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Golang gl.Init函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Golang中github.com/go-gl/gl/v2/1/gl.Init函数的典型用法代码示例。如果您正苦于以下问题:Golang Init函数的具体用法?Golang Init怎么用?Golang Init使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了Init函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。

示例1: main

func main() {
	flag.Parse()

	go func() {
		http.ListenAndServe("localhost:6060", nil)
	}()

	if err := glfw.Init(); err != nil {
		log.Fatalln("failed to initialize glfw:", err)
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.Resizable, glfw.True)
	glfw.WindowHint(glfw.Visible, glfw.False) // do not steal focus

	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	glfw.WindowHint(glfw.ContextVersionMinor, 1)

	window, err := glfw.CreateWindow(800, 600, "Spector", nil, nil)
	if err != nil {
		panic(err)
	}
	window.MakeContextCurrent()
	window.Restore()
	window.SetPos(32, 64)

	if err := gl.Init(); err != nil {
		panic(err)
	}

	state := NewState()
	for !window.ShouldClose() {
		if window.GetKey(glfw.KeyEscape) == glfw.Press {
			return
		}
		if window.GetKey(glfw.KeyR) == glfw.Press {
			state.Stop()
			state = NewState()
		}

		start := time.Now()
		state.Update(1.0 / 60.0)
		updateTime := time.Since(start)

		start = time.Now()
		state.Render(window)
		renderTime := time.Since(start)

		text := fmt.Sprintf("update: %.2fms render: %.2fms",
			float32(updateTime)/float32(time.Millisecond),
			float32(renderTime)/float32(time.Millisecond))
		w, h := window.GetSize()
		state.Backend.SetFontColor(ui.ColorHex(0xFF0000FF))
		size := state.Backend.Measure(text)
		state.Backend.Text(text, ui.Block(float32(w)-size.X, float32(h)-size.Y, size.X, size.Y))

		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:egonelbre,项目名称:spector,代码行数:60,代码来源:main.go


示例2: main

func main() {
	err := glfw.Init()
	if err != nil {
		panic(err)
	}
	defer glfw.Terminate()
	width, height = 800, 800
	window, err := glfw.CreateWindow(width, height, "Show RoundedRect", nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()
	window.SetSizeCallback(reshape)
	window.SetKeyCallback(onKey)
	window.SetCharCallback(onChar)

	glfw.SwapInterval(1)

	err = gl.Init()
	if err != nil {
		panic(err)
	}

	reshape(window, width, height)
	for !window.ShouldClose() {
		if redraw {
			display()
			window.SwapBuffers()
			redraw = false
		}
		glfw.PollEvents()
		//		time.Sleep(2 * time.Second)
	}
}
开发者ID:maleck13,项目名称:jigsaws,代码行数:35,代码来源:helloworldgl.go


示例3: main

func main() {

	if err := glfw.Init(); err != nil {
		log.Fatalln("failed to initialize glfw:", err)
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.Resizable, glfw.False)
	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	glfw.WindowHint(glfw.ContextVersionMinor, 1)
	window, err := glfw.CreateWindow(800, 600, "Create Window Example", nil, nil)
	if err != nil {
		panic(err)
	}
	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		panic(err)
	}

	window.SetKeyCallback(keypress)
	window.SetMouseButtonCallback(mousepress)

	gl.Viewport(0, 0, 800, 600)

	for !window.ShouldClose() {
		draw()
		window.SwapBuffers()
		glfw.PollEvents()
	}

}
开发者ID:buwilliams,项目名称:go2dgame,代码行数:32,代码来源:game.go


示例4: main

func main() {
	if err := glfw.Init(); err != nil {
		log.Fatalln("failed to initialize glfw:", err)
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.Resizable, glfw.False)
	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	glfw.WindowHint(glfw.ContextVersionMinor, 1)
	window, err := glfw.CreateWindow(800, 600, "Cube", nil, nil)
	if err != nil {
		panic(err)
	}
	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		panic(err)
	}

	texture = newTexture("square.png")
	defer gl.DeleteTextures(1, &texture)

	setupScene()
	for !window.ShouldClose() {
		drawScene()
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:rdterner,项目名称:examples,代码行数:29,代码来源:cube.go


示例5: main

func main() {
	err := glfw.Init()
	if err != nil {
		panic(err)
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(640, 480, "Testing", nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		panic(err)
	}

	window.SetKeyCallback(game.OnKey)
	game.Init()
	for !window.ShouldClose() {
		game.Render()

