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Java CPacketKeepAlive类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.network.play.client.CPacketKeepAlive的典型用法代码示例。如果您正苦于以下问题:Java CPacketKeepAlive类的具体用法?Java CPacketKeepAlive怎么用?Java CPacketKeepAlive使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



CPacketKeepAlive类属于net.minecraft.network.play.client包,在下文中一共展示了CPacketKeepAlive类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: processKeepAlive

import net.minecraft.network.play.client.CPacketKeepAlive; //导入依赖的package包/类
/**
 * Updates a players' ping statistics
 */
public void processKeepAlive(CPacketKeepAlive packetIn)
{
    if (packetIn.getKey() == this.keepAliveId)
    {
        int i = (int)(this.currentTimeMillis() - this.lastPingTime);
        this.playerEntity.ping = (this.playerEntity.ping * 3 + i) / 4;
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:12,代码来源:NetHandlerPlayServer.java


示例2: updateScreen

import net.minecraft.network.play.client.CPacketKeepAlive; //导入依赖的package包/类
/**
 * Called from the main game loop to update the screen.
 */
public void updateScreen()
{
    ++this.progress;

    if (this.progress % 20 == 0)
    {
        this.connection.sendPacket(new CPacketKeepAlive());
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:13,代码来源:GuiDownloadTerrain.java


示例3: handleKeepAlive

import net.minecraft.network.play.client.CPacketKeepAlive; //导入依赖的package包/类
public void handleKeepAlive(SPacketKeepAlive packetIn)
{
    this.sendPacket(new CPacketKeepAlive(packetIn.getId()));
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:5,代码来源:NetHandlerPlayClient.java


示例4: processKeepAlive

import net.minecraft.network.play.client.CPacketKeepAlive; //导入依赖的package包/类
@Override
public void processKeepAlive(CPacketKeepAlive p_147353_1_) {
}
 
开发者ID:Alec-WAM,项目名称:CrystalMod,代码行数:4,代码来源:FakeNetHandlerPlayServer.java


示例5: processKeepAlive

import net.minecraft.network.play.client.CPacketKeepAlive; //导入依赖的package包/类
@Override
public void processKeepAlive(@Nonnull CPacketKeepAlive p_147353_1_) {
}
 
开发者ID:SleepyTrousers,项目名称:EnderIO,代码行数:4,代码来源:FakeNetHandlerPlayServer.java


示例6: processKeepAlive

import net.minecraft.network.play.client.CPacketKeepAlive; //导入依赖的package包/类
@Override
public void processKeepAlive(CPacketKeepAlive packetIn) {

}
 
开发者ID:p455w0rd,项目名称:DankNull,代码行数:5,代码来源:NetServerHandlerFake.java


示例7: processKeepAlive

import net.minecraft.network.play.client.CPacketKeepAlive; //导入依赖的package包/类
/**
 * Updates a players' ping statistics
 */
void processKeepAlive(CPacketKeepAlive packetIn);
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:INetHandlerPlayServer.java



注:本文中的net.minecraft.network.play.client.CPacketKeepAlive类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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