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Java MenuScene类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.andengine.entity.scene.menu.MenuScene的典型用法代码示例。如果您正苦于以下问题:Java MenuScene类的具体用法?Java MenuScene怎么用?Java MenuScene使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



MenuScene类属于org.andengine.entity.scene.menu包,在下文中一共展示了MenuScene类的16个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: getMenuItemX

import org.andengine.entity.scene.menu.MenuScene; //导入依赖的package包/类
protected float getMenuItemX(final MenuScene pMenuScene, final int pIndex) {
	final float menuSceneWidth = pMenuScene.getWidth();

	final IMenuItem menuItem = pMenuScene.getMenuItem(pIndex);
	final float menuItemWidth = menuItem.getWidth();

	/* Determine horizontal position. */
	final float x;
	switch (this.mHorizontalAlign) {
		case LEFT:
			x = menuItemWidth * 0.5f;
			break;
		case CENTER:
			x = menuSceneWidth * 0.5f;
			break;
		case RIGHT:
			x = menuSceneWidth - (menuItemWidth * 0.5f);
			break;
		default:
			throw new IllegalArgumentException("Unexpected " + HorizontalAlign.class.getSimpleName() + " with value: '" + this.mHorizontalAlign + "'.");
	}

	return x + this.mOffsetX;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:25,代码来源:MenuSceneAnimator.java


示例2: getFromX

import org.andengine.entity.scene.menu.MenuScene; //导入依赖的package包/类
protected float getFromX(final MenuScene pMenuScene, final IMenuItem pMenuItem, final float pX) {
	switch (this.mDirection) {
		case UP:
		case DOWN:
			return pX;
		case DOWN_LEFT:
		case UP_LEFT:
		case LEFT:
			return pMenuScene.getWidth() + (pMenuItem.getWidth() * 0.5f);
		case DOWN_RIGHT:
		case UP_RIGHT:
		case RIGHT:
			return -(pMenuItem.getWidth() * 0.5f);
		default:
			throw new IllegalArgumentException();
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:18,代码来源:SlideMenuSceneAnimator.java


示例3: getFromY

import org.andengine.entity.scene.menu.MenuScene; //导入依赖的package包/类
protected float getFromY(final MenuScene pMenuScene, final IMenuItem pMenuItem, final float pY) {
	switch (this.mDirection) {
		case DOWN_LEFT:
		case DOWN:
		case DOWN_RIGHT:
			return pMenuScene.getHeight() + (pMenuItem.getHeight() * 0.5f);
		case LEFT:
		case RIGHT:
			return pY;
		case UP_LEFT:
		case UP:
		case UP_RIGHT:
			return -(pMenuItem.getHeight() * 0.5f);
		default:
			throw new IllegalArgumentException();
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:18,代码来源:SlideMenuSceneAnimator.java


示例4: onMenuItemClicked

import org.andengine.entity.scene.menu.MenuScene; //导入依赖的package包/类
@Override
public boolean onMenuItemClicked(MenuScene pMenuScene, IMenuItem pMenuItem, float pMenuItemLocalX, float pMenuItemLocalY) {
    int id = pMenuItem.getID();
    Logger.log(TAG, "Menu item clicked");
    for (int menuId : mLevels) {
        if (id == menuId) {
            Logger.log(TAG, "Selected level " + menuId);
            AbstractGameActivity activity = getActivity();
            if (activity != null) {
                Logger.log(TAG, "Creating game scene");
                SceneManager sceneManager = activity.getSceneManager();
                sceneManager.uploadScene(SceneType.GAME_SCENE);
                GameScene gameScene = (GameScene) sceneManager.getScene(SceneType.GAME_SCENE);
                gameScene.setLevel(menuId);
                gameScene.populateScene();

                activity.getEngine().setScene(gameScene);
                return true;
            }
            return false;
        }
    }
    return false;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:25,代码来源:GameMenuScene.java


