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Golang sdl.SetVideoMode函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Golang中github.com/0xe2-0x9a-0x9b/Go-SDL/sdl.SetVideoMode函数的典型用法代码示例。如果您正苦于以下问题:Golang SetVideoMode函数的具体用法?Golang SetVideoMode怎么用?Golang SetVideoMode使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了SetVideoMode函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。

示例1: Draw_Init

func Draw_Init() {
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		fmt.Println(sdl.GetError())
	}

	//screen = sdl.SetVideoMode(sw, sh, 32, sdl.OPENGL)
	screen = sdl.SetVideoMode(sw, sh, 32, sdl.RESIZABLE)
	if screen == nil {
		return
	}
	var video_info = sdl.GetVideoInfo()

	fmt.Println("HW_available = ", video_info.HW_available)
	fmt.Println("WM_available = ", video_info.WM_available)
	fmt.Println("Video_mem = ", video_info.Video_mem, "kiB")

	surface = sdl.CreateRGBSurface(sdl.HWSURFACE, 500, 500, 32, rmask,
		gmask, bmask, amask)

	surface.FillRect(nil, 0xff00ff00)

	surfaceb = sdl.CreateRGBSurface(sdl.HWSURFACE, 500, 500, 32, rmask,
		gmask, bmask, amask)

	surfaceb.FillRect(nil, 0xffff0000)
}
开发者ID:MerlijnWajer,项目名称:Gollision,代码行数:26,代码来源:draw.go


示例2: initTest

func initTest() {
	if sdl.Init(sdl.INIT_VIDEO) != 0 {
		panic(sdl.GetError())
	}

	if ttf.Init() != 0 {
		panic(sdl.GetError())
	}

	font = ttf.OpenFont("../testdata/VeraMono.ttf", 12)

	if font == nil {
		panic(sdl.GetError())
	}

	appSurface = sdl.SetVideoMode(appSurfaceW, appSurfaceH, 32, 0)
	gopher = sdl.Load("../testdata/gopher.jpg")

	sdlrenderer := clingon.NewSDLRenderer(sdl.CreateRGBSurface(sdl.SRCALPHA, int(consoleW), int(consoleH), 32, 0, 0, 0, 0), font)
	sdlrenderer.GetSurface().SetAlpha(sdl.SRCALPHA, 0xaa)

	newRenderingLoop(sdlrenderer)

	console = clingon.NewConsole(&Echoer{})
	console.SetRenderer(sdlrenderer)
	console.Print("Welcome to the CLIngon shell!\n\n")
}
开发者ID:remogatto,项目名称:clingon,代码行数:27,代码来源:specs.go


示例3: main

func main() {
	if sdl.Init(sdl.INIT_VIDEO) != 0 {
		panic(sdl.GetError())
	}

	defer sdl.Quit()

	screen := sdl.SetVideoMode(400, 300, 32, 0)
	if screen == nil {
		panic(sdl.GetError())
	}

	sdl.WM_SetCaption("Template", "")

	ticker := time.NewTicker(1e9 / 2 /*2 Hz*/)

loop:
	for {
		select {
		case <-ticker.C:
			// Note: For better efficiency, use UpdateRects instead of Flip
			screen.FillRect(nil /*color*/, rand.Uint32())
			//screen.Blit(&sdl.Rect{x,y, 0, 0}, image, nil)
			screen.Flip()

		case event := <-sdl.Events:
			fmt.Printf("%#v\n", event)

			switch event.(type) {
			case sdl.QuitEvent:
				break loop
			}
		}
	}
}
开发者ID:Chownie,项目名称:-LPC--Farm-Sim,代码行数:35,代码来源:main.go