		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:Geemili,项目名称:maze-rogue,代码行数:27,代码来源:main.go


示例6: main

func main() {
	err := glfw.Init()
	if err != nil {
		panic(err)
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(640, 480, "Testing", nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		panic(err)
	}

	// int width, height
	// glfw.GetFramebufferSize(window, &width, &height)

	for !window.ShouldClose() {
		// Do OpenGL stuff.
		gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
		gl.Color3f(1, 1, 0)
		gl.Rectf(-0.75, 0.75, 0.75, -0.75)
		gl.Color3f(1, 0, 1)
		gl.Rectf(-0.5, 0.5, 0.5, -0.5)
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:broderickhyman,项目名称:GoStuff,代码行数:32,代码来源:hello.go


示例7: glInit

func glInit() {
	window.Set("cls", false)
	if err = glfw.Init(); err != nil {
		log.Fatalln("failed to initialize glfw:", err)
	}
	checkMon()

	win.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		panic(err)
	}

	win.SetPos(projMonitor.GetPos())
	setupScene()

	qml.Func1 = func() int {
		if !win.ShouldClose() {
			//glfw.PollEvents()
			drawSlide()
			win.SwapBuffers()
			return 0

		}
		win.Hide()
		//win.Destroy()
		//glfw.Terminate()
		return 1

	}
}
开发者ID:lordwelch,项目名称:PresentationApp,代码行数:31,代码来源:glfw.go


示例8: initGraphics

func initGraphics() error {
	if err := gl.Init(); err != nil {
		return err
	}

	if err := glfw.Init(); err != nil {
		return err
	}

	glfw.WindowHint(glfw.Resizable, glfw.False)

	var err error
	window, err = glfw.CreateWindow(64*scaleRatio, 32*scaleRatio, "CHIP-8 Emulator", nil, nil)

	if err != nil {
		return err
	}

	window.MakeContextCurrent()

	gl.MatrixMode(gl.PROJECTION)
	gl.LoadIdentity()
	gl.Ortho(0, 64, 32, 0, 0, 1)
	gl.MatrixMode(gl.MODELVIEW)
	gl.LoadIdentity()

	clear()
	window.SwapBuffers()

	return nil
}
开发者ID:am4,项目名称:chip8,代码行数:31,代码来源:graphics.go


示例9: main

func main() {
	err := glfw.Init()
	if err != nil {
		panic(err)
	}
	defer glfw.Terminate()

	w, err := glfw.CreateWindow(640, 480, "Testing", nil, nil)
	if err != nil {
		panic(err)
	}

	w.MakeContextCurrent()
	glfw.SwapInterval(1)

	w.SetCharCallback(charCallBack)

	if err := gl.Init(); err != nil {
		panic(err)
	}

	setupScene(w)
	fmt.Println("Press 'q' to quit")
	for !w.ShouldClose() {
		// Do OpenGL stuff.
		time.Sleep(10 * time.Millisecond)
		drawScene(w)

		w.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:rdterner,项目名称:gl,代码行数:32,代码来源:demo.go


示例10: main

func main() {
	if err := glfw.Init(); err != nil {
		log.Fatalln("failed to initialize glfw:", err)
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.Resizable, glfw.False)
	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	glfw.WindowHint(glfw.ContextVersionMinor, 1)
	window, err := glfw.CreateWindow(640, 480, "tut01", nil, nil)
	if err != nil {
		panic(err)
	}
	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		panic(err)
	}

	program, coords := initResources()
	for {
		onDisplay(program, uint32(coords))
		window.SwapBuffers()
	}
}
开发者ID:eklitzke,项目名称:go-opengl-tutorial,代码行数:25,代码来源:main.go


示例11: init

func (c *Context) init() {
	if err := gl.Init(); err != nil {
		panic(err)
	}
	// Textures' pixel formats are alpha premultiplied.
	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
}
开发者ID:DrJosh9000,项目名称:ebiten,代码行数:8,代码来源:context.go


