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Java ResourcePackListEntryDefault类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.client.resources.ResourcePackListEntryDefault的典型用法代码示例。如果您正苦于以下问题:Java ResourcePackListEntryDefault类的具体用法?Java ResourcePackListEntryDefault怎么用?Java ResourcePackListEntryDefault使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ResourcePackListEntryDefault类属于net.minecraft.client.resources包,在下文中一共展示了ResourcePackListEntryDefault类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: initGui

import net.minecraft.client.resources.ResourcePackListEntryDefault; //导入依赖的package包/类
/**
 * Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
 * window resizes, the buttonList is cleared beforehand.
 */
public void initGui()
{
    this.buttonList.add(new GuiOptionButton(2, this.width / 2 - 154, this.height - 48, I18n.format("resourcePack.openFolder", new Object[0])));
    this.buttonList.add(new GuiOptionButton(1, this.width / 2 + 4, this.height - 48, I18n.format("gui.done", new Object[0])));

    if (!this.changed)
    {
        this.availableResourcePacks = Lists.<ResourcePackListEntry>newArrayList();
        this.selectedResourcePacks = Lists.<ResourcePackListEntry>newArrayList();
        ResourcePackRepository resourcepackrepository = this.mc.getResourcePackRepository();
        resourcepackrepository.updateRepositoryEntriesAll();
        List<ResourcePackRepository.Entry> list = Lists.newArrayList(resourcepackrepository.getRepositoryEntriesAll());
        list.removeAll(resourcepackrepository.getRepositoryEntries());

        for (ResourcePackRepository.Entry resourcepackrepository$entry : list)
        {
            this.availableResourcePacks.add(new ResourcePackListEntryFound(this, resourcepackrepository$entry));
        }

        for (ResourcePackRepository.Entry resourcepackrepository$entry1 : Lists.reverse(resourcepackrepository.getRepositoryEntries()))
        {
            this.selectedResourcePacks.add(new ResourcePackListEntryFound(this, resourcepackrepository$entry1));
        }

        this.selectedResourcePacks.add(new ResourcePackListEntryDefault(this));
    }

    this.availableResourcePacksList = new GuiResourcePackAvailable(this.mc, 200, this.height, this.availableResourcePacks);
    this.availableResourcePacksList.setSlotXBoundsFromLeft(this.width / 2 - 4 - 200);
    this.availableResourcePacksList.registerScrollButtons(7, 8);
    this.selectedResourcePacksList = new GuiResourcePackSelected(this.mc, 200, this.height, this.selectedResourcePacks);
    this.selectedResourcePacksList.setSlotXBoundsFromLeft(this.width / 2 + 4);
    this.selectedResourcePacksList.registerScrollButtons(7, 8);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:39,代码来源:GuiScreenResourcePacks.java


示例2: initGui

import net.minecraft.client.resources.ResourcePackListEntryDefault; //导入依赖的package包/类
/**
 * Adds the buttons (and other controls) to the screen in question.
 */
public void initGui()
{
    this.buttonList.add(new GuiOptionButton(2, this.width / 2 - 154, this.height - 48, I18n.format("resourcePack.openFolder", new Object[0])));
    this.buttonList.add(new GuiOptionButton(1, this.width / 2 + 4, this.height - 48, I18n.format("gui.done", new Object[0])));
    this.field_146966_g = new ArrayList();
    this.field_146969_h = new ArrayList();
    ResourcePackRepository var1 = this.mc.getResourcePackRepository();
    var1.updateRepositoryEntriesAll();
    ArrayList var2 = Lists.newArrayList(var1.getRepositoryEntriesAll());
    var2.removeAll(var1.getRepositoryEntries());
    Iterator var3 = var2.iterator();
    ResourcePackRepository.Entry var4;

    while (var3.hasNext())
    {
        var4 = (ResourcePackRepository.Entry)var3.next();
        this.field_146966_g.add(new ResourcePackListEntryFound(this, var4));
    }

    var3 = Lists.reverse(var1.getRepositoryEntries()).iterator();

    while (var3.hasNext())
    {
        var4 = (ResourcePackRepository.Entry)var3.next();
        this.field_146969_h.add(new ResourcePackListEntryFound(this, var4));
    }

    this.field_146969_h.add(new ResourcePackListEntryDefault(this));
    this.field_146970_i = new GuiResourcePackAvailable(this.mc, 200, this.height, this.field_146966_g);
    this.field_146970_i.func_148140_g(this.width / 2 - 4 - 200);
    this.field_146970_i.func_148134_d(7, 8);
    this.field_146967_r = new GuiResourcePackSelected(this.mc, 200, this.height, this.field_146969_h);
    this.field_146967_r.func_148140_g(this.width / 2 + 4);
    this.field_146967_r.func_148134_d(7, 8);
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:39,代码来源:GuiScreenResourcePacks.java