示例4: newSDL2xScreen

func newSDL2xScreen(fullScreen bool) *sdl2xScreen {
	sdlMode := uint32(sdl.SWSURFACE)
	if fullScreen {
		application.Logf("%s", "Activate fullscreen mode")
		sdlMode = sdl.FULLSCREEN
		sdl.ShowCursor(sdl.DISABLE)
	}
	screenSurface := &sdlSurface{sdl.SetVideoMode(SCREEN_WIDTH*2, SCREEN_HEIGHT*2, 32, sdlMode)}
	if screenSurface.surface == nil {
		log.Printf("%s", sdl.GetError())
		application.Exit()
		return nil
	}
	borderSurface := &sdlSurface{sdl.CreateRGBSurface(sdl.SWSURFACE, SCREEN_WIDTH*2, SCREEN_HEIGHT*2, 32, 0, 0, 0, 0)}
	if borderSurface.surface == nil {
		log.Printf("%s", sdl.GetError())
		application.Exit()
		return nil
	}
	displaySurface := &sdlSurface{sdl.CreateRGBSurface(sdl.SWSURFACE, DISPLAY_WIDTH*2, DISPLAY_HEIGHT*2, 32, 0, 0, 0, 0)}
	if displaySurface.surface == nil {
		log.Printf("%s", sdl.GetError())
		application.Exit()
		return nil
	}
	return &sdl2xScreen{screenSurface, borderSurface, displaySurface}
}
开发者ID:cocoa-alex,项目名称:sms,代码行数:27,代码来源:sdl.go


示例5: initSDL

func initSDL() {
	if sdl.Init(sdl.INIT_VIDEO) != 0 {
		panic(sdl.GetError())
	}

	if ttf.Init() != 0 {
		panic(sdl.GetError())
	}

	font := ttf.OpenFont("testdata/VeraMono.ttf", 20)

	if font == nil {
		panic(sdl.GetError())
	}

	appSurface = sdl.SetVideoMode(640, 480, 32, 0)
	sdlrenderer = NewSDLRenderer(sdl.CreateRGBSurface(sdl.SRCALPHA, 640, 480, 32, 0, 0, 0, 0), font)
	sdlrenderer.GetSurface().SetAlpha(sdl.SRCALPHA, 0xaa)
	console = NewConsole(nil)

	go func() {
		for {
			select {
			case rects := <-sdlrenderer.UpdatedRectsCh():
				render(rects)
			}

		}
	}()

	render(nil)
}
开发者ID:robert-dale-schell,项目名称:clingon,代码行数:32,代码来源:sdlrenderer_benchmark_test.go


示例6: main

func main() {
	if sdl.Init(sdl.INIT_VIDEO) < 0 {
		fmt.Printf(
			"Video initialization failed: %s\n",
			sdl.GetError())
		quit_tutorial(1)
	}
	info := sdl.GetVideoInfo()
	if info == nil {
		fmt.Printf(
			"Video query failed: %s\n",
			sdl.GetError())
		quit_tutorial(1)
	}
	width := 640
	height := 480
	bpp := int(info.Vfmt.BitsPerPixel)
	sdl.GL_SetAttribute(sdl.GL_RED_SIZE, 5)
	sdl.GL_SetAttribute(sdl.GL_GREEN_SIZE, 5)
	sdl.GL_SetAttribute(sdl.GL_BLUE_SIZE, 5)
	sdl.GL_SetAttribute(sdl.GL_DEPTH_SIZE, 16)
	sdl.GL_SetAttribute(sdl.GL_DOUBLEBUFFER, 1)
	flags := uint32(sdl.OPENGL | sdl.FULLSCREEN)
	if sdl.SetVideoMode(width, height, bpp, flags) == nil {
		fmt.Printf("Video mode set failed: %s\n", sdl.GetError())
		quit_tutorial(1)
	}
	setup_opengl(width, height)
	for {
		process_events()
		draw_screen()
	}
	os.Exit(0)
}
开发者ID:glenn-brown,项目名称:aima,代码行数:34,代码来源:sdldoc.go


