本文整理汇总了Golang中github.com/go-gl/glfw3.Init函数的典型用法代码示例。如果您正苦于以下问题:Golang Init函数的具体用法?Golang Init怎么用?Golang Init使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了Init函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: main
func main() {
if !glfw.Init() {
log.Fatal("glfw failed to initialize")
}
defer glfw.Terminate()
window, err := glfw.CreateWindow(640, 480, "Deformable", nil, nil)
if err != nil {
log.Fatal(err.Error())
}
window.MakeContextCurrent()
glfw.SwapInterval(1)
window.SetMouseButtonCallback(handleMouseButton)
window.SetKeyCallback(handleKeyDown)
window.SetInputMode(glfw.Cursor, glfw.CursorHidden)
gl.Init()
initGL()
i := 16
m = GenerateMap(1600/i, 1200/i, i)
for running && !window.ShouldClose() {
x, y := window.GetCursorPosition()
if drawing != 0 {
m.Add(int(x)+int(camera[0]), int(y)+int(camera[1]), drawing, brushSizes[currentBrushSize])
}
gl.Clear(gl.COLOR_BUFFER_BIT)
gl.LoadIdentity()
gl.PushMatrix()
gl.PushAttrib(gl.CURRENT_BIT | gl.ENABLE_BIT | gl.LIGHTING_BIT | gl.POLYGON_BIT | gl.LINE_BIT)
gl.Translatef(-camera[0], -camera[1], 0)
m.Draw()
gl.PopAttrib()
gl.PopMatrix()
gl.PushAttrib(gl.COLOR_BUFFER_BIT)
gl.LineWidth(2)
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.ONE_MINUS_DST_COLOR, gl.ZERO)
// gl.Enable(gl.LINE_SMOOTH)
// gl.Hint(gl.LINE_SMOOTH_HINT, gl.NICEST)
gl.Translatef(float32(x), float32(y), 0)
gl.EnableClientState(gl.VERTEX_ARRAY)
gl.VertexPointer(2, gl.DOUBLE, 0, cursorVerts)
gl.DrawArrays(gl.LINE_LOOP, 0, 24)
gl.PopAttrib()
window.SwapBuffers()
glfw.PollEvents()
}
}
开发者ID:sixthgear,项目名称:deformable,代码行数:60,代码来源:main.go
示例2: main
func main() {
glfw.SetErrorCallback(errorCallback)
if !glfw.Init() {
panic("Can't init glfw!")
}
defer glfw.Terminate()
window, err := glfw.CreateWindow(800, 640, "MyGui", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
glfw.SwapInterval(1)
gl.Init()
mvp := prepareModelViewProjection(800, 640)
prepareScene()
dt := float64(0)
glfw.SetTime(dt)
for !window.ShouldClose() {
dt = glfw.GetTime()
glfw.SetTime(0)
updateScene(dt)
drawScene(mvp, dt)
window.SwapBuffers()
glfw.PollEvents()
}
}
开发者ID:andrebq,项目名称:exp,代码行数:32,代码来源:main.go
示例3: Run
// Run should be called by your main function, and will block
// indefinitely. This is necessary because some platforms expect calls
// from the main thread.
func Run() {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
// ensure we have at least 2 procs, due to the thread conditions we
// have to work with.
