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Java Collidable类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中com.jme3.collision.Collidable的典型用法代码示例。如果您正苦于以下问题:Java Collidable类的具体用法?Java Collidable怎么用?Java Collidable使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Collidable类属于com.jme3.collision包,在下文中一共展示了Collidable类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
public int collideWith(Collidable other, CollisionResults results) {
    if (other instanceof BoundingVolume) {
        BoundingVolume bv = (BoundingVolume) other;
        return bv.collideWith(this, results);
    } else if (other instanceof AbstractTriangle) {
        AbstractTriangle tri = (AbstractTriangle) other;
        float d = intersects(tri.get1(), tri.get2(), tri.get3());
        if (Float.isInfinite(d) || Float.isNaN(d)) {
            return 0;
        }

        Vector3f point = new Vector3f(direction).multLocal(d).addLocal(origin);
        results.addCollision(new CollisionResult(point, d));
        return 1;
    } else {
        throw new UnsupportedCollisionException();
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:19,代码来源:Ray.java


示例2: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
@Override
public int collideWith(Collidable other, CollisionResults results) throws UnsupportedCollisionException {
    if (refreshFlags != 0)
        throw new IllegalStateException("Scene graph must be updated" +
                                        " before checking collision");

    if (other instanceof BoundingVolume)
        if (!getWorldBound().intersects((BoundingVolume)other))
            return 0;
    
    if(other instanceof Ray)
        return collideWithRay((Ray)other, results);
    else if (other instanceof BoundingVolume)
        return collideWithBoundingVolume((BoundingVolume)other, results);
    else {
        throw new UnsupportedCollisionException("TerrainPatch cannnot collide with "+other.getClass().getName());
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:19,代码来源:TerrainPatch.java


示例3: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
@Override
public int collideWith(Collidable other, CollisionResults results){
    int total = 0;

    if (other instanceof Ray)
        return collideWithRay((Ray)other, results);

    // if it didn't collide with this bbox, return
    if (other instanceof BoundingVolume)
        if (!this.getWorldBound().intersects((BoundingVolume)other))
            return total;

    for (Spatial child : children){
        total += child.collideWith(other, results);
    }
    return total;
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:18,代码来源:TerrainQuad.java


示例4: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
public int collideWith(Collidable other, CollisionResults results) {
    // Force bound to update
    checkDoBoundUpdate();
    // Update transform, and compute cached world matrix
    computeWorldMatrix();

    assert (refreshFlags & (RF_BOUND | RF_TRANSFORM)) == 0;

    if (mesh != null) {
        // NOTE: BIHTree in mesh already checks collision with the
        // mesh's bound
        int prevSize = results.size();
        int added = mesh.collideWith(other, cachedWorldMat, worldBound, results);
        int newSize = results.size();
        for (int i = prevSize; i < newSize; i++) {
            results.getCollisionDirect(i).setGeometry(this);
        }
        return added;
    }
    return 0;
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:22,代码来源:Geometry.java


示例5: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
public int collideWith(Collidable other, CollisionResults results) {
    if (other instanceof Ray) {
        Ray ray = (Ray) other;
        return collideWithRay(ray, results);
    } else if (other instanceof Triangle) {
        Triangle t = (Triangle) other;
        if (intersects(t.get1(), t.get2(), t.get3())) {
            CollisionResult r = new CollisionResult();
            results.addCollision(r);
            return 1;
        }
        return 0;
    } else {
        throw new UnsupportedCollisionException("With: " + other.getClass().getSimpleName());
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:17,代码来源:BoundingBox.java


示例6: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
/**
 * Handles collision detection, internal use only.
 * User code should only use collideWith() on scene
 * graph elements such as {@link Spatial}s.
 */
public int collideWith(Collidable other, 
                       Matrix4f worldMatrix,
                       BoundingVolume worldBound,
                       CollisionResults results){

    if (getVertexCount() == 0) {
        return 0;
    }
    
    if (collisionTree == null){
        createCollisionData();
    }
    
    return collisionTree.collideWith(other, worldMatrix, worldBound, results);
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:21,代码来源:Mesh.java


示例7: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
public int collideWith(Collidable other, CollisionResults results) {
    if (other instanceof Ray) {
        Ray ray = (Ray) other;
        return collideWithRay(ray, results);
    } else if (other instanceof Triangle){
        Triangle t = (Triangle) other;
        
        float r2 = radius * radius;
        float d1 = center.distanceSquared(t.get1());
        float d2 = center.distanceSquared(t.get2());
        float d3 = center.distanceSquared(t.get3());
        
        if (d1 <= r2 || d2 <= r2 || d3 <= r2) {
            CollisionResult r = new CollisionResult();
            r.setDistance(FastMath.sqrt(Math.min(Math.min(d1, d2), d3)) - radius);
            results.addCollision(r);
            return 1;
        }

        return 0;
    } else {
        throw new UnsupportedCollisionException();
    }
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:25,代码来源:BoundingSphere.java