示例7: main

func main() {
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}

	defer sdl.Quit()

	screen := sdl.SetVideoMode(640, 480, 32, sdl.SWSURFACE)
	if screen == nil {
		panic(sdl.GetError())
	}

	sdl.WM_SetCaption("Hello World", "test.png")

	message := load_image("hello.bmp")
	background := load_image("background.bmp")

	apply_surface(0, 0, background, screen)
	apply_surface(320, 0, background, screen)
	apply_surface(0, 240, background, screen)
	apply_surface(320, 240, background, screen)

	apply_surface(180, 140, message, screen)

	message.Free()
	background.Free()

	screen.Flip()
	sdl.Delay(2000)

}
开发者ID:pakohan,项目名称:sdl-tutorial,代码行数:31,代码来源:main.go


示例8: sdlInit

func sdlInit(width, height int32) *sdl.Surface {

	var surface = sdl.SetVideoMode(int(width), int(height), 32, sdl.RESIZABLE)

	if surface == nil {
		panic(sdl.GetError())
	}
	return surface
}
开发者ID:radekp,项目名称:alfi,代码行数:9,代码来源:main.go


示例9: reinitScreen

func reinitScreen(width, height int) {
	winWidth, winHeight = gl.Sizei(width), gl.Sizei(height)
	if sdlScreen != nil {
		sdlScreen.Free()
	}
	sdlScreen = sdl.SetVideoMode(width, height, 24, sdl.OPENGL|sdl.RESIZABLE)
	if sdlScreen == nil {
		panic("SDL video init error")
	}
}
开发者ID:hyl87,项目名称:2011_Go_Geo_Gfx,代码行数:10,代码来源:basicgl.go


示例10: initialize

// Initialization boilerplate
func initialize(config *configuration) *renderer {
	var bgImage, appSurface *sdl.Surface

	if sdl.Init(sdl.INIT_VIDEO) != 0 {
		panic(sdl.GetError())
	}

	if ttf.Init() != 0 {
		panic(sdl.GetError())
	}

	font := ttf.OpenFont(flag.Arg(0), 12)

	if font == nil {
		panic(sdl.GetError())
	}

	sdl.EnableUNICODE(1)

	if config.fullscreen {
		flags := sdl.FULLSCREEN
		appSurface = sdl.SetVideoMode(640, 480, 32, uint32(flags))
		sdl.ShowCursor(sdl.DISABLE)
	} else {
		appSurface = sdl.SetVideoMode(640, 480, 32, 0)
	}
	if config.bgImage != "" {
		bgImage = sdl.Load(config.bgImage)
	}

	sdlrenderer = clingon.NewSDLRenderer(sdl.CreateRGBSurface(sdl.SRCALPHA, int(config.consoleW), int(config.consoleH), 32, 0, 0, 0, 0), font)
	sdlrenderer.GetSurface().SetAlpha(sdl.SRCALPHA, 0xaa)

	return &renderer{
		config:         config,
		appSurface:     appSurface,
		sdlRenderer:    sdlrenderer,
		bgImageSurface: bgImage,
	}
}
开发者ID:remogatto,项目名称:clingon,代码行数:41,代码来源:shell.go


示例11: main

func main() {
	sdl.Init(sdl.INIT_VIDEO)
	sdl.SetVideoMode(800, 600, 32, sdl.OPENGL)
	gl.Init()
	gl.Enable(gl.DEPTH_TEST)
	gl.Viewport(0, 0, 800, 600)
	tick := time.Tick(time.Second / 50)
	timer := 0.0
	posbuf := gl.NewBuffer(gl.ARRAY_BUFFER, Vertices, gl.STATIC_DRAW)
	prog, err := gl.MakeProgram([]string{vertexShader}, []string{fragmentShader})
	if err != nil {
		fmt.Println(err)
		return
	}
	f, err := os.Open("glenda.png")
	if err != nil {
		fmt.Println(err)
		return
	}
	img, _, err := image.Decode(f)
	if err != nil {
		fmt.Println(err)
		return
	}
	tex := gl.NewTexture2D(img, 0)
	for {
		select {
		case ev := <-sdl.Events:
			if _, ok := ev.(sdl.QuitEvent); ok {
				return
			}
		case <-tick:
			gl.ClearColor(0, 0, 0, 1)
			gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)