procs := runtime.GOMAXPROCS(0)
if procs < 2 {
runtime.GOMAXPROCS(2)
}
glfw.Init()
defer glfw.Terminate()
setupGlfw()
mainchan := make(chan func(), 32)
mainc = mainchan
for {
select {
case fn := <-mainchan:
fn()
default:
glfw.WaitEvents()
}
}
}
开发者ID:james4k,项目名称:exp,代码行数:29,代码来源:run.go
示例4: OpenWindow
func OpenWindow(width, height int, caption string) *glfw.Window {
// OpenGL haluaa että sitä käytetään aina samasta threadista
// muuten tulee satunnaisia segfaultteja
runtime.LockOSThread()
glfw.Init()
// luodaan ikkuna
w, err := glfw.CreateWindow(width, height, caption, nil, nil)
if err != nil {
log.Fatal(err)
}
w.MakeContextCurrent()
gl.Init()
// Jotta painalluksista kerrottaisiin vaikka ne olisivat jo päättyneet
w.SetInputMode(glfw.StickyKeys, glfw.True)
w.SetInputMode(glfw.StickyMouseButtons, glfw.True)
// läpinäkyvyys päälle (non-premultiplied alpha)
gl.Enable(gl.BLEND)
gl.BlendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD)
gl.BlendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ZERO)
return w
}
开发者ID:joonazan,项目名称:sprite,代码行数:27,代码来源:window.go
示例5: main
func main() {
glfw.SetErrorCallback(glfwErrorCallback)
if !glfw.Init() {
panic("failed to initialize glfw")
}
defer glfw.Terminate()
glfw.WindowHint(glfw.Resizable, glfw.False)
glfw.WindowHint(glfw.ContextVersionMajor, 2)
glfw.WindowHint(glfw.ContextVersionMinor, 1)
window, err := glfw.CreateWindow(800, 600, "Cube", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
if err := gl.Init(); err != nil {
panic(err)
}
texture = newTexture("square.png")
defer gl.DeleteTextures(1, &texture)
setupScene()
for !window.ShouldClose() {
drawScene()
window.SwapBuffers()
glfw.PollEvents()
}
}
开发者ID:jasonrpowers,项目名称:glow,代码行数:30,代码来源:legacy_cube.go
示例6: main
func main() {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
defer glfw.Terminate()
gorgasm.Verbose = true
if !glfw.Init() {
panic("Can't init glfw!")
}
// Enable OpenGL ES 2.0.
glfw.WindowHint(glfw.ClientApi, glfw.OpenglEsApi)
glfw.WindowHint(glfw.ContextVersionMajor, 2)
window, err := glfw.CreateWindow(testlib.Width, testlib.Height, "Gorgasm Test", nil, nil)
if err != nil {
panic(err)
}
gorgasm.Init(window)
go prettytest.Run(new(testing.T), testlib.NewTestSuite())
for !window.ShouldClose() {
glfw.WaitEvents()
}
}
开发者ID:kebo,项目名称:gorgasm,代码行数:27,代码来源:runner.go
示例7: main
func main() {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
defer glfw.Terminate()
mandala.Verbose = true
if !glfw.Init() {
panic("Can't init glfw!")
}
// Enable OpenGL ES 2.0.
glfw.WindowHint(glfw.ClientApi, glfw.OpenglEsApi)
glfw.WindowHint(glfw.ContextVersionMajor, 2)
window, err := glfw.CreateWindow(Width, Height, "gltext black-box testing", nil, nil)
if err != nil {
panic(err)
}
glfw.SwapInterval(0)
mandala.Init(window)
go prettytest.Run(new(testing.T), testlib.NewTestSuite(outputPath))
for !window.ShouldClose() {
glfw.WaitEvents()
}
}
开发者ID:remogatto,项目名称:gltext,代码行数:28,代码来源:runner.go
示例8: main
func main() {
runtime.LockOSThread()
if !glfw.Init() {
fmt.Fprintf(os.Stderr, "Can't open GLFW")
return
}
defer glfw.Terminate()
glfw.WindowHint(glfw.Samples, 4)
glfw.WindowHint(glfw.ContextVersionMajor, 3)
glfw.WindowHint(glfw.ContextVersionMinor, 3)
glfw.WindowHint(glfw.OpenglProfile, glfw.OpenglCoreProfile)
glfw.WindowHint(glfw.OpenglForwardCompatible, glfw.True) // needed for macs
window, err := glfw.CreateWindow(1024, 768, "Tutorial 1", nil, nil)
if err != nil {
fmt.Fprintf(os.Stderr, "%v\n", err)
return
}
window.MakeContextCurrent()
gl.Init()
gl.GetError() // Ignore error
window.SetInputMode(glfw.StickyKeys, 1)
gl.ClearColor(0., 0., 0.4, 0.)
