本文整理汇总了Java中net.minecraft.network.play.server.S28PacketEffect类的典型用法代码示例。如果您正苦于以下问题:Java S28PacketEffect类的具体用法?Java S28PacketEffect怎么用?Java S28PacketEffect使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
S28PacketEffect类属于net.minecraft.network.play.server包,在下文中一共展示了S28PacketEffect类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: handleEffect
import net.minecraft.network.play.server.S28PacketEffect; //导入依赖的package包/类
public void handleEffect(S28PacketEffect packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
if (packetIn.isSoundServerwide())
{
this.gameController.theWorld.playBroadcastSound(packetIn.getSoundType(), packetIn.getSoundPos(), packetIn.getSoundData());
}
else
{
this.gameController.theWorld.playAuxSFX(packetIn.getSoundType(), packetIn.getSoundPos(), packetIn.getSoundData());
}
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:14,代码来源:NetHandlerPlayClient.java
示例2: handleEffect
import net.minecraft.network.play.server.S28PacketEffect; //导入依赖的package包/类
public void handleEffect(S28PacketEffect packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
if (packetIn.isSoundServerwide()) {
this.gameController.theWorld.playBroadcastSound(packetIn.getSoundType(), packetIn.getSoundPos(),
packetIn.getSoundData());
} else {
this.gameController.theWorld.playAuxSFX(packetIn.getSoundType(), packetIn.getSoundPos(),
packetIn.getSoundData());
}
}
开发者ID:SkidJava,项目名称:BaseClient,代码行数:12,代码来源:NetHandlerPlayClient.java
示例3: handleEffect
import net.minecraft.network.play.server.S28PacketEffect; //导入依赖的package包/类
public void handleEffect(S28PacketEffect p_147277_1_)
{
if (p_147277_1_.func_149244_c())
{
this.gameController.theWorld.playBroadcastSound(p_147277_1_.func_149242_d(), p_147277_1_.func_149240_f(), p_147277_1_.func_149243_g(), p_147277_1_.func_149239_h(), p_147277_1_.func_149241_e());
}
else
{
this.gameController.theWorld.playAuxSFX(p_147277_1_.func_149242_d(), p_147277_1_.func_149240_f(), p_147277_1_.func_149243_g(), p_147277_1_.func_149239_h(), p_147277_1_.func_149241_e());
}
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:12,代码来源:NetHandlerPlayClient.java
示例4: playAuxSFX
import net.minecraft.network.play.server.S28PacketEffect; //导入依赖的package包/类
public void playAuxSFX(EntityPlayer player, int sfxType, BlockPos blockPosIn, int p_180439_4_)
{
this.mcServer.getConfigurationManager().sendToAllNearExcept(player, (double)blockPosIn.getX(), (double)blockPosIn.getY(), (double)blockPosIn.getZ(), 64.0D, this.theWorldServer.provider.getDimensionId(), new S28PacketEffect(sfxType, blockPosIn, p_180439_4_, false));
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:WorldManager.java
示例5: broadcastSound
import net.minecraft.network.play.server.S28PacketEffect; //导入依赖的package包/类
public void broadcastSound(int p_180440_1_, BlockPos p_180440_2_, int p_180440_3_)
{
this.mcServer.getConfigurationManager().sendPacketToAllPlayers(new S28PacketEffect(p_180440_1_, p_180440_2_, p_180440_3_, true));
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:WorldManager.java
示例6: playAuxSFX
import net.minecraft.network.play.server.S28PacketEffect; //导入依赖的package包/类
/**
* Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc).
