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Golang sdl.Quit函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Golang中github.com/banthar/Go-SDL/sdl.Quit函数的典型用法代码示例。如果您正苦于以下问题:Golang Quit函数的具体用法?Golang Quit怎么用?Golang Quit使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了Quit函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。

示例1: Destroy

func (self *AppStateManager) Destroy() {
	sdl.Quit()

	if *FLAG_profile {
		pprof.StopCPUProfile()
	}
}
开发者ID:pzsz,项目名称:glutils,代码行数:7,代码来源:appstate.go


示例2: initScreen

func initScreen() {
	sdl.Init(sdl.INIT_VIDEO)
	const (
		resx int = 640
		resy int = 480
	)
	var (
		screen = sdl.SetVideoMode(resx, resy, 16, sdl.OPENGL)
	)

	if screen == nil {
		sdl.Quit()
		panic("Couldn't set GL video mode: " + sdl.GetError() + "\n")
	}

	if gl.Init() != 0 {
		panic("gl error")
	}

	gl.MatrixMode(gl.PROJECTION)
	//gl.MatrixMode(gl.MODELVIEW)

	gl.Viewport(0, 0, int(screen.W), int(screen.H))
	gl.LoadIdentity()
	gl.Ortho(0, float64(screen.W), float64(screen.H), 0, -1.0, 1.0)
	//gl.DepthRange(-1, 1)

	gl.ClearColor(0, 0, 0, 0)
	gl.Clear(gl.COLOR_BUFFER_BIT)
}
开发者ID:charlieb,项目名称:gostrange,代码行数:30,代码来源:main.go


示例3: main

func main() {
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}

	defer sdl.Quit()

	screen := sdl.SetVideoMode(640, 480, 32, 0)

	if screen == nil {
		panic(sdl.GetError())
	}

	sdl.WM_SetCaption("Ohai", "")

	sdl.EnableKeyRepeat(20, 20)

	fmt.Println("Launching mainloop")

	loadTextures()

	loadLevel()

	gameloop(screen)
}
开发者ID:githubnemo,项目名称:Jinx,代码行数:25,代码来源:main.go


示例4: run

// Runs everything, calling the methods required to get the game
// running, runs the main loop, and then cleanly exits.
func (g *game) run() (err error) {
	err = g.load()
	if err != nil {
		return
	}
	defer g.quit()

	if sdl.Init(sdl.INIT_EVERYTHING) < 0 {
		return errors.New(sdl.GetError())
	}
	defer sdl.Quit()

	g.screen = sdl.SetVideoMode(640, 480, 32, sdl.DOUBLEBUF)
	if g.screen == nil {
		return errors.New(sdl.GetError())
	}

	sdl.WM_SetCaption(WinCap, "")

	err = g.main()
	if err != nil {
		return
	}

	return
}
开发者ID:DeedleFake,项目名称:ggigl,代码行数:28,代码来源:ggigl.go


示例5: initdec

func initdec() {
	initnum--

	if initnum == 0 {
		sdl.Quit()
	}
}
开发者ID:dmbreaker,项目名称:Go-SDL,代码行数:7,代码来源:gui.go


示例6: Quit

// release/destroy our resources and restoring the old desktop
func Quit(status int) {
	// clean up the window
	sdl.Quit()

	// and exit appropriately
	os.Exit(status)
}
开发者ID:navneet1v,项目名称:opengl-go-tutorials,代码行数:8,代码来源:lesson08.go


示例7: wrap

// Wrap the SDL into one single thread
func (s SdlWrap) wrap() {
	runtime.LockOSThread()

	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic("Unable to init SDL. Cause: " + sdl.GetError())
	}
	sdl.EnableUNICODE(1)

	s.InitDone <- struct{}{}

	for {
		select {
		case t := <-s.Title:
			sdl.WM_SetCaption(t, t)
		case <-s.Quit:
			close(s.Events)
			sdl.Quit()
		case sz := <-s.Size:
			s.Surface <- sdl.SetVideoMode(int(sz.X), int(sz.Y), 32, sdl.HWSURFACE|sdl.DOUBLEBUF|sdl.RESIZABLE)
		default:
			e := sdl.PollEvent()
			if e != nil {
				s.Events <- e
			}
		}
	}
}
开发者ID:andrebq,项目名称:wde.sdl,代码行数:28,代码来源:init.go