示例12: main

func main() {
	err := glfw.Init()
	if err != nil {
		panic(err)
	}
	defer glfw.Terminate()
	fp, err := os.Open("example.tmx")
	if err != nil {
		panic(err)
	}

	m, err := tmx.NewMap(fp)
	if err != nil {
		panic(err)
	}

	var monitor *glfw.Monitor
	window, err := glfw.CreateWindow(screenWidth, screenHeight, "Map Renderer", monitor, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		panic(err)
	}

	width, height := window.GetFramebufferSize()
	gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
	gl.ClearColor(1.0, 1.0, 1.0, 1.0)
	gl.Viewport(0, 0, int32(width), int32(height))
	gl.MatrixMode(gl.PROJECTION)
	gl.LoadIdentity()
	gl.Ortho(0, float64(width), float64(height), 0, -1, 1)
	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
	canvas := newOpenGLCanvas(width, height, float32(width)/float32(screenWidth), float32(height)/float32(screenHeight))
	renderer := tmx.NewRenderer(*m, canvas)
	fps := 0
	startTime := time.Now().UnixNano()
	timer := tmx.CreateTimer()
	timer.Start()
	for !window.ShouldClose() {
		elapsed := float64(timer.GetElapsedTime()) / (1000 * 1000)
		renderer.Render(int64(math.Ceil(elapsed)))
		fps++
		if time.Now().UnixNano()-startTime > 1000*1000*1000 {
			log.Println(fps)
			startTime = time.Now().UnixNano()
			fps = 0
		}

		window.SwapBuffers()
		glfw.PollEvents()
		timer.UpdateTime()
	}
}
开发者ID:manyminds,项目名称:tmx,代码行数:58,代码来源:opengl.go


示例13: OnMakeCurrent

func (cw *contextWatcher) OnMakeCurrent(context interface{}) {
	if !cw.initGL {
		// Initialise gl bindings using the current context.
		err := gl.Init()
		if err != nil {
			log.Fatalln("gl.Init:", err)
		}
		cw.initGL = true
	}
}
开发者ID:tanema,项目名称:amore,代码行数:10,代码来源:gl_opengl.go


示例14: main

func main() {
	runtime.LockOSThread()
	if err := glfw.Init(); err != nil {
		log.Fatal(err)
	}
	defer glfw.Terminate()

	if err := gl.Init(); err != nil {
		log.Fatal(err)
	}

	window, err := glfw.CreateWindow(WindowWidth, WindowHeight, "Texture Demo", nil, nil)
	if err != nil {
		log.Fatal(err)
	}
	window.MakeContextCurrent()

	const vertShader = `#version 120

uniform mat4 proj;
attribute vec3 vertex_position;
attribute vec2 vertex_texture;
varying vec2 texture_coordinates;

void main() {
	gl_Position = proj * vec4(vertex_position, 1);
	texture_coordinates = vertex_texture;
}
`

	const fragShader = `#version 120

uniform sampler2D tex_loc;
varying vec2 texture_coordinates;

void main() {
	gl_FragColor = texture2D(tex_loc, texture_coordinates);
}
`

	texture, err := newImageTexture("sq.png")
	if err != nil {
		log.Fatal(err)
	}
	scene, err := NewScene(vertShader, fragShader, texture)
	if err != nil {
		log.Fatal(err)
	}

	for !window.ShouldClose() {
		scene.Draw()
		glfw.PollEvents()
		window.SwapBuffers()
	}
}
开发者ID:dmac,项目名称:gg,代码行数:55,代码来源:texture.native.go


示例15: main

func main() {
	runtime.LockOSThread()

	if err := glfw.Init(); err != nil {
		panic(err)
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(800, 600, "fontstash example", nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()
	glfw.SwapInterval(1)
	gl.Init()

	data, err := ioutil.ReadFile(filepath.Join("..", "ClearSans-Regular.ttf"))
	if err != nil {
		panic(err)
	}

	gl.Enable(gl.TEXTURE_2D)

	tmpBitmap := make([]byte, 512*512)
	cdata, err, _, tmpBitmap := truetype.BakeFontBitmap(data, 0, 32, tmpBitmap, 512, 512, 32, 96)
	var ftex uint32
	gl.GenTextures(1, &ftex)
	gl.BindTexture(gl.TEXTURE_2D, ftex)
	gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
	gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
	gl.TexImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, 512, 512, 0,
		gl.ALPHA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tmpBitmap[0]))

	gl.ClearColor(0.3, 0.3, 0.32, 1.)