			prog.Use()
			mat := gl.Mul4(gl.Frustum(45, 800./600, 0.01, 100), gl.Translate(0, 0, -8), gl.RotX(timer), gl.RotY(2*timer), gl.RotZ(3*timer))
			prog.EnableAttrib("position", posbuf, 0, 3, 5, false)
			prog.EnableAttrib("texcoord", posbuf, 3, 2, 5, false)
			prog.SetUniform("tex", 0)
			prog.SetUniform("matrix", mat)
			tex.Enable(0, gl.TEXTURE_2D)
			gl.DrawArrays(gl.TRIANGLE_STRIP, 0, len(Vertices)/5)
			prog.DisableAttrib("position")
			prog.Unuse()

			sdl.GL_SwapBuffers()
			timer += 1
		}
	}
}
开发者ID:uriel,项目名称:gl,代码行数:51,代码来源:cube.go


示例12: Init

func (v *Video) Init(t <-chan []int, d <-chan []int, n string) {
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		log.Fatal(sdl.GetError())
	}

	v.screen = sdl.SetVideoMode(512, 480, 32, 0)

	if v.screen == nil {
		log.Fatal(sdl.GetError())
	}

	sdl.WM_SetCaption(fmt.Sprintf("Fergulator - %s", n), "")

	v.tick = t
	v.debug = d
}
开发者ID:samnardoni,项目名称:Fergulator,代码行数:16,代码来源:video.go


示例13: main

func main() {

	iWidth := int32(WIDTH)
	iHeight := int32(HEIGHT)

	var screen = sdl.SetVideoMode(int(iWidth), int(iHeight), 32, sdl.RESIZABLE)

	if screen == nil {
		log.Fatal(sdl.GetError())
	}

	iIterationNr := 0
	iIterations := int(math.Min(float64(333333), float64((WIDTH)*(HEIGHT))))
	iStartNS := time.Now().UnixNano()

	//mainloop:
	for {

		var iX int32
		var iY int32
		var iColor uint32
		for i := 0; i < iIterations; i++ {
			iX = rand.Int31() % (iWidth)
			iY = rand.Int31() % (iHeight)
			iColor = rand.Uint32()
			iColor &= 0x00ffffff
			iColor += 0x88000000
			draw_point(iX, iY, iColor, screen)
			//break mainloop;
		}

		screen.Flip()

		iIterationNr++
		if iIterationNr%99 == 0 {
			iIterationNS := time.Now().UnixNano()
			iDeltaNS := iIterationNS - iStartNS
			nDeltaS := float64(iDeltaNS) / float64(1000000000)
			nFPS := float64(iIterationNr) / nDeltaS
			fmt.Printf("fps: %v\n", nFPS)
			fmt.Printf("%v x %v\n", screen.W, screen.H)
		}

	}
	base.Dump("")

}
开发者ID:ramanamaharshi,项目名称:my_go_stuff,代码行数:47,代码来源:main.go


示例14: StartGraphics

func StartGraphics(id uint32, update chan *State, move chan MoveMsg, quit chan bool) error {
	var err error

