本文整理汇总了Golang中github.com/ajstarks/openvg.FillRGB函数的典型用法代码示例。如果您正苦于以下问题:Golang FillRGB函数的具体用法?Golang FillRGB怎么用?Golang FillRGB使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了FillRGB函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: rshapes
// rshapes draws shapes with random colors, openvg.Strokes, and sizes.
func rshapes(width, height, n int) {
var sx, sy, cx, cy, px, py, ex, ey, pox, poy float64
np := 10
polyx := make([]float64, np)
polyy := make([]float64, np)
openvg.Start(width, height)
for i := 0; i < n; i++ {
openvg.FillRGB(randcolor(), randcolor(), randcolor(), rand.Float64())
openvg.Ellipse(randf(width), randf(height), randf(200), randf(100))
openvg.Circle(randf(width), randf(height), randf(100))
openvg.Rect(randf(width), randf(height), randf(200), randf(100))
openvg.Arc(randf(width), randf(height), randf(200), randf(200), randf(360), randf(360))
sx = randf(width)
sy = randf(height)
openvg.StrokeRGB(randcolor(), randcolor(), randcolor(), 1)
openvg.StrokeWidth(randf(5))
openvg.Line(sx, sy, sx+randf(200), sy+randf(100))
openvg.StrokeWidth(0)
sx = randf(width)
sy = randf(height)
ex = sx + randf(200)
ey = sy
cx = sx + ((ex - sx) / 2.0)
cy = sy + randf(100)
openvg.Qbezier(sx, sy, cx, cy, ex, ey)
sx = randf(width)
sy = randf(height)
ex = sx + randf(200)
ey = sy
cx = sx + ((ex - sx) / 2.0)
cy = sy + randf(100)
px = cx
py = sy - randf(100)
openvg.Cbezier(sx, sy, cx, cy, px, py, ex, ey)
pox = randf(width)
poy = randf(height)
for j := 0; j < np; j++ {
polyx[j] = pox + randf(200)
polyy[j] = poy + randf(100)
}
openvg.Polygon(polyx, polyy) // , np)
pox = randf(width)
poy = randf(height)
for j := 0; j < np; j++ {
polyx[j] = pox + randf(200)
polyy[j] = poy + randf(100)
}
openvg.Polyline(polyx, polyy) // , np)
}
openvg.FillRGB(128, 0, 0, 1)
openvg.Text(20, 20, "OpenVG on the Raspberry Pi", "sans", 32)
openvg.End()
}
开发者ID:sequoiar,项目名称:openvg,代码行数:61,代码来源:shapedemo.go
示例2: main
func main() {
var cx, cy, cw, ch, midy int
message := "Now is the time for all good men to come to the aid of the party"
w, h := openvg.Init()
var speed openvg.VGfloat = 15.0
var x openvg.VGfloat = 0
midy = (h / 2)
fontsize := w / 50
cx = 0
ch = fontsize * 2
cw = w
cy = midy - (ch / 2)
rx, ry, rw, rh := openvg.VGfloat(cx), openvg.VGfloat(cy), openvg.VGfloat(cw), openvg.VGfloat(ch)
// scroll the text, only in the clipping rectangle
for x = 0; x < rw+speed; x += speed {
openvg.Start(w, h)
openvg.Background(255, 255, 255)
openvg.FillRGB(0, 0, 0, .2)
openvg.Rect(rx, ry, rw, rh)
openvg.ClipRect(cx, cy, cw, ch)
openvg.Translate(x, ry+openvg.VGfloat(fontsize/2))
openvg.FillRGB(0, 0, 0, 1)
openvg.Text(0, 0, message, "sans", fontsize)
openvg.ClipEnd()
openvg.End()
}
bufio.NewReader(os.Stdin).ReadBytes('\n')
openvg.Finish()
os.Exit(0)
}
开发者ID:jhautefeuille,项目名称:openvg,代码行数:32,代码来源:clip.go
示例3: tb
// tb draws a block of text
func tb(w, h int) {
para := []string{
"For lo,",
"the winter is past,",
"the rain is over and gone",
"the flowers appear on the earth;",
"the time for the singing of birds is come,",
"and the voice of the turtle is heard in our land",
