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C# GS.Spell类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中DOL.GS.Spell的典型用法代码示例。如果您正苦于以下问题:C# Spell类的具体用法?C# Spell怎么用?C# Spell使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Spell类属于DOL.GS命名空间,在下文中一共展示了Spell类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: AncientTransmuterSpellHandler

 public AncientTransmuterSpellHandler(GameLiving caster, Spell spell, SpellLine line)
     : base(caster, spell, line)
 {
     if (caster is GamePlayer)
     {
         GamePlayer casterPlayer = caster as GamePlayer;
         merchant = new GameMerchant();
         //Fill the object variables
         merchant.X = casterPlayer.X + Util.Random(20, 40) - Util.Random(20, 40);
         merchant.Y = casterPlayer.Y + Util.Random(20, 40) - Util.Random(20, 40);
         merchant.Z = casterPlayer.Z;
         merchant.CurrentRegion = casterPlayer.CurrentRegion;
         merchant.Heading = (ushort)((casterPlayer.Heading + 2048) % 4096);
         merchant.Level = 1;
         merchant.Realm = casterPlayer.Realm;
         merchant.Name = "Ancient Transmuter";
         merchant.Model = 993;
         merchant.CurrentSpeed = 0;
         merchant.MaxSpeedBase = 0;
         merchant.GuildName = "";
         merchant.Size = 50;
         merchant.Flags |= GameNPC.eFlags.PEACE;
         merchant.TradeItems = new MerchantTradeItems("ML_transmuteritems");
     }
 }
开发者ID:mynew4,项目名称:DOLSharp,代码行数:25,代码来源:Sojourner.cs


示例2: CanChangeCastingSpeed

		/// <summary>
		/// FIXME this has nothing to do here !
		/// </summary>
		/// <param name="line"></param>
		/// <param name="spell"></param>
		/// <returns></returns>
		public override bool CanChangeCastingSpeed(SpellLine line, Spell spell)
		{
			if (spell.SpellType == "Chamber")
				return false;

			if ((line.KeyName == "Cursing"
				 || line.KeyName == "Cursing Spec"
				 || line.KeyName == "Hexing"
				 || line.KeyName == "Witchcraft")
				&& (spell.SpellType != "ArmorFactorBuff"
					&& spell.SpellType != "Bladeturn"
					&& spell.SpellType != "ArmorAbsorptionBuff"
					&& spell.SpellType != "MatterResistDebuff"
					&& spell.SpellType != "Uninterruptable"
					&& spell.SpellType != "Powerless"
					&& spell.SpellType != "Range"
					&& spell.Name != "Lesser Twisting Curse"
					&& spell.Name != "Twisting Curse"
					&& spell.Name != "Lesser Winding Curse"
					&& spell.Name != "Winding Curse"
					&& spell.Name != "Lesser Wrenching Curse"
					&& spell.Name != "Wrenching Curse"
					&& spell.Name != "Lesser Warping Curse"
					&& spell.Name != "Warping Curse"))
			{
				return false;
			}

			return true;
		}
开发者ID:mynew4,项目名称:DAoC,代码行数:36,代码来源:ClassWarlock.cs


示例3: BuffPlayer

        public static void BuffPlayer(GamePlayer player, Spell spell, SpellLine spellLine)
        {
            Queue m_buffs = new Queue();
            Container con = new Container(spell, spellLine, player);
            m_buffs.Enqueue(con);

            CastBuffs(player, m_buffs);
        }
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:8,代码来源:BuffMerchant.cs


示例4: SummonWoodSpellHandler

		public SummonWoodSpellHandler(GameLiving caster, Spell spell, SpellLine line)
			: base(caster, spell, line)
		{
			ItemTemplate template = GameServer.Database.FindObjectByKey<ItemTemplate>("mysticwood_wooden_boards");
			if (template != null)
			{
				item = GameInventoryItem.Create<ItemTemplate>(template);
				if (item.IsStackable)
				{
					item.Count = 100;
				}
			}
		}
开发者ID:boscorillium,项目名称:dol,代码行数:13,代码来源:Convoker.cs


示例5: CastSpell

 protected override void CastSpell(GameLiving target)
 {
     if (!target.IsAlive) return;
     if (GameServer.ServerRules.IsAllowedToAttack(m_caster, target, true))
     {
         int dealDamage =damage;
         if (getCurrentPulse()<=6)
             dealDamage = (int)Math.Round(((double)getCurrentPulse()/6*damage));
         dbs.Damage = dealDamage;
         s = new Spell(dbs,1);
         ISpellHandler dd = ScriptMgr.CreateSpellHandler(m_caster, s, sl);
         dd.StartSpell(target);
     }
 }
开发者ID:mynew4,项目名称:DAoC,代码行数:14,代码来源:NegativeMaelstromBase.cs


