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Java PGL类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中processing.opengl.PGL的典型用法代码示例。如果您正苦于以下问题:Java PGL类的具体用法?Java PGL怎么用?Java PGL使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PGL类属于processing.opengl包,在下文中一共展示了PGL类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: displayScene

import processing.opengl.PGL; //导入依赖的package包/类
public void displayScene(PGraphicsOpenGL canvas){
  if(canvas == skylight.renderer.pg_render){
    canvas.background(BACKGROUND);
    displaySamples(canvas);
  }
  
  if(canvas == geombuffer.pg_geom){
    canvas.pgl.clearDepth(1.0f);
    canvas.pgl.clearColor(1, 1, 1, clip_z_far);
    canvas.pgl.clear(PGL.COLOR_BUFFER_BIT | PGL.DEPTH_BUFFER_BIT);
  }
  
  canvas.pushMatrix();
  canvas.applyMatrix(mat_scene_view);
  canvas.shape(shp_group);
  canvas.popMatrix();
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:18,代码来源:Skylight_BasicGUI.java


示例2: displayScene

import processing.opengl.PGL; //导入依赖的package包/类
public void displayScene(PGraphics3D pg){
  if(pg == skylight.renderer.pg_render){
    pg.background(16);
  }
  
  if(pg == geombuffer.pg_geom){
    pg.background(255, 255);
    pg.pgl.clearColor(1, 1, 1, 6000);
    pg.pgl.clear(PGL.COLOR_BUFFER_BIT);
  }
  
  pg.pushMatrix();
  pg.applyMatrix(mat_scene_view);
  pg.shape(group_bulletbodies);
  pg.popMatrix();
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:17,代码来源:Skylight_BulletPhysics_Cubes.java


示例3: displayScene

import processing.opengl.PGL; //导入依赖的package包/类
public void displayScene(PGraphics3D pg){
  if(pg == skylight.renderer.pg_render){
    pg.background(180);
  }
  
  if(pg == geombuffer.pg_geom){
    pg.background(255, 255);
    pg.pgl.clearColor(1, 1, 1, 6000);
    pg.pgl.clear(PGL.COLOR_BUFFER_BIT);
  }
  
  pg.pushMatrix();
  pg.applyMatrix(mat_scene_view);
  pg.shape(group_bulletbodies);
  pg.popMatrix();
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:17,代码来源:Skylight_BulletPhysics_MengerSponge.java


示例4: displayScene

import processing.opengl.PGL; //导入依赖的package包/类
public void displayScene(PGraphics3D pg){
  if(pg == skylight.renderer.pg_render){
    pg.background(16);
  }
  
  if(pg == geombuffer.pg_geom){
    pg.background(255, 255);
    pg.pgl.clearColor(1, 1, 1, 6000);
    pg.pgl.clear(PGL.COLOR_BUFFER_BIT);
  }
  
  pg.pushMatrix();
  pg.applyMatrix(mat_scene_view);
  pg.shape(group_bulletbodies);
  pg.shape(group_collisions);
  pg.popMatrix();
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:18,代码来源:Skylight_BulletPhysics_Breakable3.java


示例5: changeTextureFormat

import processing.opengl.PGL; //导入依赖的package包/类
static public void changeTextureFormat(PGraphicsOpenGL pg, int internal_format, int format, int type, int filter, int wrap){
  Texture tex = pg.getTexture();
  if(!tex.available()){
    System.out.println("ERROR DwGLTextureUtils.changeTextureFormat: PGraphicsOpenGL texture not available.");
    return;
  }
  
  PGL pgl = pg.beginPGL();
  pgl.bindTexture  (tex.glTarget, tex.glName);
  pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_MIN_FILTER, filter); // GL_NEAREST, GL_LINEAR
  pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_MAG_FILTER, filter); 
  pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_WRAP_S, wrap);
  pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_WRAP_T, wrap);
  pgl.texImage2D   (tex.glTarget, 0, internal_format, tex.glWidth, tex.glHeight, 0, format, type, null);
  pgl.bindTexture  (tex.glTarget, 0);
  pg.endPGL();
  
  pg.beginDraw();
  pg.clear();
  pg.endDraw();
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:22,代码来源:DwUtils.java