*/
public void playAuxSFX(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6)
{
this.mcServer.getConfigurationManager().func_148543_a(par1EntityPlayer, (double)par3, (double)par4, (double)par5, 64.0D, this.theWorldServer.provider.dimensionId, new S28PacketEffect(par2, par3, par4, par5, par6, false));
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:8,代码来源:WorldManager.java
示例7: broadcastSound
import net.minecraft.network.play.server.S28PacketEffect; //导入依赖的package包/类
public void broadcastSound(int par1, int par2, int par3, int par4, int par5)
{
this.mcServer.getConfigurationManager().func_148540_a(new S28PacketEffect(par1, par2, par3, par4, par5, true));
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:5,代码来源:WorldManager.java
示例8: playAuxSFX
import net.minecraft.network.play.server.S28PacketEffect; //导入依赖的package包/类
public void playAuxSFX(EntityPlayer p_72706_1_, int p_72706_2_, int p_72706_3_, int p_72706_4_, int p_72706_5_, int p_72706_6_)
{
this.mcServer.getConfigurationManager().sendToAllNearExcept(p_72706_1_, (double)p_72706_3_, (double)p_72706_4_, (double)p_72706_5_, 64.0D, this.theWorldServer.provider.dimensionId, new S28PacketEffect(p_72706_2_, p_72706_3_, p_72706_4_, p_72706_5_, p_72706_6_, false));
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:5,代码来源:WorldManager.java
示例9: broadcastSound
import net.minecraft.network.play.server.S28PacketEffect; //导入依赖的package包/类
public void broadcastSound(int p_82746_1_, int p_82746_2_, int p_82746_3_, int p_82746_4_, int p_82746_5_)
{
this.mcServer.getConfigurationManager().sendPacketToAllPlayers(new S28PacketEffect(p_82746_1_, p_82746_2_, p_82746_3_, p_82746_4_, p_82746_5_, true));
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:5,代码来源:WorldManager.java
示例10: updateFallState
import net.minecraft.network.play.server.S28PacketEffect; //导入依赖的package包/类
protected void updateFallState(double p_70064_1_, boolean p_70064_3_)
{
if (!this.isInWater())
{
this.handleWaterMovement();
}
if (p_70064_3_ && this.fallDistance > 0.0F)
{
int i = MathHelper.floor_double(this.posX);
int j = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset);
int k = MathHelper.floor_double(this.posZ);
Block block = this.worldObj.getBlock(i, j, k);
if (block.getMaterial() == Material.air)
{
int l = this.worldObj.getBlock(i, j - 1, k).getRenderType();
if (l == 11 || l == 32 || l == 21)
{
block = this.worldObj.getBlock(i, j - 1, k);
}
}
else if (!this.worldObj.isRemote && this.fallDistance > 3.0F)
{
// CraftBukkit start - supply player as argument in particles for visibility API to work
if (this instanceof EntityPlayerMP)
{
this.worldObj.playAuxSFXAtEntity((EntityPlayer) this, 2006, i, j, k, MathHelper.ceiling_float_int(this.fallDistance - 3.0F));
((EntityPlayerMP) this).playerNetServerHandler.sendPacket(new S28PacketEffect(2006, i, j, k, MathHelper.ceiling_float_int(this.fallDistance - 3.0F), false));
}
else
{
this.worldObj.playAuxSFX(2006, i, j, k, MathHelper.ceiling_float_int(this.fallDistance - 3.0F));
}
// CraftBukkit end
}
block.onFallenUpon(this.worldObj, i, j, k, this, this.fallDistance);
}
super.updateFallState(p_70064_1_, p_70064_3_);
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:45,代码来源:EntityLivingBase.java
示例11: handleEffect
import net.minecraft.network.play.server.S28PacketEffect; //导入依赖的package包/类
void handleEffect(S28PacketEffect packetIn);
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:2,代码来源:INetHandlerPlayClient.java
示例12: handleEffect
import net.minecraft.network.play.server.S28PacketEffect; //导入依赖的package包/类
void handleEffect(S28PacketEffect var1);
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:2,代码来源:INetHandlerPlayClient.java
示例13: handleEffect
import net.minecraft.network.play.server.S28PacketEffect; //导入依赖的package包/类
void handleEffect(S28PacketEffect p_147277_1_);
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java
注:本文中的net.minecraft.network.play.server.S28PacketEffect类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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