示例8: Setup

func (self *AppStateManager) Setup(state AppState, caption string) {
	if *FLAG_profile {
		pfile, _ := os.Create("gowar.prof")
		pprof.StartCPUProfile(pfile)
	}

	// Lock, so we got no GL-in-wrong-thread foolery
	sdl.Init(sdl.INIT_VIDEO)

	self.Screen = sdl.SetVideoMode(800, 600, 32, sdl.OPENGL|sdl.RESIZABLE)

	gl.Init()

	if self.Screen == nil {
		sdl.Quit()
		panic("Couldn't set 300x300 GL video mode: " + sdl.GetError() + "\n")
	}

	sdl.WM_SetCaption(caption, caption)

	Setup()

	GetViewport().SetScreenSize(float32(self.Screen.W), float32(self.Screen.H))

	self.Push(state)
}
开发者ID:pzsz,项目名称:glutils,代码行数:26,代码来源:appstate.go


示例9: main

func main() {
	var done bool

	sdl.Init(sdl.INIT_VIDEO)

	var screen = sdl.SetVideoMode(300, 300, 18, sdl.OPENGL|sdl.RESIZABLE)

	if screen == nil {
		sdl.Quit()
		panic("Couldn't set 300x300 GL video mode: " + sdl.GetError() + "\n")
	}
	gl.Init()
	//if gl.Init() != nil {
	//panic("gl error")
	//}
	init_()
	reshape(int32(screen.W), int32(screen.H))
	done = false
	for !done {
		for e := sdl.PollEvent(); e != nil; e = sdl.PollEvent() {
			switch e.(type) {
			case *sdl.ResizeEvent:
				re := e.(*sdl.ResizeEvent)
				screen = sdl.SetVideoMode(int(re.W), int(re.H), 16,
					sdl.OPENGL|sdl.RESIZABLE)
				if screen != nil {
					reshape(int32(screen.W), int32(screen.H))
				} else {
					panic("we couldn't set the new video mode??")
				}
				break
			case *sdl.QuitEvent:
				done = true
				break
			}
		}
		done = key_handler()
		draw()
	}
	sdl.Quit()
	return
}
开发者ID:pietdaniel,项目名称:gl_maze,代码行数:42,代码来源:main.go


示例10: Release

func (c *Screen) Release() {
	if c.font != nil {
		c.font.Close()
	}
	if c.surface != nil {
		c.surface.Free()
	}
	ttf.Quit()
	sdl.Quit()

	/* log.Printf("sdl Released...") */
}
开发者ID:suapapa,项目名称:subtitle-raider,代码行数:12,代码来源:graphic.go


示例11: main

func main() {
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}
	defer sdl.Quit()

	println("unpause with space or p")
	println("while paused you can place cells with the three mouse buttons")

	rand.Seed(time.Now().UnixNano())

	Screen = NewSurface(Width*Scale, Height*Scale)
	Setup()
	HandleEvents()
}
开发者ID:manveru,项目名称:go.life,代码行数:15,代码来源:life.go


示例12: main

func main() {
	globalState.Mouse = make(map[int]bool)
	flag.Parse()
	var err error
	if sdl.Init(sdl.INIT_VIDEO) != 0 {
		log.Printf("Unable to init SDL")
		return
	}

	if len(flag.Args()) == 0 {
		old := flag.Usage
		flag.Usage = func() {
			old()
			fmt.Fprintf(os.Stderr, "You MUST pass the name of the file to view\n")
		}
		flag.Usage()
		return
	}

	mesh, err = wfobj.LoadMeshFromFile(flag.Args()[0])
	if err != nil {
		flag.Usage()
		fmt.Fprintf(os.Stderr, "[e] %v\n", err)
		return
	}

	defer sdl.Quit()

	screen := sdl.SetVideoMode(1024, 600, 32, sdl.OPENGL|sdl.RESIZABLE)
	if screen == nil {
		log.Printf("Unable to init sdl Screen")
	}

	sdl.GL_SetAttribute(sdl.GL_DOUBLEBUFFER, 1)

	initGL()

	sdl.WM_SetCaption("sdlviewer", "sdlviewer")

	running = true
	for running {
		handleInput()
		drawScene()
	}
}
开发者ID:andrebq,项目名称:wfobj,代码行数:45,代码来源:main.go