示例8: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
public int collideWith(Collidable other,
        Matrix4f worldMatrix,
        BoundingVolume worldBound,
        CollisionResults results) {

    if (other instanceof Ray) {
        Ray ray = (Ray) other;
        return collideWithRay(ray, worldMatrix, worldBound, results);
    } else if (other instanceof BoundingVolume) {
        BoundingVolume bv = (BoundingVolume) other;
        return collideWithBoundingVolume(bv, worldMatrix, results);
    } else {
        throw new UnsupportedCollisionException();
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:16,代码来源:BIHTree.java


示例9: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
public int collideWith(Collidable other, CollisionResults results){
    int total = 0;
    for (Spatial child : children){
        total += child.collideWith(other, results);
    }
    return total;
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:8,代码来源:Node.java


示例10: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
/**
 * Handles collision detection, internal use only.
 * User code should only use collideWith() on scene
 * graph elements such as {@link Spatial}s.
 */
public int collideWith(Collidable other, 
                       Matrix4f worldMatrix,
                       BoundingVolume worldBound,
                       CollisionResults results){

    if (collisionTree == null){
        createCollisionData();
    }
    
    return collisionTree.collideWith(other, worldMatrix, worldBound, results);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:17,代码来源:Mesh.java


示例11: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
public int collideWith(Collidable other, CollisionResults results) {
    if (other instanceof Ray) {
        Ray ray = (Ray) other;
        return collideWithRay(ray, results);
    } else {
        throw new UnsupportedCollisionException();
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:9,代码来源:BoundingSphere.java


示例12: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
/**
 * 对于不可见的UI将不进行collide检测,也就是如果当前UI visible=false,
 * 则该方法始终返回0.主要为优化UI事件检测性能。
 * @param other
 * @param results
 * @return 
 */
@Override
public int collideWith(Collidable other, CollisionResults results) {
    if (!this.isVisible()) {
        return 0;
    } else {
        return super.collideWith(other, results);
    }
}
 
开发者ID:huliqing,项目名称:LuoYing,代码行数:16,代码来源:AbstractUI.java


示例13: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
public int collideWith(Collidable other, CollisionResults results){
    int total = 0;
    for (Spatial child : children.getArray()){
        total += child.collideWith(other, results);
    }
    return total;
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:8,代码来源:Node.java


示例14: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
public int collideWith(Collidable other,
Matrix4f worldMatrix,
BoundingVolume worldBound,
CollisionResults results);
 
开发者ID:mleoking,项目名称:PhET,代码行数:5,代码来源:CollisionData.java


示例15: PickEventSession

import com.jme3.collision.Collidable; //导入依赖的package包/类
protected PickEventSession( Map<Collidable, RootEntry> roots ) {
    this.roots.putAll(roots);
    this.rootList = null;
}
 
开发者ID:jMonkeyEngine-Contributions,项目名称:Lemur,代码行数:5,代码来源:PickEventSession.java


示例16: RootEntry

import com.jme3.collision.Collidable; //导入依赖的package包/类
public RootEntry( Collidable root, ViewPort viewport, String layer ) {
    this.viewport = viewport;
    this.root = root;
    this.layer = layer;
}
 
开发者ID:jMonkeyEngine-Contributions,项目名称:Lemur,代码行数:6,代码来源:PickEventSession.java


示例17: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
@Override
public int collideWith(Collidable cldbl, CollisionResults cr) throws UnsupportedCollisionException {
    throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
 
开发者ID:maany,项目名称:jME-CinematicEditor,代码行数:5,代码来源:SpatialWrapper.java


示例18: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
public int collideWith(Collidable other, CollisionResults results) throws UnsupportedCollisionException {
    return 0;
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:4,代码来源:BlenderKey.java


示例19: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
public int collideWith(Collidable other, CollisionResults results){
    return other.collideWith(this, results);
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:4,代码来源:AbstractTriangle.java


示例20: collideWith

import com.jme3.collision.Collidable; //导入依赖的package包/类
public int collideWith(Collidable other, CollisionResults results) throws UnsupportedCollisionException {
    throw new UnsupportedOperationException("Not supported yet.");
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:4,代码来源:BatchedGeometry.java



注:本文中的com.jme3.collision.Collidable类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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