webPage.Add("<table border=\"1\">");
                webPage.Add("<tr><td>Player</td><td>Games Won</td><td>Games Lost</td><td>Games Tied</td></tr>");

                // Sorted Dictionary to Store Wicked-Awesome Query
                SortedDictionary<String, Int32[]> playerWinsLossesTies = new SortedDictionary<String, Int32[]>();

                // Query for Tied (Bool), PlayerAName, PlayerBName, WinnerName, LoserName
                command.CommandText = @"
                                    SELECT Tied,
                                        PlayerAName.PlayerName AS 'Tie A Name',
                                        PlayerBName.PlayerName AS 'Tie B Name' ,
                                        WinName.PlayerName AS 'Winner',
                                        LoseName.PlayerName AS 'Loser'
                                    FROM GameInfo AS Game
                                         LEFT JOIN Players AS PlayerAName
                                                   ON Game.PlayerAID=PlayerAName.PlayerID
                                         LEFT JOIN Players AS PlayerBName
                                                   ON Game.PlayerBID=PlayerBName.PlayerID
                                         LEFT JOIN Players AS WinName
                                                   ON Game.WinnerName=WinName.PlayerID
                                         LEFT JOIN Players AS LoseName
                                                   ON Game.LoserName=LoseName.PlayerID";
                command.Parameters.Clear();

                using (reader = command.ExecuteReader())
                {
                    // For every result from the Query
                    while (reader.Read())
                    {
                        // If tied is false, then we know there must be a winner
                        if (reader.GetInt32(0) == 0)
                        {
                            String keyNameWinner;
                            String keyNameLoser;
                            try
                            {
                                keyNameWinner = reader.GetString(3);
                                keyNameLoser = reader.GetString(4);
                            }
                            catch
                            {
                                continue;
                            }

                            // Add one point to Winner Score
                            if (playerWinsLossesTies.ContainsKey(keyNameWinner))
                            {
                                playerWinsLossesTies[keyNameWinner][0] += 1;
                            }
                            else
                            {
                                playerWinsLossesTies.Add(keyNameWinner, new int[]{1,0,0});
                            }

                            // Add one point to Loser Score
                            if (playerWinsLossesTies.ContainsKey(keyNameLoser))
                            {
                                playerWinsLossesTies[keyNameLoser][1] += 1;
                            }
                            else
                            {
                                playerWinsLossesTies.Add(keyNameLoser, new int[] { 0, 1, 0 });
                            }
                        }
                        // Both Player A and Player B must be Tied
                        else if (reader.GetInt32(0) == 1)
                        {
                            String keyTiedPlayerA;
                            String keyTiedPlayerB;

                            try
                            {
                                keyTiedPlayerA = reader.GetString(1);
                                keyTiedPlayerB = reader.GetString(2);
//.........这里部分代码省略.........
开发者ID:ryoia,项目名称:BoggleGames,代码行数:101,代码来源:BS.cs


示例18: addPlayer

 /// <summary>
 /// Returns true once a games has two players, false otherwise
 /// </summary>
 /// <param name="playerName"></param>
 /// <param name="socket"></param>
 /// <returns></returns>
 public bool addPlayer(string playerName, StringSocket socket, int game)
 {
     if (player1Name == null)
     {
         player1Name = playerName;
         player1 = socket;
         player1.Player = 1;
         player1.Game = game;
         return false;
     }
     else
     {
         player2Name = playerName;
         player2 = socket;
         player2.Player = 2;
         player2.Game = game;
         return true;
     }
 }
开发者ID:matelau,项目名称:Boggle-Game-PS10,代码行数:25,代码来源:BoggleGame.cs


示例19: run

            public void run(int port)
            {
                // Create and start a server and client.
                TcpListener server = null;
                TcpClient client = null;

                try
                {
                    server = new TcpListener(IPAddress.Any, port);
                    server.Start();
                    client = new TcpClient("localhost", port);

                    // Obtain the sockets from the two ends of the connection.  We are using the blocking AcceptSocket()
                    // method here, which is OK for a test case.
                    Socket serverSocket = server.AcceptSocket();
                    Socket clientSocket = client.Client;

                    // Wrap the two ends of the connection into StringSockets
                    StringSocket sendSocket = new StringSocket(serverSocket, new UTF8Encoding());
                    StringSocket receiveSocket = new StringSocket(clientSocket, new UTF8Encoding());

                    // This will coordinate communication between the threads of the test cases
                    mre1 = new ManualResetEvent(false);
                    mre2 = new ManualResetEvent(false);

                    // Make two receive requests
                    receiveSocket.BeginReceive(CompletedReceive1, 1);
                    receiveSocket.BeginReceive(CompletedReceive2, 2);

                    // Now send the data.  Hope those receive requests didn't block!
                    String msg = "Hello world\nThis is a test\n";
                    foreach (char c in msg)
                    {
                        sendSocket.BeginSend(c.ToString(), (e, o) => { }, null);
                    }

                    // Make sure the lines were received properly.
                    Assert.AreEqual(true, mre1.WaitOne(timeout), "Timed out waiting 1");
                    Assert.AreEqual("Hello world", s1);
                    Assert.AreEqual(1, p1);

                    Assert.AreEqual(true, mre2.WaitOne(timeout), "Timed out waiting 2");
                    Assert.AreEqual("This is a test", s2);
                    Assert.AreEqual(2, p2);
                }
                finally
                {
                    server.Stop();
                    client.Close();
                }
            }
开发者ID:jimibue,项目名称:cs3505,代码行数:51,代码来源:StringSocketTest.cs


示例20: WebServerConnectionRequested

 // WEB SERVER
 /// <summary>
 /// Callback for Web Server Listener
 /// -Creates a socket between client and server.
 /// -Begins receiving data from the client (URL information)
 /// -Recalls WebServerListener to listen for more page views.
 /// </summary>
 private void WebServerConnectionRequested(IAsyncResult result)
 {
     StringSocket ss = new StringSocket(webServerListener.EndAcceptSocket(result), new UTF8Encoding());
     ss.BeginReceive(WebRequestServerStart, ss);
     webServerListener.BeginAcceptSocket(WebServerConnectionRequested, null);
 }
开发者ID:ryoia,项目名称:BoggleGames,代码行数:13,代码来源:BS.cs



注:本文中的CustomNetworking.StringSocket类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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