示例3: initGui

import net.minecraft.client.resources.ResourcePackListEntryDefault; //导入依赖的package包/类
public void initGui()
{
    this.buttonList.add(new GuiOptionButton(2, this.width / 2 - 154, this.height - 48, I18n.format("resourcePack.openFolder", new Object[0])));
    this.buttonList.add(new GuiOptionButton(1, this.width / 2 + 4, this.height - 48, I18n.format("gui.done", new Object[0])));
    this.field_146966_g = new ArrayList();
    this.field_146969_h = new ArrayList();
    ResourcePackRepository resourcepackrepository = this.mc.getResourcePackRepository();
    resourcepackrepository.updateRepositoryEntriesAll();
    ArrayList arraylist = Lists.newArrayList(resourcepackrepository.getRepositoryEntriesAll());
    arraylist.removeAll(resourcepackrepository.getRepositoryEntries());
    Iterator iterator = arraylist.iterator();
    ResourcePackRepository.Entry entry;

    while (iterator.hasNext())
    {
        entry = (ResourcePackRepository.Entry)iterator.next();
        this.field_146966_g.add(new ResourcePackListEntryFound(this, entry));
    }

    iterator = Lists.reverse(resourcepackrepository.getRepositoryEntries()).iterator();

    while (iterator.hasNext())
    {
        entry = (ResourcePackRepository.Entry)iterator.next();
        this.field_146969_h.add(new ResourcePackListEntryFound(this, entry));
    }

    this.field_146969_h.add(new ResourcePackListEntryDefault(this));
    this.field_146970_i = new GuiResourcePackAvailable(this.mc, 200, this.height, this.field_146966_g);
    this.field_146970_i.setSlotXBoundsFromLeft(this.width / 2 - 4 - 200);
    this.field_146970_i.registerScrollButtons(7, 8);
    this.field_146967_r = new GuiResourcePackSelected(this.mc, 200, this.height, this.field_146969_h);
    this.field_146967_r.setSlotXBoundsFromLeft(this.width / 2 + 4);
    this.field_146967_r.registerScrollButtons(7, 8);
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:36,代码来源:GuiScreenResourcePacks.java


示例4: initGui

import net.minecraft.client.resources.ResourcePackListEntryDefault; //导入依赖的package包/类
/**
 * Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
 * window resizes, the buttonList is cleared beforehand.
 */
public void initGui()
{
    this.buttonList.add(new GuiOptionButton(2, this.width / 2 - 154, this.height - 48, I18n.format("resourcePack.openFolder", new Object[0])));
    this.buttonList.add(new GuiOptionButton(1, this.width / 2 + 4, this.height - 48, I18n.format("gui.done", new Object[0])));

    if (!this.changed)
    {
        this.availableResourcePacks = Lists.<ResourcePackListEntry>newArrayList();
        this.selectedResourcePacks = Lists.<ResourcePackListEntry>newArrayList();
        ResourcePackRepository resourcepackrepository = this.mc.getResourcePackRepository();
        resourcepackrepository.updateRepositoryEntriesAll();
        List<ResourcePackRepository.Entry> list = Lists.newArrayList(resourcepackrepository.getRepositoryEntriesAll());
        list.removeAll(resourcepackrepository.getRepositoryEntries());

        for (ResourcePackRepository.Entry resourcepackrepository$entry : list)
        {
            this.availableResourcePacks.add(new ResourcePackListEntryFound(this, resourcepackrepository$entry));
        }

        ResourcePackRepository.Entry resourcepackrepository$entry2 = resourcepackrepository.getResourcePackEntry();

        if (resourcepackrepository$entry2 != null)
        {
            this.selectedResourcePacks.add(new ResourcePackListEntryServer(this, resourcepackrepository.getResourcePackInstance()));
        }

        for (ResourcePackRepository.Entry resourcepackrepository$entry1 : Lists.reverse(resourcepackrepository.getRepositoryEntries()))
        {
            this.selectedResourcePacks.add(new ResourcePackListEntryFound(this, resourcepackrepository$entry1));
        }

        this.selectedResourcePacks.add(new ResourcePackListEntryDefault(this));
    }

    this.availableResourcePacksList = new GuiResourcePackAvailable(this.mc, 200, this.height, this.availableResourcePacks);
    this.availableResourcePacksList.setSlotXBoundsFromLeft(this.width / 2 - 4 - 200);
    this.availableResourcePacksList.registerScrollButtons(7, 8);
    this.selectedResourcePacksList = new GuiResourcePackSelected(this.mc, 200, this.height, this.selectedResourcePacks);
    this.selectedResourcePacksList.setSlotXBoundsFromLeft(this.width / 2 + 4);
    this.selectedResourcePacksList.registerScrollButtons(7, 8);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:46,代码来源:GuiScreenResourcePacks.java



注:本文中的net.minecraft.client.resources.ResourcePackListEntryDefault类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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