	for !window.ShouldClose() {
		gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
		gl.MatrixMode(gl.PROJECTION)
		gl.LoadIdentity()
		gl.Ortho(0, 800, 600, 0, 0, 1)
		gl.MatrixMode(gl.MODELVIEW)
		gl.LoadIdentity()
		gl.Disable(gl.DEPTH_TEST)
		gl.Color4ub(255, 255, 255, 255)
		gl.Enable(gl.BLEND)
		gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)

		my_print(100, 100, "The quick brown fox jumps over the fence", ftex, cdata)

		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:shibukawa,项目名称:fontstash.go,代码行数:54,代码来源:truetype.go


示例16: main

func main() {
	runtime.LockOSThread()
	if err := glfw.Init(); err != nil {
		log.Fatal(err)
	}
	defer glfw.Terminate()

	if err := gl.Init(); err != nil {
		log.Fatal(err)
	}

	window, err := glfw.CreateWindow(WindowWidth, WindowHeight, "Tetris", nil, nil)
	if err != nil {
		log.Fatal(err)
	}
	window.MakeContextCurrent()

	const vshader = `#version 120

uniform mat4 proj, model;
attribute vec3 vertex_position;
attribute vec2 vertex_texture;
varying vec2 texture_coordinates;

void main() {
	gl_Position = proj * model * vec4(vertex_position, 1);
	texture_coordinates = vertex_texture;
}
`

	const fshader = `#version 120

uniform sampler2D tex_loc;
varying vec2 texture_coordinates;

void main() {
	gl_FragColor = texture2D(tex_loc, texture_coordinates);
}
`

	tetris, err := NewTetris(vshader, fshader)
	if err != nil {
		log.Fatal(err)
	}

	window.SetKeyCallback(tetris.handleKeyInput)

	for !window.ShouldClose() {
		tetris.Draw()
		glfw.PollEvents()
		window.SwapBuffers()
	}
}
开发者ID:dmac,项目名称:gg,代码行数:53,代码来源:tetris.native.go


示例17: main

func main() {
	runtime.LockOSThread()

	// initialize glfw
	if err := glfw.Init(); err != nil {
		log.Fatalln("Failed to initialize GLFW: ", err)
	}
	defer glfw.Terminate()

	// create window
	window, err := glfw.CreateWindow(1280, 720, os.Args[0], nil, nil)
	if err != nil {
		log.Fatal(err)
	}
	window.SetFramebufferSizeCallback(onResize)
	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		log.Fatal(err)
	}

	// set up opengl context
	onResize(window, 600, 600)
	// player = createPlayer()
	// addBall()
	// set up physics

	game = engine.NewGame()

	game.Init()
	game.ReadLevelFromFile("level.json")

	//Init Controlls I think
	// glfw.KeyCallback(window)
	window.SetKeyCallback(keyCallback)

	runtime.LockOSThread()
	glfw.SwapInterval(1)

	ticker := time.NewTicker(time.Second / 60)
	for !window.ShouldClose() {

		game.Update(1.0 / 60.0)

		draw()
		window.SwapBuffers()
		glfw.PollEvents()

		<-ticker.C // wait up to 1/60th of a second
	}
}
开发者ID:jhautefeuille,项目名称:hellochipmunk,代码行数:51,代码来源:main.go


示例18: main

func main() {
	var winTitle string = "Go-SDL2 + Go-GL"
	var winWidth, winHeight int = 800, 600
	var window *sdl.Window
	var context sdl.GLContext
	var event sdl.Event
	var running bool
	var err error

	if err = sdl.Init(sdl.INIT_EVERYTHING); err != nil {
		panic(err)
	}
	defer sdl.Quit()

	if err = gl.Init(); err != nil {
		panic(err)
	}

	window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
		winWidth, winHeight, sdl.WINDOW_OPENGL)
	if err != nil {
		panic(err)
	}
	defer window.Destroy()
	context, err = sdl.GL_CreateContext(window)
	if err != nil {
		panic(err)
	}
	defer sdl.GL_DeleteContext(context)

	gl.Enable(gl.DEPTH_TEST)
	gl.ClearColor(0.2, 0.2, 0.3, 1.0)
	gl.ClearDepth(1)
	gl.DepthFunc(gl.LEQUAL)
	gl.Viewport(0, 0, int32(winWidth), int32(winHeight))

	running = true
	for running {
		for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
			switch t := event.(type) {
			case *sdl.QuitEvent:
				running = false
			case *sdl.MouseMotionEvent:
				fmt.Printf("[%d ms] MouseMotion\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n", t.Timestamp, t.Which, t.X, t.Y, t.XRel, t.YRel)
			}
		}
		drawgl()
		sdl.GL_SwapWindow(window)
	}
}
开发者ID:emlai,项目名称:go-sdl2,代码行数:50,代码来源:opengl.go