	rc := sdl.Init(sdl.INIT_VIDEO)
	if rc == -1 {
		return errors.New(sdl.GetError())
	}
	disp := sdl.SetVideoMode(800, 600, 32, sdl.OPENGL)
	if disp == nil {
		return errors.New(sdl.GetError())
	}
	winscale = gl.Mul4(gl.Translate(-1, 1, 0), gl.Scale(1./400, -1./300, 1))
	gl.Init()
	gl.ClearColor(1, 1, 1, 1)
	s := new(State)
	ls := time.Now()
	quadBuf = gl.NewBuffer(gl.ARRAY_BUFFER, quadData, gl.STATIC_DRAW)
	prog, err = gl.MakeProgram([]string{vertexShader}, []string{fragmentShader})
	if err != nil {
		log.Fatal(err)
	}
	AddTex("glenda", "glenda.png")
	AddTex("tux", "tux.png")
	i := image.NewRGBA(image.Rect(0, 0, 800, 600))
	texs["black"] = gl.NewTexture2D(i, 0)

	tick := time.Tick(time.Second / 50)
	squit := make(chan bool)
	go ProcessInput(move, quit, squit)
	for {
		select {
		case s = <-update:
			ls = time.Now()
		case <-tick:
			s.Advance(time.Now().Sub(ls))
			ls = time.Now()
			gl.Clear(gl.COLOR_BUFFER_BIT)
			RenderScene(s)
			sdl.GL_SwapBuffers()
		case <-squit:
			return nil
		}
	}
	return nil
}
开发者ID:aiju,项目名称:killer-rabbit,代码行数:45,代码来源:graphics.go


示例15: newSDLUnscaledScreen

func newSDLUnscaledScreen() *sdlUnscaledScreen {
	screenSurface := &sdlSurface{sdl.SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 32, sdl.SWSURFACE)}
	if screenSurface.surface == nil {
		log.Printf("%s", sdl.GetError())
		application.Exit()
		return nil
	}
	borderSurface := &sdlSurface{sdl.CreateRGBSurface(sdl.SWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 32, 0, 0, 0, 0)}
	if borderSurface.surface == nil {
		log.Printf("%s", sdl.GetError())
		application.Exit()
		return nil
	}
	displaySurface := &sdlSurface{sdl.CreateRGBSurface(sdl.SWSURFACE, DISPLAY_WIDTH, DISPLAY_HEIGHT, 32, 0, 0, 0, 0)}
	if displaySurface.surface == nil {
		log.Printf("%s", sdl.GetError())
		application.Exit()
		return nil
	}
	return &sdlUnscaledScreen{screenSurface, borderSurface, displaySurface}
}
开发者ID:cocoa-alex,项目名称:sms,代码行数:21,代码来源:sdl.go


示例16: main

func main() {
	runtime.LockOSThread()

	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		log.Fatal(sdl.GetError())
	}
	var screen = sdl.SetVideoMode(screenWidth, screenHeight, 32, sdl.OPENGL|sdl.HWSURFACE|sdl.GL_DOUBLEBUFFER|sdl.FULLSCREEN)
	if screen == nil {
		log.Fatal(sdl.GetError())
	}
	sdl.WM_SetCaption("Lecture Hall Games", "")
	sdl.EnableUNICODE(1)
	if gl.Init() != 0 {
		log.Fatal("could not initialize OpenGL")
	}
	gl.Viewport(0, 0, int(screen.W), int(screen.H))
	gl.ClearColor(1, 1, 1, 0)
	gl.Clear(gl.COLOR_BUFFER_BIT)
	gl.MatrixMode(gl.PROJECTION)
	gl.LoadIdentity()
	gl.Ortho(0, float64(screen.W), float64(screen.H), 0, -1.0, 1.0)
	gl.Disable(gl.LIGHTING)
	gl.Disable(gl.DEPTH_TEST)
	gl.TexEnvi(gl.TEXTURE_ENV, gl.TEXTURE_ENV_MODE, gl.MODULATE)

	if mixer.OpenAudio(mixer.DEFAULT_FREQUENCY, mixer.DEFAULT_FORMAT,
		mixer.DEFAULT_CHANNELS, 4096) != 0 {
		log.Fatal(sdl.GetError())
	}