示例5: initMenuPause

import org.andengine.entity.scene.menu.MenuScene; //导入依赖的package包/类
private void initMenuPause() {
    pauseScene = new MenuScene(gameCamera, this);
    final ITextureRegion textureNext = getTexture(ResMan.MENU_NEXT);
    final ITextureRegion textureReset = getTexture(ResMan.MENU_RESET);
    final ITextureRegion textureQuit = getTexture(ResMan.MENU_QUIT);

    nextPauseMenuItem = new SpriteMenuItem(OPTION_NEXT, textureNext, getVBOM());
    nextPauseMenuItem.setBlendFunction(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
    nextPauseMenuItem.setVisible(false);
    pauseScene.addMenuItem(nextPauseMenuItem);

    final SpriteMenuItem resetMenuItem = new SpriteMenuItem(OPTION_RESET, textureReset, getVBOM());
    resetMenuItem.setBlendFunction(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
    pauseScene.addMenuItem(resetMenuItem);

    final SpriteMenuItem quitMenuItem = new SpriteMenuItem(OPTION_QUIT, textureQuit, getVBOM());
    quitMenuItem.setBlendFunction(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
    pauseScene.addMenuItem(quitMenuItem);

    pauseScene.buildAnimations();
    pauseScene.setBackgroundEnabled(false);
    pauseScene.setOnMenuItemClickListener(this);
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:24,代码来源:AbstractGameActivity.java


示例6: initMenuWin

import org.andengine.entity.scene.menu.MenuScene; //导入依赖的package包/类
private void initMenuWin() {
    winScene = new MenuScene(gameCamera, this);
    final ITextureRegion textureNext = getTexture(ResMan.MENU_NEXT);
    final ITextureRegion textureReset = getTexture(ResMan.MENU_RESET);
    final ITextureRegion textureQuit = getTexture(ResMan.MENU_QUIT);

    nextWinMenuItem = new SpriteMenuItem(OPTION_NEXT, textureNext, getVBOM());
    nextWinMenuItem.setBlendFunction(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
    nextWinMenuItem.setVisible(false);
    winScene.addMenuItem(nextWinMenuItem);

    final SpriteMenuItem resetMenuItem = new SpriteMenuItem(OPTION_RESET, textureReset, getVBOM());
    resetMenuItem.setBlendFunction(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
    winScene.addMenuItem(resetMenuItem);

    final SpriteMenuItem quitMenuItem = new SpriteMenuItem(OPTION_QUIT, textureQuit, getVBOM());
    quitMenuItem.setBlendFunction(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
    winScene.addMenuItem(quitMenuItem);

    winScene.buildAnimations();
    winScene.setBackgroundEnabled(false);
    winScene.setOnMenuItemClickListener(this);
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:24,代码来源:AbstractGameActivity.java


示例7: createMenuChildScene

import org.andengine.entity.scene.menu.MenuScene; //导入依赖的package包/类
private void createMenuChildScene()
{
	menuChildScene = new MenuScene(camera);
	menuChildScene.setPosition(0, 0);
    
    final IMenuItem playMenuItem = new ScaleMenuItemDecorator(new SpriteMenuItem(MENU_PLAY, resourcesManager.play_region, vbom), 1.2f, 1);
    final IMenuItem optionsMenuItem = new ScaleMenuItemDecorator(new SpriteMenuItem(MENU_OPTIONS, resourcesManager.options_region, vbom), 1.2f, 1);
    
    menuChildScene.addMenuItem(playMenuItem);
    menuChildScene.addMenuItem(optionsMenuItem);
    
    menuChildScene.buildAnimations();
    menuChildScene.setBackgroundEnabled(false);
    
    playMenuItem.setPosition(playMenuItem.getX(), playMenuItem.getY()- 40);
    optionsMenuItem.setPosition(optionsMenuItem.getX(), optionsMenuItem.getY() - 90);
    
    menuChildScene.setOnMenuItemClickListener(this);
    