}
tmargin := float64(w) * 0.50
lmargin := float64(w) * 0.10
top := float64(h) * .9
mid := float64(h) * .6
bot := float64(h) * .3
fontsize := 24
leading := 40.0
lfontsize := fontsize * 2
midb := ((leading * 2) + (leading / 2)) - float64(lfontsize/2)
openvg.Start(w, h)
openvg.FillRGB(49, 79, 79, 1)
textlines(tmargin, top, para, "serif", fontsize, leading)
textlines(tmargin, mid, para, "sans", fontsize, leading)
textlines(tmargin, bot, para, "mono", fontsize, leading)
openvg.Text(lmargin, top-midb, "Serif", "sans", lfontsize)
openvg.Text(lmargin, mid-midb, "Sans", "sans", lfontsize)
openvg.Text(lmargin, bot-midb, "Mono", "sans", lfontsize)
openvg.End()
}
开发者ID:sequoiar,项目名称:openvg,代码行数:32,代码来源:shapedemo.go
示例4: paintBG
func paintBG(w, h openvg.VGfloat) {
if !showTrails {
openvg.Background(0, 0, 0)
return
}
openvg.FillRGB(0, 0, 0, 0.3)
openvg.Rect(0, 0, w, h)
}
开发者ID:jhautefeuille,项目名称:openvg,代码行数:8,代码来源:particles.go
示例5: sunearth
// sunearth shows the relative sizes of the sun and the earth
func sunearth(w, h int) {
var sun, earth, x, y float64
openvg.Start(w, h)
openvg.Background(0, 0, 0)
openvg.FillRGB(255, 255, 255, 1)
for i := 0; i < w/4; i++ {
x = randf(w)
y = randf(h)
openvg.Circle(x, y, 2)
}
earth = float64(w) * 0.010
sun = earth * 109
openvg.FillRGB(0, 0, 255, 1)
openvg.Circle(float64(w/3), float64(h-(h/10)), earth)
openvg.FillRGB(255, 255, 224, 1)
openvg.Circle(float64(w), 0, sun)
openvg.End()
}
开发者ID:xranby,项目名称:openvg,代码行数:20,代码来源:shapedemo.go
示例6: advert
// advert is an ad for the package
func advert(w, h int) {
y := (6 * float64(h)) / 10
fontsize := (w * 4) / 100
f3 := fontsize / 3
s := "github.com/ajstarks/openvg"
a := "[email protected]"
imw := 110
imh := 110
midx := float64(w / 2)
openvg.Start(w, h)
openvg.FillRGB(128, 0, 0, 1)
openvg.TextMid(midx, y-float64(fontsize/4), s, "sans", fontsize)
y -= 150
openvg.FillRGB(128, 128, 128, 1)
openvg.TextMid(midx, y, a, "sans", f3)
openvg.Image(float64(w/2)-float64(imw/2), y-float64(imh*2), imw, imh, "starx.jpg")
openvg.End()
}
开发者ID:xranby,项目名称:openvg,代码行数:21,代码来源:shapedemo.go
示例7: raspi
// raspberry pi, scaled to the screen dimensions
func raspi(w, h int, s string) {
midx := float64(w) / 2
midy := float64(h) / 2
rw := midx
rh := (rw * 2) / 3
fontsize := w / 25
openvg.Start(w, h)
openvg.Background(255, 255, 255)
makepi(midx-(rw/2), midy-(rh/2), rw, rh)
openvg.FillRGB(128, 0, 0, 1)
openvg.TextMid(midx, midy-(rh/2)-float64(fontsize*2), s, "sans", fontsize)
openvg.End()
}
开发者ID:sequoiar,项目名称:openvg,代码行数:14,代码来源:shapedemo.go
示例8: imagetable
func imagetable(w, h int) {
imgw, imgh := 422, 238
itable := []it{
{"desert0.jpg", imgw, imgh},
{"desert1.jpg", imgw, imgh},
{"desert2.jpg", imgw, imgh},
{"desert3.jpg", imgw, imgh},
{"desert4.jpg", imgw, imgh},
{"desert5.jpg", imgw, imgh},
{"desert6.jpg", imgw, imgh},
{"desert7.jpg", imgw, imgh},
//{"http://farm4.static.flickr.com/3546/3338566612_9c56bfb53e_m.jpg", 240, 164},
//{"http://farm4.static.flickr.com/3642/3337734413_e36baba755_m.jpg", 240, 164},
}
offset := openvg.VGfloat(50)
left := offset
bot := openvg.VGfloat(h-imgh) - offset
