本文整理汇总了Java中net.minecraft.entity.ai.EntityAIAttackRanged类的典型用法代码示例。如果您正苦于以下问题:Java EntityAIAttackRanged类的具体用法?Java EntityAIAttackRanged怎么用?Java EntityAIAttackRanged使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EntityAIAttackRanged类属于net.minecraft.entity.ai包,在下文中一共展示了EntityAIAttackRanged类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: onSkeletonUpdate
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
@SubscribeEvent
public void onSkeletonUpdate(LivingEvent.LivingUpdateEvent event) {
if (!(event.getEntityLiving() instanceof EntitySkeleton)) {
return;
}
EntitySkeleton skeleton = (EntitySkeleton) event.getEntityLiving();
EntityAITasks tasks = skeleton.tasks;
boolean containsOld = false;
Iterator<EntityAITasks.EntityAITaskEntry> itr = tasks.taskEntries.iterator();
while (itr.hasNext()) {
EntityAITasks.EntityAITaskEntry entry = itr.next();
if (entry.action instanceof EntityAIAttackRangedBow) {
itr.remove();
}
if (entry.action instanceof EntityAIAttackRanged) {
containsOld = true;
}
}
if (!containsOld) {
tasks.addTask(4, new EntityAIAttackRanged(skeleton, 1.0D, 20, 15.0F));
}
}
开发者ID:liachmodded,项目名称:UHC-Reloaded,代码行数:23,代码来源:EasierSkeleton.java
示例2: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
@Override
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackRanged(this, 1.0D, 60, 10.0F));
this.tasks.addTask(2, new EntityAIWander(this, 1.0D));
this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(3, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHallowitch.HurtByAggressor(this)); // this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAIHallowitch.TargetAggressor(this)); // this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
开发者ID:crazysnailboy,项目名称:Halloween,代码行数:12,代码来源:EntityHallowitch.java
示例3: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
this.tasks.addTask(2, new EntityAILlamaFollowCaravan(this, 2.0999999046325684D));
this.tasks.addTask(3, new EntityAIAttackRanged(this, 1.25D, 40, 20.0F));
this.tasks.addTask(3, new EntityAIPanic(this, 1.2D));
this.tasks.addTask(4, new EntityAIMate(this, 1.0D));
this.tasks.addTask(5, new EntityAIFollowParent(this, 1.0D));
this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.7D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityLlama.AIHurtByTarget(this));
this.targetTasks.addTask(2, new EntityLlama.AIDefendTarget(this));
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:16,代码来源:EntityLlama.java
示例4: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAIAttackRanged(this, 1.25D, 20, 10.0F));
this.tasks.addTask(2, new EntityAIWanderAvoidWater(this, 1.0D, 1.0000001E-5F));
this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(4, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, true, false, IMob.MOB_SELECTOR));
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:9,代码来源:EntitySnowman.java
示例5: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackRanged(this, 1.0D, 60, 10.0F));
this.tasks.addTask(2, new EntityAIWanderAvoidWater(this, 1.0D));
this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(3, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:11,代码来源:EntityWitch.java
示例6: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(0, new EntityWither.AIDoNothing());
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackRanged(this, 1.0D, 40, 20.0F));
this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, NOT_UNDEAD));
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:12,代码来源:EntityWither.java
示例7: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAIAttackRanged(this, 1.25D, 20, 10.0F));
this.tasks.addTask(2, new EntityAIWander(this, 1.0D));
this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(4, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, true, false, IMob.MOB_SELECTOR));
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:9,代码来源:EntitySnowman.java
示例8: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackRanged(this, 1.0D, 60, 10.0F));
this.tasks.addTask(2, new EntityAIWander(this, 1.0D));
this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(3, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:11,代码来源:EntityWitch.java
示例9: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(0, new EntityWither.AIDoNothing());
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackRanged(this, 1.0D, 40, 20.0F));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, NOT_UNDEAD));
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:12,代码来源:EntityWither.java
示例10: ai
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
protected void ai() {
tasks.addTask(1, new EntityAISwimming(this));
tasks.addTask(2, new EntityAIAttackRanged(this, 1.0D, 16, 10.0F));
tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
tasks.addTask(3, new EntityAILookIdle(this));
targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
开发者ID:ToroCraft,项目名称:ToroQuest,代码行数:9,代码来源:EntityMage.java
示例11: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
@Override
protected void initEntityAI()
{
super.initEntityAI();
tasks.addTask(1, new EntityAIAttackRanged(this, 0.6D, 80, 8.0F));
}
开发者ID:Shinoow,项目名称:AbyssalCraft,代码行数:7,代码来源:EntityCoraliumSquid.java
注:本文中的net.minecraft.entity.ai.EntityAIAttackRanged类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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