示例19: main

func main() {
	runtime.LockOSThread()

	// initialize glfw
	if err := glfw.Init(); err != nil {
		log.Fatalln("Failed to initialize GLFW: ", err)
	}
	defer glfw.Terminate()

	// create window
	window, err := glfw.CreateWindow(600, 600, os.Args[0], nil, nil)
	if err != nil {
		log.Fatal(err)
	}
	window.SetFramebufferSizeCallback(onResize)
	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		log.Fatal(err)
	}

	// set up opengl context
	onResize(window, 600, 600)

	// set up physics
	createBodies()

	runtime.LockOSThread()
	glfw.SwapInterval(1)

	ticksToNextBall := 10
	ticker := time.NewTicker(time.Second / 60)
	for !window.ShouldClose() {
		ticksToNextBall--
		if ticksToNextBall == 0 {
			ticksToNextBall = rand.Intn(100) + 1
			addBall()
		}
		draw()
		step(1.0 / 60.0)
		window.SwapBuffers()
		glfw.PollEvents()

		<-ticker.C // wait up to 1/60th of a second
	}
}
开发者ID:TheZeroSlave,项目名称:chipmunk,代码行数:46,代码来源:bouncing_balls.go


示例20: initGL

func (v *Video) initGL() {
	if err := gl.Init(); err != nil {
		panic(err)
	}

	gl.Enable(gl.CULL_FACE)
	gl.Enable(gl.DEPTH_TEST)
	gl.ClearColor(0.0, 0.0, 0.0, 1.0)

	v.prog = createProgram(vertShaderSrcDef, fragShaderSrcDef)
	posAttrib := uint32(gl.GetAttribLocation(v.prog, gl.Str("vPosition"+"\x00")))
	texCoordAttr := uint32(gl.GetAttribLocation(v.prog, gl.Str("vTexCoord"+"\x00")))
	v.textureUni = gl.GetAttribLocation(v.prog, gl.Str("texture"+"\x00"))

	var texture uint32
	gl.GenTextures(1, &texture)
	gl.ActiveTexture(gl.TEXTURE0)
	gl.BindTexture(gl.TEXTURE_2D, texture)

	gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
	gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)

	gl.UseProgram(v.prog)
	gl.EnableVertexAttribArray(posAttrib)
	gl.EnableVertexAttribArray(texCoordAttr)
	//posAttrib.EnableArray()
	//texCoordAttr.EnableArray()

	var vbo uint32
	gl.GenBuffers(1, &vbo)
	gl.BindBuffer(gl.ARRAY_BUFFER, vbo)
	verts := []float32{-1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0}
	gl.BufferData(gl.ARRAY_BUFFER, len(verts)*int(unsafe.Sizeof(verts[0])), gl.Ptr(verts), gl.STATIC_DRAW)

	var textCoorBuf uint32
	gl.GenBuffers(1, &textCoorBuf)
	gl.BindBuffer(gl.ARRAY_BUFFER, textCoorBuf)
	texVerts := []float32{0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0}
	gl.BufferData(gl.ARRAY_BUFFER, len(texVerts)*int(unsafe.Sizeof(texVerts[0])), gl.Ptr(texVerts), gl.STATIC_DRAW)

	gl.VertexAttribPointer(posAttrib, 2, gl.FLOAT, false, 0, gl.PtrOffset(0))
	gl.VertexAttribPointer(texCoordAttr, 2, gl.FLOAT, false, 0, gl.PtrOffset(0))
	//posAttrib.AttribPointer(2, gl.FLOAT, false, 0, uintptr(0))
	//texCoordAttr.AttribPointer(2, gl.FLOAT, false, 0, uintptr(0))
}
开发者ID:badfortrains,项目名称:Fergulator,代码行数:45,代码来源:video.go



注:本文中的github.com/go-gl/gl/v2/1/gl.Init函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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Golang gl.LoadIdentity函数代码示例发布时间:2022-05-23
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