gutter := offset
x := left
y := bot
openvg.Start(w, h)
openvg.BackgroundColor("black")
for _, iname := range itable {
openvg.Image(x, y, iname.width, iname.height, iname.name)
openvg.FillRGB(255, 255, 255, 0.3)
openvg.Rect(x, y, openvg.VGfloat(imgw), 32)
openvg.FillRGB(0, 0, 0, 1)
openvg.TextMid(x+openvg.VGfloat(imgw/2), y+10, iname.name, "sans", 16)
x += openvg.VGfloat(iname.width) + gutter
if x > openvg.VGfloat(w) {
x = left
y -= openvg.VGfloat(iname.height) + gutter
}
}
y = openvg.VGfloat(h) * 0.1
openvg.FillRGB(128, 128, 128, 1)
openvg.TextMid(openvg.VGfloat(w/2), 100, "Joshua Tree National Park", "sans", 48)
openvg.End()
}
开发者ID:jhautefeuille,项目名称:openvg,代码行数:39,代码来源:shapedemo.go
示例9: planets
//planets is an exploration of scale
func planets(width, height int, message string) {
w := float64(width)
h := float64(height)
y := h / 2
margin := 100.0
minsize := 7.0
labeloc := 100.0
bgcolor := "black"
labelcolor := "white"
maxsize := (h / 2) * 0.05
origin := sun.distance
mostDistant := neptune.distance
firstSize := mercury.radius
lastSize := neptune.radius
openvg.Start(width, height)
openvg.BackgroundColor(bgcolor)
for _, p := range SolarSystem {
x := vmap(p.distance, origin, mostDistant, margin, w-margin)
r := vmap(p.radius, firstSize, lastSize, minsize, maxsize)
if p.name == "Sun" {
openvg.FillRGB(p.color.Red, p.color.Green, p.color.Blue, 1)
openvg.Circle(margin-(r/2), y, r)
} else {
light(x, y, r, p.color)
openvg.Circle(x, y, r)
if p.name == "Saturn" {
ringwidth := r * 2.35 // Saturn's rings are over 2x the planet radius
openvg.StrokeWidth(3)
openvg.StrokeRGB(p.color.Red, p.color.Green, p.color.Blue, 1)
openvg.Line((x - ringwidth/2), y, (x + ringwidth/2), y)
openvg.StrokeWidth(0)
}
}
if p.name == "Earth" && len(message) > 1 {
openvg.StrokeColor(labelcolor)
openvg.StrokeWidth(1)
openvg.Line(x, y+(r/2), x, y+labeloc)
openvg.StrokeWidth(0)
openvg.FillColor(labelcolor)
openvg.TextMid(x, y+labeloc+10, message, "sans", 12)
}
}
openvg.End()
}
开发者ID:sequoiar,项目名称:openvg,代码行数:51,代码来源:shapedemo.go
示例10: advert
// advert is an ad for the package
func advert(w, h int) {
y := float64(h) / 4
fontsize := (w * 4) / 100
f3 := fontsize / 3
s := "github.com/ajstarks/openvg"
a := "[email protected]"
imw := 110
imh := 110
rw := float64(w / 4)
rh := (rw * 2) / 3
midx := float64(w / 2)
openvg.Start(w, h)
makepi(midx-float64(rw/2), float64(h/2), rw, rh)
openvg.FillRGB(128, 0, 0, 1)
openvg.TextMid(midx, y-float64(fontsize/4), s, "sans", fontsize)
y -= 100
openvg.FillRGB(128, 128, 128, 1)
openvg.TextMid(midx, y, a, "sans", f3)
openvg.Image(float64(w/2)-float64(imw/2), 20, imw, imh, "starx.jpg")
openvg.End()
}
开发者ID:sequoiar,项目名称:openvg,代码行数:24,代码来源:shapedemo.go
示例11: draw
func draw(w, h openvg.VGfloat) {
paintBG(w, h)
var p particle
var grav = openvg.VGfloat(gravity)
for i := 0; i < nparticles; i++ {
p = particles[i]
openvg.FillRGB(p.r, p.g, p.b, 1)
openvg.Circle(p.x, p.y, p.radius)
// Apply the velocity
p.x += p.vx
p.y += p.vy
p.vx *= 0.98
if p.vy > 0 {
p.vy *= 0.97
}
// Gravity
p.vy -= grav
// Stop p leaving the canvas