示例6: BolsteringRoarSpellHandler

        // constructor
        public BolsteringRoarSpellHandler(GameLiving caster, Spell spell, SpellLine line)
            : base(caster, spell, line)
        {
 			// RR4: now it's a list
			m_spellTypesToRemove = new List<string>();       	
            m_spellTypesToRemove.Add("Mesmerize");
            m_spellTypesToRemove.Add("SpeedDecrease");
            m_spellTypesToRemove.Add("StyleSpeedDecrease");
            m_spellTypesToRemove.Add("DamageSpeedDecrease");
            m_spellTypesToRemove.Add("HereticSpeedDecrease");
            m_spellTypesToRemove.Add("HereticDamageSpeedDecreaseLOP");
            m_spellTypesToRemove.Add("VampiirSpeedDecrease");
            m_spellTypesToRemove.Add("ValkyrieSpeedDecrease");
            m_spellTypesToRemove.Add("WarlockSpeedDecrease");
        }
开发者ID:boscorillium,项目名称:dol,代码行数:16,代码来源:BolsteringRoarSpellHandler.cs


示例7: SummonWoodSpellHandler

		public SummonWoodSpellHandler(GameLiving caster, Spell spell, SpellLine line)
			: base(caster, spell, line)
		{
			ItemTemplate template = GameServer.Database.FindObjectByKey<ItemTemplate>("mysticwood_wooden_boards");
			if (template != null)
			{
                items.Add(GameInventoryItem.Create(template));
                foreach (InventoryItem item in items)
                {
                    if (item.IsStackable)
                    {
                        item.Count = 1;
                        item.Weight = item.Count * item.Weight;
                    }
                }
			}
		}
开发者ID:dudemanvox,项目名称:Dawn-of-Light-Server,代码行数:17,代码来源:Convoker.cs


示例8: CastSpellOnOwnerAndPets

		/// <summary>
		/// Cast a spell on player and its pets/subpets if available.
		/// </summary>
		/// <param name="sourceNPC">NPC that is casting the spell</param>
		/// <param name="player">Player is the owner and first target of the spell</param>
		/// <param name="spell">Casted spell</param>
		/// <param name="line">SpellLine the casted spell is derived from</param>
		/// <param name="checkLOS">Determines if line of sight is checked</param>
		public static void CastSpellOnOwnerAndPets(this GameNPC sourceNPC, GamePlayer player, Spell spell, SpellLine line, bool checkLOS)
		{
			sourceNPC.TargetObject = player;
			sourceNPC.CastSpell(spell, line, checkLOS);
			if (player.ControlledBrain != null)
			{
				sourceNPC.TargetObject = player.ControlledBrain.Body;
				sourceNPC.CastSpell(spell, line, checkLOS);
				if (player.ControlledBrain.Body.ControlledNpcList != null)
					foreach (AI.Brain.IControlledBrain subpet in player.ControlledBrain.Body.ControlledNpcList)
						if (subpet != null)
						{
							sourceNPC.TargetObject = subpet.Body;
							sourceNPC.CastSpell(spell, line, checkLOS);
						}
			}
		}
开发者ID:mynew4,项目名称:DOLSharp,代码行数:25,代码来源:GameNPChelper.cs


示例9: BuffPlayer

		public void BuffPlayer(GamePlayer player, Spell spell, SpellLine spellLine)
		{
			if (m_buffs == null) m_buffs = new Queue();
			
			m_buffs.Enqueue(new Container(spell, spellLine, player));

			//don't forget his pet !
			if(BUFFS_PLAYER_PET && player.ControlledBrain != null) 
			{
				if(player.ControlledBrain.Body != null) 
				{
					m_buffs.Enqueue(new Container(spell, spellLine, player.ControlledBrain.Body));
				}
			}

			CastBuffs();

		}
开发者ID:mynew4,项目名称:DOLSharp,代码行数:18,代码来源:BuffMerchant.cs


示例10: PrescienceNodeSpellHandler

		// constructor
		public PrescienceNodeSpellHandler(GameLiving caster, Spell spell, SpellLine line)
			: base(caster, spell, line)
		{
			ApplyOnNPC = false;
			ApplyOnCombat = true;

			//Construct a new font.
			font = new GameFont();
			font.Model = 2584;
			font.Name = spell.Name;
			font.Realm = caster.Realm;
			font.X = caster.X;
			font.Y = caster.Y;
			font.Z = caster.Z;
			font.CurrentRegionID = caster.CurrentRegionID;
			font.Heading = caster.Heading;
			font.Owner = (GamePlayer)caster;