// Equivalent to a do... while
for ok := true; ok; ok = (window.GetKey(glfw.KeyEscape) != glfw.Press && !window.ShouldClose()) {
window.SwapBuffers()
glfw.PollEvents()
}
}
开发者ID:krux02,项目名称:mathgl,代码行数:35,代码来源:main.go
示例9: main
func main() {
glfw.SetErrorCallback(errorCallback)
if !glfw.Init() {
panic("Can't init glfw")
}
defer glfw.Terminate()
window, err := glfw.CreateWindow(640, 480, "Testing", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
window.SetSizeCallback(copiedReshape)
window.SetKeyCallback(keyHandler)
copiedInit()
running := true
for running && !window.ShouldClose() {
//copiedDrawCube(angle)
redraw()
window.SwapBuffers()
glfw.PollEvents()
running = window.GetKey(glfw.KeyEscape) == glfw.Release
}
}
开发者ID:srm88,项目名称:blocks,代码行数:27,代码来源:main.go
示例10: main
func main() {
glfw.SetErrorCallback(errorCallback)
if !glfw.Init() {
panic("Can't init glfw!")
}
defer glfw.Terminate()
window, err := glfw.CreateWindow(Width, Height, Title, nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
glfw.SwapInterval(1)
gl.Init()
if err := initScene(); err != nil {
fmt.Fprintf(os.Stderr, "init: %s\n", err)
return
}
defer destroyScene()
for !window.ShouldClose() {
drawScene()
window.SwapBuffers()
glfw.PollEvents()
}
}
开发者ID:nzlov,项目名称:examples,代码行数:31,代码来源:gopher.go
示例11: main
func main() {
fmt.Println("Init GLFW3")
if glfw3.Init() {
fmt.Println("Init ok")
defer closeGLFW()
}
// Create the window
fmt.Println("Opening window")
win, err := glfw3.CreateWindow(1024, 768, "Kunos Rulez", nil, nil)
gl.Init()
if err != nil {
fmt.Println(err)
} else {
fmt.Println("ok", win)
}
win.MakeContextCurrent()
for win.ShouldClose() == false {
glfw3.PollEvents()
gl.ClearColor(1.0, 0.0, 0.0, 1.0)
gl.Clear(gl.COLOR_BUFFER_BIT)
win.SwapBuffers()
}
fmt.Println("Destroying win")
win.Destroy()
}
开发者ID:kunos,项目名称:tutorials,代码行数:30,代码来源:glfw.go
示例12: Initialize
// Initialize creates new window
func (e *E) Initialize(title string, params Params, state State) error {
if !glfw3.Init() {
return fmt.Errorf("unable to initialize glfw")
}
if e.window != nil {
return fmt.Errorf("Initialize error: window is not nil")
}
glfw3.SetErrorCallback(OnError)
glfw3.WindowHint(glfw3.Resizable, glfw3.True)
glfw3.WindowHint(glfw3.ContextVersionMajor, params.Version[0])
glfw3.WindowHint(glfw3.ContextVersionMinor, params.Version[1])
glfw3.WindowHint(glfw3.OpenglProfile, glfw3.OpenglCoreProfile)
glfw3.WindowHint(glfw3.OpenglDebugContext, glfw3.True)
size := params.Size
window, err := glfw3.CreateWindow(size[0], size[1], title, nil, nil)
if err != nil {
return err
}
window.MakeContextCurrent()
window.SetKeyCallback(e.OnKey)
window.SetFramebufferSizeCallback(e.OnFramebufferResize)
e.window = window
e.state = state
return nil
}
开发者ID:niksaak,项目名称:goticles,代码行数:32,代码来源:engine.go
示例13: RunIn3DContext
func RunIn3DContext(example func()) {
if !glfw.Init() {
log.Panic("glfw Error")
}
defer glfw.Terminate()
glfw.WindowHint(glfw.ContextVersionMajor, 3)
glfw.WindowHint(glfw.ContextVersionMinor, 3)
glfw.WindowHint(glfw.OpenglForwardCompatible, glfw.True)
glfw.WindowHint(glfw.OpenglProfile, glfw.OpenglCoreProfile)
w, h := 100, 100
window, err := glfw.CreateWindow(w, h, "Test", nil, nil)
if err != nil {
log.Panic(err)
}
window.MakeContextCurrent()
if gl.Init() != 0 {
log.Panic("gl error")
}
gl.GetError()
vertexArray := gl.GenVertexArray()
vertexArray.Bind()
example()
}
开发者ID:nobonobo,项目名称:go-three,代码行数:28,代码来源:three_test.go
示例14: main
func main() {
_ = fmt.Sprint()
if !glfw.Init() {
panic("Can't init glfw!")
