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Java PositionColorShaderProgram类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.andengine.opengl.shader.PositionColorShaderProgram的典型用法代码示例。如果您正苦于以下问题:Java PositionColorShaderProgram类的具体用法?Java PositionColorShaderProgram怎么用?Java PositionColorShaderProgram使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PositionColorShaderProgram类属于org.andengine.opengl.shader包,在下文中一共展示了PositionColorShaderProgram类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: Mesh

import org.andengine.opengl.shader.PositionColorShaderProgram; //导入依赖的package包/类
public Mesh(final float pX, final float pY, final float pWidth, final float pHeight, final int pVertexCount, final DrawMode pDrawMode, final IMeshVertexBufferObject pMeshVertexBufferObject) {
	super(pX, pY, pWidth, pHeight, PositionColorShaderProgram.getInstance());

	this.mDrawMode = pDrawMode.getDrawMode();
	this.mMeshVertexBufferObject = pMeshVertexBufferObject;
	this.mVertexCountToDraw = pVertexCount;

	this.mMeshVertexBufferObject.setDirtyOnHardware();

	this.setBlendingEnabled(true);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:12,代码来源:Mesh.java


示例2: Mesh

import org.andengine.opengl.shader.PositionColorShaderProgram; //导入依赖的package包/类
public Mesh(final float pX, final float pY, final int pVertexCount, final DrawMode pDrawMode, final IMeshVertexBufferObject pMeshVertexBufferObject) {
	super(pX, pY, PositionColorShaderProgram.getInstance());

	this.mDrawMode = pDrawMode.getDrawMode();
	this.mMeshVertexBufferObject = pMeshVertexBufferObject;
	this.mVertexCountToDraw = pVertexCount;

	this.mMeshVertexBufferObject.setDirtyOnHardware();

	this.setBlendingEnabled(true);
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:12,代码来源:Mesh.java


示例3: Line

import org.andengine.opengl.shader.PositionColorShaderProgram; //导入依赖的package包/类
public Line(final float pX1, final float pY1, final float pX2, final float pY2, final float pLineWidth, final ILineVertexBufferObject pLineVertexBufferObject) {
	super(pX1, pY1, pX2 - pX1, pY2 - pY1, PositionColorShaderProgram.getInstance());

	this.mX2 = pX2;
	this.mY2 = pY2;

	this.setOffsetCenter(0, 0);

	this.mLineWidth = pLineWidth;

	this.mLineVertexBufferObject = pLineVertexBufferObject;

	this.onUpdateVertices();
	this.onUpdateColor();

	this.setBlendingEnabled(true);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:18,代码来源:Line.java


示例4: LineChain

import org.andengine.opengl.shader.PositionColorShaderProgram; //导入依赖的package包/类
public LineChain(final float pX, final float pY, final float pLineWidth, final int pCapacity, final ILineChainVertexBufferObject pLineChainVertexBufferObject) {
	super(pX, pY, 0, 0, PositionColorShaderProgram.getInstance());

	this.mXs = new float[pCapacity];
	this.mYs = new float[pCapacity];
	this.mCapacity = pCapacity;

	this.mLineWidth = pLineWidth;

	this.mLineChainVertexBufferObject = pLineChainVertexBufferObject;

	this.onUpdateVertices();
	this.onUpdateColor();

	this.setBlendingEnabled(true);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:17,代码来源:LineChain.java


示例5: Line

import org.andengine.opengl.shader.PositionColorShaderProgram; //导入依赖的package包/类
public Line(final float pX1, final float pY1, final float pX2, final float pY2, final float pLineWidth, final ILineVertexBufferObject pLineVertexBufferObject) {
	super(pX1, pY1, PositionColorShaderProgram.getInstance());

	this.mX2 = pX2;
	this.mY2 = pY2;

	this.mLineWidth = pLineWidth;

	this.mLineVertexBufferObject = pLineVertexBufferObject;

	this.onUpdateVertices();
	this.onUpdateColor();

	final float centerX = (this.mX2 - this.mX) * 0.5f;
	final float centerY = (this.mY2 - this.mY) * 0.5f;

	this.mRotationCenterX = centerX;
	this.mRotationCenterY = centerY;

	this.mScaleCenterX = this.mRotationCenterX;
	this.mScaleCenterY = this.mRotationCenterY;

	this.setBlendingEnabled(true);
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:25,代码来源:Line.java


示例6: Gradient

import org.andengine.opengl.shader.PositionColorShaderProgram; //导入依赖的package包/类
public Gradient(final float pX, final float pY, final float pWidth, final float pHeight, final IGradientVertexBufferObject pGradientVertexBufferObject) {
	super(pX, pY, pWidth, pHeight, PositionColorShaderProgram.getInstance());

	this.mGradientVertexBufferObject = pGradientVertexBufferObject;

	this.onUpdateVertices();
	this.onUpdateColor();

	this.setBlendingEnabled(true);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:11,代码来源:Gradient.java


示例7: Rectangle

import org.andengine.opengl.shader.PositionColorShaderProgram; //导入依赖的package包/类
public Rectangle(final float pX, final float pY, final float pWidth, final float pHeight, final IRectangleVertexBufferObject pRectangleVertexBufferObject) {
	super(pX, pY, pWidth, pHeight, PositionColorShaderProgram.getInstance());

	this.mRectangleVertexBufferObject = pRectangleVertexBufferObject;

	this.onUpdateVertices();
	this.onUpdateColor();

	this.setBlendingEnabled(true);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:11,代码来源:Rectangle.java



注:本文中的org.andengine.opengl.shader.PositionColorShaderProgram类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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