示例6: displayScene

import processing.opengl.PGL; //导入依赖的package包/类
public void displayScene(PGraphics3D canvas){
  // lights
  canvas.directionalLight(255, 255, 255, 200,600,400);
  canvas.directionalLight(255, 255, 255, -200,-600,-400);
  canvas.ambientLight(64, 64, 64);
  
  if(canvas == geombuffer.pg_geom){
    canvas.background(255, 255);
    canvas.pgl.clearColor(1, 1, 1, 6000);
    canvas.pgl.clear(PGL.COLOR_BUFFER_BIT);
  }
  

  sceneShape(canvas);
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:16,代码来源:DepthOfField_Demo.java


示例7: changeTextureWrap

import processing.opengl.PGL; //导入依赖的package包/类
static public void changeTextureWrap(PGraphicsOpenGL pg, int wrap){
  Texture tex = pg.getTexture();
  if(!tex.available()){
    System.out.println("ERROR DwGLTextureUtils.changeTextureWrap: PGraphicsOpenGL texture not available.");
    return;
  }
  PGL pgl = pg.beginPGL();
  pgl.bindTexture  (tex.glTarget, tex.glName); 
  pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_WRAP_S, wrap);
  pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_WRAP_T, wrap);
  pgl.bindTexture  (tex.glTarget, 0);
  pg.endPGL();
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:14,代码来源:DwUtils.java


示例8: changeTextureFilter

import processing.opengl.PGL; //导入依赖的package包/类
static public void changeTextureFilter(PGraphicsOpenGL pg, int min_filter, int mag_filter){
  Texture tex = pg.getTexture();
  if(!tex.available()){
    System.out.println("ERROR DwGLTextureUtils.changeTextureFilter: PGraphicsOpenGL texture not available.");
    return;
  }
  PGL pgl = pg.beginPGL();
  pgl.bindTexture  (tex.glTarget, tex.glName);
  pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_MIN_FILTER, min_filter);
  pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_MAG_FILTER, mag_filter);
  pgl.bindTexture  (tex.glTarget, 0);
  pg.endPGL();
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:14,代码来源:DwUtils.java


示例9: changeTextureParam

import processing.opengl.PGL; //导入依赖的package包/类
/**
 * When chaning multiple parameters, its better to use this source-code directly.
 * 
 * @param pg
 * @param pname
 * @param param
 */
static public void changeTextureParam(PGraphicsOpenGL pg, int pname, int param){
  Texture tex = pg.getTexture();
  if(!tex.available()){
    System.out.println("ERROR DwGLTextureUtils.changeTextureParam: PGraphicsOpenGL texture not available.");
    return;
  }
  PGL pgl = pg.beginPGL();
  pgl.bindTexture  (tex.glTarget, tex.glName);
  pgl.texParameteri(tex.glTarget, pname, param);
  pgl.bindTexture  (tex.glTarget, 0);
  pg.endPGL();
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:20,代码来源:DwUtils.java


示例10: generateMipMaps

import processing.opengl.PGL; //导入依赖的package包/类
static public void generateMipMaps(PGraphicsOpenGL pg){
    Texture tex = pg.getTexture();
    if(!tex.available()){
      System.out.println("ERROR DwGLTextureUtils.generateMipMaps: PGraphicsOpenGL texture not available.");
      return;
    }

    PGL pgl = pg.beginPGL();
    pgl.bindTexture   (tex.glTarget, tex.glName);
    pgl.texParameteri (tex.glTarget, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
//    pgl.texParameteri (tex.glTarget, GL2.GL_GENERATE_MIPMAP, GL.GL_TRUE);
    pgl.generateMipmap(tex.glTarget);
    pgl.bindTexture   (tex.glTarget, 0);
    pg.endPGL();
  }
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:16,代码来源:DwUtils.java