	if ttf.Init() != 0 {
		log.Fatal(sdl.GetError())
	}

	if p, err := build.Default.Import(basePkg, "", build.FindOnly); err == nil {
		os.Chdir(p.Dir)
	}

	var err error

	rand.Seed(time.Now().UnixNano())
	levelDir := fmt.Sprintf("data/levels/demolevel%d", 3+rand.Intn(numberLevels))
	//carsDir := fmt.Sprintf(" data/cars/car%d/", 1+rand.Intn(numberCars))
	if game, err = NewRacer(levelDir); err != nil {
		log.Fatal(err)
	}

	go func() {
		listen, err := net.Listen("tcp", ":8001")
		if err != nil {
			log.Fatal(err)
		}
		for {
			conn, err := listen.Accept()
			if err != nil {
				log.Println(err)
				continue
			}
			go handleConnection(conn)
		}
	}()

	running := true
	last := time.Now()
	for running {
		select {
		case event := <-sdl.Events:
			switch e := event.(type) {
			case sdl.QuitEvent:
				running = false
			case sdl.ResizeEvent:
				screen = sdl.SetVideoMode(int(e.W), int(e.H), 32, sdl.RESIZABLE)
			case sdl.KeyboardEvent:
				if e.Type == sdl.KEYDOWN {
					if e.Keysym.Sym == sdl.K_ESCAPE {
						running = false
					} else {
						game.KeyPressed(e.Keysym)
					}
				}
			}
		default:
		}

		current := time.Now()
		t := current.Sub(last)
		last = current

		mu.Lock()
		game.Update(t)
		game.Render(screen)
		mu.Unlock()

		sdl.GL_SwapBuffers()
	}

	sdl.Quit()
}
开发者ID:mfpi,项目名称:lecture-hall-games,代码行数:98,代码来源:main.go


示例17: main

func main() {
	runtime.LockOSThread()
	flag.Parse()
	sdl.Init(sdl.INIT_VIDEO)
	defer sdl.Quit()

	sdl.GL_SetAttribute(sdl.GL_SWAP_CONTROL, 1)

	if sdl.SetVideoMode(640, 480, 32, sdl.OPENGL) == nil {
		panic("sdl error")
	}

	sdl.WM_SetCaption("Gotris", "Gotris")
	sdl.EnableKeyRepeat(250, 45)

	gl.Enable(gl.TEXTURE_2D)
	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
	gl.Viewport(0, 0, 640, 480)
	gl.MatrixMode(gl.PROJECTION)
	gl.LoadIdentity()
	gl.Ortho(0, 640, 480, 0, -1, 1)

	gl.ClearColor(0, 0, 0, 0)

	//-----------------------------------------------------------------------------

	font, err := LoadFontFromFile("dejavu.font")
	if err != nil {
		panic(err)
	}

	rand.Seed(int64(sdl.GetTicks()))

	gs := NewGameSession(*initLevel, font)
	lastTime := sdl.GetTicks()
	ticker := time.NewTicker(10 * time.Millisecond)

	stop := make(chan byte, 1)
	go func() {
		for {
			switch e := (<-sdl.Events).(type) {
			case sdl.QuitEvent:
				stop <- 0
			case sdl.KeyboardEvent:
				if e.Type == sdl.KEYDOWN {
					running := gs.HandleKey(e.Keysym.Sym)
					if !running {
						stop <- 0
					}
					gs.update <- 0
				}
			}
		}
	}()
loop:
	for {
		select {
		case <-ticker.C:
			gs.update <- 0

		case <-gs.update:
			now := sdl.GetTicks()
			delta := now - lastTime
			lastTime = now

			gs.Update(delta)

			gl.Clear(gl.COLOR_BUFFER_BIT)
			font.Draw(5, 5, fmt.Sprintf("Level: %d | Score: %d", gs.Level, gs.Score))
			gs.Draw()
			gl.Color3ub(255, 255, 255)
			sdl.GL_SwapBuffers()

