• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

Java S0APacketUseBed类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.network.play.server.S0APacketUseBed的典型用法代码示例。如果您正苦于以下问题:Java S0APacketUseBed类的具体用法?Java S0APacketUseBed怎么用?Java S0APacketUseBed使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



S0APacketUseBed类属于net.minecraft.network.play.server包,在下文中一共展示了S0APacketUseBed类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: trySleep

import net.minecraft.network.play.server.S0APacketUseBed; //导入依赖的package包/类
public EntityPlayer.EnumStatus trySleep(BlockPos bedLocation)
{
    EntityPlayer.EnumStatus entityplayer$enumstatus = super.trySleep(bedLocation);

    if (entityplayer$enumstatus == EntityPlayer.EnumStatus.OK)
    {
        Packet packet = new S0APacketUseBed(this, bedLocation);
        this.getServerForPlayer().getEntityTracker().sendToAllTrackingEntity(this, packet);
        this.playerNetServerHandler.setPlayerLocation(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
        this.playerNetServerHandler.sendPacket(packet);
    }

    return entityplayer$enumstatus;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:EntityPlayerMP.java


示例2: sleepInBedAt

import net.minecraft.network.play.server.S0APacketUseBed; //导入依赖的package包/类
/**
 * puts player to sleep on specified bed if possible
 */
public EntityPlayer.EnumStatus sleepInBedAt(int par1, int par2, int par3)
{
    EntityPlayer.EnumStatus var4 = super.sleepInBedAt(par1, par2, par3);

    if (var4 == EntityPlayer.EnumStatus.OK)
    {
        S0APacketUseBed var5 = new S0APacketUseBed(this, par1, par2, par3);
        this.getServerForPlayer().getEntityTracker().func_151247_a(this, var5);
        this.playerNetServerHandler.setPlayerLocation(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
        this.playerNetServerHandler.sendPacket(var5);
    }

    return var4;
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:18,代码来源:EntityPlayerMP.java


示例3: sleepInBedAt

import net.minecraft.network.play.server.S0APacketUseBed; //导入依赖的package包/类
public EntityPlayer.EnumStatus sleepInBedAt(int p_71018_1_, int p_71018_2_, int p_71018_3_)
{
    EntityPlayer.EnumStatus enumstatus = super.sleepInBedAt(p_71018_1_, p_71018_2_, p_71018_3_);

    if (enumstatus == EntityPlayer.EnumStatus.OK)
    {
        S0APacketUseBed s0apacketusebed = new S0APacketUseBed(this, p_71018_1_, p_71018_2_, p_71018_3_);
        this.getServerForPlayer().getEntityTracker().func_151247_a(this, s0apacketusebed);
        this.playerNetServerHandler.setPlayerLocation(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
        this.playerNetServerHandler.sendPacket(s0apacketusebed);
    }

    return enumstatus;
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:15,代码来源:EntityPlayerMP.java


示例4: handleUseBed

import net.minecraft.network.play.server.S0APacketUseBed; //导入依赖的package包/类
/**
 * Retrieves the player identified by the packet, puts him to sleep if possible (and flags whether all players are
 * asleep)
 */
public void handleUseBed(S0APacketUseBed packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    packetIn.getPlayer(this.clientWorldController).trySleep(packetIn.getBedPosition());
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:10,代码来源:NetHandlerPlayClient.java


示例5: handleUseBed

import net.minecraft.network.play.server.S0APacketUseBed; //导入依赖的package包/类
/**
 * Retrieves the player identified by the packet, puts him to sleep if possible
 * (and flags whether all players are asleep)
 */
public void handleUseBed(S0APacketUseBed packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	packetIn.getPlayer(this.clientWorldController).trySleep(packetIn.getBedPosition());
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:9,代码来源:NetHandlerPlayClient.java


示例6: handleUseBed

import net.minecraft.network.play.server.S0APacketUseBed; //导入依赖的package包/类
/**
 * Retrieves the player identified by the packet, puts him to sleep if possible (and flags whether all players are
 * asleep)
 */
public void handleUseBed(S0APacketUseBed p_147278_1_)
{
    p_147278_1_.func_149091_a(this.clientWorldController).sleepInBedAt(p_147278_1_.func_149092_c(), p_147278_1_.func_149090_d(), p_147278_1_.func_149089_e());
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:9,代码来源:NetHandlerPlayClient.java


示例7: useBed

import net.minecraft.network.play.server.S0APacketUseBed; //导入依赖的package包/类
@Override
public Packet useBed(Player player, int x, int y, int z) {
    return (Packet) new S0APacketUseBed((EntityPlayer) player, new BlockPos(x, y, z));
}
 
开发者ID:NeptunePowered,项目名称:NeptuneMod,代码行数:5,代码来源:NeptunePacketFactory.java


示例8: handleUseBed

import net.minecraft.network.play.server.S0APacketUseBed; //导入依赖的package包/类
public void handleUseBed(S0APacketUseBed p_147278_1_)
{
    p_147278_1_.func_149091_a(this.clientWorldController).sleepInBedAt(p_147278_1_.func_149092_c(), p_147278_1_.func_149090_d(), p_147278_1_.func_149089_e());
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:5,代码来源:NetHandlerPlayClient.java


示例9: handleUseBed

import net.minecraft.network.play.server.S0APacketUseBed; //导入依赖的package包/类
/**
 * Retrieves the player identified by the packet, puts him to sleep if possible (and flags whether all players are
 * asleep)
 */
void handleUseBed(S0APacketUseBed packetIn);
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:6,代码来源:INetHandlerPlayClient.java


示例10: handleUseBed

import net.minecraft.network.play.server.S0APacketUseBed; //导入依赖的package包/类
/**
 * Retrieves the player identified by the packet, puts him to sleep if possible (and flags whether all players are
 * asleep)
 */
void handleUseBed(S0APacketUseBed var1);
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:6,代码来源:INetHandlerPlayClient.java


示例11: handleUseBed

import net.minecraft.network.play.server.S0APacketUseBed; //导入依赖的package包/类
void handleUseBed(S0APacketUseBed p_147278_1_); 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java



注:本文中的net.minecraft.network.play.server.S0APacketUseBed类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
Java PointerLocation类代码示例发布时间:2022-05-22
下一篇:
Java SendStream类代码示例发布时间:2022-05-22
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap