• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

Golang structs.Allocation类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Golang中github.com/hashicorp/nomad/nomad/structs.Allocation的典型用法代码示例。如果您正苦于以下问题:Golang Allocation类的具体用法?Golang Allocation怎么用?Golang Allocation使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了Allocation类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。

示例1: TestAllocRunner_Update

func TestAllocRunner_Update(t *testing.T) {
	ctestutil.ExecCompatible(t)
	upd, ar := testAllocRunner(false)

	// Ensure task takes some time
	task := ar.alloc.Job.TaskGroups[0].Tasks[0]
	task.Config["command"] = "/bin/sleep"
	task.Config["args"] = []string{"10"}
	go ar.Run()
	defer ar.Destroy()
	start := time.Now()

	// Update the alloc definition
	newAlloc := new(structs.Allocation)
	*newAlloc = *ar.alloc
	newAlloc.DesiredStatus = structs.AllocDesiredStatusStop
	ar.Update(newAlloc)

	testutil.WaitForResult(func() (bool, error) {
		if upd.Count == 0 {
			return false, nil
		}
		last := upd.Allocs[upd.Count-1]
		return last.ClientStatus == structs.AllocClientStatusDead, nil
	}, func(err error) {
		t.Fatalf("err: %v %#v %#v", err, upd.Allocs[0], ar.alloc.TaskStates)
	})

	if time.Since(start) > 8*time.Second {
		t.Fatalf("took too long to terminate")
	}
}
开发者ID:bastiaanb,项目名称:nomad,代码行数:32,代码来源:alloc_runner_test.go


示例2: setAlloc

// setAlloc is used to update the allocation of the runner
// we preserve the existing client status and description
func (r *AllocRunner) setAlloc(alloc *structs.Allocation) {
	if r.alloc != nil {
		alloc.ClientStatus = r.alloc.ClientStatus
		alloc.ClientDescription = r.alloc.ClientDescription
	}
	r.alloc = alloc
}
开发者ID:rowhit,项目名称:nomad,代码行数:9,代码来源:alloc_runner.go


示例3: TestClient_UpdateAllocStatus

func TestClient_UpdateAllocStatus(t *testing.T) {
	s1, _ := testServer(t, nil)
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	c1 := testClient(t, func(c *config.Config) {
		c.RPCHandler = s1
	})
	defer c1.Shutdown()

	alloc := mock.Alloc()
	alloc.NodeID = c1.Node().ID

	state := s1.State()
	state.UpsertAllocs(100, []*structs.Allocation{alloc})

	newAlloc := new(structs.Allocation)
	*newAlloc = *alloc
	newAlloc.ClientStatus = structs.AllocClientStatusRunning

	err := c1.updateAllocStatus(newAlloc)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	out, err := state.AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	if out == nil || out.ClientStatus != structs.AllocClientStatusRunning {
		t.Fatalf("bad: %#v", out)
	}
}
开发者ID:ericpfisher,项目名称:nomad,代码行数:34,代码来源:client_test.go


示例4: TestClientEndpoint_UpdateAlloc

func TestClientEndpoint_UpdateAlloc(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request
	node := mock.Node()
	reg := &structs.NodeRegisterRequest{
		Node:         node,
		WriteRequest: structs.WriteRequest{Region: "global"},
	}

	// Fetch the response
	var resp structs.GenericResponse
	if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
		t.Fatalf("err: %v", err)
	}

	// Inject fake evaluations
	alloc := mock.Alloc()
	alloc.NodeID = node.ID
	state := s1.fsm.State()
	state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID))
	err := state.UpsertAllocs(100, []*structs.Allocation{alloc})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Attempt update
	clientAlloc := new(structs.Allocation)
	*clientAlloc = *alloc
	clientAlloc.ClientStatus = structs.AllocClientStatusFailed

	// Update the alloc
	update := &structs.AllocUpdateRequest{
		Alloc:        []*structs.Allocation{clientAlloc},
		WriteRequest: structs.WriteRequest{Region: "global"},
	}
	var resp2 structs.NodeAllocsResponse
	start := time.Now()
	if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateAlloc", update, &resp2); err != nil {
		t.Fatalf("err: %v", err)
	}
	if resp2.Index == 0 {
		t.Fatalf("Bad index: %d", resp2.Index)
	}
	if diff := time.Since(start); diff < batchUpdateInterval {
		t.Fatalf("too fast: %v", diff)
	}

	// Lookup the alloc
	out, err := state.AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if out.ClientStatus != structs.AllocClientStatusFailed {
		t.Fatalf("Bad: %#v", out)
	}
}
开发者ID:PagerDuty,项目名称:nomad,代码行数:60,代码来源:node_endpoint_test.go


示例5: TestPlanApply_EvalNodePlan_NodeDown_EvictOnly

func TestPlanApply_EvalNodePlan_NodeDown_EvictOnly(t *testing.T) {
	alloc := mock.Alloc()
	state := testStateStore(t)
	node := mock.Node()
	alloc.NodeID = node.ID
	node.Resources = alloc.Resources
	node.Reserved = nil
	node.Status = structs.NodeStatusDown
	state.UpsertNode(1000, node)
	state.UpsertAllocs(1001, []*structs.Allocation{alloc})
	snap, _ := state.Snapshot()

	allocEvict := new(structs.Allocation)
	*allocEvict = *alloc
	allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict
	plan := &structs.Plan{
		NodeUpdate: map[string][]*structs.Allocation{
			node.ID: []*structs.Allocation{allocEvict},
		},
	}

	fit, err := evaluateNodePlan(snap, plan, node.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if !fit {
		t.Fatalf("bad")
	}
}
开发者ID:carriercomm,项目名称:nomad,代码行数:29,代码来源:plan_apply_test.go


示例6: TestAllocRunner_Update

func TestAllocRunner_Update(t *testing.T) {
	ctestutil.ExecCompatible(t)
	_, ar := testAllocRunner(false)

	// Ensure task takes some time
	task := ar.alloc.Job.TaskGroups[0].Tasks[0]
	task.Config["command"] = "/bin/sleep"
	task.Config["args"] = []string{"10"}
	go ar.Run()
	defer ar.Destroy()

	// Update the alloc definition
	newAlloc := new(structs.Allocation)
	*newAlloc = *ar.alloc
	newAlloc.Name = "FOO"
	newAlloc.AllocModifyIndex++
	ar.Update(newAlloc)

	// Check the alloc runner stores the update allocation.
	testutil.WaitForResult(func() (bool, error) {
		return ar.Alloc().Name == "FOO", nil
	}, func(err error) {
		t.Fatalf("err: %v %#v", err, ar.Alloc())
	})
}
开发者ID:mkabischev,项目名称:nomad,代码行数:25,代码来源:alloc_runner_test.go


示例7: TestFSM_UpdateAllocFromClient

func TestFSM_UpdateAllocFromClient(t *testing.T) {
	fsm := testFSM(t)
	state := fsm.State()

	alloc := mock.Alloc()
	state.UpsertAllocs(1, []*structs.Allocation{alloc})

	clientAlloc := new(structs.Allocation)
	*clientAlloc = *alloc
	clientAlloc.ClientStatus = structs.AllocClientStatusFailed

	req := structs.AllocUpdateRequest{
		Alloc: []*structs.Allocation{clientAlloc},
	}
	buf, err := structs.Encode(structs.AllocClientUpdateRequestType, req)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	resp := fsm.Apply(makeLog(buf))
	if resp != nil {
		t.Fatalf("resp: %v", resp)
	}

	// Verify we are registered
	out, err := fsm.State().AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	clientAlloc.CreateIndex = out.CreateIndex
	clientAlloc.ModifyIndex = out.ModifyIndex
	if !reflect.DeepEqual(clientAlloc, out) {
		t.Fatalf("bad: %#v %#v", clientAlloc, out)
	}
}
开发者ID:ranjib,项目名称:nomad,代码行数:35,代码来源:fsm_test.go


示例8: TestStateStore_EvictAlloc_Alloc

func TestStateStore_EvictAlloc_Alloc(t *testing.T) {
	state := testStateStore(t)
	alloc := mock.Alloc()

	err := state.UpsertAllocs(1000, []*structs.Allocation{alloc})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	alloc2 := new(structs.Allocation)
	*alloc2 = *alloc
	alloc2.DesiredStatus = structs.AllocDesiredStatusEvict
	err = state.UpsertAllocs(1001, []*structs.Allocation{alloc2})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	out, err := state.AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	if out.DesiredStatus != structs.AllocDesiredStatusEvict {
		t.Fatalf("bad: %#v %#v", alloc, out)
	}

	index, err := state.Index("allocs")
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if index != 1001 {
		t.Fatalf("bad: %d", index)
	}
}
开发者ID:dgshep,项目名称:nomad,代码行数:34,代码来源:state_store_test.go


示例9: TestFSM_UpsertAllocs

func TestFSM_UpsertAllocs(t *testing.T) {
	fsm := testFSM(t)

	alloc := mock.Alloc()
	fsm.State().UpsertJobSummary(1, mock.JobSummary(alloc.JobID))
	req := structs.AllocUpdateRequest{
		Alloc: []*structs.Allocation{alloc},
	}
	buf, err := structs.Encode(structs.AllocUpdateRequestType, req)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	resp := fsm.Apply(makeLog(buf))
	if resp != nil {
		t.Fatalf("resp: %v", resp)
	}

	// Verify we are registered
	out, err := fsm.State().AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	alloc.CreateIndex = out.CreateIndex
	alloc.ModifyIndex = out.ModifyIndex
	alloc.AllocModifyIndex = out.AllocModifyIndex
	if !reflect.DeepEqual(alloc, out) {
		t.Fatalf("bad: %#v %#v", alloc, out)
	}

	evictAlloc := new(structs.Allocation)
	*evictAlloc = *alloc
	evictAlloc.DesiredStatus = structs.AllocDesiredStatusEvict
	req2 := structs.AllocUpdateRequest{
		Alloc: []*structs.Allocation{evictAlloc},
	}
	buf, err = structs.Encode(structs.AllocUpdateRequestType, req2)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	resp = fsm.Apply(makeLog(buf))
	if resp != nil {
		t.Fatalf("resp: %v", resp)
	}

	// Verify we are evicted
	out, err = fsm.State().AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if out.DesiredStatus != structs.AllocDesiredStatusEvict {
		t.Fatalf("alloc found!")
	}
}
开发者ID:achanda,项目名称:nomad,代码行数:55,代码来源:fsm_test.go


示例10: TestClientEndpoint_BatchUpdate

func TestClientEndpoint_BatchUpdate(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request
	node := mock.Node()
	reg := &structs.NodeRegisterRequest{
		Node:         node,
		WriteRequest: structs.WriteRequest{Region: "global"},
	}

	// Fetch the response
	var resp structs.GenericResponse
	if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
		t.Fatalf("err: %v", err)
	}

	// Inject fake evaluations
	alloc := mock.Alloc()
	alloc.NodeID = node.ID
	state := s1.fsm.State()
	state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID))
	err := state.UpsertAllocs(100, []*structs.Allocation{alloc})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Attempt update
	clientAlloc := new(structs.Allocation)
	*clientAlloc = *alloc
	clientAlloc.ClientStatus = structs.AllocClientStatusFailed

	// Call to do the batch update
	bf := NewBatchFuture()
	endpoint := s1.endpoints.Node
	endpoint.batchUpdate(bf, []*structs.Allocation{clientAlloc})
	if err := bf.Wait(); err != nil {
		t.Fatalf("err: %v", err)
	}
	if bf.Index() == 0 {
		t.Fatalf("Bad index: %d", bf.Index())
	}

	// Lookup the alloc
	out, err := state.AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if out.ClientStatus != structs.AllocClientStatusFailed {
		t.Fatalf("Bad: %#v", out)
	}
}
开发者ID:PagerDuty,项目名称:nomad,代码行数:54,代码来源:node_endpoint_test.go


示例11: UpdateAllocFromClient

// UpdateAllocFromClient is used to update an allocation based on input
// from a client. While the schedulers are the authority on the allocation for
// most things, some updates are authoritative from the client. Specifically,
// the desired state comes from the schedulers, while the actual state comes
// from clients.
func (s *StateStore) UpdateAllocFromClient(index uint64, alloc *structs.Allocation) error {
	txn := s.db.Txn(true)
	defer txn.Abort()

	watcher := watch.NewItems()
	watcher.Add(watch.Item{Table: "allocs"})
	watcher.Add(watch.Item{Alloc: alloc.ID})
	watcher.Add(watch.Item{AllocEval: alloc.EvalID})
	watcher.Add(watch.Item{AllocJob: alloc.JobID})
	watcher.Add(watch.Item{AllocNode: alloc.NodeID})

	// Look for existing alloc
	existing, err := txn.First("allocs", "id", alloc.ID)
	if err != nil {
		return fmt.Errorf("alloc lookup failed: %v", err)
	}

	// Nothing to do if this does not exist
	if existing == nil {
		return nil
	}
	exist := existing.(*structs.Allocation)

	// Copy everything from the existing allocation
	copyAlloc := new(structs.Allocation)
	*copyAlloc = *exist

	// Pull in anything the client is the authority on
	copyAlloc.ClientStatus = alloc.ClientStatus
	copyAlloc.ClientDescription = alloc.ClientDescription
	copyAlloc.TaskStates = alloc.TaskStates

	// Update the modify index
	copyAlloc.ModifyIndex = index

	// Update the allocation
	if err := txn.Insert("allocs", copyAlloc); err != nil {
		return fmt.Errorf("alloc insert failed: %v", err)
	}

	// Update the indexes
	if err := txn.Insert("index", &IndexEntry{"allocs", index}); err != nil {
		return fmt.Errorf("index update failed: %v", err)
	}

	txn.Defer(func() { s.watch.notify(watcher) })
	txn.Commit()
	return nil
}
开发者ID:bastiaanb,项目名称:nomad,代码行数:54,代码来源:state_store.go


示例12: AllocRestore

// AllocRestore is used to restore an allocation
func (r *StateRestore) AllocRestore(alloc *structs.Allocation) error {
	r.items.Add(watch.Item{Table: "allocs"})
	r.items.Add(watch.Item{Alloc: alloc.ID})
	r.items.Add(watch.Item{AllocEval: alloc.EvalID})
	r.items.Add(watch.Item{AllocJob: alloc.JobID})
	r.items.Add(watch.Item{AllocNode: alloc.NodeID})

	// Set the shared resources if it's not present
	// COMPAT 0.4.1 -> 0.5
	if alloc.SharedResources == nil {
		alloc.SharedResources = &structs.Resources{
			DiskMB: alloc.Resources.DiskMB,
		}
	}

	// Create the LocalDisk if it's nil by adding up DiskMB from task resources.
	if alloc.Job != nil {
		r.addLocalDiskToTaskGroups(alloc.Job)
	}

	if err := r.txn.Insert("allocs", alloc); err != nil {
		return fmt.Errorf("alloc insert failed: %v", err)
	}
	return nil
}
开发者ID:achanda,项目名称:nomad,代码行数:26,代码来源:state_store.go


示例13: TestStateStore_UpdateAllocFromClient

func TestStateStore_UpdateAllocFromClient(t *testing.T) {
	state := testStateStore(t)
	alloc := mock.Alloc()

	notify := setupNotifyTest(
		state,
		watch.Item{Table: "allocs"},
		watch.Item{Alloc: alloc.ID},
		watch.Item{AllocEval: alloc.EvalID},
		watch.Item{AllocJob: alloc.JobID},
		watch.Item{AllocNode: alloc.NodeID})

	err := state.UpsertAllocs(1000, []*structs.Allocation{alloc})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	update := new(structs.Allocation)
	*update = *alloc
	update.ClientStatus = structs.AllocClientStatusFailed

	err = state.UpdateAllocFromClient(1001, update)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	out, err := state.AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	update.ModifyIndex = 1001
	if !reflect.DeepEqual(update, out) {
		t.Fatalf("bad: %#v %#v", update, out)
	}

	index, err := state.Index("allocs")
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if index != 1001 {
		t.Fatalf("bad: %d", index)
	}

	notify.verify(t)
}
开发者ID:bastiaanb,项目名称:nomad,代码行数:46,代码来源:state_store_test.go


示例14: TestDiffAllocs

func TestDiffAllocs(t *testing.T) {
	t.Parallel()
	alloc1 := mock.Alloc() // Ignore
	alloc2 := mock.Alloc() // Update
	alloc2u := new(structs.Allocation)
	*alloc2u = *alloc2
	alloc2u.AllocModifyIndex += 1
	alloc3 := mock.Alloc() // Remove
	alloc4 := mock.Alloc() // Add

	exist := []*structs.Allocation{
		alloc1,
		alloc2,
		alloc3,
	}
	update := &allocUpdates{
		pulled: map[string]*structs.Allocation{
			alloc2u.ID: alloc2u,
			alloc4.ID:  alloc4,
		},
		filtered: map[string]struct{}{
			alloc1.ID: struct{}{},
		},
	}

	result := diffAllocs(exist, update)

	if len(result.ignore) != 1 || result.ignore[0] != alloc1 {
		t.Fatalf("Bad: %#v", result.ignore)
	}
	if len(result.added) != 1 || result.added[0] != alloc4 {
		t.Fatalf("Bad: %#v", result.added)
	}
	if len(result.removed) != 1 || result.removed[0] != alloc3 {
		t.Fatalf("Bad: %#v", result.removed)
	}
	if len(result.updated) != 1 {
		t.Fatalf("Bad: %#v", result.updated)
	}
	if result.updated[0].exist != alloc2 || result.updated[0].updated != alloc2u {
		t.Fatalf("Bad: %#v", result.updated)
	}
}
开发者ID:carriercomm,项目名称:nomad,代码行数:43,代码来源:util_test.go


示例15: UpdateAllocFromClient

// UpdateAllocFromClient is used to update an allocation based on input
// from a client. While the schedulers are the authority on the allocation for
// most things, some updates are authoritative from the client. Specifically,
// the desired state comes from the schedulers, while the actual state comes
// from clients.
func (s *StateStore) UpdateAllocFromClient(index uint64, alloc *structs.Allocation) error {
	txn := s.db.Txn(true)
	defer txn.Abort()

	// Look for existing alloc
	existing, err := txn.First("allocs", "id", alloc.ID)
	if err != nil {
		return fmt.Errorf("alloc lookup failed: %v", err)
	}

	// Nothing to do if this does not exist
	if existing == nil {
		return nil
	}
	exist := existing.(*structs.Allocation)

	// Copy everything from the existing allocation
	copyAlloc := new(structs.Allocation)
	*copyAlloc = *exist

	// Pull in anything the client is the authority on
	copyAlloc.ClientStatus = alloc.ClientStatus
	copyAlloc.ClientDescription = alloc.ClientDescription

	// Update the modify index
	copyAlloc.ModifyIndex = index

	// Update the allocation
	if err := txn.Insert("allocs", copyAlloc); err != nil {
		return fmt.Errorf("alloc insert failed: %v", err)
	}