if p.x < -50 {
p.x = w + 50
}
if p.x > w+50 {
p.x = -50
}
// When particle reaches the bottom of screen reset velocity & start posn
if p.y < -50 {
p.x = 0
p.y = 0
p.vx = openvg.VGfloat(rand.Intn(maxrand)%30) + 30
p.vy = openvg.VGfloat(rand.Intn(maxrand)%20) + 40
if directionRTL {
p.vx *= -1
p.x = w
}
}
if p.y > h+50 {
p.y = -50
}
particles[i] = p
}
openvg.End()
}
开发者ID:jhautefeuille,项目名称:openvg,代码行数:50,代码来源:particles.go
示例12: fontrange
// fontrange shows a range of fonts
func fontrange(w, h int) {
var x, lx, length float64
y := float64(h) / 2.0
w2 := float64(w) / 2.0
spacing := 50.0
s2 := spacing / 2.0
sizes := []int{6, 7, 8, 9, 10, 11, 12, 14, 16, 18, 21, 24, 36, 48, 60, 72, 96}
openvg.Start(w, h)
openvg.Background(255, 255, 255)
// compute the length so we can center
length = 0.0
for _, s := range sizes {
length += float64(s) + spacing
}
length -= spacing
lx = w2 - (length / 2) // center point
// for each size, display a character and label
x = lx
for _, s := range sizes {
openvg.FillRGB(128, 0, 0, 1)
openvg.TextMid(x, y, "a", "serif", s)
openvg.FillRGB(128, 128, 128, 1)
openvg.TextMid(x, y-spacing, fmt.Sprintf("%d", s), "sans", 16)
x += float64(s) + spacing
}
// draw a openvg.Line below the characters, a curve above
x -= spacing
openvg.StrokeRGB(150, 150, 150, 0.5)
openvg.StrokeWidth(2)
openvg.Line(lx, y-s2, x, y-s2)
openvg.FillRGB(255, 255, 255, 1)
openvg.Qbezier(lx, y+s2, x, y+s2, x, y+(spacing*3))
openvg.End()
}
开发者ID:sequoiar,项目名称:openvg,代码行数:38,代码来源:shapedemo.go
示例13: main
// raspberry pi, scaled to the screen dimensions
func main() {
w, h := openvg.Init()
midx := openvg.VGfloat(w) / 2
midy := openvg.VGfloat(h) / 2
rw := midx
rh := (rw * 2) / 3
fontsize := w / 25
openvg.Start(w, h)
openvg.Background(255, 255, 255)
makepi(midx-(rw/2), midy-(rh/2), rw, rh)
makepi(200, 100, 75, 50)
openvg.FillRGB(128, 0, 0, 1)
openvg.TextMid(midx, midy-(rh/2)-openvg.VGfloat(fontsize*2), "The Raspberry Pi", "sans", fontsize)
WaitEnd()
}
开发者ID:jhautefeuille,项目名称:openvg,代码行数:16,代码来源:raspi.go
示例14: imagetable
func imagetable(w, h int) {
imgw, imgh := 422, 238
itable := []string{
"desert0.jpg",
"desert1.jpg",
"desert2.jpg",
"desert3.jpg",
"desert4.jpg",
"desert5.jpg",
"desert6.jpg",
"desert7.jpg",
}
left := 50.0
bot := float64(h-imgh) - 50.0
gutter := 50.0
x := left
y := bot
openvg.Start(w, h)
openvg.BackgroundColor("black")
for _, iname := range itable {
openvg.Image(x, y, imgw, imgh, iname)
openvg.FillRGB(255, 255, 255, 0.3)
openvg.Rect(x, y, float64(imgw), 32)
openvg.FillRGB(0, 0, 0, 1)
openvg.TextMid(x+float64(imgw/2), y+10, iname, "sans", 16)
x += float64(imgw) + gutter
if x > float64(w) {
x = left
y -= float64(imgh) + gutter
}
}
y = float64(h) * 0.1
openvg.FillRGB(128, 128, 128, 1)
openvg.TextMid(float64(w/2), 100, "Joshua Tree National Park", "sans", 48)
openvg.End()
}
开发者ID:xranby,项目名称:openvg,代码行数:36,代码来源:shapedemo.go
示例15: main
func main() {
width, height := openvg.Init()
w := openvg.VGfloat(width)
h := openvg.VGfloat(height)
y := h / 2
var (
margin openvg.VGfloat = 100.0
minsize openvg.VGfloat = 7.0
labeloc openvg.VGfloat = 100.0