    setChildScene(menuChildScene);
}
 
开发者ID:LHBDev,项目名称:MoonMiner,代码行数:22,代码来源:MainMenuScene.java


示例8: buildMenuSceneAnimations

import org.andengine.entity.scene.menu.MenuScene; //导入依赖的package包/类
@Override
public void buildMenuSceneAnimations(final MenuScene pMenuScene) {
	this.updateOverallHeight(pMenuScene);

	final int menuItemCount = pMenuScene.getMenuItemCount();

	for (int i = 0; i < menuItemCount; i++) {
		final IMenuItem menuItem = pMenuScene.getMenuItem(i);

		final float x = this.getMenuItemX(pMenuScene, i);
		final float y = this.getMenuItemY(pMenuScene, i);
		this.onMenuItemPositionBuilt(pMenuScene, i, menuItem, x, y);
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:15,代码来源:MenuSceneAnimator.java


示例9: resetMenuSceneAnimations

import org.andengine.entity.scene.menu.MenuScene; //导入依赖的package包/类
@Override
public void resetMenuSceneAnimations(final MenuScene pMenuScene) {
	final int menuItemCount = pMenuScene.getMenuItemCount();

	for (int i = 0; i < menuItemCount; i++) {
		final IMenuItem menuItem = pMenuScene.getMenuItem(i);

		final float x = this.getMenuItemX(pMenuScene, i);
		final float y = this.getMenuItemY(pMenuScene, i);
		this.onMenuItemPositionReset(pMenuScene, i, menuItem, x, y);
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:13,代码来源:MenuSceneAnimator.java


示例10: getMenuItemY

import org.andengine.entity.scene.menu.MenuScene; //导入依赖的package包/类
protected float getMenuItemY(final MenuScene pMenuScene, final int pIndex) {
	final float menuSceneHeight = pMenuScene.getHeight();

	final IMenuItem menuItem = pMenuScene.getMenuItem(pIndex);

	/* Prepare vertical position. */
	float baseY;
	switch (this.mVerticalAlign) {
		case TOP:
			baseY = menuSceneHeight;
			break;
		case CENTER:
			baseY = (0.5f * menuSceneHeight) + (this.mOverallHeight * 0.5f);
			break;
		case BOTTOM:
			baseY = this.mOverallHeight;
			break;
		default:
			throw new IllegalArgumentException("Unexpected " + VerticalAlign.class.getSimpleName() + " with value: '" + this.mVerticalAlign + "'.");
	}

	final float menuItemHeight = menuItem.getHeight();

	/* Determine vertical position. */
	final float y = baseY - (menuItemHeight * 0.5f) - (pIndex * (menuItemHeight + this.mMenuItemSpacing));

	return y + this.mOffsetY;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:29,代码来源:MenuSceneAnimator.java


示例11: updateOverallHeight

import org.andengine.entity.scene.menu.MenuScene; //导入依赖的package包/类
private void updateOverallHeight(final MenuScene pMenuScene) {
	final int menuItemCount = pMenuScene.getMenuItemCount();

	float overallHeight = 0;
	for (int i = menuItemCount - 1; i >= 0; i--) {
		final IMenuItem menuItem = pMenuScene.getMenuItem(i);
		overallHeight += menuItem.getHeight();
	}

	this.mOverallHeight = overallHeight + ((menuItemCount - 1) * this.mMenuItemSpacing);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:12,代码来源:MenuSceneAnimator.java


示例12: onMenuItemPositionBuilt

import org.andengine.entity.scene.menu.MenuScene; //导入依赖的package包/类
@Override
protected void onMenuItemPositionBuilt(final MenuScene pMenuScene, final int pIndex, final IMenuItem pMenuItem, final float pX, final float pY) {
	final float fromX = getFromX(pMenuScene, pMenuItem, pX);
	final float fromY = getFromY(pMenuScene, pMenuItem, pY);

	pMenuItem.setPosition(fromX, fromY);

	final MoveModifier moveModifier = new MoveModifier(SlideMenuSceneAnimator.DURATION, fromX, fromY, pX, pY, this.mEaseFunction);
	moveModifier.setAutoUnregisterWhenFinished(false);
	pMenuItem.registerEntityModifier(moveModifier);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:12,代码来源:SlideMenuSceneAnimator.java