示例13: main

func main() {
	sdl.Init(sdl.INIT_VIDEO)

	defer sdl.Quit()

	screen := sdl.SetVideoMode(width, height, 32, sdl.OPENGL)
	if screen == nil {
		panic("Couldn't set video mode: " + sdl.GetError() + "\n")
	}

	if err := gl.Init(); err != 0 {
		panic("gl error")
	}

	initGl()
	initShaders()
	mainLoop()
}
开发者ID:shogg,项目名称:gltoy,代码行数:18,代码来源:gltoy.go


示例14: main

func main() {
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}

	// The actual resolution (screenspace)
	W := 800
	H := 600

	// The virtual resolution (worldspace)
	MAXX := 400
	MAXY := 300

	screen := sdl.SetVideoMode(W, H, 32, sdl.FULLSCREEN)
	if screen == nil {
		panic(sdl.GetError())
	}
	sdl.EnableUNICODE(1)
	sdl.ShowCursor(0)

	sdl.WM_SetCaption("Random Lines", "")

	red := sdl.Color{255, 0, 0, 255}
	color := red

	rand.Seed(time.Now().UnixNano())

	for {
		color = sdl.Color{uint8(rand.Intn(255)), uint8(rand.Intn(255)), uint8(rand.Intn(255)), 255}
		DoublePixelLine(screen, rand.Intn(MAXX), rand.Intn(MAXY), rand.Intn(MAXX), rand.Intn(MAXY), color)
		if escPressed() {
			break
		}
		screen.Flip()
		sdl.PollEvent()
		//sdl.Delay(10)
	}

	sdl.Quit()
}
开发者ID:xyproto,项目名称:rasterizer,代码行数:40,代码来源:rasterizer.go


示例15: main

func main() {
	sdl.Init(sdl.INIT_VIDEO)
	ttf.Init()
	screen := sdl.SetVideoMode(480, 560, 16, sdl.OPENGL|sdl.RESIZABLE)
	sdl.WM_SetCaption("Flappy Bird", "")
	bg := utils.TextureFromFile("./bg.png")
	font := utils.LoadFont("/usr/share/fonts/truetype/DroidSans.ttf", 32)
	reshape(int(screen.W), int(screen.H))

	renderBackground(screen, bg)
	font.Printf(110, 50, "Click to play")
	sdl.GL_SwapBuffers()
	for {
	OuterLoop:
		for {
			e := sdl.WaitEvent()
			switch e.(type) {
			case *sdl.MouseButtonEvent:
				if e.(*sdl.MouseButtonEvent).Type == sdl.MOUSEBUTTONUP {
					break OuterLoop
				}
			}
		}

		score, quit := playGame(screen, bg, font)
		if quit {
			break
		}

		quit = gameOverScreen(screen, strconv.Itoa(score), bg, font)
		if quit {
			break
		}
	}

	screen.Free()
	ttf.Quit()
	sdl.Quit()
	return
}
开发者ID:Tohie,项目名称:GoFlappyBird,代码行数:40,代码来源:flappybird.go


