本文整理汇总了Golang中engo/io/ecs.BasicEntity类的典型用法代码示例。如果您正苦于以下问题:Golang BasicEntity类的具体用法?Golang BasicEntity怎么用?Golang BasicEntity使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了BasicEntity类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: Remove
func (a *AnimationSystem) Remove(basic ecs.BasicEntity) {
delete := -1
for index, e := range a.entities {
if e.BasicEntity.ID() == basic.ID() {
delete = index
break
}
}
if delete >= 0 {
a.entities = append(a.entities[:delete], a.entities[delete+1:]...)
}
}
开发者ID:matiwinnetou,项目名称:engi,代码行数:12,代码来源:animation.go
示例2: Remove
func (s *ScaleSystem) Remove(basic ecs.BasicEntity) {
delete := -1
for index, e := range s.entities {
if e.BasicEntity.ID() == basic.ID() {
delete = index
break
}
}
if delete >= 0 {
s.entities = append(s.entities[:delete], s.entities[delete+1:]...)
}
}
开发者ID:matiwinnetou,项目名称:engi,代码行数:12,代码来源:scale.go
示例3: Remove
func (c *CollisionSystem) Remove(basic ecs.BasicEntity) {
delete := -1
for index, e := range c.entities {
if e.BasicEntity.ID() == basic.ID() {
delete = index
break
}
}
if delete >= 0 {
c.entities = append(c.entities[:delete], c.entities[delete+1:]...)
}
}
开发者ID:matiwinnetou,项目名称:engi,代码行数:12,代码来源:collision.go
示例4: Remove
func (b *BounceSystem) Remove(basic ecs.BasicEntity) {
delete := -1
for index, e := range b.entities {
if e.BasicEntity.ID() == basic.ID() {
delete = index
break
}
}
if delete >= 0 {
b.entities = append(b.entities[:delete], b.entities[delete+1:]...)
}
}
开发者ID:matiwinnetou,项目名称:engi,代码行数:12,代码来源:pong.go
示例5: Remove
func (f *FallingSystem) Remove(basic ecs.BasicEntity) {
delete := -1
for index, e := range f.entities {
if e.BasicEntity.ID() == basic.ID() {
delete = index
break
}
}
if delete >= 0 {
f.entities = append(f.entities[:delete], f.entities[delete+1:]...)
}
}
开发者ID:matiwinnetou,项目名称:engi,代码行数:12,代码来源:falling.go
示例6: Remove
func (h *HideSystem) Remove(basic ecs.BasicEntity) {
delete := -1
for index, e := range h.entities {
if e.BasicEntity.ID() == basic.ID() {
delete = index
break
}
}
if delete >= 0 {
h.entities = append(h.entities[:delete], h.entities[delete+1:]...)
}
}
开发者ID:matiwinnetou,项目名称:engi,代码行数:12,代码来源:hide.go
示例7: Remove
func (m *MouseSystem) Remove(basic ecs.BasicEntity) {
var delete int = -1
for index, entity := range m.entities {
if entity.ID() == basic.ID() {
delete = index
break
}
}
if delete >= 0 {
m.entities = append(m.entities[:delete], m.entities[delete+1:]...)
}
}
开发者ID:matiwinnetou,项目名称:engi,代码行数:12,代码来源:mouse.go
示例8: Remove
func (rs *RenderSystem) Remove(basic ecs.BasicEntity) {
var delete int = -1
for index, entity := range rs.entities {
if entity.ID() == basic.ID() {
delete = index
break
}
}
if delete >= 0 {
rs.entities = append(rs.entities[:delete], rs.entities[delete+1:]...)
rs.sortingNeeded = true
}
}
开发者ID:matiwinnetou,项目名称:engi,代码行数:13,代码来源:render.go
注:本文中的engo/io/ecs.BasicEntity类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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