示例13: onMenuItemPositionReset

import org.andengine.entity.scene.menu.MenuScene; //导入依赖的package包/类
@Override
protected void onMenuItemPositionReset(final MenuScene pMenuScene, final int pIndex, final IMenuItem pMenuItem, final float pX, final float pY) {
	final float fromX = getFromX(pMenuScene, pMenuItem, pX);
	final float fromY = getFromY(pMenuScene, pMenuItem, pY);

	pMenuItem.setPosition(fromX, fromY);

	pMenuItem.resetEntityModifiers();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:10,代码来源:SlideMenuSceneAnimator.java


示例14: onMenuItemPositionBuilt

import org.andengine.entity.scene.menu.MenuScene; //导入依赖的package包/类
@Override
protected void onMenuItemPositionBuilt(final MenuScene pMenuScene, final int pIndex, final IMenuItem pMenuItem, final float pX, final float pY) {
	pMenuItem.setPosition(pX, pY);

	final AlphaModifier alphaModifier = new AlphaModifier(AlphaMenuSceneAnimator.DURATION, AlphaMenuSceneAnimator.ALPHA_FROM, AlphaMenuSceneAnimator.ALPHA_TO, this.mEaseFunction);
	alphaModifier.setAutoUnregisterWhenFinished(false);
	pMenuItem.registerEntityModifier(alphaModifier);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:9,代码来源:AlphaMenuSceneAnimator.java


示例15: onMenuItemPositionReset

import org.andengine.entity.scene.menu.MenuScene; //导入依赖的package包/类
@Override
protected void onMenuItemPositionReset(final MenuScene pMenuScene, final int pIndex, final IMenuItem pMenuItem, final float pX, final float pY) {
	pMenuItem.setPosition(pX, pY);

	pMenuItem.resetEntityModifiers();
	pMenuItem.setAlpha(AlphaMenuSceneAnimator.ALPHA_FROM);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:8,代码来源:AlphaMenuSceneAnimator.java


示例16: createMenuChildScene

import org.andengine.entity.scene.menu.MenuScene; //导入依赖的package包/类
private void createMenuChildScene() {
    Logger.log(TAG, "creating menu items");
    AbstractGameActivity activity = getActivity();
    if (activity == null) {
        return;
    }
    ResourcesManager manager = activity.getResourcesManager();

    mMenuScene = new MenuScene(activity.getEngine().getCamera());
    mMenuScene.setPosition(activity.getCameraWidth() / 2, activity.getCameraHeight() / 2);

    TextureRegion[] levelRegionS = {
            TextureRegionFactory.extractFromTexture(manager.getTexture("gfx/level1.png")),
            TextureRegionFactory.extractFromTexture(manager.getTexture("gfx/level2.png")),
            TextureRegionFactory.extractFromTexture(manager.getTexture("gfx/level3.png")),
    };

    IMenuItem[] menuItems = {
            new SpriteMenuItem(mLevels[0], levelRegionS[0], manager.getVertexBufferObjectManager()),
            new SpriteMenuItem(mLevels[1], levelRegionS[1], manager.getVertexBufferObjectManager()),
            new SpriteMenuItem(mLevels[2], levelRegionS[2], manager.getVertexBufferObjectManager()),
    };

    for (IMenuItem menuItem : menuItems) {
        mMenuScene.addMenuItem(menuItem);
    }

    int width = activity.getCameraWidth() / 2;
    int height = activity.getCameraHeight() / 2;
    menuItems[0].setPosition(-width + 100,  height - 100);
    menuItems[1].setPosition(-width + 300, height - 100);
    menuItems[2].setPosition(-width + 500, height - 100);

    mMenuScene.buildAnimations();
    mMenuScene.setBackgroundEnabled(false);
    mMenuScene.setOnMenuItemClickListener(this);
    setChildScene(mMenuScene);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:39,代码来源:GameMenuScene.java



注:本文中的org.andengine.entity.scene.menu.MenuScene类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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