		case <-stop:
			break loop
		}
	}
}
开发者ID:nsf,项目名称:gotris,代码行数:79,代码来源:gotris.go


示例18: main

func main() {
	log.SetFlags(0)

	var resourcePath string
	{
		GOPATH := os.Getenv("GOPATH")
		if GOPATH == "" {
			log.Fatal("No such environment variable: GOPATH")
		}
		for _, gopath := range strings.Split(GOPATH, ":") {
			a := gopath + "/src/github.com/0xe2-0x9a-0x9b/Go-SDL/sdl-test"
			_, err := os.Stat(a)
			if err == nil {
				resourcePath = a
				break
			}
		}
		if resourcePath == "" {
			log.Fatal("Failed to find resource directory")
		}
	}

	var joy *sdl.Joystick
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		log.Fatal(sdl.GetError())
	}

	if ttf.Init() != 0 {
		log.Fatal(sdl.GetError())
	}

	if sdl.NumJoysticks() > 0 {
		// Open joystick
		joy = sdl.JoystickOpen(0)

		if joy != nil {
			println("Opened Joystick 0")
			println("Name: ", sdl.JoystickName(0))
			println("Number of Axes: ", joy.NumAxes())
			println("Number of Buttons: ", joy.NumButtons())
			println("Number of Balls: ", joy.NumBalls())
		} else {
			println("Couldn't open Joystick!")
		}
	}

	if mixer.OpenAudio(mixer.DEFAULT_FREQUENCY, mixer.DEFAULT_FORMAT,
		mixer.DEFAULT_CHANNELS, 4096) != 0 {
		log.Fatal(sdl.GetError())
	}

	var screen = sdl.SetVideoMode(640, 480, 32, sdl.RESIZABLE)

	if screen == nil {
		log.Fatal(sdl.GetError())
	}

	var video_info = sdl.GetVideoInfo()

	println("HW_available = ", video_info.HW_available)
	println("WM_available = ", video_info.WM_available)
	println("Video_mem = ", video_info.Video_mem, "kb")

	sdl.EnableUNICODE(1)

	sdl.WM_SetCaption("Go-SDL SDL Test", "")

	image := sdl.Load(resourcePath + "/test.png")

	if image == nil {
		log.Fatal(sdl.GetError())
	}

	sdl.WM_SetIcon(image, nil)

	running := true

	font := ttf.OpenFont(resourcePath+"/Fontin Sans.otf", 72)

	if font == nil {
		log.Fatal(sdl.GetError())
	}

	font.SetStyle(ttf.STYLE_UNDERLINE)
	white := sdl.Color{255, 255, 255, 0}
	text := ttf.RenderText_Blended(font, "Test (with music)", white)
	music := mixer.LoadMUS(resourcePath + "/test.ogg")
	sound := mixer.LoadWAV(resourcePath + "/sound.ogg")

	if music == nil || sound == nil {
		log.Fatal(sdl.GetError())
	}

	music.PlayMusic(-1)

	if sdl.GetKeyName(270) != "[+]" {
		log.Fatal("GetKeyName broken")
	}

	worm_in := make(chan Point)
//.........这里部分代码省略.........
开发者ID:scottferg,项目名称:Go-SDL,代码行数:101,代码来源:test.go


示例19: main

func main() {
	var p Playfield = NewPlayfield(StandardWidth, StandardHeight)