)
bgcolor := "black"
labelcolor := "white"
maxsize := (h / 2) * 0.05
origin := sun.distance
mostDistant := neptune.distance
firstSize := mercury.radius
lastSize := neptune.radius
openvg.Start(width, height)
openvg.BackgroundColor(bgcolor)
for _, p := range solarSystem {
x := vmap(p.distance, origin, mostDistant, margin, w-margin)
r := vmap(p.radius, firstSize, lastSize, minsize, maxsize)
if p.name == "Sun" {
openvg.FillRGB(p.color.Red, p.color.Green, p.color.Blue, 1)
openvg.Circle(margin-(r/2), y, r)
} else {
light(x, y, r, p.color)
openvg.Circle(x, y, r)
}
if p.name == "Earth" && len(os.Args) > 1 {
openvg.StrokeColor(labelcolor)
openvg.StrokeWidth(1)
openvg.Line(x, y+(r/2), x, y+labeloc)
openvg.StrokeWidth(0)
openvg.FillColor(labelcolor)
openvg.TextMid(x, y+labeloc+10, os.Args[1], "sans", 12)
}
}
openvg.End()
bufio.NewReader(os.Stdin).ReadByte()
openvg.Finish()
}
开发者ID:jhautefeuille,项目名称:openvg,代码行数:48,代码来源:planets.go
示例16: makepi
// makepi draws the Raspberry Pi
func makepi(x, y, w, h openvg.VGfloat) {
// dimensions
socw := h / 5
compw := h / 5
cjw := h / 10
cjh := h / 8
audw := h / 5
aujw := h / 10
aujh := cjh / 2
hdw := w / 6
hdh := w / 10
gpw := w / 3
gph := h / 8
pw := h / 10
usw := w / 5
ush := h / 5
etw := w / 5
eth := h / 5
sdw := w / 6
sdh := w / 4
offset := (w / 2) / 10
w34 := (w * 3) / 4
w2 := w / 2
h2 := h / 2
h40 := (h * 2) / 5
openvg.FillRGB(0, 128, 0, 1)
openvg.Rect(x, y, w, h) // board
openvg.FillRGB(255, 255, 0, 1)
openvg.Rect(x+w2, (y+h)-compw, compw, compw) // composite
openvg.FillRGB(192, 192, 192, 1)
openvg.Rect(x+w2+(cjw/2), y+h, cjw, cjh) // composite jack
openvg.FillRGB(0, 0, 0, 1)
openvg.Rect(x+w34, y+h-audw, audw, audw) // audio
openvg.Rect(x+w34+(aujw/2), y+h, aujw, aujh) // audio jack
openvg.FillRGB(192, 192, 192, 1)
openvg.Rect(x+w2, y, hdw, hdh) // HDMI
openvg.Rect((x+w)-etw, y, etw, eth) // Ethernet
openvg.Rect((x+w+offset)-usw, y+h40, usw, ush) // USB
openvg.Rect(x, y, pw, pw) // Power
openvg.FillRGB(0, 0, 0, 1)
openvg.Rect(x+(w*2)/5, y+h40, socw, socw) // SoC
openvg.Rect(x, (y+h)-gph, gpw, gph) // GPIO
openvg.FillRGB(0, 0, 255, 1)
openvg.Rect(x-sdw, (y+h2)-(sdh/2), sdw, sdh) // SD card
}
开发者ID:jhautefeuille,项目名称:openvg,代码行数:51,代码来源:raspi.go
示例17: main
func main() {
width, height := openvg.Init() // OpenGL, etc initialization
w2 := float64(width / 2)
h2 := float64(height / 2)
w := float64(width)
openvg.Start(width, height) // Start the picture
openvg.BackgroundColor("black") // Black background
openvg.FillRGB(44, 77, 232, 1) // Big blue marble
openvg.Circle(w2, 0, w) // The "world"
openvg.FillColor("white") // White text
openvg.TextMid(w2, h2, "hello, world", "serif", width/10) // Greetings
openvg.SaveEnd("hello.raw") // End the picture
bufio.NewReader(os.Stdin).ReadBytes('\n') // Pause until [RETURN]
openvg.Finish() // Graphics cleanup
}
开发者ID:xranby,项目名称:openvg,代码行数:17,代码来源:hellovg.go
示例18: gradient
func gradient(width, height int) {
w := float64(width)
h := float64(height)
stops := []openvg.Offcolor{
{0.0, openvg.RGB{255, 255, 255}, 1.0},
{0.5, openvg.RGB{128, 128, 128}, 1.0},
