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Java NetHandlerHandshakeMemory类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.client.network.NetHandlerHandshakeMemory的典型用法代码示例。如果您正苦于以下问题:Java NetHandlerHandshakeMemory类的具体用法?Java NetHandlerHandshakeMemory怎么用?Java NetHandlerHandshakeMemory使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



NetHandlerHandshakeMemory类属于net.minecraft.client.network包,在下文中一共展示了NetHandlerHandshakeMemory类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: addLocalEndpoint

import net.minecraft.client.network.NetHandlerHandshakeMemory; //导入依赖的package包/类
/**
 * Adds a channel that listens locally
 */
public SocketAddress addLocalEndpoint()
{
    ChannelFuture channelfuture;

    synchronized (this.endpoints)
    {
        channelfuture = ((ServerBootstrap)((ServerBootstrap)(new ServerBootstrap()).channel(LocalServerChannel.class)).childHandler(new ChannelInitializer<Channel>()
        {
            protected void initChannel(Channel p_initChannel_1_) throws Exception
            {
                NetworkManager networkmanager = new NetworkManager(EnumPacketDirection.SERVERBOUND);
                networkmanager.setNetHandler(new NetHandlerHandshakeMemory(NetworkSystem.this.mcServer, networkmanager));
                NetworkSystem.this.networkManagers.add(networkmanager);
                p_initChannel_1_.pipeline().addLast((String)"packet_handler", (ChannelHandler)networkmanager);
            }
        }).group((EventLoopGroup)eventLoops.getValue()).localAddress(LocalAddress.ANY)).bind().syncUninterruptibly();
        this.endpoints.add(channelfuture);
    }

    return channelfuture.channel().localAddress();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:NetworkSystem.java


示例2: addLocalEndpoint

import net.minecraft.client.network.NetHandlerHandshakeMemory; //导入依赖的package包/类
/**
 * Adds a channel that listens locally
 */
public SocketAddress addLocalEndpoint()
{
    ChannelFuture channelfuture;

    synchronized (this.endpoints)
    {
        channelfuture = ((ServerBootstrap)((ServerBootstrap)(new ServerBootstrap()).channel(LocalServerChannel.class)).childHandler(new ChannelInitializer<Channel>()
        {
            protected void initChannel(Channel p_initChannel_1_) throws Exception
            {
                NetworkManager networkmanager = new NetworkManager(EnumPacketDirection.SERVERBOUND);
                networkmanager.setNetHandler(new NetHandlerHandshakeMemory(NetworkSystem.this.mcServer, networkmanager));
                NetworkSystem.this.networkManagers.add(networkmanager);
                p_initChannel_1_.pipeline().addLast((String)"packet_handler", (ChannelHandler)networkmanager);
            }
        }).group((EventLoopGroup)SERVER_NIO_EVENTLOOP.getValue()).localAddress(LocalAddress.ANY)).bind().syncUninterruptibly();
        this.endpoints.add(channelfuture);
    }

    return channelfuture.channel().localAddress();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:NetworkSystem.java


示例3: addLocalEndpoint

import net.minecraft.client.network.NetHandlerHandshakeMemory; //导入依赖的package包/类
/**
 * Adds a channel that listens locally
 */
@SideOnly(Side.CLIENT)
public SocketAddress addLocalEndpoint()
{
    ChannelFuture channelfuture;

    synchronized (this.endpoints)
    {
        channelfuture = ((ServerBootstrap)((ServerBootstrap)(new ServerBootstrap()).channel(LocalServerChannel.class)).childHandler(new ChannelInitializer<Channel>()
        {
            protected void initChannel(Channel p_initChannel_1_) throws Exception
            {
                NetworkManager networkmanager = new NetworkManager(EnumPacketDirection.SERVERBOUND);
                networkmanager.setNetHandler(new NetHandlerHandshakeMemory(NetworkSystem.this.mcServer, networkmanager));
                NetworkSystem.this.networkManagers.add(networkmanager);
                p_initChannel_1_.pipeline().addLast((String)"packet_handler", (ChannelHandler)networkmanager);
            }
        }).group((EventLoopGroup)SERVER_NIO_EVENTLOOP.getValue()).localAddress(LocalAddress.ANY)).bind().syncUninterruptibly();
        this.endpoints.add(channelfuture);
    }

    return channelfuture.channel().localAddress();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:26,代码来源:NetworkSystem.java


示例4: addLocalEndpoint

import net.minecraft.client.network.NetHandlerHandshakeMemory; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
public SocketAddress addLocalEndpoint()
{
    List list = this.endpoints;
    ChannelFuture channelfuture;

    synchronized (this.endpoints)
    {
        channelfuture = ((ServerBootstrap)((ServerBootstrap)(new ServerBootstrap()).channel(LocalServerChannel.class)).childHandler(new ChannelInitializer()
        {
            private static final String __OBFID = "CL_00001449";
            protected void initChannel(Channel p_initChannel_1_)
            {
                NetworkManager networkmanager = new NetworkManager(false);
                networkmanager.setNetHandler(new NetHandlerHandshakeMemory(NetworkSystem.this.mcServer, networkmanager));
                NetworkSystem.this.networkManagers.add(networkmanager);
                p_initChannel_1_.pipeline().addLast("packet_handler", networkmanager);
            }
        }).group(eventLoops).localAddress(LocalAddress.ANY)).bind().syncUninterruptibly();
        this.endpoints.add(channelfuture);
    }

    return channelfuture.channel().localAddress();
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:25,代码来源:NetworkSystem.java



注:本文中的net.minecraft.client.network.NetHandlerHandshakeMemory类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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