			// Construct the font spell
			dbs = new DBSpell();
			dbs.Name = spell.Name;
			dbs.Icon = 7312;
			dbs.ClientEffect = 7312;
			dbs.Damage = spell.Damage;
			dbs.DamageType = (int)spell.DamageType;
			dbs.Target = "Enemy";
			dbs.Radius = 0;
			dbs.Type = "Prescience";
			dbs.Value = spell.Value;
			dbs.Duration = spell.ResurrectHealth;
			dbs.Frequency = spell.ResurrectMana;
			dbs.Pulse = 0;
			dbs.PulsePower = 0;
			dbs.LifeDrainReturn = spell.LifeDrainReturn;
			dbs.Power = 0;
			dbs.CastTime = 0;
			dbs.Range = WorldMgr.VISIBILITY_DISTANCE;
			sRadius = 2000;
			s = new Spell(dbs, 50);
			sl = SkillBase.GetSpellLine(GlobalSpellsLines.Reserved_Spells);
			heal = ScriptMgr.CreateSpellHandler(m_caster, s, sl);
		}
开发者ID:andyhebear,项目名称:DOLSharp,代码行数:43,代码来源:Convoker.cs


示例11: WallOfFlameBase

		public WallOfFlameBase(int damage)
		{
			dbs = new DBSpell();
			dbs.Name = GetStaticName();
			dbs.Icon = GetStaticEffect();
			dbs.ClientEffect = GetStaticEffect();
			dbs.Damage = damage;
			dbs.DamageType = (int)eDamageType.Heat;
			dbs.Target = "Enemy";
			dbs.Radius = 0;
			dbs.Type = "DirectDamageNoVariance";
			dbs.Value = 0;
			dbs.Duration = 0;
			dbs.Pulse = 0;
			dbs.PulsePower = 0;
			dbs.Power = 0;
			dbs.CastTime = 0;
			dbs.Range = WorldMgr.VISIBILITY_DISTANCE;
			s = new Spell(dbs, 1);
			sl = new SpellLine("RAs", "RealmAbilitys", "RealmAbilitys", true);
		}
开发者ID:mynew4,项目名称:DOLSharp,代码行数:21,代码来源:WallOfFlameBase.cs


示例12: StaticTempestBase

 public StaticTempestBase(int stunDuration)
 {
     dbs = new DBSpell();
     dbs.Name = GetStaticName();
     dbs.Icon = GetStaticEffect();
     dbs.ClientEffect = GetStaticEffect();
     dbs.Damage = 0;
     dbs.DamageType = (int)eDamageType.Energy;
     dbs.Target = "Enemy";
     dbs.Radius = 0;
     dbs.Type = "UnresistableStun";
     dbs.Value = 0;
     dbs.Duration = stunDuration;
     dbs.Pulse = 0;
     dbs.PulsePower = 0;
     dbs.Power = 0;
     dbs.CastTime = 0;
     dbs.Range = WorldMgr.VISIBILITY_DISTANCE;
     s = new Spell(dbs,1);
     sl = new SpellLine("RAs","RealmAbilitys","RealmAbilitys",true);
 }
开发者ID:mynew4,项目名称:DAoC,代码行数:21,代码来源:StaticTempestBase.cs


示例13: ThornweedFieldBase

 public ThornweedFieldBase(int damage)
 {
     dbs = new DBSpell();
     dbs.Name = GetStaticName();
     dbs.Icon = GetStaticEffect();
     dbs.ClientEffect = GetStaticEffect();
     dbs.Damage = damage;
     dbs.DamageType = (int)eDamageType.Natural;
     dbs.Target = "Enemy";
     dbs.Radius = 0;
     dbs.Type = "DamageSpeedDecreaseNoVariance";
     dbs.Value = 50;
     dbs.Duration = 5;
     dbs.Pulse = 0;
     dbs.PulsePower = 0;
     dbs.Power = 0;
     dbs.CastTime = 0;
     dbs.Range = WorldMgr.VISIBILITY_DISTANCE;
     s = new Spell(dbs,1);
     sl = new SpellLine("RAs","RealmAbilitys","RealmAbilitys",true);
 }
开发者ID:mynew4,项目名称:DAoC,代码行数:21,代码来源:ThornweedFieldBase.cs