}
defer glfw.Terminate()
// antialiasing
//glfw.WindowHint(glfw.Samples, 4)
window, err = glfw.CreateWindow(WindowWidth, WindowHeight, "Mozaik", nil, nil)
if err != nil {
panic(err)
}
defer window.Destroy()
// Ensure thread context
window.MakeContextCurrent()
//glfw.SwapInterval(1)
window.SetKeyCallback(keyCb)
window.SetMouseButtonCallback(mouseCb)
gl.Init()
gl.ClearColor(0.9, 0.85, 0.46, 0.0)
// useless in 2D
gl.Disable(gl.DEPTH_TEST)
// antialiasing
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
gl.Enable(gl.LINE_SMOOTH)
for i := int32(32); i < 72; i++ {
font := loadFonts(i)
defer font.Release()
fonts = append(fonts, font)
}
// Compute window radius
windowRadius = math.Sqrt(math.Pow(WindowHeight, 2) + math.Pow(WindowWidth, 2))
// Use window coordinates
gl.MatrixMode(gl.PROJECTION)
gl.LoadIdentity()
gl.Ortho(0, WindowWidth, WindowHeight, 0, 0, 1)
gl.MatrixMode(gl.MODELVIEW)
gl.LoadIdentity()
g = NewGame()
g.Start()
go eventLoop(g)
go renderLoop(g)
Main()
g.Stop()
}
开发者ID:remogatto,项目名称:mozaik,代码行数:57,代码来源:main_init.go
示例15: init
func init() {
if !glfw.Init() {
panic("Cannot initialize windowing library.")
}
e := gl.Init()
if e != nil {
panic(e)
}
}
开发者ID:xormplus,项目名称:ui-1,代码行数:10,代码来源:window.go
示例16: Open
func (self *OpenGLWindow) Open() {
var err error
if !glfw.Init() {
panic(errors.New("Unable to initialize GLFW"))
}
glfw.SetErrorCallback(func(code glfw.ErrorCode, desc string) {
log.Printf("[GLFW Error] (%d) %s", code, desc)
})
var monitor *glfw.Monitor
if self.config.Fullscreen {
monitor, err = glfw.GetPrimaryMonitor()
if err != nil {
panic(err)
}
}
glfw.WindowHint(glfw.ContextVersionMajor, 4)
glfw.WindowHint(glfw.ContextVersionMinor, 1)
glfw.WindowHint(glfw.OpenglProfile, glfw.OpenglCoreProfile)
glfw.WindowHint(glfw.OpenglForwardCompatible, glfw.True)
// Default buffer sizes
glfw.WindowHint(glfw.DepthBits, 32)
glfw.WindowHint(glfw.StencilBits, 0)
// Toggle VSync. Turning VSync off aparently doesn't work via glfw through
// some ATI cards and drivers
if self.config.VSync {
glfw.SwapInterval(1)
} else {
glfw.SwapInterval(0)
}
self.window, err = glfw.CreateWindow(
int(self.config.Width), int(self.config.Height),
"Project Slartibartfast",
monitor,
nil)
if err != nil {
panic(err)
}
self.window.MakeContextCurrent()
if glewError := gl.Init(); glewError != 0 {
panic(errors.New("Unable to initialize OpenGL"))
}
}
开发者ID:jasonroelofs,项目名称:slartibartfast,代码行数:52,代码来源:opengl_window.go
示例17: main
func main() {
runtime.LockOSThread()
glfw.SetErrorCallback(errorCallback)
if !glfw.Init() {
panic("can't init glfw!")
}
defer glfw.Terminate()
var window *glfw.Window = initGame()
runGameLoop(window)
fmt.Printf("Your highscore was %d points!\n", highscore)
}
开发者ID:JamesClonk,项目名称:asteroids,代码行数:14,代码来源:main.go
示例18: NewWindow
//NewWindow creates and return a new Window
func NewWindow(b RenderBackend, w, h int, title string) *Window {
glfw.SetErrorCallback(errorCallback)
if !glfw.Init() {
panic("Can't init glfw!")
}
window, err := glfw.CreateWindow(w, h, title, nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
b.Init(w, h)
setupGL(w, h)
return &Window{window, b, gs.NewRootElement()}
}
开发者ID:phaikawl,项目名称:gosui,代码行数:19,代码来源:window.go
示例19: ListenForEvents
// ListenForEvents should be called by your main function, and will
// block indefinitely. This is necessary because some platforms expect
// calls from the main thread.
func ListenForEvents() error {
// ensure we have at least 2 procs, due to the thread conditions we
// have to work with.
procs := runtime.GOMAXPROCS(0)
if procs < 2 {
runtime.GOMAXPROCS(2)
}
glfw.Init()
defer glfw.Terminate()
setupGlfw()
t0 := time.Now()
for {
select {
case fn, ok := <-mainc:
if !ok {
return nil
}
fn()
default:
// when under heavy activity, sleep and poll instead to
// lessen sysmon() churn in Go's scheduler. with this
// method, OS X's Activity Monitor reports over 1000 sleeps
// a second, which is ridiculous, but better than 3000.
// haven't been able to create a minimal reproduction of
// this, but when tweaking values in runtime/proc.c's sysmon
// func, it is obvious this is a scheduler issue.
// TODO: best workaround is probably to write this entire
// loop in C, which should keep the sysmon thread from
// waking up (from these syscalls, anyways).
dt := time.Now().Sub(t0)
if dt < 150*time.Millisecond {
time.Sleep(15 * time.Millisecond)
glfw.PollEvents()
} else {
t0 = time.Now()
glfw.WaitEvents()
}
}
}
return nil
}
开发者ID:james4k,项目名称:exp,代码行数:46,代码来源:run.go
示例20: main
func main() {
runtime.LockOSThread()
glfw.SetErrorCallback(errorCallback)
if !glfw.Init() {
panic("Can't init glfw!")
}
defer glfw.Terminate()
// must be done in main thread or we get a nasty stderr message from glfw,
// although it does seem to 'work'
window, err := glfw.CreateWindow(Width, Height, Title, nil, nil)
if err != nil {
panic(err)
}
// separate thread for drawing so that we don't block on the event thread.
// most obvious benefit is that we continue to render during window
// resizes.
go func() {
runtime.LockOSThread()
window.MakeContextCurrent()
glfw.SwapInterval(1)
gl.Init()
if err := initScene(); err != nil {
fmt.Fprintf(os.Stderr, "init: %s\n", err)
return
}
for !window.ShouldClose() {
drawScene()
window.SwapBuffers()
}
os.Exit(0)
}()
for {
glfw.WaitEvents()
}
}
开发者ID:james4k,项目名称:gfx,代码行数:42,代码来源:main.go
注:本文中的github.com/go-gl/glfw3.Init函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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