	// Update the indexes
	if err := txn.Insert("index", &IndexEntry{"allocs", index}); err != nil {
		return fmt.Errorf("index update failed: %v", err)
	}

	nodes := map[string]struct{}{alloc.NodeID: struct{}{}}
	txn.Defer(func() { s.watch.notifyAllocs(nodes) })
	txn.Commit()
	return nil
}
开发者ID:ranjib,项目名称:nomad,代码行数:47,代码来源:state_store.go


示例16: TestDiffAllocs

func TestDiffAllocs(t *testing.T) {
	alloc1 := mock.Alloc() // Ignore
	alloc2 := mock.Alloc() // Update
	alloc2u := new(structs.Allocation)
	*alloc2u = *alloc2
	alloc2u.ModifyIndex += 1
	alloc3 := mock.Alloc() // Remove
	alloc4 := mock.Alloc() // Add

	exist := []*structs.Allocation{
		alloc1,
		alloc2,
		alloc3,
	}
	updated := []*structs.Allocation{
		alloc1,
		alloc2u,
		alloc4,
	}

	result := diffAllocs(exist, updated)

	if len(result.ignore) != 1 || result.ignore[0] != alloc1 {
		t.Fatalf("Bad: %#v", result.ignore)
	}
	if len(result.added) != 1 || result.added[0] != alloc4 {
		t.Fatalf("Bad: %#v", result.added)
	}
	if len(result.removed) != 1 || result.removed[0] != alloc3 {
		t.Fatalf("Bad: %#v", result.removed)
	}
	if len(result.updated) != 1 {
		t.Fatalf("Bad: %#v", result.updated)
	}
	if result.updated[0].exist != alloc2 || result.updated[0].updated != alloc2u {
		t.Fatalf("Bad: %#v", result.updated)
	}
}
开发者ID:bastiaanb,项目名称:nomad,代码行数:38,代码来源:util_test.go


示例17: TestStateStore_UpdateAllocFromClient

func TestStateStore_UpdateAllocFromClient(t *testing.T) {
	state := testStateStore(t)

	alloc := mock.Alloc()
	err := state.UpsertAllocs(1000, []*structs.Allocation{alloc})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	update := new(structs.Allocation)
	*update = *alloc
	update.ClientStatus = structs.AllocClientStatusFailed

	err = state.UpdateAllocFromClient(1001, update)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	out, err := state.AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	update.ModifyIndex = 1001
	if !reflect.DeepEqual(update, out) {
		t.Fatalf("bad: %#v %#v", update, out)
	}

	index, err := state.Index("allocs")
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if index != 1001 {
		t.Fatalf("bad: %d", index)
	}
}
开发者ID:riddopic,项目名称:nomad,代码行数:36,代码来源:state_store_test.go


示例18: nestedUpdateAllocFromClient

// nestedUpdateAllocFromClient is used to nest an update of an allocation with client status
func (s *StateStore) nestedUpdateAllocFromClient(txn *memdb.Txn, watcher watch.Items, index uint64, alloc *structs.Allocation) error {
	// Look for existing alloc
	existing, err := txn.First("allocs", "id", alloc.ID)
	if err != nil {
		return fmt.Errorf("alloc lookup failed: %v", err)
	}

	// Nothing to do if this does not exist
	if existing == nil {
		return nil
	}
	exist := existing.(*structs.Allocation)
	// Trigger the watcher
	watcher.Add(watch.Item{Alloc: alloc.ID})
	watcher.Add(watch.Item{AllocEval: exist.EvalID})
	watcher.Add(watch.Item{AllocJob: exist.JobID})
	watcher.Add(watch.Item{AllocNode: exist.NodeID})

	// Copy everything from the existing allocation
	copyAlloc := new(structs.Allocation)
	*copyAlloc = *exist

	// Pull in anything the client is the authority on
	copyAlloc.ClientStatus = alloc.ClientStatus
	copyAlloc.ClientDescription = alloc.ClientDescription
	copyAlloc.TaskStates = alloc.TaskStates