	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}

	var screen = sdl.SetVideoMode(p.width*PixPerBrick,
		p.height*PixPerBrick, 32, sdl.RESIZABLE)

	if screen == nil {
		panic(sdl.GetError())
	}

	//var video_info = sdl.GetVideoInfo()

	sdl.EnableUNICODE(1)

	sdl.WM_SetCaption("YATI:Go", "")

	dropTicker := time.NewTicker(time.Second / 2.0)
	var curPiece *Piece = nil
	score := 0
mainloop:
	for {
		select {
		case <-dropTicker.C:
			if curPiece == nil {
				curPiece = makeNewTet()
				curPiece.pos.x = p.width/2 - 2
				if !curPiece.move(&p, 0, 0) {
					fmt.Println("Failed placement test")
					break mainloop
				}
			} else {
				// advance piece
				if !curPiece.move(&p, 0, 1) {
					p.place(curPiece)
					// remove lines
					score += p.removeCompletedLines()
					fmt.Println(score)
					timeDiv := 2.0 + float64(score/10)/4.0
					duration := float64(time.Second) / timeDiv
					dropTicker = time.NewTicker(time.Duration(duration))
					curPiece = nil
				}
			}

		case _event := <-sdl.Events:
			switch e := _event.(type) {
			case sdl.QuitEvent:
				break mainloop
			case sdl.KeyboardEvent:
				//key := sdl.GetKeyName(sdl.Key(e.Keysym.Sym))
				//println(e.Keysym.Sym, ": ", sdl.GetKeyName(sdl.Key(e.Keysym.Sym)))
				if e.Type == sdl.KEYDOWN {
					switch e.Keysym.Sym {
					case sdl.K_ESCAPE:
						break mainloop
					case sdl.K_w:
						curPiece.rotate(&p, -1)
					case sdl.K_a:
						curPiece.move(&p, -1, 0)
					case sdl.K_d:
						curPiece.move(&p, 1, 0)
					case sdl.K_s:
						//curPiece.rotate(&p,1)
						fallthrough
					case sdl.K_SPACE:
						// turn on drop mode
						dropTicker = time.NewTicker(time.Second / 60.0)
					}

				}
			}
		}
		p.render(screen)
		curPiece.render(screen)
		screen.Flip()
	}
	//fmt.Println("----")
	//p.removeLine(5)
	//p.print()
}
开发者ID:phooky,项目名称:golang,代码行数:84,代码来源:tetris.go


示例20: main

func main() {

	sdl.Init(sdl.INIT_VIDEO)

	screen = sdl.SetVideoMode(300, 300, 16, sdl.OPENGL|sdl.RESIZABLE)
	if !screen {
		fprintf(stderr, "Couldn't set 300x300 GL video mode: %s\n", sdl.GetError())
		sdl.Quit()
		exit(2)
	}
	sdl.WM_SetCaption("Gears", "gears")

	init(argc, argv)
	reshape(screen.w, screen.h)
	done := false
	for !done {
		var event sdl.Event

		idle()
		for sdl.PollEvent(&event) {
			switch event.Type {
			case sdl.VIDEORESIZE:
				screen = sdl.SetVideoMode(event.resize.w, event.resize.h, 16,
					sdl.OPENGL|sdl.RESIZABLE)
				if screen {
					reshape(screen.w, screen.h)
				} else {
					/* Uh oh, we couldn't set the new video mode?? */
				}
				break

			case sdl.QUIT:
				done = true
				break
			}
		}
		keys = sdl.GetKeyState(NULL)

		if keys[SDLK_ESCAPE] {
			done = true
		}
		if keys[SDLK_UP] {
			view_rotx += 5.0
		}
		if keys[SDLK_DOWN] {
			view_rotx -= 5.0
		}
		if keys[SDLK_LEFT] {
			view_roty += 5.0
		}
		if keys[SDLK_RIGHT] {
			view_roty -= 5.0
		}
		if keys[SDLK_z] {
			if sdl.GetModState() & KMOD_SHIFT {
				view_rotz -= 5.0
			} else {
				view_rotz += 5.0
			}
		}

		draw()
	}
	sdl.Quit()
	return 0 /* ANSI C requires main to return int. */
}
开发者ID:glenn-brown,项目名称:aima,代码行数:66,代码来源:sdlgears.go



注:本文中的github.com/0xe2-0x9a-0x9b/Go-SDL/sdl.SetVideoMode函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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