示例11: update

import processing.opengl.PGL; //导入依赖的package包/类
public void update(){
    pg_shadowmap.beginDraw();
    // saves quite some time compared to background(0xFFFFFFFF);
    pg_shadowmap.pgl.clearColor(1, 1, 1, 1);
    pg_shadowmap.pgl.clearDepth(1);
    pg_shadowmap.pgl.clear(PGL.COLOR_BUFFER_BIT | PGL.DEPTH_BUFFER_BIT);
    
//  pg_shadowmap.background(0xFFFFFFFF);
    pg_shadowmap.blendMode(PConstants.REPLACE);
    pg_shadowmap.noStroke();
    pg_shadowmap.applyMatrix(mat_scene_bounds);
    pg_shadowmap.shader(shader_shadow);
    scene_display.display(pg_shadowmap);
    pg_shadowmap.endDraw();
  }
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:16,代码来源:DwShadowMap.java


示例12: initPointCloud

import processing.opengl.PGL; //导入依赖的package包/类
private void initPointCloud() {
        PGL pgl = ((PGraphicsOpenGL) parentApplet.g).pgl;

        // TODO: lookt at the shaders... 
        myShader = parentApplet.loadShader(PointCloud.class.getResource("points.frag").toString(),
                PointCloud.class.getResource("points.vert").toString());

        myShader.bind();
        shaderProgram = myShader.glProgram;
        vertLoc = pgl.getAttribLocation(shaderProgram, "vertex");
        colorsLoc = pgl.getAttribLocation(shaderProgram, "color");
        transformLoc = pgl.getUniformLocation(shaderProgram, "transform");

        myShader.unbind();

//         System.out.println("Shader program " + shaderProgram + " vertex loc " + vertLoc + " transform loc " + transformLoc + " colors " + colorsLoc);
        // Allocate the buffer in central memory (native),  then java, then OpenGL 
        // Native memory         
        int byteSize = nbPoints * 4 * 4; // 4 : SizeOf Float   -> ? SIZEOF_FLOAT
        verticesNative = ByteBuffer.allocateDirect(byteSize).order(ByteOrder.nativeOrder()).
                asFloatBuffer();
        colorsNative = ByteBuffer.allocateDirect(byteSize).order(ByteOrder.nativeOrder()).asIntBuffer();

        // Java memory 
        verticesJava = new float[nbPoints * 4];
        colorsJava = new int[nbPoints];

//        System.out.println("Buffer vertex object: " + glVertBuff);
        // unbind the buffer.
        pgl.bindBuffer(PGL.ARRAY_BUFFER, 0);
        
        // Generate a buffer color data and color. 
        IntBuffer intBuffer = IntBuffer.allocate(2);
        pgl.genBuffers(2, intBuffer);
        vertexBuffer = intBuffer.get(0);
        colorBuffer = intBuffer.get(1);
        
    }
 
开发者ID:poqudrof,项目名称:PapARt,代码行数:39,代码来源:PointCloud.java


示例13: getPixelColorFast

import processing.opengl.PGL; //导入依赖的package包/类
public static int getPixelColorFast( PApplet p, PGraphics image, int x, int y ) {
    PGL pgl = image.beginPGL();
    ByteBuffer buffer = ByteBuffer.allocateDirect(1 * 1 * Integer.SIZE / 8);

    pgl.readPixels(x, y, 1, 1, PGL.RGBA, PGL.UNSIGNED_BYTE, buffer); 

    // get the first three bytes
    int r = buffer.get() & 0xFF;
    int g = buffer.get() & 0xFF;
    int b = buffer.get() & 0xFF;
    buffer.clear();
    image.endPGL();
    return p.color(r, g, b);
}
 
开发者ID:cacheflowe,项目名称:haxademic,代码行数:15,代码来源:ImageUtil.java


示例14: apply

import processing.opengl.PGL; //导入依赖的package包/类
public void apply(PGraphics3D src, PGraphics3D dst){
  
  int w = src.width;
  int h = src.height;
  
  resize(w, h);
  
  // 1) GeometryBuffer Pass
  pg_edges.beginDraw();
  DwUtils.copyMatrices(src, pg_edges);
  pg_edges.blendMode(PConstants.REPLACE);
  pg_edges.pgl.clearColor(0.5f, 0.5f, 0.5f, 0.5f);
  pg_edges.pgl.clear(PGL.COLOR_BUFFER_BIT);
  shader_edges.set("wh", (float)w, (float)h);
  pg_edges.shader(shader_edges);
  pg_edges.noStroke();
  scene_display.display(pg_edges);
  pg_edges.endDraw();
  

  
  // 2) AA Pass
  if(src == dst){
    System.out.println("GBAA error: read-write race");
    return;
  }
  
  Texture tex_src = src.getTexture(); if(!tex_src.available())  return;
  Texture tex_dst = dst.getTexture(); if(!tex_dst.available())  return;
  Texture tex_edges = pg_edges.getTexture(); if(!tex_edges.available())  return;

  context.begin();
  context.beginDraw(dst);
  shader_gbaa.begin();
  shader_gbaa.uniform2f     ("wh_rcp" , 1f/w, 1f/h);
  shader_gbaa.uniformTexture("tex_src", tex_src.glName);
  shader_gbaa.uniformTexture("tex_edges", tex_edges.glName);
  shader_gbaa.drawFullScreenQuad();
  shader_gbaa.end();
  context.endDraw();
  context.end("GBAA.apply");

}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:44,代码来源:GBAA.java


示例15: beginPGL

import processing.opengl.PGL; //导入依赖的package包/类
public PGL beginPGL() {
    return currentGraphics.beginPGL();
}
 
开发者ID:poqudrof,项目名称:PapARt,代码行数:4,代码来源:PaperScreen.java


示例16: beginPGL

import processing.opengl.PGL; //导入依赖的package包/类
public PGL beginPGL() {
  showMethodWarning("beginGL");
  return null;
}
 
开发者ID:d2fn,项目名称:passage,代码行数:5,代码来源:PGraphics.java


示例17: drawAlphaBlending

import processing.opengl.PGL; //导入依赖的package包/类
void drawAlphaBlending() {
	pgl.depthMask(false);
	pgl.enable(PGL.BLEND);
	pgl.blendFunc(PGL.SRC_ALPHA, PGL.ONE);
}
 
开发者ID:emeidiem,项目名称:SoftModelling,代码行数:6,代码来源:SoftModelling.java


示例18: setup

import processing.opengl.PGL; //导入依赖的package包/类
public void setup() {

		  kinect = new KinectPV2(this);

		  kinect.enableDepthImg(true);
		  kinect.enableColorImg(true);
		  kinect.enableColorPointCloud(true);
		
		  kinect.init();
		 
		  sh = loadShader("frag.glsl", "vert.glsl");
		  
		  PGL pgl = beginPGL();

		  // allocate buffer big enough to get all VBO ids back
		  IntBuffer intBuffer = IntBuffer.allocate(2);
		  pgl.genBuffers(2, intBuffer);

		  //memory location of the VBO
		  vertexVboId = intBuffer.get(0);
		  colorVboId = intBuffer.get(1);

		  endPGL();
	}
 
开发者ID:ThomasLengeling,项目名称:KinectPV2,代码行数:25,代码来源:PointCloudColorTest.java


示例19: draw

import processing.opengl.PGL; //导入依赖的package包/类
public void draw() {

		  background(0);

		  image(kinect.getColorImage(), 0, 0, 320, 240);


		  // The geometric transformations will be automatically passed to the shader
		  pushMatrix();
		  translate(width / 2, height / 2, zval);
		  scale(scaleVal, -1 * scaleVal, scaleVal);
		  rotate(a, 0.0f, 1.0f, 0.0f);

		  //render to the openGL object
		  pgl = beginPGL();
		  sh.bind();


		  //obtain the point cloud positions
		  FloatBuffer pointCloudBuffer = kinect.getPointCloudColorPos();

		  //get the color for each point of the cloud Points
		  FloatBuffer colorBuffer      = kinect.getColorChannelBuffer();

		  //send the the vertex positions (point cloud) and color down the render pipeline
		  //positions are render in the vertex shader, and color in the fragment shader
		  vertLoc = pgl.getAttribLocation(sh.glProgram, "vertex");
		  pgl.enableVertexAttribArray(vertLoc);
		  
		  
		  //enable drawing to the vertex and color buffer
		  colorLoc = pgl.getAttribLocation(sh.glProgram, "color");
		  pgl.enableVertexAttribArray(colorLoc);

		  int vertData = kinect.WIDTHColor * kinect.HEIGHTColor * 3;

		  //vertex
		  {
		    pgl.bindBuffer(PGL.ARRAY_BUFFER, vertexVboId);
		    // fill VBO with data
		    pgl.bufferData(PGL.ARRAY_BUFFER, Float.BYTES * vertData, pointCloudBuffer, PGL.DYNAMIC_DRAW);
		    // associate currently bound VBO with shader attribute
		    pgl.vertexAttribPointer(vertLoc, 3, PGL.FLOAT, false, Float.BYTES * 3, 0);
		  }

		  // color
		  {
		    pgl.bindBuffer(PGL.ARRAY_BUFFER, colorVboId);
		    // fill VBO with data
		    pgl.bufferData(PGL.ARRAY_BUFFER, Float.BYTES * vertData, colorBuffer, PGL.DYNAMIC_DRAW);
		    // associate currently bound VBO with shader attribute
		    pgl.vertexAttribPointer(colorLoc, 3, PGL.FLOAT, false, Float.BYTES * 3, 0);
		  }

		  // unbind VBOs
		  pgl.bindBuffer(PGL.ARRAY_BUFFER, 0);

		  //draw the point cloud as a set of points
		  pgl.drawArrays(PGL.POINTS, 0, vertData);

		  //disable drawing
		  pgl.disableVertexAttribArray(vertLoc);
		  pgl.disableVertexAttribArray(colorLoc);

		  //close the shader
		  sh.unbind();
		  //close the openGL object
		  endPGL();

		  popMatrix();

		  stroke(255, 0, 0);
		  text(frameRate, 50, height- 50);
	}
 
开发者ID:ThomasLengeling,项目名称:KinectPV2,代码行数:75,代码来源:PointCloudColorTest.java


示例20: setupFirstFrame

import processing.opengl.PGL; //导入依赖的package包/类
public void setupFirstFrame() {
	  kinect = new KinectPV2(this);

	  kinect.enableDepthImg(true);

	  kinect.enablePointCloud(true);

	  kinect.setLowThresholdPC(minD);
	  kinect.setHighThresholdPC(maxD);

	  kinect.init();

	  sh = loadShader(FileUtil.getFile("shaders/vertex/kinect-points-frag.glsl"), FileUtil.getFile("shaders/vertex/kinect-points-vert.glsl"));

	  PGL pgl = beginPGL();

	  IntBuffer intBuffer = IntBuffer.allocate(1);
	  pgl.genBuffers(1, intBuffer);

	  //memory location of the VBO
	  vertexVboId = intBuffer.get(0);

	  endPGL();
}
 
开发者ID:cacheflowe,项目名称:haxademic,代码行数:25,代码来源:Kinect2ParticleDepth.java



注:本文中的processing.opengl.PGL类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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