	// Update the modify index
	copyAlloc.ModifyIndex = index

	if err := s.updateSummaryWithAlloc(index, copyAlloc, exist, watcher, txn); err != nil {
		return fmt.Errorf("error updating job summary: %v", err)
	}

	// Update the allocation
	if err := txn.Insert("allocs", copyAlloc); err != nil {
		return fmt.Errorf("alloc insert failed: %v", err)
	}

	// Set the job's status
	forceStatus := ""
	if !copyAlloc.TerminalStatus() {
		forceStatus = structs.JobStatusRunning
	}
	jobs := map[string]string{exist.JobID: forceStatus}
	if err := s.setJobStatuses(index, watcher, txn, jobs, false); err != nil {
		return fmt.Errorf("setting job status failed: %v", err)
	}
	return nil
}
开发者ID:achanda,项目名称:nomad,代码行数:51,代码来源:state_store.go


示例19: updateAllocStatus

// updateAllocStatus is used to update the status of an allocation
func (c *Client) updateAllocStatus(alloc *structs.Allocation) {
	// Only send the fields that are updatable by the client.
	stripped := new(structs.Allocation)
	stripped.ID = alloc.ID
	stripped.NodeID = c.Node().ID
	stripped.TaskStates = alloc.TaskStates
	stripped.ClientStatus = alloc.ClientStatus
	stripped.ClientDescription = alloc.ClientDescription
	select {
	case c.allocUpdates <- stripped:
	case <-c.shutdownCh:
	}
}
开发者ID:tbartelmess,项目名称:nomad,代码行数:14,代码来源:client.go


示例20: TestPlanApply_applyPlan

func TestPlanApply_applyPlan(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	// Register ndoe
	node := mock.Node()
	testRegisterNode(t, s1, node)

	// Register alloc
	alloc := mock.Alloc()
	allocFail := mock.Alloc()
	plan := &structs.PlanResult{
		NodeAllocation: map[string][]*structs.Allocation{
			node.ID: []*structs.Allocation{alloc},
		},
		FailedAllocs: []*structs.Allocation{allocFail},
	}

	// Apply the plan
	index, err := s1.applyPlan(plan)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if index == 0 {
		t.Fatalf("bad: %d", index)
	}

	// Lookup the allocation
	out, err := s1.fsm.State().AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if out == nil {
		t.Fatalf("missing alloc")
	}

	// Lookup the allocation
	out, err = s1.fsm.State().AllocByID(allocFail.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if out == nil {
		t.Fatalf("missing alloc")
	}

	// Evict alloc, Register alloc2
	allocEvict := new(structs.Allocation)
	*allocEvict = *alloc
	allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict
	alloc2 := mock.Alloc()
	plan = &structs.PlanResult{
		NodeUpdate: map[string][]*structs.Allocation{
			node.ID: []*structs.Allocation{allocEvict},
		},
		NodeAllocation: map[string][]*structs.Allocation{
			node.ID: []*structs.Allocation{alloc2},
		},
	}

	// Apply the plan
	index, err = s1.applyPlan(plan)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if index == 0 {
		t.Fatalf("bad: %d", index)
	}

	// Lookup the allocation
	out, err = s1.fsm.State().AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if out.DesiredStatus != structs.AllocDesiredStatusEvict {
		t.Fatalf("should be evicted alloc: %#v", out)
	}

	// Lookup the allocation
	out, err = s1.fsm.State().AllocByID(alloc2.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if out == nil {
		t.Fatalf("missing alloc")
	}
}
开发者ID:rbramwell,项目名称:nomad,代码行数:87,代码来源:plan_apply_test.go



注:本文中的github.com/hashicorp/nomad/nomad/structs.Allocation类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
Golang structs.AllocsGetResponse类代码示例发布时间:2022-05-23
下一篇:
Golang structs.AllocUpdateRequest类代码示例发布时间:2022-05-23
热门推荐
热门话题
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap