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Java HighPerformanceMeshVertexBufferObject类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.andengine.entity.primitive.vbo.HighPerformanceMeshVertexBufferObject的典型用法代码示例。如果您正苦于以下问题:Java HighPerformanceMeshVertexBufferObject类的具体用法?Java HighPerformanceMeshVertexBufferObject怎么用?Java HighPerformanceMeshVertexBufferObject使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



HighPerformanceMeshVertexBufferObject类属于org.andengine.entity.primitive.vbo包,在下文中一共展示了HighPerformanceMeshVertexBufferObject类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: Mesh

import org.andengine.entity.primitive.vbo.HighPerformanceMeshVertexBufferObject; //导入依赖的package包/类
/**
 * Uses a default {@link org.andengine.entity.primitive.vbo.HighPerformanceMeshVertexBufferObject} with the {@link VertexBufferObjectAttribute}s: {@link Mesh#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}.
 */
public Mesh(final float pX, final float pY, final float pWidth, final float pHeight, final float[] pBufferData, final int pVertexCount, final DrawMode pDrawMode, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
	this(pX, pY, pWidth, pHeight, pVertexCount, pDrawMode, new HighPerformanceMeshVertexBufferObject(pVertexBufferObjectManager, pBufferData, pVertexCount, pDrawType, true, Mesh.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT));
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:7,代码来源:Mesh.java


示例2: Mesh

import org.andengine.entity.primitive.vbo.HighPerformanceMeshVertexBufferObject; //导入依赖的package包/类
/**
 * Uses a default {@link org.andengine.entity.primitive.vbo.HighPerformanceMeshVertexBufferObject} with the {@link VertexBufferObjectAttribute}s: {@link org.andengine.entity.primitive.Mesh#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}.
 */
public Mesh(final float pX, final float pY, final float pWidth, final float pHeight, final float[] pBufferData, final int pVertexCount, final DrawMode pDrawMode, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
	this(pX, pY, pWidth, pHeight, pVertexCount, pDrawMode, new HighPerformanceMeshVertexBufferObject(pVertexBufferObjectManager, pBufferData, pVertexCount, pDrawType, true, Mesh.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT));
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:7,代码来源:Mesh.java


示例3: Mesh

import org.andengine.entity.primitive.vbo.HighPerformanceMeshVertexBufferObject; //导入依赖的package包/类
/**
 * Uses a default {@link HighPerformanceMeshVertexBufferObject} with the {@link VertexBufferObjectAttribute}s: {@link Mesh#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}.
 */
public Mesh(final float pX, final float pY, final float[] pBufferData, final int pVertexCount, final DrawMode pDrawMode, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
	this(pX, pY, pVertexCount, pDrawMode, new HighPerformanceMeshVertexBufferObject(pVertexBufferObjectManager, pBufferData, pVertexCount, pDrawType, true, Mesh.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT));
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:7,代码来源:Mesh.java


示例4: Mesh

import org.andengine.entity.primitive.vbo.HighPerformanceMeshVertexBufferObject; //导入依赖的package包/类
/**
 * Uses a default {@link HighPerformanceMeshVertexBufferObject} with the {@link VertexBufferObjectAttribute}s: {@link Mesh#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}.
 */
public Mesh(final float pX, final float pY, final float pWidth, final float pHeight, final float[] pBufferData, final int pVertexCount, final DrawMode pDrawMode, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
	this(pX, pY, pWidth, pHeight, pVertexCount, pDrawMode, new HighPerformanceMeshVertexBufferObject(pVertexBufferObjectManager, pBufferData, pVertexCount, pDrawType, true, Mesh.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT));
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:7,代码来源:Mesh.java



注:本文中的org.andengine.entity.primitive.vbo.HighPerformanceMeshVertexBufferObject类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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