示例16: ui_main

func ui_main() {

	if sdl.Init(sdl.INIT_VIDEO) != 0 {
		panic(sdl.GetError())
	}

	if screen == nil {
		panic(sdl.GetError())
	}

	sdl.EnableUNICODE(1)

	sdl.WM_SetCaption("Go-SDL SDL Test", "")

	running := true

	for running {
		for ev := sdl.PollEvent(); ev != nil; ev = sdl.PollEvent() {
			switch e := ev.(type) {
			case *sdl.QuitEvent:
				running = false
				break

			case *sdl.ResizeEvent:
				println("resize screen ", e.W, e.H)

				screen = sdl.SetVideoMode(int(e.W), int(e.H), 32, sdl.RESIZABLE)

				if screen == nil {
					panic(sdl.GetError())
				}
			}
		}

	}

	ttf.Quit()
	sdl.Quit()
}
开发者ID:AlexandreBRUXELLE,项目名称:goStartDockerViaRabbitMQ,代码行数:39,代码来源:main.go


示例17: DisplayImage

func DisplayImage(src image.Image) {
	// Initialise SDL
	log.Println("Initialising SDL.")
	sdl.Init(sdl.INIT_VIDEO)
	defer sdl.Quit()

	// Transform the image into an SDL surface.
	log.Println("Transforming image into SDL surface.")
	var buf bytes.Buffer
	png.Encode(&buf, src)
	sdlRW := sdl.RWFromReader(&buf)
	sdlSurf := sdl.Load_RW(sdlRW, false)

	// Set the display up.
	log.Println("Setting up screen.")
	sdlScreen := sdl.SetVideoMode(int(sdlSurf.W), int(sdlSurf.H), 32, sdl.SWSURFACE)
	sdlScreen.Blit(nil, sdlSurf, nil)

	// Loop until exit.
	log.Println("Displaying image.")
	loop(sdlScreen)
}
开发者ID:jqln-0,项目名称:colorshow,代码行数:22,代码来源:window.go


示例18: main

func main() {

	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}

	defer sdl.Quit()

	var screen = sdl.SetVideoMode(640, 480, 32, 0)

	if screen == nil {
		panic(sdl.GetError())
	}

	sdl.WM_SetCaption("Template", "")

	for true {

		e := &sdl.Event{}

		for e.Poll() {
			switch e.Type {
			case sdl.QUIT:
				return
			default:
			}
		}

		screen.FillRect(nil, 0x000000)

		//screen.Blit(&sdl.Rect{x,y, 0, 0}, image, nil)

		screen.Flip()
		sdl.Delay(25)

	}

}
开发者ID:dmbreaker,项目名称:Go-SDL,代码行数:38,代码来源:template.go


示例19: main

func main() {
	sdl.Init(sdl.INIT_VIDEO)

	defer sdl.Quit()

	screen := sdl.SetVideoMode(width, height, 32, sdl.OPENGL)
	if screen == nil {
		panic("Couldn't set video mode: " + sdl.GetError() + "\n")
	}

	sdl.EnableKeyRepeat(200, 20)

	if err := gl.Init(); err != 0 {
		panic("gl error")
	}

	cam.Yaw(3.14)

	initGl()
	initShaders()
	initVoxels()
	mainLoop()
}
开发者ID:shogg,项目名称:glvox,代码行数:23,代码来源:main.go


示例20: Open

func Open(w, h int, fullscreen bool, title, tabname string) *Window {

	if GWindow != nil {
		panic("only one Window is allowed")
	}
	win := &Window{width: w, height: h, title: title, tabname: tabname}
	GWindow = win

	sdl.Init(sdl.INIT_EVERYTHING)
	gl.Init()

	var screen = sdl.SetVideoMode(win.width, win.height, 16, sdl.OPENGL)

	if screen == nil {
		sdl.Quit()
		panic("Couldn't set sdl GL video mode: " + sdl.GetError() + "\n")
	}
	sdl.WM_SetCaption(win.title, win.tabname)
	win.initGL()

	win.pixelData = make([]uint8, win.width*win.height*4)

	return win
}
开发者ID:swantescholz,项目名称:coding,代码行数:24,代码来源:window.go



注:本文中的github.com/banthar/Go-SDL/sdl.Quit函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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Golang sdl.SetVideoMode函数代码示例发布时间:2022-05-24
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Golang sdl.PollEvent函数代码示例发布时间:2022-05-24
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