示例14: CreateSpell

        public virtual void CreateSpell(double damage)
        {
            m_dbspell = new DBSpell();
            m_dbspell.Name = "Anger of the Gods";
            m_dbspell.Icon = 7023;
            m_dbspell.ClientEffect = 7023;
            m_dbspell.Damage = damage;
            m_dbspell.DamageType = 0;
            m_dbspell.Target = "Group";
            m_dbspell.Radius = 0;
            m_dbspell.Type = "DamageAdd";
            m_dbspell.Value = 0;
            m_dbspell.Duration = 30;
            m_dbspell.Pulse = 0;
            m_dbspell.PulsePower = 0;
            m_dbspell.Power = 0;
            m_dbspell.CastTime = 0;
			m_dbspell.EffectGroup = 99999; // stacks with other damage adds
            m_dbspell.Range = 1000;
            m_spell = new Spell(m_dbspell, 0); // make spell level 0 so it bypasses the spec level adjustment code
            m_spellline = new SpellLine("RAs", "RealmAbilities", "RealmAbilities", true);
        }	
开发者ID:Refizul,项目名称:DOL-Kheldron,代码行数:22,代码来源:AngerOfTheGodsAbility.cs


示例15: CheckInstantSpells

		/// <summary>
		/// Checks Instant Spells.  Handles Taunts, shouts, stuns, etc.
		/// </summary>
		protected override bool CheckInstantSpells(Spell spell)
		{
			GameObject lastTarget = Body.TargetObject;
			Body.TargetObject = null;
			switch (spell.SpellType)
			{
				case "Taunt":
					Body.TargetObject = lastTarget;
					break;
			}

			if (Body.TargetObject != null)
			{
				if (LivingHasEffect((GameLiving)Body.TargetObject, spell))
					return false;
				Body.CastSpell(spell, m_mobSpellLine);
				Body.TargetObject = lastTarget;
				return true;
			}
			Body.TargetObject = lastTarget;
			return false;
		}
开发者ID:mynew4,项目名称:DOLSharp,代码行数:25,代码来源:BDMeleeBrain.cs


示例16: DazzlingArraySpellHandler

        // constructor
        public DazzlingArraySpellHandler(GameLiving caster, Spell spell, SpellLine line)
            : base(caster, spell, line)
        {
            //Construct a new storm.
            storm = new GameStorm();
            storm.Realm = caster.Realm;
            storm.X = caster.X;
            storm.Y = caster.Y;
            storm.Z = caster.Z;
            storm.CurrentRegionID = caster.CurrentRegionID;
            storm.Heading = caster.Heading;
            storm.Owner = (GamePlayer)caster;
            storm.Movable = true;

            // Construct the storm spell
            dbs = new DBSpell();
            dbs.Name = spell.Name;
            dbs.Icon = 7210;
            dbs.ClientEffect = 7210;
            dbs.Damage = spell.Damage;
            dbs.DamageType = (int)spell.DamageType;
            dbs.Target = "Realm";
            dbs.Radius = 0;
            dbs.Type = "StormMissHit";
            dbs.Value = spell.Value;
            dbs.Duration = spell.ResurrectHealth; // should be 4
            dbs.Frequency = spell.ResurrectMana;
            dbs.Pulse = 0;
            dbs.PulsePower = 0;
            dbs.LifeDrainReturn = spell.LifeDrainReturn;
            dbs.Power = 0;
            dbs.CastTime = 0;
            dbs.Range = WorldMgr.VISIBILITY_DISTANCE;
            sRadius = 350;
            s = new Spell(dbs, 1);
            sl = SkillBase.GetSpellLine(GlobalSpellsLines.Reserved_Spells);
            tempest = ScriptMgr.CreateSpellHandler(m_caster, s, sl);
        }
开发者ID:dudemanvox,项目名称:Dawn-of-Light-Server,代码行数:39,代码来源:Stormlord.cs


示例17: SummonMinionHandler

 public SummonMinionHandler(GameLiving caster, Spell spell, SpellLine line)
     : base(caster, spell, line)
 {
 }
开发者ID:mynew4,项目名称:DOLSharp,代码行数:4,代码来源:SummonMinionHandler.cs


示例18: AllStatsDebuff

 public AllStatsDebuff(GameLiving caster, Spell spell, SpellLine line)
     : base(caster, spell, line)
 {
 }
开发者ID:mynew4,项目名称:DOLSharp,代码行数:4,代码来源:CommonArtifactSpells.cs


示例19: ABSDamageShield

 public ABSDamageShield(GameLiving caster, Spell spell, SpellLine line)
     : base(caster, spell, line)
 {
 }
开发者ID:mynew4,项目名称:DOLSharp,代码行数:4,代码来源:CommonArtifactSpells.cs


示例20: StrengthConstitutionDrain

 public StrengthConstitutionDrain(GameLiving caster, Spell spell, SpellLine line)
     : base(caster, spell, line)
 {
 }
开发者ID:mynew4,项目名称:DOLSharp,代码行数:4,代码来源:CommonArtifactSpells.cs



注:本文中的DOL.GS.Spell类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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