{1.0, openvg.RGB{0, 0, 0}, 1.0},
}
x1 := w / 8
x2 := (w * 3) / 8
y1 := h / 3
y2 := (h * 2) / 3
cx := (w * 3) / 4
cy := (h / 2)
r := (x2 - x1)
fx := cx + (r / 4)
fy := cy + (r / 4)
openvg.Start(width, height)
openvg.BackgroundRGB(128, 128, 128, 1)
openvg.FillLinearGradient(x1, y1, x2, y2, stops)
openvg.Rect(x1, y1, x2-x1, y2-y1)
openvg.FillRadialGradient(cx, cy, fx, fy, r, stops)
openvg.Circle(cx, cy, r)
openvg.FillRGB(0, 0, 0, 0.3)
openvg.Circle(x1, y1, 10)
openvg.Circle(x2, y2, 10)
openvg.Circle(cx, cy, 10)
openvg.Circle(cx+r/2, cy, 10)
openvg.Circle(fx, fy, 10)
openvg.FillColor("black")
SansTypeface := "sans"
openvg.TextMid(x1, y1-20, "(x1, y1)", SansTypeface, 18)
openvg.TextMid(x2, y2+10, "(x2, y2)", SansTypeface, 18)
openvg.TextMid(cx, cy, "(cx, cy)", SansTypeface, 18)
openvg.TextMid(fx, fy, "(fx, fy)", SansTypeface, 18)
openvg.TextEnd(cx+(r/2)+20, cy, "r", SansTypeface, 18)
openvg.TextMid(x1+((x2-x1)/2), h/6, "Linear Gradient", SansTypeface, 36)
openvg.TextMid(cx, h/6, "Radial Gradient", SansTypeface, 36)
openvg.End()
}
开发者ID:sequoiar,项目名称:openvg,代码行数:44,代码来源:shapedemo.go
示例19: rotext
// rotext draws text, rotated around the center of the screen, progressively faded
func rotext(w, h, n int, s string) {
fade := (100.0 / float64(n)) / 100.0
deg := 360.0 / float64(n)
x := float64(w) / 2.0
y := float64(h) / 2.0
alpha := 1.0
size := w / 8
openvg.Start(w, h)
openvg.Background(0, 0, 0)
openvg.Translate(x, y)
for i := 0; i < n; i++ {
openvg.FillRGB(255, 255, 255, alpha)
openvg.Text(0, 0, s, "serif", size)
alpha -= fade // fade
size += n // enlarge
openvg.Rotate(deg)
}
openvg.End()
}
开发者ID:sequoiar,项目名称:openvg,代码行数:21,代码来源:shapedemo.go
示例20: testpattern
// testpattern shows a test pattern
func testpattern(w, h int, s string) {
var midx, midy1, midy2, midy3 float64
fontsize := 256
h2 := float64(h / 2)
by := float64(h - 100)
bx := float64(w - 100)
tw1 := &FW{"mono", 0, fontsize}
tw2 := &FW{"sans", 0, fontsize}
tw3 := &FW{"serif", 0, fontsize}
openvg.Start(w, h)
// colored squares in the corners
openvg.FillRGB(255, 0, 0, 1)
openvg.Rect(0, 0, 100, 100)
openvg.FillRGB(0, 255, 0, 1)
openvg.Rect(0, by, 100, 100)
openvg.FillRGB(0, 0, 255, 1)
openvg.Rect(bx, 0, 100, 100)
openvg.FillRGB(128, 128, 128, 1)
openvg.Rect(bx, by, 100, 100)
// for each font, (Sans, Serif, Mono), adjust the string to the w
tw1.fitwidth(w, 20, s)
tw2.fitwidth(w, 20, s)
tw3.fitwidth(w, 20, s)
midx = float64(w / 2)
// Adjust the baselines to be medial
midy1 = h2 + 20 + float64((tw1.fontsize)/2)
midy2 = h2 - float64((tw2.fontsize)/2)
midy3 = h2 - 20 - float64(tw2.fontsize) - float64((tw3.fontsize)/2)
openvg.FillRGB(128, 128, 128, 1)
openvg.TextMid(midx, midy1, s, tw1.font, tw1.fontsize)
openvg.FillRGB(128, 0, 0, 1)
openvg.TextMid(midx, midy2, s, tw2.font, tw2.fontsize)
openvg.FillRGB(0, 0, 128, 1)
openvg.TextMid(midx, midy3, s, tw3.font, tw3.fontsize)
openvg.End()
}
开发者ID:sequoiar,项目名称:openvg,代码行数:43,代码来源:shapedemo.go
注:本文中的github.com/ajstarks/openvg.FillRGB函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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